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Unified Diff: cc/trees/layer_tree_host_common.cc

Issue 12676029: cc: Fix capitalization style in chromified files. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: cc/trees/layer_tree_host_common.cc
diff --git a/cc/trees/layer_tree_host_common.cc b/cc/trees/layer_tree_host_common.cc
index 27aeb700d4bb9e85c00e63e423d8cbfb6cf563a1..7625f4e14d4702ef2d5f82f7181bedaa48786604 100644
--- a/cc/trees/layer_tree_host_common.cc
+++ b/cc/trees/layer_tree_host_common.cc
@@ -157,7 +157,7 @@ static gfx::Rect CalculateVisibleContentRect(
if (!layer->render_target()->render_surface()->clip_rect().IsEmpty()) {
// In this case the target surface does clip layers that contribute to
- // it. So, we have to convert the current surface's clipRect from its
+ // it. So, we have to convert the current surface's clip rect from its
// ancestor surface space to the current (descendant) surface
// space. This conversion is done outside this function so that it can
// be cached instead of computing it redundantly for every layer.
@@ -198,8 +198,8 @@ static bool LayerShouldBeSkipped(LayerType* layer) {
//
// Some additional conditions need to be computed at a later point after the
// recursion is finished.
- // - the intersection of render surface content and layer clipRect is empty
- // - the visibleContentRect is empty
+ // - the intersection of render_surface content and layer clip_rect is empty
+ // - the visible_content_rect is empty
//
// Note, if the layer should not have been drawn due to being fully
// transparent, we would have skipped the entire subtree and never made it
@@ -244,7 +244,7 @@ static inline bool SubtreeShouldBeSkipped(Layer* layer) {
}
// Called on each layer that could be drawn after all information from
-// calcDrawProperties has been updated on that layer. May have some false
+// CalcDrawProperties has been updated on that layer. May have some false
// positives (e.g. layers get this called on them but don't actually get drawn).
static inline void UpdateTilePrioritiesForLayer(LayerImpl* layer) {
layer->UpdateTilePriorities();
@@ -352,10 +352,10 @@ gfx::Transform ComputeScrollCompensationForThisLayer(
// -- this transform is the "partial_layer_origin_transform" =
// (parent_matrix * scale(layer->pageScaleDelta()));
//
- // These steps create a matrix that both start and end in targetSurfaceSpace.
- // So this matrix can pre-multiply any fixed-position layer's draw_transform
- // to undo the scroll_deltas -- as long as that fixed position layer is fixed
- // onto the same render_target as this scrolling_layer.
+ // These steps create a matrix that both start and end in target surface
+ // space. So this matrix can pre-multiply any fixed-position layer's
+ // draw_transform to undo the scroll_deltas -- as long as that fixed position
+ // layer is fixed onto the same render_target as this scrolling_layer.
//
gfx::Transform partial_layer_origin_transform = parent_matrix;
@@ -430,7 +430,7 @@ gfx::Transform ComputeScrollCompensationMatrixForChildren(
next_scroll_compensation_matrix = current_scroll_compensation_matrix;
// If the current layer has a non-zero scroll_delta, then we should compute
- // its local scrollCompensation and accumulate it to the
+ // its local scroll compensation and accumulate it to the
// next_scroll_compensation_matrix.
if (!layer->scroll_delta().IsZero()) {
gfx::Transform scroll_compensation_for_this_layer =
@@ -441,7 +441,7 @@ gfx::Transform ComputeScrollCompensationMatrixForChildren(
// If the layer created its own render_surface, we have to adjust
// next_scroll_compensation_matrix. The adjustment allows us to continue
- // using the scrollCompensation on the next surface.
+ // using the scroll compensation on the next surface.
// Step 1 (right-most in the math): transform from the new surface to the
// original ancestor surface
// Step 2: apply the scroll compensation
@@ -621,7 +621,7 @@ static void RoundTranslationComponents(gfx::Transform* transform) {
}
// Recursively walks the layer tree starting at the given node and computes all
-// the necessary transformations, clipRects, render surfaces, etc.
+// the necessary transformations, clip rects, render surfaces, etc.
template <typename LayerType, typename LayerList, typename RenderSurfaceType>
static void CalculateDrawPropertiesInternal(
LayerType* layer,
@@ -681,15 +681,15 @@ static void CalculateDrawPropertiesInternal(
// M[sublayer] is the layer's sublayer transform (also applied at the
// layer's anchor point)
//
- // S[layer2content] is the ratio of a layer's ContentBounds() to its
+ // S[layer2content] is the ratio of a layer's content_bounds() to its
// Bounds().
