OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/trace_event/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "cc/scheduler/scheduler.h" | 8 #include "cc/scheduler/scheduler.h" |
9 #include "cc/test/begin_frame_args_test.h" | 9 #include "cc/test/begin_frame_args_test.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
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33 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ | 33 EXPECT_ENUM_EQ(ActionToString, expected, state.NextAction()) \ |
34 << state.AsValue()->ToString() | 34 << state.AsValue()->ToString() |
35 | 35 |
36 #define EXPECT_ACTION_UPDATE_STATE(action) \ | 36 #define EXPECT_ACTION_UPDATE_STATE(action) \ |
37 EXPECT_ACTION(action); \ | 37 EXPECT_ACTION(action); \ |
38 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ | 38 if (action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE || \ |
39 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ | 39 action == SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED) { \ |
40 EXPECT_IMPL_FRAME_STATE( \ | 40 EXPECT_IMPL_FRAME_STATE( \ |
41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ | 41 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); \ |
42 } \ | 42 } \ |
43 state.UpdateState(action); \ | 43 WillPerformAction(&state, action); \ |
44 if (action == SchedulerStateMachine::ACTION_NONE) { \ | 44 if (action == SchedulerStateMachine::ACTION_NONE) { \ |
45 if (state.begin_impl_frame_state() == \ | 45 if (state.begin_impl_frame_state() == \ |
46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ | 46 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING) \ |
47 state.OnBeginImplFrameDeadlinePending(); \ | 47 state.OnBeginImplFrameDeadlinePending(); \ |
48 if (state.begin_impl_frame_state() == \ | 48 if (state.begin_impl_frame_state() == \ |
49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ | 49 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) \ |
50 state.OnBeginImplFrameIdle(); \ | 50 state.OnBeginImplFrameIdle(); \ |
51 } | 51 } |
52 | 52 |
53 #define SET_UP_STATE(state) \ | 53 #define SET_UP_STATE(state) \ |
54 state.SetCanStart(); \ | 54 state.SetCanStart(); \ |
55 state.UpdateState(state.NextAction()); \ | 55 EXPECT_ACTION_UPDATE_STATE( \ |
56 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ | 56 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); \ |
57 state.SetVisible(true); \ | 57 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); \ |
| 58 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); \ |
| 59 state.SetVisible(true); \ |
58 state.SetCanDraw(true); | 60 state.SetCanDraw(true); |
59 | 61 |
60 namespace cc { | 62 namespace cc { |
61 | 63 |
62 namespace { | 64 namespace { |
63 | 65 |
| 66 void WillPerformAction(SchedulerStateMachine* sm, |
| 67 SchedulerStateMachine::Action action) { |
| 68 switch (action) { |
| 69 case SchedulerStateMachine::ACTION_NONE: |
| 70 return; |
| 71 |
| 72 case SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE: |
| 73 sm->WillActivate(); |
| 74 return; |
| 75 |
| 76 case SchedulerStateMachine::ACTION_ANIMATE: |
| 77 sm->WillAnimate(); |
| 78 return; |
| 79 |
| 80 case SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME: |
| 81 sm->WillSendBeginMainFrame(); |
| 82 return; |
| 83 |
| 84 case SchedulerStateMachine::ACTION_COMMIT: { |
| 85 bool commit_has_no_updates = false; |
| 86 sm->WillCommit(commit_has_no_updates); |
| 87 return; |
| 88 } |
| 89 |
| 90 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_FORCED: |
| 91 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE: { |
| 92 bool did_request_swap = true; |
| 93 sm->WillDraw(did_request_swap); |
| 94 return; |
| 95 } |
| 96 |
| 97 case SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT: { |
| 98 bool did_request_swap = false; |
| 99 sm->WillDraw(did_request_swap); |
| 100 return; |
| 101 } |
| 102 |
| 103 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
| 104 sm->WillBeginOutputSurfaceCreation(); |
| 105 return; |
| 106 |
| 107 case SchedulerStateMachine::ACTION_PREPARE_TILES: |
| 108 sm->WillPrepareTiles(); |
| 109 return; |
| 110 |
| 111 case SchedulerStateMachine::ACTION_INVALIDATE_OUTPUT_SURFACE: |
| 112 sm->WillInvalidateOutputSurface(); |
| 113 return; |
| 114 } |
| 115 } |
| 116 |
64 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = | 117 const SchedulerStateMachine::BeginImplFrameState all_begin_impl_frame_states[] = |
65 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, | 118 {SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE, |
66 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, | 119 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING, |
67 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, | 120 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME, |
68 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; | 121 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE, }; |
69 | 122 |
