Index: blimp/client/compositor/blimp_compositor_android.cc |
diff --git a/blimp/client/compositor/blimp_compositor_android.cc b/blimp/client/compositor/blimp_compositor_android.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..269fe0abdf5de3ed09704bbd352a964d5a68349b |
--- /dev/null |
+++ b/blimp/client/compositor/blimp_compositor_android.cc |
@@ -0,0 +1,114 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "blimp/client/compositor/blimp_compositor_android.h" |
+ |
+#include <android/native_window_jni.h> |
+ |
+#include "base/command_line.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/gfx/geometry/size.h" |
+ |
+namespace { |
+// The minimum valid content width in a tile. This is used to make sure the |
+// width of the content on the rightmost tile isn't a tiny sliver. |
+const int kMinimumTileContentWidthPixels = 64; |
+} |
+ |
+namespace blimp { |
+ |
+// static |
+scoped_ptr<BlimpCompositorAndroid> BlimpCompositorAndroid::Create( |
+ const gfx::Size& real_size, |
+ const gfx::Size& size, |
+ float dp_to_px) { |
+ gfx::Size device_size(real_size); |
+ bool real_size_supported = true; |
+ if (device_size.IsEmpty()) { |
+ real_size_supported = false; |
+ device_size = size; |
+ } |
+ return make_scoped_ptr( |
+ new BlimpCompositorAndroid(device_size, real_size_supported, dp_to_px)); |
+} |
+ |
+BlimpCompositorAndroid::BlimpCompositorAndroid(const gfx::Size& size, |
+ bool real_size_supported, |
+ float dp_to_px) |
+ : BlimpCompositor(dp_to_px), |
+ portrait_width_(std::min(size.width(), size.height())), |
+ landscape_width_(std::max(size.width(), size.height())), |
+ real_size_supported_(real_size_supported), |
+ window_(nullptr) {} |
+ |
+BlimpCompositorAndroid::~BlimpCompositorAndroid() { |
+ SetSurface(nullptr, 0 /* null surface */); |
+} |
+ |
+void BlimpCompositorAndroid::SetSurface(JNIEnv* env, jobject jsurface) { |
+ if (window_) { |
+ SetVisible(false); |
+ ANativeWindow_release(window_); |
+ window_ = nullptr; |
+ } |
+ |
+ if (!jsurface) |
+ return; |
+ |
+ base::android::ScopedJavaLocalFrame scoped_local_reference_frame(env); |
+ window_ = ANativeWindow_fromSurface(env, jsurface); |
+ SetVisible(true); |
+} |
+ |
+gfx::AcceleratedWidget BlimpCompositorAndroid::GetWindow() { |
+ return window_; |
+} |
+ |
+void BlimpCompositorAndroid::GenerateLayerTreeSettings( |
+ cc::LayerTreeSettings* settings) { |
+ BlimpCompositor::GenerateLayerTreeSettings(settings); |
+ |
+ // Calculate the correct raster tile size to use. Assuming a square tile. |
+ DCHECK_EQ(settings->default_tile_size.width(), |
+ settings->default_tile_size.height()); |
+ |
+ int default_tile_size = settings->default_tile_size.width(); |
+ if (real_size_supported_) { |
+ // Maximum HD dimensions should be 768x1280 |
+ // Maximum FHD dimensions should be 1200x1920 |
+ if (portrait_width_ > 768 || landscape_width_ > 1280) |
+ default_tile_size = 384; |
+ if (portrait_width_ > 1200 || landscape_width_ > 1920) |
+ default_tile_size = 512; |
+ |
+ // Adjust for some resolutions that barely straddle an extra |
+ // tile when in portrait mode. This helps worst case scroll/raster |
+ // by not needing a full extra tile for each row. |
+ int right_tile_width = ((portrait_width_ - 1) % default_tile_size) + 1; |
+ if (right_tile_width < kMinimumTileContentWidthPixels) { |
+ // Figure out the new tile count without the small edge tile. |
+ int full_tile_count = portrait_width_ / default_tile_size; |
+ DCHECK_GT(full_tile_count, 0); |
+ |
+ // Calculate the ideal new tile width with the new tile count. |
+ default_tile_size = std::ceil(static_cast<float>(portrait_width_) / |
+ static_cast<float>(full_tile_count)); |
+ |
+ // Round up to nearest 32 for GPU efficiency. |
+ if (default_tile_size & 0x1F) |
+ default_tile_size = (default_tile_size & ~0x1F) + 32; |
+ } |
+ } else { |
+ // We don't know the exact resolution due to screen controls etc., so this |
+ // just estimates the values above using tile counts. |
+ int numTiles = (portrait_width_ * landscape_width_) / (256 * 256); |
+ if (numTiles > 16) |
+ default_tile_size = 384; |
+ if (numTiles >= 40) |
+ default_tile_size = 512; |
+ } |
+ settings->default_tile_size.SetSize(default_tile_size, default_tile_size); |
+} |
+ |
+} // namespace blimp |