Index: gpu/command_buffer/tests/gl_fence_sync_unittest.cc |
diff --git a/gpu/command_buffer/tests/gl_fence_sync_unittest.cc b/gpu/command_buffer/tests/gl_fence_sync_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ad21f345a870078e90dc59b20b75ba280883ee3c |
--- /dev/null |
+++ b/gpu/command_buffer/tests/gl_fence_sync_unittest.cc |
@@ -0,0 +1,69 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include <GLES2/gl2.h> |
+#include <GLES2/gl2ext.h> |
+#include <GLES2/gl2extchromium.h> |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "gpu/command_buffer/service/sync_point_manager.h" |
+#include "gpu/command_buffer/tests/gl_manager.h" |
+#include "gpu/command_buffer/tests/gl_test_utils.h" |
+#include "testing/gmock/include/gmock/gmock.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+#define SHADER(Src) #Src |
+ |
+namespace gpu { |
+ |
+class GLFenceSyncTest : public testing::Test { |
+ protected: |
+ void SetUp() override { |
+ sync_point_manager_.reset(new SyncPointManager(false)); |
+ |
+ GLManager::Options options; |
+ options.sync_point_manager = sync_point_manager_.get(); |
+ gl1_.Initialize(options); |
+ gl2_.Initialize(options); |
+ } |
+ |
+ void TearDown() override { |
+ gl2_.Destroy(); |
+ gl1_.Destroy(); |
+ |
+ sync_point_manager_.reset(); |
+ } |
+ |
+ scoped_ptr<SyncPointManager> sync_point_manager_; |
+ GLManager gl1_; |
+ GLManager gl2_; |
+}; |
+ |
+TEST_F(GLFenceSyncTest, SimpleReleaseWait) { |
+ gl1_.MakeCurrent(); |
+ |
+ const GLuint64 fence_sync = glInsertFenceSyncCHROMIUM(); |
+ GLbyte sync_token[GL_SYNC_TOKEN_SIZE_CHROMIUM]; |
+ glFlush(); |
+ glGenSyncTokenCHROMIUM(fence_sync, sync_token); |
+ ASSERT_TRUE(GL_NO_ERROR == glGetError()); |
+ |
+ // Make sure it is actually released. |
+ scoped_refptr<SyncPointClientState> gl1_client_state = |
+ sync_point_manager_->GetSyncPointClientState(gl1_.GetNamespaceID(), |
+ gl1_.GetCommandBufferID()); |
+ EXPECT_TRUE(gl1_client_state->IsFenceSyncReleased(fence_sync)); |
+ |
+ gl2_.MakeCurrent(); |
+ glWaitSyncTokenCHROMIUM(sync_token); |
+ glFinish(); |
+ |
+ // gl2 should not have released anything. |
+ scoped_refptr<SyncPointClientState> gl2_client_state = |
+ sync_point_manager_->GetSyncPointClientState(gl2_.GetNamespaceID(), |
+ gl2_.GetCommandBufferID()); |
+ EXPECT_EQ(0u, gl2_client_state->fence_sync_release()); |
+} |
+ |
+} // namespace gpu |