Index: content/renderer/media/audio_repetition_detector.h |
diff --git a/content/renderer/media/audio_repetition_detector.h b/content/renderer/media/audio_repetition_detector.h |
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+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_ |
+#define CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_ |
+ |
+#include <vector> |
+ |
+#include "base/memory/scoped_vector.h" |
+#include "base/threading/thread_checker.h" |
+#include "content/common/content_export.h" |
+ |
+namespace content { |
+ |
+ |
+// AudioRepetitionDetector detects bit-exact audio repetitions of registered |
+// patterns. A repetition pattern includes a look back time and a minimum |
+// duration. The detector buffers the audio signal and checks equality of each |
+// input sample against the samples at the look back positions of all registered |
+// patterns, and counts the duration of any consecutive equality. |
+class CONTENT_EXPORT AudioRepetitionDetector { |
+ public: |
+ AudioRepetitionDetector(); |
+ virtual ~AudioRepetitionDetector(); |
+ |
+ // Pattern is used for registering repetition patterns. |
+ // A pattern includes an |id| and two time-related descriptors |look_back_ms| |
+ // and |min_length_ms|, which are counted in milliseconds. |
+ struct Pattern { |
ajm
2015/09/30 00:23:43
I didn't look closely at this, so feel free to ign
minyue
2015/09/30 19:52:32
This is a good point. Yes, map is natural way to a
ajm
2015/10/01 05:13:49
Looked more into how you're using this, and you're
minyue
2015/10/01 21:25:08
Acknowledged.
|
+ int id; |
+ int look_back_ms; |
+ int min_length_ms; |
+ }; |
+ |
+ // Detect repetition in |data|. A UMA report is generated upon finding |
+ // a repetition. |sample_rate| is measured in Hz. |
+ void Detect(const float* data, size_t num_frames, size_t num_channels, |
+ int sample_rate); |
+ |
+ private: |
+ friend class AudioRepetitionDetectorForTest; // For testing. |
+ |
+ // A state is used by the detector to keep track of a consecutive repetition, |
+ // whether the samples in a repetition are all zeros, and whether a repetition |
+ // has been reported. |
+ class State { |
+ public: |
+ State(const Pattern& pattern); |
+ |
+ bool reported() const { return reported_; } |
+ void set_reported(bool reported) { reported_ = reported; } |
+ |
+ // Increase |count_frames_| by 1, and |zero| indidates whether the added |
+ // audio frame is zero. |
+ void Increment(bool zero); |
+ |
+ // Check whether their is a valid repetition report. |sample_rate| is |
+ // measured in Hz. |
+ bool HasValidReport(int sample_rate) const; |
+ |
+ void Reset(); |
+ |
+ int id() const { return pattern_.id; } |
+ |
+ int look_back_ms() const { return pattern_.look_back_ms; } |
+ |
+ private: |
+ // The repetition pattern this state keeps track of. |
+ const Pattern pattern_; |
+ |
+ // counter of frames in a consecutive repetition. |
+ size_t count_frames_; |
+ |
+ // whether a repetition contains only zeros. |
+ bool all_zero_; |
+ |
+ // whether a repetition has been reported. This is to make sure that a |
+ // repetition that contains multiple cycles will be reported at as early as |
+ // the first cycle and only once. |
+ bool reported_; |
+ }; |
+ |
+ void RegisterRepetitionPatterns(const Pattern* patterns, |
+ size_t num_patterns); |
+ |
+ void ClearRepetitionPatterns(); |
minyue
2015/09/30 19:52:32
I found this useless and therefore removed it.
|
+ |
+ // Reset |audio_buffer_| when number of channels or sample rate (Hz) changes. |
+ void Reset(size_t num_channels, int sample_rate); |
+ |
+ // Add frames (interleaved if stereo) to |audio_buffer_|. |
+ void AddFramesToBuffer(const float* data, size_t num_frames); |
+ |
+ // Determine if an audio frame (samples interleaved if stereo) is identical to |
+ // |audio_buffer_| at a look back position. |
+ bool Equal(const float* frame, int look_back_samples) const; |
+ |
+ // Determine if an audio frame (samples interleaved if stereo) is zero. |
+ bool IsZero(const float* frame, size_t num_channels) const; |
+ |
+ // Action when found repetition. |
+ virtual void ReportRepetition(int id); |
+ |
+ // Used to DCHECK that we are called on the correct thread. |
+ base::ThreadChecker thread_checker_; |
+ |
+ ScopedVector<State> states_; |
+ |
+ // The Ids of all registered patterns. This defines the range of values for |
+ // the UMA report. |
+ std::vector<int> ids_; |
+ |
+ // Ring buffer to store input audio. |
+ std::vector<float> audio_buffer_; |
+ |
+ // Maximum look back time of all registered patterns. This defines the size of |
+ // |audio_buffer_| |
+ int max_look_back_ms_; |
+ |
+ // Number of audio channels in buffer. |
+ size_t num_channels_; |
+ |
+ // Sample rate in Hz. |
+ int sample_rate_; |
+ |
+ // Number of frames in |audio_buffer|. |
+ size_t buffer_size_frames_; |
+ |
+ // The index of the last frame in |audio_buffer|. |
+ size_t buffer_end_index_; |
+ |
+ // The maximum frames |audio_buffer_| can take in each time. |
+ size_t max_frames_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(AudioRepetitionDetector); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_ |