Index: cc/layer_iterator.h |
diff --git a/cc/layer_iterator.h b/cc/layer_iterator.h |
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-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CC_LAYER_ITERATOR_H_ |
-#define CC_LAYER_ITERATOR_H_ |
- |
-#include "base/memory/ref_counted.h" |
-#include "cc/base/cc_export.h" |
-#include "cc/trees/layer_tree_host_common.h" |
- |
-namespace cc { |
- |
-// These classes provide means to iterate over the RenderSurfaceImpl-Layer tree. |
- |
-// Example code follows, for a tree of Layer/RenderSurface objects. See below for details. |
-// |
-// void doStuffOnLayers(const std::vector<scoped_refptr<Layer> >& renderSurfaceLayerList) |
-// { |
-// typedef LayerIterator<Layer, RenderSurface, LayerIteratorActions::FrontToBack> LayerIteratorType; |
-// |
-// LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList); |
-// for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) { |
-// // Only one of these will be true |
-// if (it.representsTargetRenderSurface()) |
-// foo(*it); // *it is a layer representing a target RenderSurfaceImpl |
-// if (it.representsContributingRenderSurface()) |
-// bar(*it); // *it is a layer representing a RenderSurfaceImpl that contributes to the layer's target RenderSurfaceImpl |
-// if (it.representsItself()) |
-// baz(*it); // *it is a layer representing itself, as it contributes to its own target RenderSurfaceImpl |
-// } |
-// } |
- |
-// A RenderSurfaceImpl R may be referred to in one of two different contexts. One RenderSurfaceImpl is "current" at any time, for |
-// whatever operation is being performed. This current surface is referred to as a target surface. For example, when R is |
-// being painted it would be the target surface. Once R has been painted, its contents may be included into another |
-// surface S. While S is considered the target surface when it is being painted, R is called a contributing surface |
-// in this context as it contributes to the content of the target surface S. |
-// |
-// The iterator's current position in the tree always points to some layer. The state of the iterator indicates the role of the |
-// layer, and will be one of the following three states. A single layer L will appear in the iteration process in at least one, |
-// and possibly all, of these states. |
-// 1. Representing the target surface: The iterator in this state, pointing at layer L, indicates that the target RenderSurfaceImpl |
-// is now the surface owned by L. This will occur exactly once for each RenderSurfaceImpl in the tree. |
-// 2. Representing a contributing surface: The iterator in this state, pointing at layer L, refers to the RenderSurfaceImpl owned |
-// by L as a contributing surface, without changing the current target RenderSurfaceImpl. |
-// 3. Representing itself: The iterator in this state, pointing at layer L, refers to the layer itself, as a child of the |
-// current target RenderSurfaceImpl. |
-// |
-// The BackToFront iterator will return a layer representing the target surface before returning layers representing themselves |
-// as children of the current target surface. Whereas the FrontToBack ordering will iterate over children layers of a surface |
-// before the layer representing the surface as a target surface. |
-// |
-// To use the iterators: |
-// |
-// Create a stepping iterator and end iterator by calling LayerIterator::begin() and LayerIterator::end() and passing in the |
-// list of layers owning target RenderSurfaces. Step through the tree by incrementing the stepping iterator while it is != to |
-// the end iterator. At each step the iterator knows what the layer is representing, and you can query the iterator to decide |
-// what actions to perform with the layer given what it represents. |
- |
-////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// |
- |
-// Non-templated constants |
-struct LayerIteratorValue { |
- static const int InvalidTargetRenderSurfaceLayerIndex = -1; |
- // This must be -1 since the iterator action code assumes that this value can be |
- // reached by subtracting one from the position of the first layer in the current |
- // target surface's child layer list, which is 0. |
- static const int LayerIndexRepresentingTargetRenderSurface = -1; |
-}; |
- |
-// The position of a layer iterator that is independent of its many template types. |
-template <typename LayerType> |
-struct LayerIteratorPosition { |
- bool representsTargetRenderSurface; |
- bool representsContributingRenderSurface; |
- bool representsItself; |
- LayerType* targetRenderSurfaceLayer; |
- LayerType* currentLayer; |
-}; |
- |
-// An iterator class for walking over layers in the RenderSurfaceImpl-Layer tree. |
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename IteratorActionType> |
-class LayerIterator { |
- typedef LayerIterator<LayerType, LayerList, RenderSurfaceType, IteratorActionType> LayerIteratorType; |
- |
-public: |
- LayerIterator() : m_renderSurfaceLayerList(0) { } |
- |
- static LayerIteratorType begin(const LayerList* renderSurfaceLayerList) { return LayerIteratorType(renderSurfaceLayerList, true); } |
- static LayerIteratorType end(const LayerList* renderSurfaceLayerList) { return LayerIteratorType(renderSurfaceLayerList, false); } |
- |