70 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { | 123 const SchedulerStateMachine::BeginMainFrameState begin_main_frame_states[] = { |
71 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, | 124 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE, |
72 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, | 125 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT, |
73 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, | 126 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_STARTED, |
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139 bool PendingActivationsShouldBeForced() const { | 192 bool PendingActivationsShouldBeForced() const { |
140 return SchedulerStateMachine::PendingActivationsShouldBeForced(); | 193 return SchedulerStateMachine::PendingActivationsShouldBeForced(); |
141 } | 194 } |
142 | 195 |
143 void SetHasPendingTree(bool has_pending_tree) { | 196 void SetHasPendingTree(bool has_pending_tree) { |
144 has_pending_tree_ = has_pending_tree; | 197 has_pending_tree_ = has_pending_tree; |
145 } | 198 } |
146 | 199 |
147 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; | 200 using SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately; |
148 using SchedulerStateMachine::ProactiveBeginFrameWanted; | 201 using SchedulerStateMachine::ProactiveBeginFrameWanted; |
149 using SchedulerStateMachine::UpdateStateOnCommit; | 202 using SchedulerStateMachine::WillCommit; |
150 }; | 203 }; |
151 | 204 |
152 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { | 205 TEST(SchedulerStateMachineTest, BeginFrameNeeded) { |
153 SchedulerSettings default_scheduler_settings; | 206 SchedulerSettings default_scheduler_settings; |
154 StateMachine state(default_scheduler_settings); | 207 StateMachine state(default_scheduler_settings); |
155 state.SetCanStart(); | 208 state.SetCanStart(); |
156 EXPECT_ACTION_UPDATE_STATE( | 209 EXPECT_ACTION_UPDATE_STATE( |
157 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION) | 210 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 211 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
158 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 212 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
159 state.SetBeginMainFrameState( | 213 state.SetBeginMainFrameState( |
160 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 214 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
161 | 215 |
162 // Don't request BeginFrames if we are idle. | 216 // Don't request BeginFrames if we are idle. |
163 state.SetVisible(true); | 217 state.SetVisible(true); |
164 state.SetNeedsRedraw(false); | 218 state.SetNeedsRedraw(false); |
165 state.SetNeedsAnimateForTest(false); | 219 state.SetNeedsAnimateForTest(false); |
166 EXPECT_FALSE(state.BeginFrameNeeded()); | 220 EXPECT_FALSE(state.BeginFrameNeeded()); |
167 | 221 |
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195 } | 249 } |
196 | 250 |
197 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { | 251 TEST(SchedulerStateMachineTest, TestNextActionBeginsMainFrameIfNeeded) { |
198 SchedulerSettings default_scheduler_settings; | 252 SchedulerSettings default_scheduler_settings; |
199 | 253 |
200 // If no commit needed, do nothing. | 254 // If no commit needed, do nothing. |
201 { | 255 { |
202 StateMachine state(default_scheduler_settings); | 256 StateMachine state(default_scheduler_settings); |
203 state.SetCanStart(); | 257 state.SetCanStart(); |
204 EXPECT_ACTION_UPDATE_STATE( | 258 EXPECT_ACTION_UPDATE_STATE( |
205 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION) | 259 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 260 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
206 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 261 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
207 state.SetBeginMainFrameState( | 262 state.SetBeginMainFrameState( |
208 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 263 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
209 state.SetNeedsRedraw(false); | 264 state.SetNeedsRedraw(false); |
210 state.SetVisible(true); | 265 state.SetVisible(true); |
211 | 266 |
212 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 267 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
213 EXPECT_FALSE(state.NeedsCommit()); | 268 EXPECT_FALSE(state.NeedsCommit()); |
214 | 269 |
215 state.OnBeginImplFrame(); | 270 state.OnBeginImplFrame(); |
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239 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 294 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
240 EXPECT_TRUE(state.NeedsCommit()); | 295 EXPECT_TRUE(state.NeedsCommit()); |
241 } | 296 } |
242 | 297 |
243 // If commit requested, begin a main frame. | 298 // If commit requested, begin a main frame. |
244 { | 299 { |
245 StateMachine state(default_scheduler_settings); | 300 StateMachine state(default_scheduler_settings); |
246 state.SetBeginMainFrameState( | 301 state.SetBeginMainFrameState( |
