Index: native_client_sdk/src/examples/fullscreen_tumbler/cube.h |
diff --git a/native_client_sdk/src/examples/fullscreen_tumbler/cube.h b/native_client_sdk/src/examples/fullscreen_tumbler/cube.h |
index a90e0364a28a0d518c1a3018e1a5575e585ebd12..38a0bff1bc68d81ef63ebe5abbc0aef93dbf2a64 100644 |
--- a/native_client_sdk/src/examples/fullscreen_tumbler/cube.h |
+++ b/native_client_sdk/src/examples/fullscreen_tumbler/cube.h |
@@ -63,17 +63,17 @@ class Cube { |
private: |
// Create the shaders used to draw the cube, and link them into a program. |
- // Initializes |shader_progam_object_|, |position_loction_| and |
+ // Initializes |shader_program_object_|, |position_location_| and |
// |mvp_location_|. |
bool CreateShaders(); |
// Generates a cube as a series of GL_TRIANGLE_STRIPs, and initializes |
// |index_count_| to the number of indices in the index list used as a VBO. |
// Creates the |vbo_ids_| required for the vertex and index data and uploads |
- // the the VBO data. |
+ // the VBO data. |
void CreateCube(); |
- // Build up the model-view transform from the eye and orienation properties. |
+ // Build up the model-view transform from the eye and orientation properties. |
// Assumes that |model_view| is a 4x4 matrix. |
void ComputeModelViewTransform(GLfloat* model_view); |