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Unified Diff: content/renderer/media/audio_repetition_detector.h

Issue 1357013006: Add detection for repeated audio in capturing. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: some small changes Created 5 years, 3 months ago
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Index: content/renderer/media/audio_repetition_detector.h
diff --git a/content/renderer/media/audio_repetition_detector.h b/content/renderer/media/audio_repetition_detector.h
new file mode 100644
index 0000000000000000000000000000000000000000..58f381cd2a46fc86e6ed3a191f310849eb07ea13
--- /dev/null
+++ b/content/renderer/media/audio_repetition_detector.h
@@ -0,0 +1,141 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_
+#define CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_
+
+#include <vector>
+
+#include "base/memory/scoped_vector.h"
+#include "base/threading/thread_checker.h"
+#include "content/common/content_export.h"
+
+namespace content {
+
+
+// AudioRepetitionDetector detects bit-exact audio repetitions of registered
+// patterns. A repetition pattern includes a look back time and a minimum
+// duration. The detector buffers the audio signal and checks equality of each
+// input sample against the samples at the look back positions of all registered
+// patterns, and counts the duration of any consecutive equality.
+class CONTENT_EXPORT AudioRepetitionDetector {
+ public:
+ AudioRepetitionDetector();
+ virtual ~AudioRepetitionDetector();
+
+ // Pattern is used for registering repetition patterns.
+ // A pattern includes an |id| and two time-related descriptors |look_back_ms|
+ // and |min_length_ms|, which are counted in milliseconds.
+ struct Pattern {
ajm 2015/09/30 00:23:43 I didn't look closely at this, so feel free to ign
minyue 2015/09/30 19:52:32 This is a good point. Yes, map is natural way to a
ajm 2015/10/01 05:13:49 Looked more into how you're using this, and you're
minyue 2015/10/01 21:25:08 Acknowledged.
+ int id;
+ int look_back_ms;
+ int min_length_ms;
+ };
+
+ // Detect repetition in |data|. A UMA report is generated upon finding
+ // a repetition. |sample_rate| is measured in Hz.
+ void Detect(const float* data, size_t num_frames, size_t num_channels,
+ int sample_rate);
+
+ private:
+ friend class AudioRepetitionDetectorForTest; // For testing.
+
+ // A state is used by the detector to keep track of a consecutive repetition,
+ // whether the samples in a repetition are all zeros, and whether a repetition
+ // has been reported.
+ class State {
+ public:
+ State(const Pattern& pattern);
+
+ bool reported() const { return reported_; }
+ void set_reported(bool reported) { reported_ = reported; }
+
+ // Increase |count_frames_| by 1, and |zero| indidates whether the added
+ // audio frame is zero.
+ void Increment(bool zero);
+
+ // Check whether their is a valid repetition report. |sample_rate| is
+ // measured in Hz.
+ bool HasValidReport(int sample_rate) const;
+
+ void Reset();
+
+ int id() const { return pattern_.id; }
+
+ int look_back_ms() const { return pattern_.look_back_ms; }
+
+ private:
+ // The repetition pattern this state keeps track of.
+ const Pattern pattern_;
+
+ // counter of frames in a consecutive repetition.
+ size_t count_frames_;
+
+ // whether a repetition contains only zeros.
+ bool all_zero_;
+
+ // whether a repetition has been reported. This is to make sure that a
+ // repetition that contains multiple cycles will be reported at as early as
+ // the first cycle and only once.
+ bool reported_;
+ };
+
+ void RegisterRepetitionPatterns(const Pattern* patterns,
+ size_t num_patterns);
+
+ void ClearRepetitionPatterns();
minyue 2015/09/30 19:52:32 I found this useless and therefore removed it.
+
+ // Reset |audio_buffer_| when number of channels or sample rate (Hz) changes.
+ void Reset(size_t num_channels, int sample_rate);
+
+ // Add frames (interleaved if stereo) to |audio_buffer_|.
+ void AddFramesToBuffer(const float* data, size_t num_frames);
+
+ // Determine if an audio frame (samples interleaved if stereo) is identical to
+ // |audio_buffer_| at a look back position.
+ bool Equal(const float* frame, int look_back_samples) const;
+
+ // Determine if an audio frame (samples interleaved if stereo) is zero.
+ bool IsZero(const float* frame, size_t num_channels) const;
+
+ // Action when found repetition.
+ virtual void ReportRepetition(int id);
+
+ // Used to DCHECK that we are called on the correct thread.
+ base::ThreadChecker thread_checker_;
+
+ ScopedVector<State> states_;
+
+ // The Ids of all registered patterns. This defines the range of values for
+ // the UMA report.
+ std::vector<int> ids_;
+
+ // Ring buffer to store input audio.
+ std::vector<float> audio_buffer_;
+
+ // Maximum look back time of all registered patterns. This defines the size of
+ // |audio_buffer_|
+ int max_look_back_ms_;
+
+ // Number of audio channels in buffer.
+ size_t num_channels_;
+
+ // Sample rate in Hz.
+ int sample_rate_;
+
+ // Number of frames in |audio_buffer|.
+ size_t buffer_size_frames_;
+
+ // The index of the last frame in |audio_buffer|.
+ size_t buffer_end_index_;
+
+ // The maximum frames |audio_buffer_| can take in each time.
+ size_t max_frames_;
+
+ DISALLOW_COPY_AND_ASSIGN(AudioRepetitionDetector);
+};
+
+} // namespace content
+
+#endif // CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_

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