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Issue 1331843005: Implemented new fence syncs which replaces the old sync points. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Reverted mojo readme, changed wait() to take a pointer Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <GLES2/gl2.h>
6 #include <GLES2/gl2ext.h>
7 #include <GLES2/gl2extchromium.h>
8
9 #include "base/memory/scoped_ptr.h"
10 #include "gpu/command_buffer/service/sync_point_manager.h"
11 #include "gpu/command_buffer/tests/gl_manager.h"
12 #include "gpu/command_buffer/tests/gl_test_utils.h"
13 #include "testing/gmock/include/gmock/gmock.h"
14 #include "testing/gtest/include/gtest/gtest.h"
15
16 #define SHADER(Src) #Src
17
18 namespace gpu {
19
20 class GLFenceSyncTest : public testing::Test {
21 protected:
22 void SetUp() override {
23 sync_point_manager_.reset(new SyncPointManager(false));
24
25 GLManager::Options options;
26 options.sync_point_manager = sync_point_manager_.get();
27 gl1_.Initialize(options);
28 gl2_.Initialize(options);
29 }
30
31 void TearDown() override {
32 gl2_.Destroy();
33 gl1_.Destroy();
34
35 sync_point_manager_.reset();
36 }
37
38 scoped_ptr<SyncPointManager> sync_point_manager_;
39 GLManager gl1_;
40 GLManager gl2_;
41 };
42
43 TEST_F(GLFenceSyncTest, SimpleReleaseWait) {
44 gl1_.MakeCurrent();
45
46 const GLuint64 fence_sync = glInsertFenceSyncCHROMIUM();
47 GLbyte sync_token[GL_SYNC_TOKEN_SIZE_CHROMIUM];
48 glFlush();
49 glGenSyncTokenCHROMIUM(fence_sync, sync_token);
50 ASSERT_TRUE(GL_NO_ERROR == glGetError());
51
52 // Make sure it is actually released.
53 scoped_refptr<SyncPointClientState> gl1_client_state =
54 sync_point_manager_->GetSyncPointClientState(gl1_.GetNamespaceID(),
55 gl1_.GetCommandBufferID());
56 EXPECT_TRUE(gl1_client_state->IsFenceSyncReleased(fence_sync));
57
58 gl2_.MakeCurrent();
59 glWaitSyncTokenCHROMIUM(sync_token);
60 glFinish();
61
62 // gl2 should not have released anything.
63 scoped_refptr<SyncPointClientState> gl2_client_state =
64 sync_point_manager_->GetSyncPointClientState(gl2_.GetNamespaceID(),
65 gl2_.GetCommandBufferID());
66 EXPECT_EQ(0u, gl2_client_state->fence_sync_release());
67 }
68
69 } // namespace gpu
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