//
// Some composite transforms can help in understanding the sequence of
// transforms:
- // compositeLayerTransform = Tr[origin2anchor] * M[layer] *
+ // composite_layer_transform = Tr[origin2anchor] * M[layer] *
// Tr[origin2anchor].inverse()
//
- // compositeSublayerTransform = Tr[origin2anchor] * M[sublayer] *
+ // composite_sublayer_transform = Tr[origin2anchor] * M[sublayer] *
// Tr[origin2anchor].inverse()
//
// 4. When a layer (or render surface) is drawn, it is drawn into a "target
@@ -704,17 +704,17 @@ static void CalculateDrawPropertiesInternal(
// Using these definitions, then:
//
// The draw transform for the layer is:
- // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform *
- // S[layer2content] = M[parent] * Tr[layer->Position() + anchor] *
+ // M[draw] = M[parent] * Tr[origin] * composite_layer_transform *
+ // S[layer2content] = M[parent] * Tr[layer->position() + anchor] *
// M[layer] * Tr[anchor2origin] * S[layer2content]
//
// Interpreting the math left-to-right, this transforms from the
// layer's render surface to the origin of the layer in content space.
//
// The screen space transform is:
- // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform *
+ // M[screenspace] = M[root] * Tr[origin] * composite_layer_transform *
// S[layer2content]
- // = M[root] * Tr[layer->Position() + anchor] * M[layer]
+ // = M[root] * Tr[layer->position() + anchor] * M[layer]
// * Tr[anchor2origin] * S[layer2content]
//
// Interpreting the math left-to-right, this transforms from the root
@@ -724,10 +724,10 @@ static void CalculateDrawPropertiesInternal(
// The transform hierarchy that is passed on to children (i.e. the child's
// parent_matrix) is:
// M[parent]_for_child = M[parent] * Tr[origin] *
- // compositeLayerTransform * compositeSublayerTransform
- // = M[parent] * Tr[layer->Position() + anchor] *
- // M[layer] * Tr[anchor2origin] *
- // compositeSublayerTransform
+ // composite_layer_transform * composite_sublayer_transform
+ // = M[parent] * Tr[layer->position() + anchor] *
+ // M[layer] * Tr[anchor2origin] *
+ // composite_sublayer_transform
//
// and a similar matrix for the full hierarchy with respect to the
// root.
@@ -755,19 +755,19 @@ static void CalculateDrawPropertiesInternal(
//
// The replica draw transform to its target surface origin is:
// M[replicaDraw] = S[deviceScale] * M[surfaceDraw] *
- // Tr[replica->Position() + replica->anchor()] * Tr[replica] *
+ // Tr[replica->position() + replica->anchor()] * Tr[replica] *
// Tr[origin2anchor].inverse() * S[contents_scale].inverse()
//
// The replica draw transform to the root (screen space) origin is:
- // M[replica2root] = M[surface2root] * Tr[replica->Position()] *
+ // M[replica2root] = M[surface2root] * Tr[replica->position()] *
// Tr[replica] * Tr[origin2anchor].inverse()
//
- // If we early-exit anywhere in this function, the drawableContentRect of this
+ // If we early-exit anywhere in this function, the drawable_content_rect of this
// subtree should be considered empty.
*drawable_content_rect_of_subtree = gfx::Rect();
- // The root layer cannot skip calcDrawProperties.
+ // The root layer cannot skip CalcDrawProperties.
if (!IsRootLayer(layer) && SubtreeShouldBeSkipped(layer))
return;
@@ -782,8 +782,8 @@ static void CalculateDrawPropertiesInternal(
bool subtree_should_be_clipped = false;
// This value is cached on the stack so that we don't have to inverse-project
- // the surface's clipRect redundantly for every layer. This value is the
- // same as the surface's clipRect, except that instead of being described
+ // the surface's clip rect redundantly for every layer. This value is the
+ // same as the surface's clip rect, except that instead of being described
// in the target surface space (i.e. the ancestor surface space), it is
// described in the current surface space.
gfx::Rect clip_rect_for_subtree_in_descendant_space;
@@ -828,7 +828,7 @@ static void CalculateDrawPropertiesInternal(
combined_transform.Translate(position.x(), position.y());
}
- // The layer's contentsSize is determined from the combined_transform, which
+ // The layer's contents_scale is determined from the combined_transform, which
// then informs the layer's draw_transform.
UpdateLayerContentsScale(layer,
combined_transform,
@@ -839,7 +839,7 @@ static void CalculateDrawPropertiesInternal(
// If there is a transformation from the impl thread then it should be at
// the start of the combined_transform, but we don't want it to affect the
// computation of contents_scale above.
- // Note carefully: this is Concat, not Preconcat (implTransform *
+ // Note carefully: this is Concat, not Preconcat (impl_transform *
// combined_transform).
combined_transform.ConcatTransform(layer->impl_transform());
@@ -868,8 +868,8 @@ static void CalculateDrawPropertiesInternal(
layer_draw_properties.target_space_transform.Scale
(1.f / layer->contents_scale_x(), 1.f / layer->contents_scale_y());
- // layerScreenSpaceTransform represents the transform between root layer's
- // "screen space" and local content space.
