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Unified Diff: cc/layer_iterator.h

Issue 12603013: Part 10 of cc/ directory shuffles: layers (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: cc/layer_iterator.h
diff --git a/cc/layer_iterator.h b/cc/layer_iterator.h
deleted file mode 100644
index 9da0c5adb6f2f2c2de281f0be218e19601483187..0000000000000000000000000000000000000000
--- a/cc/layer_iterator.h
+++ /dev/null
@@ -1,208 +0,0 @@
-// Copyright 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CC_LAYER_ITERATOR_H_
-#define CC_LAYER_ITERATOR_H_
-
-#include "base/memory/ref_counted.h"
-#include "cc/base/cc_export.h"
-#include "cc/trees/layer_tree_host_common.h"
-
-namespace cc {
-
-// These classes provide means to iterate over the RenderSurfaceImpl-Layer tree.
-
-// Example code follows, for a tree of Layer/RenderSurface objects. See below for details.
-//
-// void doStuffOnLayers(const std::vector<scoped_refptr<Layer> >& renderSurfaceLayerList)
-// {
-// typedef LayerIterator<Layer, RenderSurface, LayerIteratorActions::FrontToBack> LayerIteratorType;
-//
-// LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList);
-// for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList); it != end; ++it) {
-// // Only one of these will be true
-// if (it.representsTargetRenderSurface())
-// foo(*it); // *it is a layer representing a target RenderSurfaceImpl
-// if (it.representsContributingRenderSurface())
-// bar(*it); // *it is a layer representing a RenderSurfaceImpl that contributes to the layer's target RenderSurfaceImpl
-// if (it.representsItself())
-// baz(*it); // *it is a layer representing itself, as it contributes to its own target RenderSurfaceImpl
-// }
-// }
-
-// A RenderSurfaceImpl R may be referred to in one of two different contexts. One RenderSurfaceImpl is "current" at any time, for
-// whatever operation is being performed. This current surface is referred to as a target surface. For example, when R is
-// being painted it would be the target surface. Once R has been painted, its contents may be included into another
-// surface S. While S is considered the target surface when it is being painted, R is called a contributing surface
-// in this context as it contributes to the content of the target surface S.
-//
-// The iterator's current position in the tree always points to some layer. The state of the iterator indicates the role of the
-// layer, and will be one of the following three states. A single layer L will appear in the iteration process in at least one,
-// and possibly all, of these states.
-// 1. Representing the target surface: The iterator in this state, pointing at layer L, indicates that the target RenderSurfaceImpl
-// is now the surface owned by L. This will occur exactly once for each RenderSurfaceImpl in the tree.
-// 2. Representing a contributing surface: The iterator in this state, pointing at layer L, refers to the RenderSurfaceImpl owned
-// by L as a contributing surface, without changing the current target RenderSurfaceImpl.
-// 3. Representing itself: The iterator in this state, pointing at layer L, refers to the layer itself, as a child of the
-// current target RenderSurfaceImpl.
-//
-// The BackToFront iterator will return a layer representing the target surface before returning layers representing themselves
-// as children of the current target surface. Whereas the FrontToBack ordering will iterate over children layers of a surface
-// before the layer representing the surface as a target surface.
-//
-// To use the iterators:
-//
-// Create a stepping iterator and end iterator by calling LayerIterator::begin() and LayerIterator::end() and passing in the
-// list of layers owning target RenderSurfaces. Step through the tree by incrementing the stepping iterator while it is != to
-// the end iterator. At each step the iterator knows what the layer is representing, and you can query the iterator to decide
-// what actions to perform with the layer given what it represents.
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-// Non-templated constants
-struct LayerIteratorValue {
- static const int InvalidTargetRenderSurfaceLayerIndex = -1;
- // This must be -1 since the iterator action code assumes that this value can be
- // reached by subtracting one from the position of the first layer in the current
- // target surface's child layer list, which is 0.
- static const int LayerIndexRepresentingTargetRenderSurface = -1;
-};
-
-// The position of a layer iterator that is independent of its many template types.
-template <typename LayerType>
-struct LayerIteratorPosition {
- bool representsTargetRenderSurface;
- bool representsContributingRenderSurface;
- bool representsItself;
- LayerType* targetRenderSurfaceLayer;
- LayerType* currentLayer;
-};
-
-// An iterator class for walking over layers in the RenderSurfaceImpl-Layer tree.