247 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 302 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
248 state.SetCanStart(); | 303 state.SetCanStart(); |
249 state.UpdateState(state.NextAction()); | 304 EXPECT_ACTION_UPDATE_STATE( |
| 305 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 306 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
250 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 307 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
251 state.SetNeedsRedraw(false); | 308 state.SetNeedsRedraw(false); |
252 state.SetVisible(true); | 309 state.SetVisible(true); |
253 state.SetNeedsBeginMainFrame(); | 310 state.SetNeedsBeginMainFrame(); |
254 | 311 |
255 // Expect nothing to happen until after OnBeginImplFrame. | 312 // Expect nothing to happen until after OnBeginImplFrame. |
256 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 313 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
257 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 314 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
258 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 315 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); |
259 EXPECT_TRUE(state.NeedsCommit()); | 316 EXPECT_TRUE(state.NeedsCommit()); |
260 EXPECT_TRUE(state.BeginFrameNeeded()); | 317 EXPECT_TRUE(state.BeginFrameNeeded()); |
261 | 318 |
262 state.OnBeginImplFrame(); | 319 state.OnBeginImplFrame(); |
263 EXPECT_ACTION_UPDATE_STATE( | 320 EXPECT_ACTION_UPDATE_STATE( |
264 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 321 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
265 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 322 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
266 EXPECT_FALSE(state.NeedsCommit()); | 323 EXPECT_FALSE(state.NeedsCommit()); |
267 } | 324 } |
268 | 325 |
269 // If commit requested and can't draw, still begin a main frame. | 326 // If commit requested and can't draw, still begin a main frame. |
270 { | 327 { |
271 StateMachine state(default_scheduler_settings); | 328 StateMachine state(default_scheduler_settings); |
272 state.SetBeginMainFrameState( | 329 state.SetBeginMainFrameState( |
273 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 330 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
274 state.SetCanStart(); | 331 state.SetCanStart(); |
275 state.UpdateState(state.NextAction()); | 332 EXPECT_ACTION_UPDATE_STATE( |
| 333 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 334 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
276 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 335 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
277 state.SetNeedsRedraw(false); | 336 state.SetNeedsRedraw(false); |
278 state.SetVisible(true); | 337 state.SetVisible(true); |
279 state.SetNeedsBeginMainFrame(); | 338 state.SetNeedsBeginMainFrame(); |
280 state.SetCanDraw(false); | 339 state.SetCanDraw(false); |
281 | 340 |
282 // Expect nothing to happen until after OnBeginImplFrame. | 341 // Expect nothing to happen until after OnBeginImplFrame. |
283 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 342 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
284 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); | 343 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_IDLE); |
285 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); | 344 EXPECT_IMPL_FRAME_STATE(SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_IDLE); |
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655 size_t num_begin_main_frame_states = | 714 size_t num_begin_main_frame_states = |
656 sizeof(begin_main_frame_states) / | 715 sizeof(begin_main_frame_states) / |
657 sizeof(SchedulerStateMachine::BeginMainFrameState); | 716 sizeof(SchedulerStateMachine::BeginMainFrameState); |
658 size_t num_begin_impl_frame_states = | 717 size_t num_begin_impl_frame_states = |
659 sizeof(all_begin_impl_frame_states) / | 718 sizeof(all_begin_impl_frame_states) / |
660 sizeof(SchedulerStateMachine::BeginImplFrameState); | 719 sizeof(SchedulerStateMachine::BeginImplFrameState); |
661 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 720 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
662 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) { | 721 for (size_t j = 0; j < num_begin_impl_frame_states; ++j) { |
663 StateMachine state(default_scheduler_settings); | 722 StateMachine state(default_scheduler_settings); |
664 state.SetCanStart(); | 723 state.SetCanStart(); |
665 state.UpdateState(state.NextAction()); | 724 EXPECT_ACTION_UPDATE_STATE( |
| 725 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 726 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
666 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 727 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
667 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 728 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
