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Side by Side Diff: net/websockets/websocket_channel.h

Issue 12764006: WebSocketChannel implementation (Closed) Base URL: http://git.chromium.org/chromium/src.git@web_socket_dispatcher
Patch Set: Explain why operator<< needs to be in ::net Created 7 years, 5 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
6 #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
7
8 #include <string>
9 #include <vector>
10
11 #include "base/basictypes.h"
12 #include "base/callback.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/scoped_vector.h"
15 #include "googleurl/src/gurl.h"
tfarina 2013/07/19 23:11:00 how you were able to land this? Didn't you get a P
tfarina 2013/07/19 23:26:07 I'm fixing this here https://codereview.chromium.o
Adam Rice 2013/07/21 13:39:26 I was under the impression that I had seen a PRESU
Adam Rice 2013/07/21 13:39:26 Thank you for your fix.
16 #include "net/base/net_export.h"
17 #include "net/websockets/websocket_frame.h"
18 #include "net/websockets/websocket_stream.h"
19
20 namespace net {
21
22 class URLRequestContext;
23 class WebSocketEventInterface;
24
25 // Transport-independent implementation of WebSockets. Implements protocol
26 // semantics that do not depend on the underlying transport. Provides the
27 // interface to the content layer. Some WebSocket concepts are used here without
28 // definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for
29 // clarification.
30 class NET_EXPORT WebSocketChannel {
31 public:
32 // The type of a WebSocketStream factory callback. Must match the signature of
33 // WebSocketStream::CreateAndConnectStream().
34 typedef base::Callback<scoped_ptr<WebSocketStreamRequest>(
35 const GURL&,
36 const std::vector<std::string>&,
37 const GURL&,
38 URLRequestContext*,
39 const BoundNetLog&,
40 scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamFactory;
41
42 // Creates a new WebSocketChannel with the specified parameters.
43 // SendAddChannelRequest() must be called immediately afterwards to start the
44 // connection process.
45 WebSocketChannel(const GURL& socket_url,
46 scoped_ptr<WebSocketEventInterface> event_interface);
47 virtual ~WebSocketChannel();
48
49 // Starts the connection process.
50 void SendAddChannelRequest(
51 const std::vector<std::string>& requested_protocols,
52 const GURL& origin,
53 URLRequestContext* url_request_context);
54
55 // Sends a data frame to the remote side. The frame should usually be no
56 // larger than 32KB to prevent the time required to copy the buffers from from
57 // unduly delaying other tasks that need to run on the IO thread. This method
58 // has a hard limit of 2GB. It is the responsibility of the caller to ensure
59 // that they have sufficient send quota to send this data, otherwise the
60 // connection will be closed without sending. |fin| indicates the last frame
61 // in a message, equivalent to "FIN" as specified in section 5.2 of
62 // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it
63 // is kOpCodeContinuation and the type the message is Text, then |data| must
64 // be a chunk of a valid UTF-8 message, however there is no requirement for
65 // |data| to be split on character boundaries.
66 void SendFrame(bool fin,
67 WebSocketFrameHeader::OpCode op_code,
68 const std::vector<char>& data);
69
70 // Sends |quota| units of flow control to the remote side. If the underlying
71 // transport has a concept of |quota|, then it permits the remote server to
72 // send up to |quota| units of data.
73 void SendFlowControl(int64 quota);
74
75 // Start the closing handshake for a client-initiated shutdown of the
76 // connection. There is no API to close the connection without a closing
77 // handshake, but destroying the WebSocketChannel object while connected will
78 // effectively do that. |code| must be in the range 1000-4999. |reason| should
79 // be a valid UTF-8 string or empty.
80 //
81 // This does *not* trigger the event OnClosingHandshake(). The caller should
82 // assume that the closing handshake has started and perform the equivalent
83 // processing to OnClosingHandshake() if necessary.
