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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ | |
6 #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ | |
7 | |
8 #include <string> | |
9 #include <vector> | |
10 | |
11 #include "base/basictypes.h" | |
12 #include "base/callback.h" | |
13 #include "base/memory/scoped_ptr.h" | |
14 #include "base/memory/scoped_vector.h" | |
15 #include "googleurl/src/gurl.h" | |
tfarina
2013/07/19 23:11:00
how you were able to land this? Didn't you get a P
tfarina
2013/07/19 23:26:07
I'm fixing this here https://codereview.chromium.o
Adam Rice
2013/07/21 13:39:26
I was under the impression that I had seen a PRESU
Adam Rice
2013/07/21 13:39:26
Thank you for your fix.
| |
16 #include "net/base/net_export.h" | |
17 #include "net/websockets/websocket_frame.h" | |
18 #include "net/websockets/websocket_stream.h" | |
19 | |
20 namespace net { | |
21 | |
22 class URLRequestContext; | |
23 class WebSocketEventInterface; | |
24 | |
25 // Transport-independent implementation of WebSockets. Implements protocol | |
26 // semantics that do not depend on the underlying transport. Provides the | |
27 // interface to the content layer. Some WebSocket concepts are used here without | |
28 // definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for | |
29 // clarification. | |
30 class NET_EXPORT WebSocketChannel { | |
31 public: | |
32 // The type of a WebSocketStream factory callback. Must match the signature of | |
33 // WebSocketStream::CreateAndConnectStream(). | |
34 typedef base::Callback<scoped_ptr<WebSocketStreamRequest>( | |
35 const GURL&, | |
36 const std::vector<std::string>&, | |
37 const GURL&, | |
38 URLRequestContext*, | |
39 const BoundNetLog&, | |
40 scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamFactory; | |
41 | |
42 // Creates a new WebSocketChannel with the specified parameters. | |
43 // SendAddChannelRequest() must be called immediately afterwards to start the | |
44 // connection process. | |
45 WebSocketChannel(const GURL& socket_url, | |
46 scoped_ptr<WebSocketEventInterface> event_interface); | |
47 virtual ~WebSocketChannel(); | |
48 | |
49 // Starts the connection process. | |
50 void SendAddChannelRequest( | |
51 const std::vector<std::string>& requested_protocols, | |
52 const GURL& origin, | |
53 URLRequestContext* url_request_context); | |
54 | |
55 // Sends a data frame to the remote side. The frame should usually be no | |
56 // larger than 32KB to prevent the time required to copy the buffers from from | |
57 // unduly delaying other tasks that need to run on the IO thread. This method | |
58 // has a hard limit of 2GB. It is the responsibility of the caller to ensure | |
59 // that they have sufficient send quota to send this data, otherwise the | |
60 // connection will be closed without sending. |fin| indicates the last frame | |
61 // in a message, equivalent to "FIN" as specified in section 5.2 of | |
62 // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it | |
63 // is kOpCodeContinuation and the type the message is Text, then |data| must | |
64 // be a chunk of a valid UTF-8 message, however there is no requirement for | |
65 // |data| to be split on character boundaries. | |
66 void SendFrame(bool fin, | |
67 WebSocketFrameHeader::OpCode op_code, | |
68 const std::vector<char>& data); | |
69 | |
70 // Sends |quota| units of flow control to the remote side. If the underlying | |
71 // transport has a concept of |quota|, then it permits the remote server to | |
72 // send up to |quota| units of data. | |
73 void SendFlowControl(int64 quota); | |
74 | |
75 // Start the closing handshake for a client-initiated shutdown of the | |
76 // connection. There is no API to close the connection without a closing | |
77 // handshake, but destroying the WebSocketChannel object while connected will | |
78 // effectively do that. |code| must be in the range 1000-4999. |reason| should | |
79 // be a valid UTF-8 string or empty. | |
80 // | |
81 // This does *not* trigger the event OnClosingHandshake(). The caller should | |
82 // assume that the closing handshake has started and perform the equivalent | |
83 // processing to OnClosingHandshake() if necessary. | |
84 void StartClosingHandshake(uint16 code, const std::string& reason); | |
85 | |
86 // Starts the connection process, using a specified factory function rather | |