668 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); | 729 state.SetBeginImplFrameState(all_begin_impl_frame_states[j]); |
669 bool visible = | 730 bool visible = |
670 (all_begin_impl_frame_states[j] != | 731 (all_begin_impl_frame_states[j] != |
671 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 732 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
672 state.SetVisible(visible); | 733 state.SetVisible(visible); |
673 | 734 |
674 // Case 1: needs_begin_main_frame=false | 735 // Case 1: needs_begin_main_frame=false |
675 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 736 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
676 state.NextAction()); | 737 state.NextAction()); |
677 | 738 |
678 // Case 2: needs_begin_main_frame=true | 739 // Case 2: needs_begin_main_frame=true |
679 state.SetNeedsBeginMainFrame(); | 740 state.SetNeedsBeginMainFrame(); |
680 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 741 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
681 state.NextAction()) | 742 state.NextAction()) |
682 << state.AsValue()->ToString(); | 743 << state.AsValue()->ToString(); |
683 } | 744 } |
684 } | 745 } |
685 | 746 |
686 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw | 747 // When in BeginImplFrame deadline we should always draw for SetNeedsRedraw |
687 // except if we're ready to commit, in which case we expect a commit first. | 748 // except if we're ready to commit, in which case we expect a commit first. |
688 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 749 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
689 StateMachine state(default_scheduler_settings); | 750 StateMachine state(default_scheduler_settings); |
690 state.SetCanStart(); | 751 state.SetCanStart(); |
691 state.UpdateState(state.NextAction()); | 752 EXPECT_ACTION_UPDATE_STATE( |
| 753 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 754 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
692 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 755 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
693 state.SetCanDraw(true); | 756 state.SetCanDraw(true); |
694 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 757 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
695 state.SetBeginImplFrameState( | 758 state.SetBeginImplFrameState( |
696 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 759 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
697 | 760 |
698 state.SetNeedsRedraw(true); | 761 state.SetNeedsRedraw(true); |
699 state.SetVisible(true); | 762 state.SetVisible(true); |
700 | 763 |
701 SchedulerStateMachine::Action expected_action; | 764 SchedulerStateMachine::Action expected_action; |
702 if (begin_main_frame_states[i] == | 765 if (begin_main_frame_states[i] == |
703 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) { | 766 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_READY_TO_COMMIT) { |
704 expected_action = SchedulerStateMachine::ACTION_COMMIT; | 767 expected_action = SchedulerStateMachine::ACTION_COMMIT; |
705 } else { | 768 } else { |
706 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; | 769 expected_action = SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE; |
707 EXPECT_ACTION(SchedulerStateMachine::ACTION_ANIMATE); | 770 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
708 state.UpdateState(state.NextAction()); | |
709 } | 771 } |
710 | 772 |
711 // Case 1: needs_begin_main_frame=false. | 773 // Case 1: needs_begin_main_frame=false. |
712 EXPECT_ACTION(expected_action); | 774 EXPECT_ACTION(expected_action); |
713 | 775 |
714 // Case 2: needs_begin_main_frame=true. | 776 // Case 2: needs_begin_main_frame=true. |
715 state.SetNeedsBeginMainFrame(); | 777 state.SetNeedsBeginMainFrame(); |
716 EXPECT_ACTION(expected_action); | 778 EXPECT_ACTION(expected_action); |
717 } | 779 } |
718 } | 780 } |
719 | 781 |
720 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameStatesRedrawWhenInvisible) { | 782 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameStatesRedrawWhenInvisible) { |
721 SchedulerSettings default_scheduler_settings; | 783 SchedulerSettings default_scheduler_settings; |
722 | 784 |
723 size_t num_begin_main_frame_states = | 785 size_t num_begin_main_frame_states = |
724 sizeof(begin_main_frame_states) / | 786 sizeof(begin_main_frame_states) / |
725 sizeof(SchedulerStateMachine::BeginMainFrameState); | 787 sizeof(SchedulerStateMachine::BeginMainFrameState); |
726 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 788 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
727 // There shouldn't be any drawing regardless of BeginImplFrame. | 789 // There shouldn't be any drawing regardless of BeginImplFrame. |
728 for (size_t j = 0; j < 2; ++j) { | 790 for (size_t j = 0; j < 2; ++j) { |
729 StateMachine state(default_scheduler_settings); | 791 StateMachine state(default_scheduler_settings); |