- LayerIteratorType& operator++() { m_actions.next(*this); return *this; } |
- bool operator==(const LayerIterator& other) const |
- { |
- return m_targetRenderSurfaceLayerIndex == other.m_targetRenderSurfaceLayerIndex |
- && m_currentLayerIndex == other.m_currentLayerIndex; |
- } |
- bool operator!=(const LayerIteratorType& other) const { return !(*this == other); } |
- |
- LayerType* operator->() const { return currentLayer(); } |
- LayerType* operator*() const { return currentLayer(); } |
- |
- bool representsTargetRenderSurface() const { return currentLayerRepresentsTargetRenderSurface(); } |
- bool representsContributingRenderSurface() const { return !representsTargetRenderSurface() && currentLayerRepresentsContributingRenderSurface(); } |
- bool representsItself() const { return !representsTargetRenderSurface() && !representsContributingRenderSurface(); } |
- |
- LayerType* targetRenderSurfaceLayer() const { return getRawPtr((*m_renderSurfaceLayerList)[m_targetRenderSurfaceLayerIndex]); } |
- |
- operator const LayerIteratorPosition<LayerType>() const |
- { |
- LayerIteratorPosition<LayerType> position; |
- position.representsTargetRenderSurface = representsTargetRenderSurface(); |
- position.representsContributingRenderSurface = representsContributingRenderSurface(); |
- position.representsItself = representsItself(); |
- position.targetRenderSurfaceLayer = targetRenderSurfaceLayer(); |
- position.currentLayer = currentLayer(); |
- return position; |
- } |
- |
-private: |
- LayerIterator(const LayerList* renderSurfaceLayerList, bool start) |
- : m_renderSurfaceLayerList(renderSurfaceLayerList) |
- , m_targetRenderSurfaceLayerIndex(0) |
- { |
- for (size_t i = 0; i < renderSurfaceLayerList->size(); ++i) { |
- if (!(*renderSurfaceLayerList)[i]->render_surface()) { |
- NOTREACHED(); |
- m_actions.end(*this); |
- return; |
- } |
- } |
- |
- if (start && !renderSurfaceLayerList->empty()) |
- m_actions.begin(*this); |
- else |
- m_actions.end(*this); |
- } |
- |
- inline static Layer* getRawPtr(const scoped_refptr<Layer>& ptr) { return ptr.get(); } |
- inline static LayerImpl* getRawPtr(LayerImpl* ptr) { return ptr; } |
- |
- inline LayerType* currentLayer() const { return currentLayerRepresentsTargetRenderSurface() ? targetRenderSurfaceLayer() : getRawPtr(targetRenderSurfaceChildren()[m_currentLayerIndex]); } |
- |
- inline bool currentLayerRepresentsContributingRenderSurface() const { return LayerTreeHostCommon::renderSurfaceContributesToTarget<LayerType>(currentLayer(), targetRenderSurfaceLayer()->id()); } |
- inline bool currentLayerRepresentsTargetRenderSurface() const { return m_currentLayerIndex == LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; } |
- |
- inline RenderSurfaceType* targetRenderSurface() const { return targetRenderSurfaceLayer()->render_surface(); } |
- inline const LayerList& targetRenderSurfaceChildren() const { return targetRenderSurface()->layer_list(); } |
- |
- IteratorActionType m_actions; |
- const LayerList* m_renderSurfaceLayerList; |
- |
- // The iterator's current position. |
- |
- // A position in the renderSurfaceLayerList. This points to a layer which owns the current target surface. |
- // This is a value from 0 to n-1 (n = size of renderSurfaceLayerList = number of surfaces). A value outside of |
- // this range (for example, LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex) is used to |
- // indicate a position outside the bounds of the tree. |
- int m_targetRenderSurfaceLayerIndex; |
- // A position in the list of layers that are children of the current target surface. When pointing to one of |
- // these layers, this is a value from 0 to n-1 (n = number of children). Since the iterator must also stop at |
- // the layers representing the target surface, this is done by setting the currentLayerIndex to a value of |
- // LayerIteratorValue::LayerRepresentingTargetRenderSurface. |
- int m_currentLayerIndex; |
- |
- friend struct LayerIteratorActions; |
-}; |
- |
-// Orderings for iterating over the RenderSurfaceImpl-Layer tree. |
-struct CC_EXPORT LayerIteratorActions { |
- // Walks layers sorted by z-order from back to front. |
- class CC_EXPORT BackToFront { |
- public: |
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
- void begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
- |
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
- void end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
- |
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
- void next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
- |
- private: |
- int m_highestTargetRenderSurfaceLayer; |
- }; |
- |
- // Walks layers sorted by z-order from front to back |
- class CC_EXPORT FrontToBack { |
- public: |
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
- void begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
- |
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
- void end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
- |
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
- void next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
- |
- private: |
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
- void goToHighestInSubtree(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&); |
- }; |
-}; |
- |
-} // namespace cc |
- |
-#endif // CC_LAYER_ITERATOR_H_ |