Index: cc/trees/layer_tree_host_impl.h |
diff --git a/cc/trees/layer_tree_host_impl.h b/cc/trees/layer_tree_host_impl.h |
index 10fb24a0f1ccf42773f6fce67ca7b35a882e9341..e69291d1d3c5c9106244e7a19db2679cd5aa4e42 100644 |
--- a/cc/trees/layer_tree_host_impl.h |
+++ b/cc/trees/layer_tree_host_impl.h |
@@ -139,7 +139,7 @@ class CC_EXPORT LayerTreeHostImpl : public InputHandlerClient, |
void SetAnticipatedDrawTime(base::TimeTicks time); |
// Returns false if problems occured preparing the frame, and we should try |
- // to avoid displaying the frame. If prepareToDraw is called, DidDrawAllLayers |
+ // to avoid displaying the frame. If PrepareToDraw is called, DidDrawAllLayers |
// must also be called, regardless of whether DrawLayers is called between the |
// two. |
virtual bool PrepareToDraw(FrameData* frame); |
@@ -250,7 +250,7 @@ class CC_EXPORT LayerTreeHostImpl : public InputHandlerClient, |
void SendManagedMemoryStats( |
size_t memory_visible_bytes, |
size_t memory_visible_and_nearby_bytes, |
- size_t memoryUseBytes); |
+ size_t memory_use_bytes); |
FrameRateCounter* fps_counter() { |
return fps_counter_.get(); |
@@ -365,17 +365,17 @@ class CC_EXPORT LayerTreeHostImpl : public InputHandlerClient, |
void AnimateTopControls(base::TimeTicks monotonic_time); |
gfx::Vector2dF ScrollLayerWithViewportSpaceDelta( |
- LayerImpl* layerImpl, |
- float scaleFromViewportToScreenSpace, |
- gfx::PointF viewportPoint, |
- gfx::Vector2dF viewportDelta); |
+ LayerImpl* layer_impl, |
+ float scale_from_viewport_to_screen_space, |
+ gfx::PointF viewport_point, |
+ gfx::Vector2dF viewport_delta); |
void UpdateMaxScrollOffset(); |
void TrackDamageForAllSurfaces(LayerImpl* root_draw_layer, |
const LayerList& render_surface_layer_list); |
// Returns false if the frame should not be displayed. This function should |
- // only be called from prepareToDraw, as didDrawAllLayers must be called |
+ // only be called from PrepareToDraw, as DidDrawAllLayers must be called |
// if this helper function is called. |
bool CalculateRenderPasses(FrameData* frame); |
void SetBackgroundTickingEnabled(bool enabled); |