730 state.SetCanStart(); | 792 state.SetCanStart(); |
731 state.UpdateState(state.NextAction()); | 793 EXPECT_ACTION_UPDATE_STATE( |
| 794 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 795 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
732 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 796 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
733 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 797 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
734 state.SetVisible(false); | 798 state.SetVisible(false); |
735 state.SetNeedsRedraw(true); | 799 state.SetNeedsRedraw(true); |
736 if (j == 1) { | 800 if (j == 1) { |
737 state.SetBeginImplFrameState( | 801 state.SetBeginImplFrameState( |
738 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); | 802 SchedulerStateMachine::BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE); |
739 } | 803 } |
740 | 804 |
741 // Case 1: needs_begin_main_frame=false. | 805 // Case 1: needs_begin_main_frame=false. |
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755 SchedulerSettings default_scheduler_settings; | 819 SchedulerSettings default_scheduler_settings; |
756 | 820 |
757 size_t num_begin_main_frame_states = | 821 size_t num_begin_main_frame_states = |
758 sizeof(begin_main_frame_states) / | 822 sizeof(begin_main_frame_states) / |
759 sizeof(SchedulerStateMachine::BeginMainFrameState); | 823 sizeof(SchedulerStateMachine::BeginMainFrameState); |
760 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { | 824 for (size_t i = 0; i < num_begin_main_frame_states; ++i) { |
761 // There shouldn't be any drawing regardless of BeginImplFrame. | 825 // There shouldn't be any drawing regardless of BeginImplFrame. |
762 for (size_t j = 0; j < 2; ++j) { | 826 for (size_t j = 0; j < 2; ++j) { |
763 StateMachine state(default_scheduler_settings); | 827 StateMachine state(default_scheduler_settings); |
764 state.SetCanStart(); | 828 state.SetCanStart(); |
765 state.UpdateState(state.NextAction()); | 829 EXPECT_ACTION_UPDATE_STATE( |
| 830 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 831 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
766 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 832 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
767 state.SetBeginMainFrameState(begin_main_frame_states[i]); | 833 state.SetBeginMainFrameState(begin_main_frame_states[i]); |
768 state.SetVisible(false); | 834 state.SetVisible(false); |
769 state.SetNeedsRedraw(true); | 835 state.SetNeedsRedraw(true); |
770 if (j == 1) | 836 if (j == 1) |
771 state.OnBeginImplFrame(); | 837 state.OnBeginImplFrame(); |
772 | 838 |
773 state.SetCanDraw(false); | 839 state.SetCanDraw(false); |
774 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 840 EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
775 state.NextAction()); | 841 state.NextAction()); |
776 } | 842 } |
777 } | 843 } |
778 } | 844 } |
779 | 845 |
780 TEST(SchedulerStateMachineTest, | 846 TEST(SchedulerStateMachineTest, |
781 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { | 847 TestCanRedrawWithWaitingForFirstDrawMakesProgress) { |
782 SchedulerSettings default_scheduler_settings; | 848 SchedulerSettings default_scheduler_settings; |
783 StateMachine state(default_scheduler_settings); | 849 StateMachine state(default_scheduler_settings); |
784 state.SetCanStart(); | 850 state.SetCanStart(); |
785 state.UpdateState(state.NextAction()); | 851 EXPECT_ACTION_UPDATE_STATE( |
| 852 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 853 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
786 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 854 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
787 | 855 |
788 state.SetActiveTreeNeedsFirstDraw(true); | 856 state.SetActiveTreeNeedsFirstDraw(true); |
789 state.SetNeedsBeginMainFrame(); | 857 state.SetNeedsBeginMainFrame(); |
790 state.SetNeedsRedraw(true); | 858 state.SetNeedsRedraw(true); |
791 state.SetVisible(true); | 859 state.SetVisible(true); |
792 state.SetCanDraw(false); | 860 state.SetCanDraw(false); |
793 state.OnBeginImplFrame(); | 861 state.OnBeginImplFrame(); |
794 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); | 862 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ANIMATE); |
795 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 863 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
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1118 // Next BeginImplFrame should initiate second commit. | 1186 // Next BeginImplFrame should initiate second commit. |
1119 state.OnBeginImplFrame(); | 1187 state.OnBeginImplFrame(); |
1120 EXPECT_ACTION_UPDATE_STATE( | 1188 EXPECT_ACTION_UPDATE_STATE( |
1121 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1189 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1122 } | 1190 } |
1123 | 1191 |
1124 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { | 1192 TEST(SchedulerStateMachineTest, TestRequestCommitInvisible) { |
