Index: cc/delegated_renderer_layer_impl.cc |
diff --git a/cc/delegated_renderer_layer_impl.cc b/cc/delegated_renderer_layer_impl.cc |
deleted file mode 100644 |
index 6b373b05f47d168d7f9f283aa34afee69a4b5acc..0000000000000000000000000000000000000000 |
--- a/cc/delegated_renderer_layer_impl.cc |
+++ /dev/null |
@@ -1,350 +0,0 @@ |
-// Copyright 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "cc/delegated_renderer_layer_impl.h" |
- |
-#include "base/bind.h" |
-#include "cc/append_quads_data.h" |
-#include "cc/base/math_util.h" |
-#include "cc/output/delegated_frame_data.h" |
-#include "cc/quad_sink.h" |
-#include "cc/quads/render_pass_draw_quad.h" |
-#include "cc/render_pass_sink.h" |
-#include "cc/trees/layer_tree_impl.h" |
- |
-namespace cc { |
- |
-DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( |
- LayerTreeImpl* tree_impl, int id) |
- : LayerImpl(tree_impl, id), |
- child_id_(0) { |
-} |
- |
-DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { |
- ClearRenderPasses(); |
- ClearChildId(); |
-} |
- |
-bool DelegatedRendererLayerImpl::HasDelegatedContent() const { |
- return !render_passes_in_draw_order_.empty(); |
-} |
- |
-bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { |
- // The root RenderPass for the layer is merged with its target |
- // RenderPass in each frame. So we only have extra RenderPasses |
- // to merge when we have a non-root RenderPass present. |
- return render_passes_in_draw_order_.size() > 1; |
-} |
- |
-static ResourceProvider::ResourceId ResourceRemapHelper( |
- bool* invalid_frame, |
- const ResourceProvider::ResourceIdMap& child_to_parent_map, |
- ResourceProvider::ResourceIdSet *remapped_resources, |
- ResourceProvider::ResourceId id) { |
- |
- ResourceProvider::ResourceIdMap::const_iterator it = |
- child_to_parent_map.find(id); |
- if (it == child_to_parent_map.end()) { |
- *invalid_frame = true; |
- return 0; |
- } |
- |
- DCHECK(it->first == id); |
- ResourceProvider::ResourceId remapped_id = it->second; |
- remapped_resources->insert(remapped_id); |
- return remapped_id; |
-} |
- |
-void DelegatedRendererLayerImpl::SetFrameData( |
- scoped_ptr<DelegatedFrameData> frame_data, |
- gfx::RectF damage_in_frame, |
- TransferableResourceArray* resources_for_ack) { |
- CreateChildIdIfNeeded(); |
- DCHECK(child_id_); |
- |
- ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); |
- const ResourceProvider::ResourceIdMap& resource_map = |
- resource_provider->GetChildToParentMap(child_id_); |
- |
- if (frame_data) { |
- // A frame with an empty root render pass is invalid. |
- DCHECK(frame_data->render_pass_list.empty() || |
- !frame_data->render_pass_list.back()->output_rect.IsEmpty()); |
- |
- // Display size is already set so we can compute what the damage rect |
- // will be in layer space. |
- if (!frame_data->render_pass_list.empty()) { |
- RenderPass* new_root_pass = frame_data->render_pass_list.back(); |
- gfx::RectF damage_in_layer = MathUtil::MapClippedRect( |
- DelegatedFrameToLayerSpaceTransform( |
- new_root_pass->output_rect.size()), |
- damage_in_frame); |
- set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer)); |
- } |
- |
- resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); |
- |
- bool invalid_frame = false; |
- ResourceProvider::ResourceIdSet used_resources; |
- DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = |
- base::Bind(&ResourceRemapHelper, |
- &invalid_frame, |
- resource_map, |
- &used_resources); |
- for (size_t i = 0; i < frame_data->render_pass_list.size(); ++i) { |
- RenderPass* pass = frame_data->render_pass_list[i]; |
- for (size_t j = 0; j < pass->quad_list.size(); ++j) { |
- DrawQuad* quad = pass->quad_list[j]; |
- quad->IterateResources(remap_resources_to_parent_callback); |
- } |
- } |
- |
- if (!invalid_frame) { |
- // Save the remapped quads on the layer. This steals the quads and render |
- // passes from the frame_data. |
- SetRenderPasses(&frame_data->render_pass_list); |
- resources_.swap(used_resources); |
- } |
- } |
- |
- ResourceProvider::ResourceIdArray unused_resources; |
- for (ResourceProvider::ResourceIdMap::const_iterator it = |
- resource_map.begin(); |
- it != resource_map.end(); |
- ++it) { |
- bool resource_is_in_current_frame = resources_.count(it->second); |
