Index: cc/layer_iterator.cc |
diff --git a/cc/layer_iterator.cc b/cc/layer_iterator.cc |
deleted file mode 100644 |
index 554ef865967f9b077c2fad8cc1de4077f0b59758..0000000000000000000000000000000000000000 |
--- a/cc/layer_iterator.cc |
+++ /dev/null |
@@ -1,147 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/layer_iterator.h" |
- |
-#include "cc/layer.h" |
-#include "cc/layer_impl.h" |
-#include "cc/render_surface.h" |
-#include "cc/render_surface_impl.h" |
- |
-namespace cc { |
- |
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
-void LayerIteratorActions::BackToFront::begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
-{ |
- it.m_targetRenderSurfaceLayerIndex = 0; |
- it.m_currentLayerIndex = LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; |
- |
- m_highestTargetRenderSurfaceLayer = 0; |
-} |
- |
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
-void LayerIteratorActions::BackToFront::end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
-{ |
- it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
- it.m_currentLayerIndex = 0; |
-} |
- |
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
-void LayerIteratorActions::BackToFront::next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
-{ |
- // If the current layer has a RS, move to its layer list. Otherwise, visit the next layer in the current RS layer list. |
- if (it.currentLayerRepresentsContributingRenderSurface()) { |
- // Save our position in the childLayer list for the RenderSurfaceImpl, then jump to the next RenderSurfaceImpl. Save where we |
- // came from in the next RenderSurfaceImpl so we can get back to it. |
- it.targetRenderSurface()->current_layer_index_history_ = it.m_currentLayerIndex; |
- int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerIndex; |
- |
- it.m_targetRenderSurfaceLayerIndex = ++m_highestTargetRenderSurfaceLayer; |
- it.m_currentLayerIndex = LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; |
- |
- it.targetRenderSurface()->target_render_surface_layer_index_history_ = previousTargetRenderSurfaceLayer; |
- } else { |
- ++it.m_currentLayerIndex; |
- |
- int targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().size(); |
- while (it.m_currentLayerIndex == targetRenderSurfaceNumChildren) { |
- // Jump back to the previous RenderSurfaceImpl, and get back the position where we were in that list, and move to the next position there. |
- if (!it.m_targetRenderSurfaceLayerIndex) { |
- // End of the list |
- it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
- it.m_currentLayerIndex = 0; |
- return; |
- } |
- it.m_targetRenderSurfaceLayerIndex = it.targetRenderSurface()->target_render_surface_layer_index_history_; |
- it.m_currentLayerIndex = it.targetRenderSurface()->current_layer_index_history_ + 1; |
- |
- targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().size(); |
- } |
- } |
-} |
- |
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
-void LayerIteratorActions::FrontToBack::begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
-{ |
- it.m_targetRenderSurfaceLayerIndex = 0; |
- it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1; |
- goToHighestInSubtree(it); |
-} |
- |
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
-void LayerIteratorActions::FrontToBack::end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
-{ |
- it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
- it.m_currentLayerIndex = 0; |
-} |
- |
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
-void LayerIteratorActions::FrontToBack::next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
-{ |
- // Moves to the previous layer in the current RS layer list. Then we check if the |
- // new current layer has its own RS, in which case there are things in that RS layer list that are higher, so |
- // we find the highest layer in that subtree. |
- // If we move back past the front of the list, we jump up to the previous RS layer list, picking up again where we |
- // had previously recursed into the current RS layer list. |
- |
- if (!it.currentLayerRepresentsTargetRenderSurface()) { |
- // Subtracting one here will eventually cause the current layer to become that layer |
- // representing the target render surface. |
- --it.m_currentLayerIndex; |
- goToHighestInSubtree(it); |
- } else { |
- while (it.currentLayerRepresentsTargetRenderSurface()) { |
- if (!it.m_targetRenderSurfaceLayerIndex) { |
- // End of the list |
- it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
- it.m_currentLayerIndex = 0; |
- return; |
- } |
- it.m_targetRenderSurfaceLayerIndex = it.targetRenderSurface()->target_render_surface_layer_index_history_; |
- it.m_currentLayerIndex = it.targetRenderSurface()->current_layer_index_history_; |
- } |
- } |
-} |
- |
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
-void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
-{ |
- if (it.currentLayerRepresentsTargetRenderSurface()) |
- return; |
- while (it.currentLayerRepresentsContributingRenderSurface()) { |
- // Save where we were in the current target surface, move to the next one, and save the target surface that we |
- // came from there so we can go back to it. |
- it.targetRenderSurface()->current_layer_index_history_ = it.m_currentLayerIndex; |
- int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerIndex; |
- |
- for (LayerType* layer = it.currentLayer(); it.targetRenderSurfaceLayer() != layer; ++it.m_targetRenderSurfaceLayerIndex) { } |
- it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1; |
- |
- it.targetRenderSurface()->target_render_surface_layer_index_history_ = previousTargetRenderSurfaceLayer; |
- } |
-} |
- |
-typedef std::vector<scoped_refptr<Layer> > LayerList; |
-typedef std::vector<LayerImpl*> LayerImplList; |
- |
-// Declare each of the above functions for Layer and LayerImpl classes so that they are linked. |
-template CC_EXPORT void LayerIteratorActions::BackToFront::begin(LayerIterator<Layer, LayerList, RenderSurface, BackToFront> &); |
-template CC_EXPORT void LayerIteratorActions::BackToFront::end(LayerIterator<Layer, LayerList, RenderSurface, BackToFront>&); |
-template CC_EXPORT void LayerIteratorActions::BackToFront::next(LayerIterator<Layer, LayerList, RenderSurface, BackToFront>&); |
- |
-template CC_EXPORT void LayerIteratorActions::BackToFront::begin(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&); |
-template CC_EXPORT void LayerIteratorActions::BackToFront::end(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&); |
-template CC_EXPORT void LayerIteratorActions::BackToFront::next(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&); |
- |
-template CC_EXPORT void LayerIteratorActions::FrontToBack::next(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&); |
-template CC_EXPORT void LayerIteratorActions::FrontToBack::end(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&); |
-template CC_EXPORT void LayerIteratorActions::FrontToBack::begin(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&); |
-template CC_EXPORT void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&); |
- |
-template CC_EXPORT void LayerIteratorActions::FrontToBack::next(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&); |
-template CC_EXPORT void LayerIteratorActions::FrontToBack::end(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&); |
-template CC_EXPORT void LayerIteratorActions::FrontToBack::begin(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&); |
-template CC_EXPORT void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&); |
- |
-} // namespace cc |