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Unified Diff: cc/layer_iterator.cc

Issue 12603013: Part 10 of cc/ directory shuffles: layers (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: cc/layer_iterator.cc
diff --git a/cc/layer_iterator.cc b/cc/layer_iterator.cc
deleted file mode 100644
index 554ef865967f9b077c2fad8cc1de4077f0b59758..0000000000000000000000000000000000000000
--- a/cc/layer_iterator.cc
+++ /dev/null
@@ -1,147 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/layer_iterator.h"
-
-#include "cc/layer.h"
-#include "cc/layer_impl.h"
-#include "cc/render_surface.h"
-#include "cc/render_surface_impl.h"
-
-namespace cc {
-
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void LayerIteratorActions::BackToFront::begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
-{
- it.m_targetRenderSurfaceLayerIndex = 0;
- it.m_currentLayerIndex = LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface;
-
- m_highestTargetRenderSurfaceLayer = 0;
-}
-
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void LayerIteratorActions::BackToFront::end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
-{
- it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
- it.m_currentLayerIndex = 0;
-}
-
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void LayerIteratorActions::BackToFront::next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
-{
- // If the current layer has a RS, move to its layer list. Otherwise, visit the next layer in the current RS layer list.
- if (it.currentLayerRepresentsContributingRenderSurface()) {
- // Save our position in the childLayer list for the RenderSurfaceImpl, then jump to the next RenderSurfaceImpl. Save where we
- // came from in the next RenderSurfaceImpl so we can get back to it.
- it.targetRenderSurface()->current_layer_index_history_ = it.m_currentLayerIndex;
- int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerIndex;
-
- it.m_targetRenderSurfaceLayerIndex = ++m_highestTargetRenderSurfaceLayer;
- it.m_currentLayerIndex = LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface;
-
- it.targetRenderSurface()->target_render_surface_layer_index_history_ = previousTargetRenderSurfaceLayer;
- } else {
- ++it.m_currentLayerIndex;
-
- int targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().size();
- while (it.m_currentLayerIndex == targetRenderSurfaceNumChildren) {
- // Jump back to the previous RenderSurfaceImpl, and get back the position where we were in that list, and move to the next position there.
- if (!it.m_targetRenderSurfaceLayerIndex) {
- // End of the list
- it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
- it.m_currentLayerIndex = 0;
- return;
- }
- it.m_targetRenderSurfaceLayerIndex = it.targetRenderSurface()->target_render_surface_layer_index_history_;
- it.m_currentLayerIndex = it.targetRenderSurface()->current_layer_index_history_ + 1;
-
- targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().size();
- }
- }
-}
-
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void LayerIteratorActions::FrontToBack::begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
-{
- it.m_targetRenderSurfaceLayerIndex = 0;
- it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1;
- goToHighestInSubtree(it);
-}
-
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void LayerIteratorActions::FrontToBack::end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
-{
- it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
- it.m_currentLayerIndex = 0;
-}
-
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void LayerIteratorActions::FrontToBack::next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
-{
- // Moves to the previous layer in the current RS layer list. Then we check if the
- // new current layer has its own RS, in which case there are things in that RS layer list that are higher, so
- // we find the highest layer in that subtree.
- // If we move back past the front of the list, we jump up to the previous RS layer list, picking up again where we
- // had previously recursed into the current RS layer list.
-
- if (!it.currentLayerRepresentsTargetRenderSurface()) {
- // Subtracting one here will eventually cause the current layer to become that layer
- // representing the target render surface.
- --it.m_currentLayerIndex;
- goToHighestInSubtree(it);
- } else {
- while (it.currentLayerRepresentsTargetRenderSurface()) {
- if (!it.m_targetRenderSurfaceLayerIndex) {
- // End of the list
- it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex;
- it.m_currentLayerIndex = 0;
- return;
- }
- it.m_targetRenderSurfaceLayerIndex = it.targetRenderSurface()->target_render_surface_layer_index_history_;
- it.m_currentLayerIndex = it.targetRenderSurface()->current_layer_index_history_;
- }
- }
-}
-
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
-void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it)
-{
- if (it.currentLayerRepresentsTargetRenderSurface())
- return;
- while (it.currentLayerRepresentsContributingRenderSurface()) {
- // Save where we were in the current target surface, move to the next one, and save the target surface that we
- // came from there so we can go back to it.
- it.targetRenderSurface()->current_layer_index_history_ = it.m_currentLayerIndex;
- int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerIndex;
-
- for (LayerType* layer = it.currentLayer(); it.targetRenderSurfaceLayer() != layer; ++it.m_targetRenderSurfaceLayerIndex) { }
- it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1;
-
- it.targetRenderSurface()->target_render_surface_layer_index_history_ = previousTargetRenderSurfaceLayer;
- }
-}
-
-typedef std::vector<scoped_refptr<Layer> > LayerList;
-typedef std::vector<LayerImpl*> LayerImplList;
-
-// Declare each of the above functions for Layer and LayerImpl classes so that they are linked.
-template CC_EXPORT void LayerIteratorActions::BackToFront::begin(LayerIterator<Layer, LayerList, RenderSurface, BackToFront> &);
-template CC_EXPORT void LayerIteratorActions::BackToFront::end(LayerIterator<Layer, LayerList, RenderSurface, BackToFront>&);
-template CC_EXPORT void LayerIteratorActions::BackToFront::next(LayerIterator<Layer, LayerList, RenderSurface, BackToFront>&);
-
-template CC_EXPORT void LayerIteratorActions::BackToFront::begin(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&);
-template CC_EXPORT void LayerIteratorActions::BackToFront::end(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&);
-template CC_EXPORT void LayerIteratorActions::BackToFront::next(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&);
-
-template CC_EXPORT void LayerIteratorActions::FrontToBack::next(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&);
-template CC_EXPORT void LayerIteratorActions::FrontToBack::end(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&);
-template CC_EXPORT void LayerIteratorActions::FrontToBack::begin(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&);
-template CC_EXPORT void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&);
-
-template CC_EXPORT void LayerIteratorActions::FrontToBack::next(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&);
-template CC_EXPORT void LayerIteratorActions::FrontToBack::end(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&);
-template CC_EXPORT void LayerIteratorActions::FrontToBack::begin(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&);
-template CC_EXPORT void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&);
-
-} // namespace cc
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