-template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename IteratorActionType>
-class LayerIterator {
- typedef LayerIterator<LayerType, LayerList, RenderSurfaceType, IteratorActionType> LayerIteratorType;
-
-public:
- LayerIterator() : m_renderSurfaceLayerList(0) { }
-
- static LayerIteratorType begin(const LayerList* renderSurfaceLayerList) { return LayerIteratorType(renderSurfaceLayerList, true); }
- static LayerIteratorType end(const LayerList* renderSurfaceLayerList) { return LayerIteratorType(renderSurfaceLayerList, false); }
-
- LayerIteratorType& operator++() { m_actions.next(*this); return *this; }
- bool operator==(const LayerIterator& other) const
- {
- return m_targetRenderSurfaceLayerIndex == other.m_targetRenderSurfaceLayerIndex
- && m_currentLayerIndex == other.m_currentLayerIndex;
- }
- bool operator!=(const LayerIteratorType& other) const { return !(*this == other); }
-
- LayerType* operator->() const { return currentLayer(); }
- LayerType* operator*() const { return currentLayer(); }
-
- bool representsTargetRenderSurface() const { return currentLayerRepresentsTargetRenderSurface(); }
- bool representsContributingRenderSurface() const { return !representsTargetRenderSurface() && currentLayerRepresentsContributingRenderSurface(); }
- bool representsItself() const { return !representsTargetRenderSurface() && !representsContributingRenderSurface(); }
-
- LayerType* targetRenderSurfaceLayer() const { return getRawPtr((*m_renderSurfaceLayerList)[m_targetRenderSurfaceLayerIndex]); }
-
- operator const LayerIteratorPosition<LayerType>() const
- {
- LayerIteratorPosition<LayerType> position;
- position.representsTargetRenderSurface = representsTargetRenderSurface();
- position.representsContributingRenderSurface = representsContributingRenderSurface();
- position.representsItself = representsItself();
- position.targetRenderSurfaceLayer = targetRenderSurfaceLayer();
- position.currentLayer = currentLayer();
- return position;
- }
-
-private:
- LayerIterator(const LayerList* renderSurfaceLayerList, bool start)
- : m_renderSurfaceLayerList(renderSurfaceLayerList)
- , m_targetRenderSurfaceLayerIndex(0)
- {
- for (size_t i = 0; i < renderSurfaceLayerList->size(); ++i) {
- if (!(*renderSurfaceLayerList)[i]->render_surface()) {
- NOTREACHED();
- m_actions.end(*this);
- return;
- }
- }
-
- if (start && !renderSurfaceLayerList->empty())
- m_actions.begin(*this);
- else
- m_actions.end(*this);
- }
-
- inline static Layer* getRawPtr(const scoped_refptr<Layer>& ptr) { return ptr.get(); }
- inline static LayerImpl* getRawPtr(LayerImpl* ptr) { return ptr; }
-
- inline LayerType* currentLayer() const { return currentLayerRepresentsTargetRenderSurface() ? targetRenderSurfaceLayer() : getRawPtr(targetRenderSurfaceChildren()[m_currentLayerIndex]); }
-
- inline bool currentLayerRepresentsContributingRenderSurface() const { return LayerTreeHostCommon::renderSurfaceContributesToTarget<LayerType>(currentLayer(), targetRenderSurfaceLayer()->id()); }
- inline bool currentLayerRepresentsTargetRenderSurface() const { return m_currentLayerIndex == LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; }
-
- inline RenderSurfaceType* targetRenderSurface() const { return targetRenderSurfaceLayer()->render_surface(); }
- inline const LayerList& targetRenderSurfaceChildren() const { return targetRenderSurface()->layer_list(); }
-
- IteratorActionType m_actions;
- const LayerList* m_renderSurfaceLayerList;
-
- // The iterator's current position.
-
- // A position in the renderSurfaceLayerList. This points to a layer which owns the current target surface.
- // This is a value from 0 to n-1 (n = size of renderSurfaceLayerList = number of surfaces). A value outside of
- // this range (for example, LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex) is used to
- // indicate a position outside the bounds of the tree.
- int m_targetRenderSurfaceLayerIndex;
- // A position in the list of layers that are children of the current target surface. When pointing to one of
- // these layers, this is a value from 0 to n-1 (n = number of children). Since the iterator must also stop at
- // the layers representing the target surface, this is done by setting the currentLayerIndex to a value of
- // LayerIteratorValue::LayerRepresentingTargetRenderSurface.
- int m_currentLayerIndex;
-
- friend struct LayerIteratorActions;
-};
-
-// Orderings for iterating over the RenderSurfaceImpl-Layer tree.
-struct CC_EXPORT LayerIteratorActions {
- // Walks layers sorted by z-order from back to front.
- class CC_EXPORT BackToFront {
- public:
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- private:
- int m_highestTargetRenderSurfaceLayer;
- };
-
- // Walks layers sorted by z-order from front to back
- class CC_EXPORT FrontToBack {
- public:
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
-
- private:
- template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType>
- void goToHighestInSubtree(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>&);
- };
-};
-
-} // namespace cc
-
-#endif // CC_LAYER_ITERATOR_H_
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