1125 SchedulerSettings default_scheduler_settings; | 1193 SchedulerSettings default_scheduler_settings; |
1126 StateMachine state(default_scheduler_settings); | 1194 StateMachine state(default_scheduler_settings); |
1127 state.SetCanStart(); | 1195 state.SetCanStart(); |
1128 state.UpdateState(state.NextAction()); | 1196 EXPECT_ACTION_UPDATE_STATE( |
| 1197 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1198 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1129 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1199 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1130 state.SetNeedsBeginMainFrame(); | 1200 state.SetNeedsBeginMainFrame(); |
1131 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1201 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1132 } | 1202 } |
1133 | 1203 |
1134 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" / | 1204 // See ThreadProxy::BeginMainFrame "EarlyOut_NotVisible" / |
1135 // "EarlyOut_OutputSurfaceLost" cases. | 1205 // "EarlyOut_OutputSurfaceLost" cases. |
1136 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { | 1206 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseInvisible) { |
1137 SchedulerSettings default_scheduler_settings; | 1207 SchedulerSettings default_scheduler_settings; |
1138 StateMachine state(default_scheduler_settings); | 1208 StateMachine state(default_scheduler_settings); |
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1182 // We should be starting the commit now. | 1252 // We should be starting the commit now. |
1183 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1253 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1184 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1254 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1185 } | 1255 } |
1186 | 1256 |
1187 // See ThreadProxy::BeginMainFrame "EarlyOut_NoUpdates" case. | 1257 // See ThreadProxy::BeginMainFrame "EarlyOut_NoUpdates" case. |
1188 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) { | 1258 TEST(SchedulerStateMachineTest, TestAbortBeginMainFrameBecauseCommitNotNeeded) { |
1189 SchedulerSettings default_scheduler_settings; | 1259 SchedulerSettings default_scheduler_settings; |
1190 StateMachine state(default_scheduler_settings); | 1260 StateMachine state(default_scheduler_settings); |
1191 state.SetCanStart(); | 1261 state.SetCanStart(); |
1192 state.UpdateState(state.NextAction()); | 1262 EXPECT_ACTION_UPDATE_STATE( |
| 1263 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1264 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1193 state.DidCreateAndInitializeOutputSurface(); | 1265 state.DidCreateAndInitializeOutputSurface(); |
1194 state.SetVisible(true); | 1266 state.SetVisible(true); |
1195 state.SetCanDraw(true); | 1267 state.SetCanDraw(true); |
1196 | 1268 |
1197 // Get into a begin frame / commit state. | 1269 // Get into a begin frame / commit state. |
1198 state.SetNeedsBeginMainFrame(); | 1270 state.SetNeedsBeginMainFrame(); |
1199 state.OnBeginImplFrame(); | 1271 state.OnBeginImplFrame(); |
1200 EXPECT_ACTION_UPDATE_STATE( | 1272 EXPECT_ACTION_UPDATE_STATE( |
1201 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1273 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1202 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1274 EXPECT_MAIN_FRAME_STATE(SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
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1263 | 1335 |
1264 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { | 1336 TEST(SchedulerStateMachineTest, TestContextLostWhenCompletelyIdle) { |
1265 SchedulerSettings default_scheduler_settings; | 1337 SchedulerSettings default_scheduler_settings; |
1266 StateMachine state(default_scheduler_settings); | 1338 StateMachine state(default_scheduler_settings); |
1267 SET_UP_STATE(state) | 1339 SET_UP_STATE(state) |
1268 | 1340 |
1269 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 1341 EXPECT_NE(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
1270 state.NextAction()); | 1342 state.NextAction()); |
1271 state.DidLoseOutputSurface(); | 1343 state.DidLoseOutputSurface(); |
1272 | 1344 |
1273 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1345 EXPECT_ACTION_UPDATE_STATE( |
1274 state.UpdateState(state.NextAction()); | 1346 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1347 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1275 | 1348 |
1276 // Once context recreation begins, nothing should happen. | 1349 // Once context recreation begins, nothing should happen. |
1277 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); | 1350 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1278 | 1351 |
1279 // Recreate the context. | 1352 // Recreate the context. |
1280 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1353 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1281 | 1354 |
