| Index: native_client_sdk/src/examples/fullscreen_tumbler/cube.h
|
| diff --git a/native_client_sdk/src/examples/fullscreen_tumbler/cube.h b/native_client_sdk/src/examples/fullscreen_tumbler/cube.h
|
| index a90e0364a28a0d518c1a3018e1a5575e585ebd12..38a0bff1bc68d81ef63ebe5abbc0aef93dbf2a64 100644
|
| --- a/native_client_sdk/src/examples/fullscreen_tumbler/cube.h
|
| +++ b/native_client_sdk/src/examples/fullscreen_tumbler/cube.h
|
| @@ -63,17 +63,17 @@ class Cube {
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|
|
| private:
|
| // Create the shaders used to draw the cube, and link them into a program.
|
| - // Initializes |shader_progam_object_|, |position_loction_| and
|
| + // Initializes |shader_program_object_|, |position_location_| and
|
| // |mvp_location_|.
|
| bool CreateShaders();
|
|
|
| // Generates a cube as a series of GL_TRIANGLE_STRIPs, and initializes
|
| // |index_count_| to the number of indices in the index list used as a VBO.
|
| // Creates the |vbo_ids_| required for the vertex and index data and uploads
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| - // the the VBO data.
|
| + // the VBO data.
|
| void CreateCube();
|
|
|
| - // Build up the model-view transform from the eye and orienation properties.
|
| + // Build up the model-view transform from the eye and orientation properties.
|
| // Assumes that |model_view| is a 4x4 matrix.
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| void ComputeModelViewTransform(GLfloat* model_view);
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|
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|