| Index: native_client_sdk/src/examples/fullscreen_tumbler/cube.h | 
| diff --git a/native_client_sdk/src/examples/fullscreen_tumbler/cube.h b/native_client_sdk/src/examples/fullscreen_tumbler/cube.h | 
| index a90e0364a28a0d518c1a3018e1a5575e585ebd12..38a0bff1bc68d81ef63ebe5abbc0aef93dbf2a64 100644 | 
| --- a/native_client_sdk/src/examples/fullscreen_tumbler/cube.h | 
| +++ b/native_client_sdk/src/examples/fullscreen_tumbler/cube.h | 
| @@ -63,17 +63,17 @@ class Cube { | 
|  | 
| private: | 
| // Create the shaders used to draw the cube, and link them into a program. | 
| -  // Initializes |shader_progam_object_|, |position_loction_| and | 
| +  // Initializes |shader_program_object_|, |position_location_| and | 
| // |mvp_location_|. | 
| bool CreateShaders(); | 
|  | 
| // Generates a cube as a series of GL_TRIANGLE_STRIPs, and initializes | 
| // |index_count_| to the number of indices in the index list used as a VBO. | 
| // Creates the |vbo_ids_| required for the vertex and index data and uploads | 
| -  // the the VBO data. | 
| +  // the VBO data. | 
| void CreateCube(); | 
|  | 
| -  // Build up the model-view transform from the eye and orienation properties. | 
| +  // Build up the model-view transform from the eye and orientation properties. | 
| // Assumes that |model_view| is a 4x4 matrix. | 
| void ComputeModelViewTransform(GLfloat* model_view); | 
|  | 
|  |