87 // than the default. This is exposed for testing. | |
88 void SendAddChannelRequestForTesting( | |
89 const std::vector<std::string>& requested_protocols, | |
90 const GURL& origin, | |
91 URLRequestContext* url_request_context, | |
92 const WebSocketStreamFactory& factory); | |
93 | |
94 private: | |
95 // We have a simple linear progression of states from FRESHLY_CONSTRUCTED to | |
96 // CLOSED, except that the SEND_CLOSED and RECV_CLOSED states may be skipped | |
97 // in case of error. | |
98 enum State { | |
99 FRESHLY_CONSTRUCTED, | |
100 CONNECTING, | |
101 CONNECTED, | |
102 SEND_CLOSED, // We have sent a Close frame but not received a Close frame. | |
103 RECV_CLOSED, // Used briefly between receiving a Close frame and sending | |
104 // the response. Once we have responded, the state changes | |
105 // to CLOSED. | |
106 CLOSED, // The Closing Handshake has completed or the connection is failed. | |
107 }; | |
108 | |
109 // When failing a channel, we may or may not want to send the real reason for | |
110 // failing to the remote server. This enum is used by FailChannel() to | |
111 // choose. | |
112 enum ExposeError { | |
113 SEND_REAL_ERROR, | |
114 SEND_GOING_AWAY, | |
115 }; | |
116 | |
117 // Our implementation of WebSocketStream::ConnectDelegate. We do not inherit | |
118 // from WebSocketStream::ConnectDelegate directly to avoid cluttering our | |
119 // public interface with the implementation of those methods, and because the | |
120 // lifetime of a WebSocketChannel is longer than the lifetime of the | |
121 // connection process. | |
122 class ConnectDelegate; | |
123 | |
124 // Starts the connection progress, using a specified factory function. | |
125 void SendAddChannelRequestWithFactory( | |
126 const std::vector<std::string>& requested_protocols, | |
127 const GURL& origin, | |
128 URLRequestContext* url_request_context, | |
129 const WebSocketStreamFactory& factory); | |
130 | |
131 // Success callback from WebSocketStream::CreateAndConnectStream(). Reports | |
132 // success to the event interface. | |
133 void OnConnectSuccess(scoped_ptr<WebSocketStream> stream); | |
134 | |
135 // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports | |
136 // failure to the event interface. | |
137 void OnConnectFailure(uint16 websocket_error); | |
138 | |
139 // Calls WebSocketStream::WriteFrames() with the appropriate arguments | |
140 void WriteFrames(); | |
141 | |
142 // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts | |
143 // the send quota of the renderer channel as appropriate. |result| is a net | |
144 // error code, usually OK. If |synchronous| is true, then OnWriteDone() is | |
145 // being called from within the WriteFrames() loop and does not need to call | |
146 // WriteFrames() itself. | |
147 void OnWriteDone(bool synchronous, int result); | |
148 | |
149 // Calls WebSocketStream::ReadFrames() with the appropriate arguments. | |
150 void ReadFrames(); | |
151 | |
152 // Callback from WebSocketStream::ReadFrames. Handles any errors and processes | |
153 // the returned chunks appropriately to their type. |result| is a net error | |
154 // code. If |synchronous| is true, then OnReadDone() is being called from | |
155 // within the ReadFrames() loop and does not need to call ReadFrames() itself. | |
156 void OnReadDone(bool synchronous, int result); | |
157 | |
158 // Processes a single chunk that has been read from the stream. | |
159 void ProcessFrameChunk(scoped_ptr<WebSocketFrameChunk> chunk); | |
160 | |
161 // Handle a frame that we have received enough of to process. May call | |
162 // event_interface_ methods, send responses to the server, and change the | |
163 // value of state_. | |
164 void HandleFrame(const WebSocketFrameHeader::OpCode opcode, | |
165 bool is_first_chunk, | |
166 bool is_final_chunk, | |
167 const scoped_refptr<IOBufferWithSize>& data_buffer); | |
168 | |
169 // Low-level method to send a single frame. Used for both data and control | |
170 // frames. Either sends the frame immediately or buffers it to be scheduled | |
171 // when the current write finishes. |fin| and |op_code| are defined as for | |
172 // SendFrame() above, except that |op_code| may also be a control frame | |
173 // opcode. | |
174 void SendIOBufferWithSize(bool fin, | |
175 WebSocketFrameHeader::OpCode op_code, | |
176 const scoped_refptr<IOBufferWithSize>& buffer); | |
177 | |
