Index: cc/layers/delegated_renderer_layer_impl.cc |
diff --git a/cc/layers/delegated_renderer_layer_impl.cc b/cc/layers/delegated_renderer_layer_impl.cc |
index 2614b0cea728ac2cd48e4934589b499ac078e17c..8669f6fa9db903d2ac0895d8ba48a5401bb2ac8a 100644 |
--- a/cc/layers/delegated_renderer_layer_impl.cc |
+++ b/cc/layers/delegated_renderer_layer_impl.cc |
@@ -159,8 +159,8 @@ void DelegatedRendererLayerImpl::ClearRenderPasses() { |
} |
scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( |
- LayerTreeImpl* treeImpl) { |
- return DelegatedRendererLayerImpl::Create(treeImpl, id()).PassAs<LayerImpl>(); |
+ LayerTreeImpl* tree_impl) { |
+ return DelegatedRendererLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>(); |
} |
void DelegatedRendererLayerImpl::DidLoseOutputSurface() { |
@@ -197,8 +197,8 @@ RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( |
base::hash_map<RenderPass::Id, int>::const_iterator found = |
render_passes_index_by_id_.find(delegated_render_pass_id); |
DCHECK(found != render_passes_index_by_id_.end()); |
- unsigned delegatedRenderPassIndex = found->second; |
- return RenderPass::Id(id(), IndexToId(delegatedRenderPassIndex)); |
+ unsigned delegated_render_pass_index = found->second; |
+ return RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); |
} |
void DelegatedRendererLayerImpl::AppendContributingRenderPasses( |
@@ -233,20 +233,20 @@ void DelegatedRendererLayerImpl::AppendQuads( |
DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); |
gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); |
- // If the index of the renderPassId is 0, then it is a renderPass generated |
+ // If the index of the EenderPassId is 0, then it is a RenderPass generated |
// for a layer in this compositor, not the delegated renderer. Then we want to |
- // merge our root renderPass with the target renderPass. Otherwise, it is some |
- // renderPass which we added from the delegated renderer. |
+ // merge our root RenderPass with the target RenderPass. Otherwise, it is some |
+ // RenderPass which we added from the delegated renderer. |
bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; |
if (should_merge_root_render_pass_with_target) { |
- // Verify that the renderPass we are appending to is created our |
- // renderTarget. |
+ // Verify that the RenderPass we are appending to is created our |
+ // render_target. |
DCHECK(target_render_pass_id.layer_id == render_target()->id()); |
AppendRenderPassQuads( |
quad_sink, append_quads_data, root_delegated_render_pass, frame_size); |
} else { |
- // Verify that the renderPass we are appending to was created by us. |
+ // Verify that the RenderPass we are appending to was created by us. |
DCHECK(target_render_pass_id.layer_id == id()); |
int render_pass_index = IdToIndex(target_render_pass_id.index); |