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Unified Diff: cc/output/shader_unittest.cc

Issue 12665005: cc: Use highp precision for texture coords if available and needed (Closed) Base URL: http://git.chromium.org/chromium/src.git@highp2
Patch Set: rebase after all dependencies landed Created 7 years, 9 months ago
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Index: cc/output/shader_unittest.cc
diff --git a/cc/output/shader_unittest.cc b/cc/output/shader_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..adbe887113f1d6404f3a49b9f7792efe0c830686
--- /dev/null
+++ b/cc/output/shader_unittest.cc
@@ -0,0 +1,46 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/shader.h"
+
+#include "cc/debug/fake_web_graphics_context_3d.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/gfx/point.h"
+#include "ui/gfx/size.h"
+
+namespace cc {
+
+TEST(ShaderTest, HighpThresholds) {
+ // The FakeWebGraphicsContext3D always uses a mediump precision of 10 bits
+ // which corresponds to a native highp threshold of 2^10 = 1024
+ FakeWebGraphicsContext3D context;
+
+ int threshold_min;
+ gfx::Point closePoint(512, 512);
+ gfx::Size smallSize(512, 512);
+ gfx::Point farPoint(2560, 2560);
+ gfx::Size bigSize(2560, 2560);
+
+ threshold_min = 0;
+ EXPECT_EQ(TexCoordPrecisionMedium,
+ TexCoordPrecisionRequired(&context, threshold_min, closePoint));
+ EXPECT_EQ(TexCoordPrecisionMedium,
+ TexCoordPrecisionRequired(&context, threshold_min, smallSize));
+ EXPECT_EQ(TexCoordPrecisionHigh,
+ TexCoordPrecisionRequired(&context, threshold_min, farPoint));
+ EXPECT_EQ(TexCoordPrecisionHigh,
+ TexCoordPrecisionRequired(&context, threshold_min, bigSize));
+
+ threshold_min = 3000;
+ EXPECT_EQ(TexCoordPrecisionMedium,
+ TexCoordPrecisionRequired(&context, threshold_min, closePoint));
+ EXPECT_EQ(TexCoordPrecisionMedium,
+ TexCoordPrecisionRequired(&context, threshold_min, smallSize));
+ EXPECT_EQ(TexCoordPrecisionMedium,
+ TexCoordPrecisionRequired(&context, threshold_min, farPoint));
+ EXPECT_EQ(TexCoordPrecisionMedium,
+ TexCoordPrecisionRequired(&context, threshold_min, bigSize));
+}
+
+}
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