178 // Perform the "Fail the WebSocket Connection" operation as defined in | |
179 // RFC6455. The supplied code and reason are sent back to the renderer in an | |
180 // OnDropChannel message. If state_ is CONNECTED then a Close message is sent | |
181 // to the remote host. If |expose| is SEND_REAL_ERROR then the remote host is | |
182 // given the same status code we gave the renderer; otherwise it is sent a | |
183 // fixed "Going Away" code. Resets current_frame_header_, closes the | |
184 // stream_, and sets state_ to CLOSED. | |
185 void FailChannel(ExposeError expose, uint16 code, const std::string& reason); | |
186 | |
187 // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond | |
188 // to a Close frame from the server. | |
189 void SendClose(uint16 code, const std::string& reason); | |
190 | |
191 // Parses a Close frame. If no status code is supplied, then |code| is set to | |
192 // 1005 (No status code) with empty |reason|. If the supplied code is | |
193 // outside the valid range, then 1002 (Protocol error) is set instead. If the | |
194 // reason text is not valid UTF-8, then |reason| is set to an empty string | |
195 // instead. | |
196 void ParseClose(const scoped_refptr<IOBufferWithSize>& buffer, | |
197 uint16* code, | |
198 std::string* reason); | |
199 | |
200 // The URL to which we connect. | |
201 const GURL socket_url_; | |
202 | |
203 // The object receiving events. | |
204 const scoped_ptr<WebSocketEventInterface> event_interface_; | |
205 | |
206 // The WebSocketStream to which we are sending/receiving data. | |
207 scoped_ptr<WebSocketStream> stream_; | |
208 | |
209 // A data structure containing a vector of frames to be sent and the total | |
210 // number of bytes contained in the vector. | |
211 class SendBuffer; | |
212 // Data that is currently pending write, or NULL if no write is pending. | |
213 scoped_ptr<SendBuffer> data_being_sent_; | |
214 // Data that is queued up to write after the current write completes. | |
215 // Only non-NULL when such data actually exists. | |
216 scoped_ptr<SendBuffer> data_to_send_next_; | |
217 | |
218 // Destination for the current call to WebSocketStream::ReadFrames | |
219 ScopedVector<WebSocketFrameChunk> read_frame_chunks_; | |
220 // Frame header for the frame currently being received. Only non-NULL while we | |
221 // are processing the frame. If the frame arrives in multiple chunks, can | |
222 // remain non-NULL while we wait for additional chunks to arrive. If the | |
223 // header of the frame was invalid, this is set to NULL, the channel is | |
224 // failed, and subsequent chunks of the same frame will be ignored. | |
225 scoped_ptr<WebSocketFrameHeader> current_frame_header_; | |
226 // Handle to an in-progress WebSocketStream creation request. Only non-NULL | |
227 // during the connection process. | |
228 scoped_ptr<WebSocketStreamRequest> stream_request_; | |
229 // Although it will almost never happen in practice, we can be passed an | |
230 // incomplete control frame, in which case we need to keep the data around | |
231 // long enough to reassemble it. This variable will be NULL the rest of the | |
232 // time. | |
233 scoped_refptr<IOBufferWithSize> incomplete_control_frame_body_; | |
234 // The point at which we give the renderer a quota refresh (quota units). | |
235 // "quota units" are currently bytes. TODO(ricea): Update the definition of | |
236 // quota units when necessary. | |
237 int send_quota_low_water_mark_; | |
238 // The amount which we refresh the quota to when it reaches the | |
239 // low_water_mark (quota units). | |
240 int send_quota_high_water_mark_; | |
241 // The current amount of quota that the renderer has available for sending | |
242 // on this logical channel (quota units). | |
243 int current_send_quota_; | |
244 | |
245 // Storage for the status code and reason from the time we receive the Close | |
246 // frame until the connection is closed and we can call OnDropChannel(). | |
247 uint16 closing_code_; | |
248 std::string closing_reason_; | |
249 | |
250 // The current state of the channel. Mainly used for sanity checking, but also | |
251 // used to track the close state. | |
252 State state_; | |
253 | |
254 DISALLOW_COPY_AND_ASSIGN(WebSocketChannel); | |
255 }; | |
256 | |
257 } // namespace net | |
258 | |
259 #endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ | |
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