| Index: cc/layer_updater.h
|
| diff --git a/cc/layer_updater.h b/cc/layer_updater.h
|
| index 5ee4a2c84b5964f3461aaa5361aba8d19ebb4842..ee2287ee40146013772cf41de839b3dcd84c0105 100644
|
| --- a/cc/layer_updater.h
|
| +++ b/cc/layer_updater.h
|
| @@ -34,7 +34,7 @@ public:
|
| void swapTextureWith(scoped_ptr<PrioritizedResource>& texture);
|
| // TODO(reveman): partialUpdate should be a property of this class
|
| // instead of an argument passed to update().
|
| - virtual void update(ResourceUpdateQueue&, const gfx::Rect& sourceRect, const gfx::Vector2d& destOffset, bool partialUpdate, RenderingStats&) = 0;
|
| + virtual void update(ResourceUpdateQueue&, const gfx::Rect& sourceRect, const gfx::Vector2d& destOffset, bool partialUpdate, RenderingStats*) = 0;
|
| protected:
|
| explicit Resource(scoped_ptr<PrioritizedResource> texture);
|
|
|
| @@ -49,7 +49,7 @@ public:
|
| virtual scoped_ptr<Resource> createResource(PrioritizedResourceManager*) = 0;
|
| // The |resultingOpaqueRect| gives back a region of the layer that was painted opaque. If the layer is marked opaque in the updater,
|
| // then this region should be ignored in preference for the entire layer's area.
|
| - virtual void prepareToUpdate(const gfx::Rect& contentRect, const gfx::Size& tileSize, float contentsWidthScale, float contentsHeightScale, gfx::Rect& resultingOpaqueRect, RenderingStats&) { }
|
| + virtual void prepareToUpdate(const gfx::Rect& contentRect, const gfx::Size& tileSize, float contentsWidthScale, float contentsHeightScale, gfx::Rect& resultingOpaqueRect, RenderingStats*) { }
|
|
|
| // Set true by the layer when it is known that the entire output is going to be opaque.
|
| virtual void setOpaque(bool) { }
|
|
|