1282 // When the context is recreated, we should begin a commit. | 1355 // When the context is recreated, we should begin a commit. |
1283 state.OnBeginImplFrame(); | 1356 state.OnBeginImplFrame(); |
1284 EXPECT_ACTION_UPDATE_STATE( | 1357 EXPECT_ACTION_UPDATE_STATE( |
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1559 | 1632 |
1560 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { | 1633 TEST(SchedulerStateMachineTest, DontDrawBeforeCommitAfterLostOutputSurface) { |
1561 SchedulerSettings default_scheduler_settings; | 1634 SchedulerSettings default_scheduler_settings; |
1562 StateMachine state(default_scheduler_settings); | 1635 StateMachine state(default_scheduler_settings); |
1563 SET_UP_STATE(state) | 1636 SET_UP_STATE(state) |
1564 | 1637 |
1565 state.SetNeedsRedraw(true); | 1638 state.SetNeedsRedraw(true); |
1566 | 1639 |
1567 // Cause a lost output surface, and restore it. | 1640 // Cause a lost output surface, and restore it. |
1568 state.DidLoseOutputSurface(); | 1641 state.DidLoseOutputSurface(); |
1569 EXPECT_ACTION(SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); | 1642 EXPECT_ACTION_UPDATE_STATE( |
1570 state.UpdateState(state.NextAction()); | 1643 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1644 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1571 state.DidCreateAndInitializeOutputSurface(); | 1645 state.DidCreateAndInitializeOutputSurface(); |
1572 | 1646 |
1573 EXPECT_FALSE(state.RedrawPending()); | 1647 EXPECT_FALSE(state.RedrawPending()); |
1574 state.OnBeginImplFrame(); | 1648 state.OnBeginImplFrame(); |
1575 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1649 EXPECT_ACTION(SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1576 } | 1650 } |
1577 | 1651 |
1578 TEST(SchedulerStateMachineTest, | 1652 TEST(SchedulerStateMachineTest, |
1579 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) { | 1653 TestPendingActivationsShouldBeForcedAfterLostOutputSurface) { |
1580 SchedulerSettings default_scheduler_settings; | 1654 SchedulerSettings default_scheduler_settings; |
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1595 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | 1669 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1596 | 1670 |
1597 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); | 1671 EXPECT_TRUE(state.PendingDrawsShouldBeAborted()); |
1598 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1672 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
1599 } | 1673 } |
1600 | 1674 |
1601 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) { | 1675 TEST(SchedulerStateMachineTest, TestNoBeginFrameNeededWhenInvisible) { |
1602 SchedulerSettings default_scheduler_settings; | 1676 SchedulerSettings default_scheduler_settings; |
1603 StateMachine state(default_scheduler_settings); | 1677 StateMachine state(default_scheduler_settings); |
1604 state.SetCanStart(); | 1678 state.SetCanStart(); |
1605 state.UpdateState(state.NextAction()); | 1679 EXPECT_ACTION_UPDATE_STATE( |
| 1680 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1681 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1606 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1682 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1607 state.SetVisible(true); | 1683 state.SetVisible(true); |
1608 | 1684 |
1609 EXPECT_FALSE(state.BeginFrameNeeded()); | 1685 EXPECT_FALSE(state.BeginFrameNeeded()); |
1610 state.SetNeedsRedraw(true); | 1686 state.SetNeedsRedraw(true); |
1611 EXPECT_TRUE(state.BeginFrameNeeded()); | 1687 EXPECT_TRUE(state.BeginFrameNeeded()); |
1612 | 1688 |
1613 state.SetVisible(false); | 1689 state.SetVisible(false); |
1614 EXPECT_FALSE(state.BeginFrameNeeded()); | 1690 EXPECT_FALSE(state.BeginFrameNeeded()); |
1615 | 1691 |
1616 state.SetVisible(true); | 1692 state.SetVisible(true); |
1617 EXPECT_TRUE(state.BeginFrameNeeded()); | 1693 EXPECT_TRUE(state.BeginFrameNeeded()); |
1618 } | 1694 } |
1619 | 1695 |
1620 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) { | 1696 TEST(SchedulerStateMachineTest, TestNoBeginMainFrameWhenInvisible) { |
1621 SchedulerSettings default_scheduler_settings; | 1697 SchedulerSettings default_scheduler_settings; |
1622 StateMachine state(default_scheduler_settings); | 1698 StateMachine state(default_scheduler_settings); |
1623 state.SetCanStart(); | 1699 state.SetCanStart(); |
1624 state.UpdateState(state.NextAction()); | 1700 EXPECT_ACTION_UPDATE_STATE( |
| 1701 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1702 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1625 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1703 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1626 state.SetVisible(false); | 1704 state.SetVisible(false); |
1627 state.SetNeedsBeginMainFrame(); | 1705 state.SetNeedsBeginMainFrame(); |
1628 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); | 1706 EXPECT_ACTION(SchedulerStateMachine::ACTION_NONE); |
