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Side by Side Diff: content/renderer/media/audio_repetition_detector.h

Issue 1357013006: Add detection for repeated audio in capturing. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: some small changes Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_
6 #define CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_
7
8 #include <vector>
9
10 #include "base/memory/scoped_vector.h"
11 #include "base/threading/thread_checker.h"
12 #include "content/common/content_export.h"
13
14 namespace content {
15
16
17 // AudioRepetitionDetector detects bit-exact audio repetitions of registered
18 // patterns. A repetition pattern includes a look back time and a minimum
19 // duration. The detector buffers the audio signal and checks equality of each
20 // input sample against the samples at the look back positions of all registered
21 // patterns, and counts the duration of any consecutive equality.
22 class CONTENT_EXPORT AudioRepetitionDetector {
23 public:
24 AudioRepetitionDetector();
25 virtual ~AudioRepetitionDetector();
26
27 // Pattern is used for registering repetition patterns.
28 // A pattern includes an |id| and two time-related descriptors |look_back_ms|
29 // and |min_length_ms|, which are counted in milliseconds.
30 struct Pattern {
ajm 2015/09/30 00:23:43 I didn't look closely at this, so feel free to ign
minyue 2015/09/30 19:52:32 This is a good point. Yes, map is natural way to a
ajm 2015/10/01 05:13:49 Looked more into how you're using this, and you're
minyue 2015/10/01 21:25:08 Acknowledged.
31 int id;
32 int look_back_ms;
33 int min_length_ms;
34 };
35
36 // Detect repetition in |data|. A UMA report is generated upon finding
37 // a repetition. |sample_rate| is measured in Hz.
38 void Detect(const float* data, size_t num_frames, size_t num_channels,
39 int sample_rate);
40
41 private:
42 friend class AudioRepetitionDetectorForTest; // For testing.
43
44 // A state is used by the detector to keep track of a consecutive repetition,
45 // whether the samples in a repetition are all zeros, and whether a repetition
46 // has been reported.
47 class State {
48 public:
49 State(const Pattern& pattern);
50
51 bool reported() const { return reported_; }
52 void set_reported(bool reported) { reported_ = reported; }
53
54 // Increase |count_frames_| by 1, and |zero| indidates whether the added
55 // audio frame is zero.
56 void Increment(bool zero);
57
58 // Check whether their is a valid repetition report. |sample_rate| is
59 // measured in Hz.
60 bool HasValidReport(int sample_rate) const;
61
62 void Reset();
63
64 int id() const { return pattern_.id; }
65
66 int look_back_ms() const { return pattern_.look_back_ms; }
67
68 private:
69 // The repetition pattern this state keeps track of.
70 const Pattern pattern_;
71
72 // counter of frames in a consecutive repetition.
73 size_t count_frames_;
74
75 // whether a repetition contains only zeros.
76 bool all_zero_;
77
78 // whether a repetition has been reported. This is to make sure that a
79 // repetition that contains multiple cycles will be reported at as early as
80 // the first cycle and only once.
81 bool reported_;
82 };
83
84 void RegisterRepetitionPatterns(const Pattern* patterns,
85 size_t num_patterns);
86
87 void ClearRepetitionPatterns();
minyue 2015/09/30 19:52:32 I found this useless and therefore removed it.
88
89 // Reset |audio_buffer_| when number of channels or sample rate (Hz) changes.
90 void Reset(size_t num_channels, int sample_rate);
91
92 // Add frames (interleaved if stereo) to |audio_buffer_|.
93 void AddFramesToBuffer(const float* data, size_t num_frames);
94
95 // Determine if an audio frame (samples interleaved if stereo) is identical to
96 // |audio_buffer_| at a look back position.
97 bool Equal(const float* frame, int look_back_samples) const;
98
99 // Determine if an audio frame (samples interleaved if stereo) is zero.
100 bool IsZero(const float* frame, size_t num_channels) const;
101
102 // Action when found repetition.
103 virtual void ReportRepetition(int id);
104
105 // Used to DCHECK that we are called on the correct thread.
106 base::ThreadChecker thread_checker_;
107
108 ScopedVector<State> states_;
109
110 // The Ids of all registered patterns. This defines the range of values for
111 // the UMA report.
112 std::vector<int> ids_;
113
114 // Ring buffer to store input audio.
115 std::vector<float> audio_buffer_;
116
117 // Maximum look back time of all registered patterns. This defines the size of
118 // |audio_buffer_|
119 int max_look_back_ms_;
120
121 // Number of audio channels in buffer.
122 size_t num_channels_;
123
124 // Sample rate in Hz.
125 int sample_rate_;
126
127 // Number of frames in |audio_buffer|.
128 size_t buffer_size_frames_;
129
130 // The index of the last frame in |audio_buffer|.
131 size_t buffer_end_index_;
132
133 // The maximum frames |audio_buffer_| can take in each time.
134 size_t max_frames_;
135
136 DISALLOW_COPY_AND_ASSIGN(AudioRepetitionDetector);
137 };
138
139 } // namespace content
140
141 #endif // CONTENT_RENDERER_MEDIA_AUDIO_REPETITION_DETECTOR_H_
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