Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(194)

Side by Side Diff: native_client_sdk/src/examples/fullscreen_tumbler/cube.h

Issue 13106002: [NaCl SDK] A bunch of spelling fixes. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix presubmit Created 7 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef EXAMPLES_TUMBLER_CUBE_H_ 5 #ifndef EXAMPLES_TUMBLER_CUBE_H_
6 #define EXAMPLES_TUMBLER_CUBE_H_ 6 #define EXAMPLES_TUMBLER_CUBE_H_
7 7
8 #include <GLES2/gl2.h> 8 #include <GLES2/gl2.h>
9 #include <vector> 9 #include <vector>
10 10
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
56 } 56 }
57 void SetOrientation(const std::vector<float>& orientation) { 57 void SetOrientation(const std::vector<float>& orientation) {
58 orientation_[0] = static_cast<GLfloat>(orientation[0]); 58 orientation_[0] = static_cast<GLfloat>(orientation[0]);
59 orientation_[1] = static_cast<GLfloat>(orientation[1]); 59 orientation_[1] = static_cast<GLfloat>(orientation[1]);
60 orientation_[2] = static_cast<GLfloat>(orientation[2]); 60 orientation_[2] = static_cast<GLfloat>(orientation[2]);
61 orientation_[3] = static_cast<GLfloat>(orientation[3]); 61 orientation_[3] = static_cast<GLfloat>(orientation[3]);
62 } 62 }
63 63
64 private: 64 private:
65 // Create the shaders used to draw the cube, and link them into a program. 65 // Create the shaders used to draw the cube, and link them into a program.
66 // Initializes |shader_progam_object_|, |position_loction_| and 66 // Initializes |shader_program_object_|, |position_location_| and
67 // |mvp_location_|. 67 // |mvp_location_|.
68 bool CreateShaders(); 68 bool CreateShaders();
69 69
70 // Generates a cube as a series of GL_TRIANGLE_STRIPs, and initializes 70 // Generates a cube as a series of GL_TRIANGLE_STRIPs, and initializes
71 // |index_count_| to the number of indices in the index list used as a VBO. 71 // |index_count_| to the number of indices in the index list used as a VBO.
72 // Creates the |vbo_ids_| required for the vertex and index data and uploads 72 // Creates the |vbo_ids_| required for the vertex and index data and uploads
73 // the the VBO data. 73 // the VBO data.
74 void CreateCube(); 74 void CreateCube();
75 75
76 // Build up the model-view transform from the eye and orienation properties. 76 // Build up the model-view transform from the eye and orientation properties.
77 // Assumes that |model_view| is a 4x4 matrix. 77 // Assumes that |model_view| is a 4x4 matrix.
78 void ComputeModelViewTransform(GLfloat* model_view); 78 void ComputeModelViewTransform(GLfloat* model_view);
79 79
80 SharedOpenGLContext opengl_context_; 80 SharedOpenGLContext opengl_context_;
81 int width_; 81 int width_;
82 int height_; 82 int height_;
83 GLuint shader_program_object_; // The compiled shaders. 83 GLuint shader_program_object_; // The compiled shaders.
84 GLint position_location_; // The position attribute location. 84 GLint position_location_; // The position attribute location.
85 GLint color_location_; // The color attribute location. 85 GLint color_location_; // The color attribute location.
86 GLint mvp_location_; // The Model-View-Projection composite matrix. 86 GLint mvp_location_; // The Model-View-Projection composite matrix.
87 GLuint cube_vbos_[3]; 87 GLuint cube_vbos_[3];
88 GLfloat eye_[3]; // The eye point of the virtual camera. 88 GLfloat eye_[3]; // The eye point of the virtual camera.
89 // The orientation of the virtual camera stored as a quaternion. The 89 // The orientation of the virtual camera stored as a quaternion. The
90 // quaternion is laid out as {{x, y, z}, w}. 90 // quaternion is laid out as {{x, y, z}, w}.
91 GLfloat orientation_[4]; 91 GLfloat orientation_[4];
92 GLfloat perspective_proj_[16]; 92 GLfloat perspective_proj_[16];
93 GLfloat mvp_matrix_[16]; 93 GLfloat mvp_matrix_[16];
94 }; 94 };
95 95
96 } // namespace tumbler 96 } // namespace tumbler
97 97
98 #endif // EXAMPLES_TUMBLER_CUBE_H_ 98 #endif // EXAMPLES_TUMBLER_CUBE_H_
99 99
OLDNEW
« no previous file with comments | « native_client_sdk/src/examples/file_io/file_io.cc ('k') | native_client_sdk/src/examples/fullscreen_tumbler/cube.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698