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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "cc/output/shader.h" |
| 6 |
| 7 #include "cc/debug/fake_web_graphics_context_3d.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 #include "ui/gfx/point.h" |
| 10 #include "ui/gfx/size.h" |
| 11 |
| 12 namespace cc { |
| 13 |
| 14 TEST(ShaderTest, HighpThresholds) { |
| 15 // The FakeWebGraphicsContext3D always uses a mediump precision of 10 bits |
| 16 // which corresponds to a native highp threshold of 2^10 = 1024 |
| 17 FakeWebGraphicsContext3D context; |
| 18 |
| 19 int threshold_min; |
| 20 gfx::Point closePoint(512, 512); |
| 21 gfx::Size smallSize(512, 512); |
| 22 gfx::Point farPoint(2560, 2560); |
| 23 gfx::Size bigSize(2560, 2560); |
| 24 |
| 25 threshold_min = 0; |
| 26 EXPECT_EQ(TexCoordPrecisionMedium, |
| 27 TexCoordPrecisionRequired(&context, threshold_min, closePoint)); |
| 28 EXPECT_EQ(TexCoordPrecisionMedium, |
| 29 TexCoordPrecisionRequired(&context, threshold_min, smallSize)); |
| 30 EXPECT_EQ(TexCoordPrecisionHigh, |
| 31 TexCoordPrecisionRequired(&context, threshold_min, farPoint)); |
| 32 EXPECT_EQ(TexCoordPrecisionHigh, |
| 33 TexCoordPrecisionRequired(&context, threshold_min, bigSize)); |
| 34 |
| 35 threshold_min = 3000; |
| 36 EXPECT_EQ(TexCoordPrecisionMedium, |
| 37 TexCoordPrecisionRequired(&context, threshold_min, closePoint)); |
| 38 EXPECT_EQ(TexCoordPrecisionMedium, |
| 39 TexCoordPrecisionRequired(&context, threshold_min, smallSize)); |
| 40 EXPECT_EQ(TexCoordPrecisionMedium, |
| 41 TexCoordPrecisionRequired(&context, threshold_min, farPoint)); |
| 42 EXPECT_EQ(TexCoordPrecisionMedium, |
| 43 TexCoordPrecisionRequired(&context, threshold_min, bigSize)); |
| 44 } |
| 45 |
| 46 } |
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