1629 EXPECT_FALSE(state.BeginFrameNeeded()); | 1707 EXPECT_FALSE(state.BeginFrameNeeded()); |
1630 | 1708 |
1631 // When become visible again, the needs commit should still be pending. | 1709 // When become visible again, the needs commit should still be pending. |
1632 state.SetVisible(true); | 1710 state.SetVisible(true); |
1633 EXPECT_TRUE(state.BeginFrameNeeded()); | 1711 EXPECT_TRUE(state.BeginFrameNeeded()); |
1634 state.OnBeginImplFrame(); | 1712 state.OnBeginImplFrame(); |
1635 EXPECT_ACTION_UPDATE_STATE( | 1713 EXPECT_ACTION_UPDATE_STATE( |
1636 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 1714 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1637 } | 1715 } |
1638 | 1716 |
1639 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { | 1717 TEST(SchedulerStateMachineTest, TestFinishCommitWhenCommitInProgress) { |
1640 SchedulerSettings default_scheduler_settings; | 1718 SchedulerSettings default_scheduler_settings; |
1641 StateMachine state(default_scheduler_settings); | 1719 StateMachine state(default_scheduler_settings); |
1642 state.SetCanStart(); | 1720 state.SetCanStart(); |
1643 state.UpdateState(state.NextAction()); | 1721 EXPECT_ACTION_UPDATE_STATE( |
| 1722 SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION); |
| 1723 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1644 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); | 1724 state.CreateAndInitializeOutputSurfaceWithActivatedCommit(); |
1645 state.SetVisible(false); | 1725 state.SetVisible(false); |
1646 state.SetBeginMainFrameState( | 1726 state.SetBeginMainFrameState( |
1647 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); | 1727 SchedulerStateMachine::BEGIN_MAIN_FRAME_STATE_SENT); |
1648 state.SetNeedsBeginMainFrame(); | 1728 state.SetNeedsBeginMainFrame(); |
1649 | 1729 |
| 1730 // After the commit completes, activation and draw happen immediately |
| 1731 // because we are not visible. |
1650 state.NotifyBeginMainFrameStarted(); | 1732 state.NotifyBeginMainFrameStarted(); |
1651 state.NotifyReadyToCommit(); | 1733 state.NotifyReadyToCommit(); |
1652 EXPECT_ACTION(SchedulerStateMachine::ACTION_COMMIT); | 1734 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_COMMIT); |
1653 state.UpdateState(state.NextAction()); | 1735 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); |
1654 state.NotifyReadyToActivate(); | |
1655 EXPECT_ACTION(SchedulerStateMachine::ACTION_ACTIVATE_SYNC_TREE); | |
1656 state.UpdateState(state.NextAction()); | |
1657 | |
1658 EXPECT_TRUE(state.active_tree_needs_first_draw()); | 1736 EXPECT_TRUE(state.active_tree_needs_first_draw()); |
1659 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); | 1737 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_DRAW_AND_SWAP_ABORT); |
| 1738 EXPECT_ACTION_UPDATE_STATE(SchedulerStateMachine::ACTION_NONE); |
1660 } | 1739 } |
1661 | 1740 |
1662 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { | 1741 TEST(SchedulerStateMachineTest, TestInitialActionsWhenContextLost) { |
1663 SchedulerSettings default_scheduler_settings; | 1742 SchedulerSettings default_scheduler_settings; |
1664 StateMachine state(default_scheduler_settings); | 1743 StateMachine state(default_scheduler_settings); |
1665 SET_UP_STATE(state) | 1744 SET_UP_STATE(state) |
1666 state.SetNeedsBeginMainFrame(); | 1745 state.SetNeedsBeginMainFrame(); |
1667 state.DidLoseOutputSurface(); | 1746 state.DidLoseOutputSurface(); |
1668 | 1747 |
1669 // When we are visible, we normally want to begin output surface creation | 1748 // When we are visible, we normally want to begin output surface creation |
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1975 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); | 2054 SchedulerStateMachine::ACTION_SEND_BEGIN_MAIN_FRAME); |
1976 } | 2055 } |
1977 | 2056 |
1978 TEST(SchedulerStateMachineTest, EarlyOutCommitWantsProactiveBeginFrame) { | 2057 TEST(SchedulerStateMachineTest, EarlyOutCommitWantsProactiveBeginFrame) { |
1979 SchedulerSettings settings; | 2058 SchedulerSettings settings; |
1980 StateMachine state(settings); | 2059 StateMachine state(settings); |
1981 SET_UP_STATE(state); | 2060 SET_UP_STATE(state); |
1982 | 2061 |
1983 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2062 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
1984 bool commit_has_no_updates = true; | 2063 bool commit_has_no_updates = true; |
1985 state.UpdateStateOnCommit(commit_has_no_updates); | 2064 state.WillCommit(commit_has_no_updates); |
1986 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); | 2065 EXPECT_TRUE(state.ProactiveBeginFrameWanted()); |
1987 state.OnBeginImplFrame(); | 2066 state.OnBeginImplFrame(); |
1988 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); | 2067 EXPECT_FALSE(state.ProactiveBeginFrameWanted()); |
1989 } | 2068 } |
1990 | 2069 |
1991 } // namespace | 2070 } // namespace |
1992 } // namespace cc | 2071 } // namespace cc |
OLD | NEW |