| OLD | NEW |
| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 #include "gameplay_scene.h" | 4 #include "gameplay_scene.h" |
| 5 #include "physics_layer.h" | 5 #include "physics_layer.h" |
| 6 | 6 |
| 7 #define PHYSICS_TAG 101 | 7 /** |
| 8 #define UI_TAG 102 | 8 * Tags used by the GameplayScene to identify child elements. Actual values |
| 9 * here are not important as long as they are unique within the scene. |
| 10 */ |
| 11 enum ObjectTags { |
| 12 NODE_TAG_PHYSICS = 100, |
| 13 NODE_TAG_UI |
| 14 }; |
| 9 | 15 |
| 10 USING_NS_CC; | 16 USING_NS_CC; |
| 11 | 17 |
| 12 CCScene* Gameplay::scene() { | 18 void GameplayScene::Restart() { |
| 13 return Gameplay::create(); | 19 removeChild(getChildByTag(NODE_TAG_PHYSICS)); |
| 20 CCLayer* physics = PhysicsLayer::create(); |
| 21 addChild(physics, 2, NODE_TAG_PHYSICS); |
| 14 } | 22 } |
| 15 | 23 |
| 16 void Gameplay::Restart() { | 24 bool GameplayScene::init() { |
| 17 removeChild(getChildByTag(PHYSICS_TAG)); | |
| 18 CCLayer* physics = PhysicsLayer::create(); | |
| 19 addChild(physics, 2, PHYSICS_TAG); | |
| 20 } | |
| 21 | |
| 22 bool Gameplay::init() { | |
| 23 if (!CCScene::init()) | 25 if (!CCScene::init()) |
| 24 return false; | 26 return false; |
| 25 CCLayer* ui = UILayer::create(); | 27 CCLayer* ui = UILayer::create(); |
| 26 addChild(ui, 1, UI_TAG); | 28 addChild(ui, 1, NODE_TAG_UI); |
| 27 | 29 |
| 28 CCLayer* physics = PhysicsLayer::create(); | 30 CCLayer* physics = PhysicsLayer::create(); |
| 29 addChild(physics, 2, PHYSICS_TAG); | 31 addChild(physics, 2, NODE_TAG_PHYSICS); |
| 30 return true; | 32 return true; |
| 31 } | 33 } |
| 32 | 34 |
| 33 void UILayer::Restart(CCObject* sender) { | 35 void UILayer::Restart(CCObject* sender) { |
| 34 CCLog("Restart pressed"); | 36 CCLog("Restart pressed"); |
| 35 ((Gameplay*)getParent())->Restart(); | 37 GameplayScene* scene = static_cast<GameplayScene*>(getParent()); |
| 38 scene->Restart(); |
| 36 } | 39 } |
| 37 | 40 |
| 38 void UILayer::Exit(CCObject* sender) { | 41 void UILayer::Exit(CCObject* sender) { |
| 39 CCLog("Exit pressed"); | 42 CCLog("Exit pressed"); |
| 40 CCDirector::sharedDirector()->popScene(); | 43 CCDirector::sharedDirector()->popScene(); |
| 41 } | 44 } |
| 42 | 45 |
| 43 bool UILayer::init() { | 46 bool UILayer::init() { |
| 44 if (!CCLayer::init()) | 47 if (!CCLayer::init()) |
| 45 return false; | 48 return false; |
| (...skipping 10 matching lines...) Expand all Loading... |
| 56 exit_label, this, menu_selector(UILayer::Exit)); | 59 exit_label, this, menu_selector(UILayer::Exit)); |
| 57 | 60 |
| 58 CCMenu* menu = CCMenu::create(restart, exit, NULL); | 61 CCMenu* menu = CCMenu::create(restart, exit, NULL); |
| 59 addChild(menu); | 62 addChild(menu); |
| 60 | 63 |
| 61 // Position the menu | 64 // Position the menu |
| 62 CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); | 65 CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize(); |
| 63 CCSize label_size = restart_label->getContentSize(); | 66 CCSize label_size = restart_label->getContentSize(); |
| 64 CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin(); | 67 CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin(); |
| 65 menu->alignItemsVertically(); | 68 menu->alignItemsVertically(); |
| 66 float xpos = origin.x + visibleSize.width*0.05 + label_size.width/2; | 69 float xpos = origin.x + visibleSize.width * 0.05 + label_size.width/2; |
| 67 float ypos = origin.y + visibleSize.height*0.95 - label_size.height; | 70 float ypos = origin.y + visibleSize.height * 0.95 - label_size.height; |
| 68 menu->setPosition(ccp(xpos, ypos)); | 71 menu->setPosition(ccp(xpos, ypos)); |
| 69 return true; | 72 return true; |
| 70 } | 73 } |
| OLD | NEW |