+ // The layer's screen_space_transform represents the transform between root
+ // layer's "screen space" and local content space.
layer_draw_properties.screen_space_transform = full_hierarchy_matrix;
if (!layer->preserves_3d())
layer_draw_properties.screen_space_transform.FlattenTo2d();
@@ -963,7 +963,7 @@ static void CalculateDrawPropertiesInternal(
// The new render_surface here will correctly clip the entire subtree. So,
// we do not need to continue propagating the clipping state further down
- // the tree. This way, we can avoid transforming clipRects from ancestor
+ // the tree. This way, we can avoid transforming clip rects from ancestor
// target surface space to current target surface space that could cause
// more w < 0 headaches.
subtree_should_be_clipped = false;
@@ -990,7 +990,7 @@ static void CalculateDrawPropertiesInternal(
if (layer->filters().hasFilterThatMovesPixels() || layer->filter())
nearest_ancestor_that_moves_pixels = render_surface;
- // The render surface clipRect is expressed in the space where this surface
+ // The render surface clip rect is expressed in the space where this surface
// draws, i.e. the same space as clip_rect_from_ancestor.
render_surface->SetIsClipped(ancestor_clips_subtree);
if (ancestor_clips_subtree) {
@@ -1044,7 +1044,7 @@ static void CalculateDrawPropertiesInternal(
if (ancestor_clips_subtree)
clip_rect_for_subtree = clip_rect_from_ancestor;
- // The surface's cached clipRect value propagates regardless of what
+ // The surface's cached clip rect value propagates regardless of what
// clipping goes on between layers here.
clip_rect_for_subtree_in_descendant_space =
clip_rect_from_ancestor_in_descendant_space;
@@ -1135,8 +1135,8 @@ static void CalculateDrawPropertiesInternal(
return;
}
- // Compute the total drawableContentRect for this subtree (the rect is in
- // targetSurface space).
+ // Compute the total drawable_content_rect for this subtree (the rect is in
+ // target surface space).
gfx::Rect local_drawable_content_rect_of_subtree =
accumulated_drawable_content_rect_of_children;
if (layer->DrawsContent())
@@ -1144,7 +1144,7 @@ static void CalculateDrawPropertiesInternal(
if (subtree_should_be_clipped)
local_drawable_content_rect_of_subtree.Intersect(clip_rect_for_subtree);
- // Compute the layer's drawable content rect (the rect is in targetSurface
+ // Compute the layer's drawable content rect (the rect is in target surface
// space).
layer_draw_properties.drawable_content_rect = rect_in_target_space;
if (subtree_should_be_clipped) {
@@ -1153,14 +1153,14 @@ static void CalculateDrawPropertiesInternal(
}
// Tell the layer the rect that is clipped by. In theory we could use a
- // tighter clipRect here (drawableContentRect), but that actually does not
+ // tighter clip rect here (drawable_content_rect), but that actually does not
// reduce how much would be drawn, and instead it would create unnecessary
// changes to scissor state affecting GPU performance.
layer_draw_properties.is_clipped = subtree_should_be_clipped;
if (subtree_should_be_clipped) {
layer_draw_properties.clip_rect = clip_rect_for_subtree;
} else {
- // Initialize the clipRect to a safe value that will not clip the
+ // Initialize the clip rect to a safe value that will not clip the
// layer, just in case clipping is still accidentally used.
layer_draw_properties.clip_rect = rect_in_target_space;
}
@@ -1299,8 +1299,8 @@ void LayerTreeHostCommon::CalculateDrawProperties(
device_scale_transform.Scale(device_scale_factor, device_scale_factor);
std::vector<scoped_refptr<Layer> > dummy_layer_list;
- // The root layer's render_surface should receive the deviceViewport as the
- // initial clipRect.
+ // The root layer's render_surface should receive the device viewport as the
+ // initial clip rect.
bool subtree_should_be_clipped = true;
gfx::Rect device_viewport_rect(gfx::Point(), device_viewport_size);
bool update_tile_priorities = false;
@@ -1332,7 +1332,7 @@ void LayerTreeHostCommon::CalculateDrawProperties(
// The dummy layer list should not have been used.
DCHECK_EQ(dummy_layer_list.size(), 0);
// A root layer render_surface should always exist after
- // calculateDrawProperties.
+ // CalculateDrawProperties.
DCHECK(root_layer->render_surface());
}
@@ -1352,8 +1352,8 @@ void LayerTreeHostCommon::CalculateDrawProperties(
std::vector<LayerImpl*> dummy_layer_list;
LayerSorter layer_sorter;
- // The root layer's render_surface should receive the deviceViewport as the
- // initial clipRect.
+ // The root layer's render_surface should receive the device viewport as the
+ // initial clip rect.
bool subtree_should_be_clipped = true;
gfx::Rect device_viewport_rect(gfx::Point(), device_viewport_size);
@@ -1385,7 +1385,7 @@ void LayerTreeHostCommon::CalculateDrawProperties(
// The dummy layer list should not have been used.
DCHECK_EQ(dummy_layer_list.size(), 0);
// A root layer render_surface should always exist after
- // calculateDrawProperties.
+ // CalculateDrawProperties.
DCHECK(root_layer->render_surface());
}
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