- bool resource_is_in_use = resource_provider->InUseByConsumer(it->second); |
- if (!resource_is_in_current_frame && !resource_is_in_use) |
- unused_resources.push_back(it->second); |
- } |
- resource_provider->PrepareSendToChild( |
- child_id_, unused_resources, resources_for_ack); |
-} |
- |
-void DelegatedRendererLayerImpl::SetDisplaySize(gfx::Size size) { |
- if (display_size_ == size) |
- return; |
- display_size_ = size; |
- NoteLayerPropertyChanged(); |
-} |
- |
-void DelegatedRendererLayerImpl::SetRenderPasses( |
- ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { |
- gfx::RectF old_root_damage; |
- if (!render_passes_in_draw_order_.empty()) |
- old_root_damage = render_passes_in_draw_order_.back()->damage_rect; |
- |
- ClearRenderPasses(); |
- |
- for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { |
- ScopedPtrVector<RenderPass>::iterator to_take = |
- render_passes_in_draw_order->begin() + i; |
- render_passes_index_by_id_.insert( |
- std::pair<RenderPass::Id, int>((*to_take)->id, i)); |
- scoped_ptr<RenderPass> taken_render_pass = |
- render_passes_in_draw_order->take(to_take); |
- render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); |
- } |
- |
- if (!render_passes_in_draw_order_.empty()) |
- render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage); |
-} |
- |
-void DelegatedRendererLayerImpl::ClearRenderPasses() { |
- // FIXME: Release the resources back to the nested compositor. |
- render_passes_index_by_id_.clear(); |
- render_passes_in_draw_order_.clear(); |
-} |
- |
-scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( |
- LayerTreeImpl* treeImpl) { |
- return DelegatedRendererLayerImpl::Create(treeImpl, id()).PassAs<LayerImpl>(); |
-} |
- |
-void DelegatedRendererLayerImpl::DidLoseOutputSurface() { |
- ClearRenderPasses(); |
- ClearChildId(); |
-} |
- |
-gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( |
- gfx::Size frame_size) const { |
- gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; |
- |
- gfx::Transform delegated_frame_to_layer_space_transform; |
- delegated_frame_to_layer_space_transform.Scale( |
- static_cast<double>(display_size.width()) / frame_size.width(), |
- static_cast<double>(display_size.height()) / frame_size.height()); |
- return delegated_frame_to_layer_space_transform; |
-} |
- |
-static inline int IndexToId(int index) { return index + 1; } |
-static inline int IdToIndex(int id) { return id - 1; } |
- |
-RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() |
- const { |
- return RenderPass::Id(id(), IndexToId(0)); |
-} |
- |
-RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( |
- RenderPass::Id previous) const { |
- return RenderPass::Id(previous.layer_id, previous.index + 1); |
-} |
- |
-RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( |
- RenderPass::Id delegated_render_pass_id) const { |
- base::hash_map<RenderPass::Id, int>::const_iterator found = |
- render_passes_index_by_id_.find(delegated_render_pass_id); |
- DCHECK(found != render_passes_index_by_id_.end()); |
- unsigned delegatedRenderPassIndex = found->second; |
- return RenderPass::Id(id(), IndexToId(delegatedRenderPassIndex)); |
-} |
- |
-void DelegatedRendererLayerImpl::AppendContributingRenderPasses( |
- RenderPassSink* render_pass_sink) { |
- DCHECK(HasContributingDelegatedRenderPasses()); |
- |
- for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { |
- RenderPass::Id output_render_pass_id = |
- ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id); |
- |
- // Don't clash with the RenderPass we generate if we own a RenderSurface. |
- DCHECK(output_render_pass_id.index > 0); |
- |
- render_pass_sink->AppendRenderPass( |
- render_passes_in_draw_order_[i]->Copy(output_render_pass_id)); |
- } |
-} |
- |
-void DelegatedRendererLayerImpl::AppendQuads( |
- QuadSink* quad_sink, |
- AppendQuadsData* append_quads_data) { |
- if (render_passes_in_draw_order_.empty()) |
- return; |
- |
- RenderPass::Id target_render_pass_id = append_quads_data->renderPassId; |
- |
- const RenderPass* root_delegated_render_pass = |
- render_passes_in_draw_order_.back(); |
- |
- DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); |
- gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); |
- |
- // If the index of the renderPassId is 0, then it is a renderPass generated |
