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Unified Diff: blimp/client/compositor/blimp_compositor_android.cc

Issue 1295243003: Initial commit of the blimp/ folder and target (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Address final nits. Created 5 years, 3 months ago
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Index: blimp/client/compositor/blimp_compositor_android.cc
diff --git a/blimp/client/compositor/blimp_compositor_android.cc b/blimp/client/compositor/blimp_compositor_android.cc
new file mode 100644
index 0000000000000000000000000000000000000000..269fe0abdf5de3ed09704bbd352a964d5a68349b
--- /dev/null
+++ b/blimp/client/compositor/blimp_compositor_android.cc
@@ -0,0 +1,114 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "blimp/client/compositor/blimp_compositor_android.h"
+
+#include <android/native_window_jni.h>
+
+#include "base/command_line.h"
+#include "base/memory/scoped_ptr.h"
+#include "ui/gfx/geometry/size.h"
+
+namespace {
+// The minimum valid content width in a tile. This is used to make sure the
+// width of the content on the rightmost tile isn't a tiny sliver.
+const int kMinimumTileContentWidthPixels = 64;
+}
+
+namespace blimp {
+
+// static
+scoped_ptr<BlimpCompositorAndroid> BlimpCompositorAndroid::Create(
+ const gfx::Size& real_size,
+ const gfx::Size& size,
+ float dp_to_px) {
+ gfx::Size device_size(real_size);
+ bool real_size_supported = true;
+ if (device_size.IsEmpty()) {
+ real_size_supported = false;
+ device_size = size;
+ }
+ return make_scoped_ptr(
+ new BlimpCompositorAndroid(device_size, real_size_supported, dp_to_px));
+}
+
+BlimpCompositorAndroid::BlimpCompositorAndroid(const gfx::Size& size,
+ bool real_size_supported,
+ float dp_to_px)
+ : BlimpCompositor(dp_to_px),
+ portrait_width_(std::min(size.width(), size.height())),
+ landscape_width_(std::max(size.width(), size.height())),
+ real_size_supported_(real_size_supported),
+ window_(nullptr) {}
+
+BlimpCompositorAndroid::~BlimpCompositorAndroid() {
+ SetSurface(nullptr, 0 /* null surface */);
+}
+
+void BlimpCompositorAndroid::SetSurface(JNIEnv* env, jobject jsurface) {
+ if (window_) {
+ SetVisible(false);
+ ANativeWindow_release(window_);
+ window_ = nullptr;
+ }
+
+ if (!jsurface)
+ return;
+
+ base::android::ScopedJavaLocalFrame scoped_local_reference_frame(env);
+ window_ = ANativeWindow_fromSurface(env, jsurface);
+ SetVisible(true);
+}
+
+gfx::AcceleratedWidget BlimpCompositorAndroid::GetWindow() {
+ return window_;
+}
+
+void BlimpCompositorAndroid::GenerateLayerTreeSettings(
+ cc::LayerTreeSettings* settings) {
+ BlimpCompositor::GenerateLayerTreeSettings(settings);
+
+ // Calculate the correct raster tile size to use. Assuming a square tile.
+ DCHECK_EQ(settings->default_tile_size.width(),
+ settings->default_tile_size.height());
+
+ int default_tile_size = settings->default_tile_size.width();
+ if (real_size_supported_) {
+ // Maximum HD dimensions should be 768x1280
+ // Maximum FHD dimensions should be 1200x1920
+ if (portrait_width_ > 768 || landscape_width_ > 1280)
+ default_tile_size = 384;
+ if (portrait_width_ > 1200 || landscape_width_ > 1920)
+ default_tile_size = 512;
+
+ // Adjust for some resolutions that barely straddle an extra
+ // tile when in portrait mode. This helps worst case scroll/raster
+ // by not needing a full extra tile for each row.
+ int right_tile_width = ((portrait_width_ - 1) % default_tile_size) + 1;
+ if (right_tile_width < kMinimumTileContentWidthPixels) {
+ // Figure out the new tile count without the small edge tile.
+ int full_tile_count = portrait_width_ / default_tile_size;
+ DCHECK_GT(full_tile_count, 0);
+
+ // Calculate the ideal new tile width with the new tile count.
+ default_tile_size = std::ceil(static_cast<float>(portrait_width_) /
+ static_cast<float>(full_tile_count));
+
+ // Round up to nearest 32 for GPU efficiency.
+ if (default_tile_size & 0x1F)
+ default_tile_size = (default_tile_size & ~0x1F) + 32;
+ }
+ } else {
+ // We don't know the exact resolution due to screen controls etc., so this
+ // just estimates the values above using tile counts.
+ int numTiles = (portrait_width_ * landscape_width_) / (256 * 256);
+ if (numTiles > 16)
+ default_tile_size = 384;
+ if (numTiles >= 40)
+ default_tile_size = 512;
+ }
+ settings->default_tile_size.SetSize(default_tile_size, default_tile_size);
+}
+
+} // namespace blimp

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