Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(142)

Side by Side Diff: cc/layers/delegated_renderer_layer_impl.cc

Issue 12676029: cc: Fix capitalization style in chromified files. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/delegated_renderer_layer_impl.h" 5 #include "cc/layers/delegated_renderer_layer_impl.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "cc/base/math_util.h" 8 #include "cc/base/math_util.h"
9 #include "cc/layers/append_quads_data.h" 9 #include "cc/layers/append_quads_data.h"
10 #include "cc/layers/quad_sink.h" 10 #include "cc/layers/quad_sink.h"
(...skipping 141 matching lines...) Expand 10 before | Expand all | Expand 10 after
152 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage); 152 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage);
153 } 153 }
154 154
155 void DelegatedRendererLayerImpl::ClearRenderPasses() { 155 void DelegatedRendererLayerImpl::ClearRenderPasses() {
156 // FIXME: Release the resources back to the nested compositor. 156 // FIXME: Release the resources back to the nested compositor.
157 render_passes_index_by_id_.clear(); 157 render_passes_index_by_id_.clear();
158 render_passes_in_draw_order_.clear(); 158 render_passes_in_draw_order_.clear();
159 } 159 }
160 160
161 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( 161 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl(
162 LayerTreeImpl* treeImpl) { 162 LayerTreeImpl* tree_impl) {
163 return DelegatedRendererLayerImpl::Create(treeImpl, id()).PassAs<LayerImpl>(); 163 return DelegatedRendererLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>() ;
164 } 164 }
165 165
166 void DelegatedRendererLayerImpl::DidLoseOutputSurface() { 166 void DelegatedRendererLayerImpl::DidLoseOutputSurface() {
167 ClearRenderPasses(); 167 ClearRenderPasses();
168 ClearChildId(); 168 ClearChildId();
169 } 169 }
170 170
171 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( 171 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform(
172 gfx::Size frame_size) const { 172 gfx::Size frame_size) const {
173 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; 173 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_;
(...skipping 16 matching lines...) Expand all
190 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 190 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId(
191 RenderPass::Id previous) const { 191 RenderPass::Id previous) const {
192 return RenderPass::Id(previous.layer_id, previous.index + 1); 192 return RenderPass::Id(previous.layer_id, previous.index + 1);
193 } 193 }
194 194
195 RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( 195 RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId(
196 RenderPass::Id delegated_render_pass_id) const { 196 RenderPass::Id delegated_render_pass_id) const {
197 base::hash_map<RenderPass::Id, int>::const_iterator found = 197 base::hash_map<RenderPass::Id, int>::const_iterator found =
198 render_passes_index_by_id_.find(delegated_render_pass_id); 198 render_passes_index_by_id_.find(delegated_render_pass_id);
199 DCHECK(found != render_passes_index_by_id_.end()); 199 DCHECK(found != render_passes_index_by_id_.end());
200 unsigned delegatedRenderPassIndex = found->second; 200 unsigned delegated_render_pass_index = found->second;
201 return RenderPass::Id(id(), IndexToId(delegatedRenderPassIndex)); 201 return RenderPass::Id(id(), IndexToId(delegated_render_pass_index));
202 } 202 }
203 203
204 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 204 void DelegatedRendererLayerImpl::AppendContributingRenderPasses(
205 RenderPassSink* render_pass_sink) { 205 RenderPassSink* render_pass_sink) {
206 DCHECK(HasContributingDelegatedRenderPasses()); 206 DCHECK(HasContributingDelegatedRenderPasses());
207 207
208 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 208 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) {
209 RenderPass::Id output_render_pass_id = 209 RenderPass::Id output_render_pass_id =
210 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id); 210 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id);
211 211
(...skipping 14 matching lines...) Expand all
226 return; 226 return;
227 227
228 RenderPass::Id target_render_pass_id = append_quads_data->renderPassId; 228 RenderPass::Id target_render_pass_id = append_quads_data->renderPassId;
229 229
230 const RenderPass* root_delegated_render_pass = 230 const RenderPass* root_delegated_render_pass =
231 render_passes_in_draw_order_.back(); 231 render_passes_in_draw_order_.back();
232 232
233 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 233 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin());
234 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 234 gfx::Size frame_size = root_delegated_render_pass->output_rect.size();
235 235
236 // If the index of the renderPassId is 0, then it is a renderPass generated 236 // If the index of the EenderPassId is 0, then it is a RenderPass generated
237 // for a layer in this compositor, not the delegated renderer. Then we want to 237 // for a layer in this compositor, not the delegated renderer. Then we want to
238 // merge our root renderPass with the target renderPass. Otherwise, it is some 238 // merge our root RenderPass with the target RenderPass. Otherwise, it is some
239 // renderPass which we added from the delegated renderer. 239 // RenderPass which we added from the delegated renderer.
240 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 240 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index;
241 if (should_merge_root_render_pass_with_target) { 241 if (should_merge_root_render_pass_with_target) {
242 // Verify that the renderPass we are appending to is created our 242 // Verify that the RenderPass we are appending to is created our
243 // renderTarget. 243 // render_target.
244 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 244 DCHECK(target_render_pass_id.layer_id == render_target()->id());
245 245
246 AppendRenderPassQuads( 246 AppendRenderPassQuads(
247 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); 247 quad_sink, append_quads_data, root_delegated_render_pass, frame_size);
248 } else { 248 } else {
249 // Verify that the renderPass we are appending to was created by us. 249 // Verify that the RenderPass we are appending to was created by us.
250 DCHECK(target_render_pass_id.layer_id == id()); 250 DCHECK(target_render_pass_id.layer_id == id());
251 251
252 int render_pass_index = IdToIndex(target_render_pass_id.index); 252 int render_pass_index = IdToIndex(target_render_pass_id.index);
253 const RenderPass* delegated_render_pass = 253 const RenderPass* delegated_render_pass =
254 render_passes_in_draw_order_[render_pass_index]; 254 render_passes_in_draw_order_[render_pass_index];
255 AppendRenderPassQuads( 255 AppendRenderPassQuads(
256 quad_sink, append_quads_data, delegated_render_pass, frame_size); 256 quad_sink, append_quads_data, delegated_render_pass, frame_size);
257 } 257 }
258 } 258 }
259 259
(...skipping 156 matching lines...) Expand 10 before | Expand all | Expand 10 after
416 void DelegatedRendererLayerImpl::ClearChildId() { 416 void DelegatedRendererLayerImpl::ClearChildId() {
417 if (!child_id_) 417 if (!child_id_)
418 return; 418 return;
419 419
420 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 420 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider();
421 resource_provider->DestroyChild(child_id_); 421 resource_provider->DestroyChild(child_id_);
422 child_id_ = 0; 422 child_id_ = 0;
423 } 423 }
424 424
425 } // namespace cc 425 } // namespace cc
OLDNEW
« no previous file with comments | « cc/input/top_controls_manager_unittest.cc ('k') | cc/layers/delegated_renderer_layer_impl_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698