84 void StartClosingHandshake(uint16 code, const std::string& reason);
85
86 // Starts the connection process, using a specified factory function rather
87 // than the default. This is exposed for testing.
88 void SendAddChannelRequestForTesting(
89 const std::vector<std::string>& requested_protocols,
90 const GURL& origin,
91 URLRequestContext* url_request_context,
92 const WebSocketStreamFactory& factory);
93
94 private:
95 // We have a simple linear progression of states from FRESHLY_CONSTRUCTED to
96 // CLOSED, except that the SEND_CLOSED and RECV_CLOSED states may be skipped
97 // in case of error.
98 enum State {
99 FRESHLY_CONSTRUCTED,
100 CONNECTING,
101 CONNECTED,
102 SEND_CLOSED, // We have sent a Close frame but not received a Close frame.
103 RECV_CLOSED, // Used briefly between receiving a Close frame and sending
104 // the response. Once we have responded, the state changes
105 // to CLOSED.
106 CLOSED, // The Closing Handshake has completed or the connection is failed.
107 };
108
109 // When failing a channel, we may or may not want to send the real reason for
110 // failing to the remote server. This enum is used by FailChannel() to
111 // choose.
112 enum ExposeError {
113 SEND_REAL_ERROR,
114 SEND_GOING_AWAY,
115 };
116
117 // Our implementation of WebSocketStream::ConnectDelegate. We do not inherit
118 // from WebSocketStream::ConnectDelegate directly to avoid cluttering our
119 // public interface with the implementation of those methods, and because the
120 // lifetime of a WebSocketChannel is longer than the lifetime of the
121 // connection process.
122 class ConnectDelegate;
123
124 // Starts the connection progress, using a specified factory function.
125 void SendAddChannelRequestWithFactory(
126 const std::vector<std::string>& requested_protocols,
127 const GURL& origin,
128 URLRequestContext* url_request_context,
129 const WebSocketStreamFactory& factory);
130
131 // Success callback from WebSocketStream::CreateAndConnectStream(). Reports
132 // success to the event interface.
133 void OnConnectSuccess(scoped_ptr<WebSocketStream> stream);
134
135 // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports
136 // failure to the event interface.
137 void OnConnectFailure(uint16 websocket_error);
138
139 // Calls WebSocketStream::WriteFrames() with the appropriate arguments
140 void WriteFrames();
141
142 // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts
143 // the send quota of the renderer channel as appropriate. |result| is a net
144 // error code, usually OK. If |synchronous| is true, then OnWriteDone() is
145 // being called from within the WriteFrames() loop and does not need to call
146 // WriteFrames() itself.
147 void OnWriteDone(bool synchronous, int result);
148
149 // Calls WebSocketStream::ReadFrames() with the appropriate arguments.
150 void ReadFrames();
151
152 // Callback from WebSocketStream::ReadFrames. Handles any errors and processes
153 // the returned chunks appropriately to their type. |result| is a net error
154 // code. If |synchronous| is true, then OnReadDone() is being called from
155 // within the ReadFrames() loop and does not need to call ReadFrames() itself.
156 void OnReadDone(bool synchronous, int result);
157
158 // Processes a single chunk that has been read from the stream.
159 void ProcessFrameChunk(scoped_ptr<WebSocketFrameChunk> chunk);
160
161 // Handle a frame that we have received enough of to process. May call
162 // event_interface_ methods, send responses to the server, and change the
163 // value of state_.
164 void HandleFrame(const WebSocketFrameHeader::OpCode opcode,
165 bool is_first_chunk,
166 bool is_final_chunk,
167 const scoped_refptr<IOBufferWithSize>& data_buffer);
168
169 // Low-level method to send a single frame. Used for both data and control
170 // frames. Either sends the frame immediately or buffers it to be scheduled
171 // when the current write finishes. |fin| and |op_code| are defined as for
172 // SendFrame() above, except that |op_code| may also be a control frame
173 // opcode.