- // for a layer in this compositor, not the delegated renderer. Then we want to |
- // merge our root renderPass with the target renderPass. Otherwise, it is some |
- // renderPass which we added from the delegated renderer. |
- bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; |
- if (should_merge_root_render_pass_with_target) { |
- // Verify that the renderPass we are appending to is created our |
- // renderTarget. |
- DCHECK(target_render_pass_id.layer_id == render_target()->id()); |
- |
- AppendRenderPassQuads( |
- quad_sink, append_quads_data, root_delegated_render_pass, frame_size); |
- } else { |
- // Verify that the renderPass we are appending to was created by us. |
- DCHECK(target_render_pass_id.layer_id == id()); |
- |
- int render_pass_index = IdToIndex(target_render_pass_id.index); |
- const RenderPass* delegated_render_pass = |
- render_passes_in_draw_order_[render_pass_index]; |
- AppendRenderPassQuads( |
- quad_sink, append_quads_data, delegated_render_pass, frame_size); |
- } |
-} |
- |
-void DelegatedRendererLayerImpl::AppendRenderPassQuads( |
- QuadSink* quad_sink, |
- AppendQuadsData* append_quads_data, |
- const RenderPass* delegated_render_pass, |
- gfx::Size frame_size) const { |
- |
- const SharedQuadState* delegated_shared_quad_state = NULL; |
- SharedQuadState* output_shared_quad_state = NULL; |
- |
- for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { |
- const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; |
- |
- if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { |
- delegated_shared_quad_state = delegated_quad->shared_quad_state; |
- output_shared_quad_state = quad_sink->UseSharedQuadState( |
- delegated_shared_quad_state->Copy()); |
- |
- bool is_root_delegated_render_pass = |
- delegated_render_pass == render_passes_in_draw_order_.back(); |
- if (is_root_delegated_render_pass) { |
- // Don't allow areas inside the bounds that are empty. |
- DCHECK(display_size_.IsEmpty() || |
- gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); |
- gfx::Transform delegated_frame_to_target_transform = |
- draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); |
- |
- output_shared_quad_state->content_to_target_transform.ConcatTransform( |
- delegated_frame_to_target_transform); |
- |
- if (render_target() == this) { |
- DCHECK(!is_clipped()); |
- DCHECK(render_surface()); |
- output_shared_quad_state->clip_rect = MathUtil::MapClippedRect( |
- delegated_frame_to_target_transform, |
- output_shared_quad_state->clip_rect); |
- } else { |
- gfx::Rect clip_rect = drawable_content_rect(); |
- if (output_shared_quad_state->is_clipped) { |
- clip_rect.Intersect(MathUtil::MapClippedRect( |
- delegated_frame_to_target_transform, |
- output_shared_quad_state->clip_rect)); |
- } |
- output_shared_quad_state->clip_rect = clip_rect; |
- output_shared_quad_state->is_clipped = true; |
- } |
- |
- output_shared_quad_state->opacity *= draw_opacity(); |
- } |
- } |
- DCHECK(output_shared_quad_state); |
- |
- scoped_ptr<DrawQuad> output_quad; |
- if (delegated_quad->material != DrawQuad::RENDER_PASS) { |
- output_quad = delegated_quad->Copy(output_shared_quad_state); |
- } else { |
- RenderPass::Id delegated_contributing_render_pass_id = |
- RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; |
- RenderPass::Id output_contributing_render_pass_id = |
- ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id); |
- DCHECK(output_contributing_render_pass_id != |
- append_quads_data->renderPassId); |
- |
- output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( |
- output_shared_quad_state, |
- output_contributing_render_pass_id).PassAs<DrawQuad>(); |
- } |
- DCHECK(output_quad.get()); |
- |
- quad_sink->Append(output_quad.Pass(), append_quads_data); |
- } |
-} |
- |
-const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { |
- return "DelegatedRendererLayer"; |
-} |
- |
-void DelegatedRendererLayerImpl::CreateChildIdIfNeeded() { |
- if (child_id_) |
- return; |
- |
- ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); |
- child_id_ = resource_provider->CreateChild(); |
-} |
- |
-void DelegatedRendererLayerImpl::ClearChildId() { |
- if (!child_id_) |
- return; |
- |
- ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); |
- resource_provider->DestroyChild(child_id_); |
- child_id_ = 0; |
-} |
- |
-} // namespace cc |