174 void SendIOBufferWithSize(bool fin,
175 WebSocketFrameHeader::OpCode op_code,
176 const scoped_refptr<IOBufferWithSize>& buffer);
177
178 // Perform the "Fail the WebSocket Connection" operation as defined in
179 // RFC6455. The supplied code and reason are sent back to the renderer in an
180 // OnDropChannel message. If state_ is CONNECTED then a Close message is sent
181 // to the remote host. If |expose| is SEND_REAL_ERROR then the remote host is
182 // given the same status code we gave the renderer; otherwise it is sent a
183 // fixed "Going Away" code. Resets current_frame_header_, closes the
184 // stream_, and sets state_ to CLOSED.
185 void FailChannel(ExposeError expose, uint16 code, const std::string& reason);
186
187 // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond
188 // to a Close frame from the server.
189 void SendClose(uint16 code, const std::string& reason);
190
191 // Parses a Close frame. If no status code is supplied, then |code| is set to
192 // 1005 (No status code) with empty |reason|. If the supplied code is
193 // outside the valid range, then 1002 (Protocol error) is set instead. If the
194 // reason text is not valid UTF-8, then |reason| is set to an empty string
195 // instead.
196 void ParseClose(const scoped_refptr<IOBufferWithSize>& buffer,
197 uint16* code,
198 std::string* reason);
199
200 // The URL to which we connect.
201 const GURL socket_url_;
202
203 // The object receiving events.
204 const scoped_ptr<WebSocketEventInterface> event_interface_;
205
206 // The WebSocketStream to which we are sending/receiving data.
207 scoped_ptr<WebSocketStream> stream_;
208
209 // A data structure containing a vector of frames to be sent and the total
210 // number of bytes contained in the vector.
211 class SendBuffer;
212 // Data that is currently pending write, or NULL if no write is pending.
213 scoped_ptr<SendBuffer> data_being_sent_;
214 // Data that is queued up to write after the current write completes.
215 // Only non-NULL when such data actually exists.
216 scoped_ptr<SendBuffer> data_to_send_next_;
217
218 // Destination for the current call to WebSocketStream::ReadFrames
219 ScopedVector<WebSocketFrameChunk> read_frame_chunks_;
220 // Frame header for the frame currently being received. Only non-NULL while we
221 // are processing the frame. If the frame arrives in multiple chunks, can
222 // remain non-NULL while we wait for additional chunks to arrive. If the
223 // header of the frame was invalid, this is set to NULL, the channel is
224 // failed, and subsequent chunks of the same frame will be ignored.
225 scoped_ptr<WebSocketFrameHeader> current_frame_header_;
226 // Handle to an in-progress WebSocketStream creation request. Only non-NULL
227 // during the connection process.
228 scoped_ptr<WebSocketStreamRequest> stream_request_;
229 // Although it will almost never happen in practice, we can be passed an
230 // incomplete control frame, in which case we need to keep the data around
231 // long enough to reassemble it. This variable will be NULL the rest of the
232 // time.
233 scoped_refptr<IOBufferWithSize> incomplete_control_frame_body_;
234 // The point at which we give the renderer a quota refresh (quota units).
235 // "quota units" are currently bytes. TODO(ricea): Update the definition of
236 // quota units when necessary.
237 int send_quota_low_water_mark_;
238 // The amount which we refresh the quota to when it reaches the
239 // low_water_mark (quota units).
240 int send_quota_high_water_mark_;
241 // The current amount of quota that the renderer has available for sending
242 // on this logical channel (quota units).
243 int current_send_quota_;
244
245 // Storage for the status code and reason from the time we receive the Close
246 // frame until the connection is closed and we can call OnDropChannel().
247 uint16 closing_code_;
248 std::string closing_reason_;
249
250 // The current state of the channel. Mainly used for sanity checking, but also
251 // used to track the close state.
252 State state_;
253
254 DISALLOW_COPY_AND_ASSIGN(WebSocketChannel);
255 };
256
257 } // namespace net
258
259 #endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
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