| Index: ash/wm/session_state_animator.cc
|
| diff --git a/ash/wm/session_state_animator.cc b/ash/wm/session_state_animator.cc
|
| index 6f55b90a6b5f965c84df2702587cad6fe5f375b1..dca33405f87a0a46359e98aa59d78e5617f16a9b 100644
|
| --- a/ash/wm/session_state_animator.cc
|
| +++ b/ash/wm/session_state_animator.cc
|
| @@ -120,15 +120,16 @@ void StartPartialFadeAnimation(aura::Window* window,
|
| sequence->AddObserver(observer);
|
| }
|
|
|
| -// Fades |window| in to full opacity over |duration|.
|
| -void FadeInWindow(aura::Window* window,
|
| - base::TimeDelta duration,
|
| - ui::LayerAnimationObserver* observer) {
|
| +// Fades |window| in to |opacity| over |duration|.
|
| +void StartOpacityAnimationForWindow(aura::Window* window,
|
| + float opacity,
|
| + base::TimeDelta duration,
|
| + ui::LayerAnimationObserver* observer) {
|
| ui::LayerAnimator* animator = window->layer()->GetAnimator();
|
| animator->set_preemption_strategy(
|
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence(
|
| - ui::LayerAnimationElement::CreateOpacityElement(1.0, duration));
|
| + ui::LayerAnimationElement::CreateOpacityElement(opacity, duration));
|
| animator->StartAnimation(sequence);
|
| if (observer)
|
| sequence->AddObserver(observer);
|
| @@ -158,6 +159,8 @@ void HideWindow(aura::Window* window,
|
| ui::Layer* layer = window->layer();
|
| ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
|
|
|
| + settings.SetPreemptionStrategy(
|
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| settings.SetTransitionDuration(duration);
|
|
|
| settings.SetTweenType(ui::Tween::EASE_OUT);
|
| @@ -188,19 +191,15 @@ void HideWindow(aura::Window* window,
|
| }
|
| }
|
|
|
| -void ShowWindow(aura::Window* window,
|
| - base::TimeDelta duration,
|
| - bool above,
|
| - ui::LayerAnimationObserver* observer) {
|
| +void TransformWindowToBaseState(aura::Window* window,
|
| + base::TimeDelta duration,
|
| + ui::LayerAnimationObserver* observer) {
|
| ui::Layer* layer = window->layer();
|
| ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
|
|
|
| - // Set initial state of animation
|
| - settings.SetTransitionDuration(base::TimeDelta());
|
| - SetTransformForScaleAnimation(layer,
|
| - above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW);
|
| -
|
| // Animate to target values.
|
| + settings.SetPreemptionStrategy(
|
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| settings.SetTransitionDuration(duration);
|
|
|
| settings.SetTweenType(ui::Tween::EASE_OUT);
|
| @@ -223,6 +222,23 @@ void ShowWindow(aura::Window* window,
|
| }
|
| }
|
|
|
| +void ShowWindow(aura::Window* window,
|
| + base::TimeDelta duration,
|
| + bool above,
|
| + ui::LayerAnimationObserver* observer) {
|
| + ui::Layer* layer = window->layer();
|
| + ui::ScopedLayerAnimationSettings settings(layer->GetAnimator());
|
| +
|
| + // Set initial state of animation
|
| + settings.SetPreemptionStrategy(
|
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| + settings.SetTransitionDuration(base::TimeDelta());
|
| + SetTransformForScaleAnimation(layer,
|
| + above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW);
|
| +
|
| + TransformWindowToBaseState(window, duration, observer);
|
| +}
|
| +
|
| // Starts grayscale/brightness animation for |window| over |duration|. Target
|
| // value for both grayscale and brightness are specified by |target|.
|
| void StartGrayscaleBrightnessAnimationForWindow(
|
| @@ -299,6 +315,10 @@ bool IsLayerAnimated(ui::Layer* layer,
|
| if (layer->GetTargetOpacity() < 0.9999)
|
| return false;
|
| break;
|
| + case SessionStateAnimator::ANIMATION_FADE_OUT:
|
| + if (layer->GetTargetOpacity() > 0.0001)
|
| + return false;
|
| + break;
|
| case SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY:
|
| if (layer->GetTargetOpacity() > 0.0001)
|
| return false;
|
| @@ -318,6 +338,7 @@ bool IsLayerAnimated(ui::Layer* layer,
|
| return false;
|
| break;
|
| case SessionStateAnimator::ANIMATION_DROP:
|
| + case SessionStateAnimator::ANIMATION_UNDO_LIFT:
|
| //ToDo(antim) : check other effects
|
| if (layer->GetTargetOpacity() < 0.9999)
|
| return false;
|
| @@ -458,11 +479,6 @@ void SessionStateAnimator::GetContainers(int container_mask,
|
| root_window,
|
| internal::kShellWindowId_LockScreenRelatedContainersContainer));
|
| }
|
| - if (container_mask & LOCK_SCREEN_SYSTEM_FOREGROUND) {
|
| - containers->push_back(Shell::GetContainer(
|
| - root_window,
|
| - internal::kShellWindowId_PowerButtonAnimationContainer));
|
| - }
|
| }
|
|
|
| void SessionStateAnimator::StartAnimation(int container_mask,
|
| @@ -492,6 +508,19 @@ void SessionStateAnimator::StartAnimationWithCallback(
|
| }
|
| }
|
|
|
| +void SessionStateAnimator::StartAnimationWithObserver(
|
| + int container_mask,
|
| + AnimationType type,
|
| + AnimationSpeed speed,
|
| + ui::LayerAnimationObserver* observer) {
|
| + aura::Window::Windows containers;
|
| + GetContainers(container_mask, &containers);
|
| + for (aura::Window::Windows::const_iterator it = containers.begin();
|
| + it != containers.end(); ++it) {
|
| + RunAnimationForWindow(*it, type, speed, observer);
|
| + }
|
| +}
|
| +
|
| void SessionStateAnimator::StartGlobalAnimation(AnimationType type,
|
| AnimationSpeed speed) {
|
| aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
|
| @@ -516,7 +545,10 @@ void SessionStateAnimator::RunAnimationForWindow(
|
| StartFastCloseAnimationForWindow(window, duration, observer);
|
| break;
|
| case ANIMATION_FADE_IN:
|
| - FadeInWindow(window, duration, observer);
|
| + StartOpacityAnimationForWindow(window, 1.0, duration, observer);
|
| + break;
|
| + case ANIMATION_FADE_OUT:
|
| + StartOpacityAnimationForWindow(window, 0.0, duration, observer);
|
| break;
|
| case ANIMATION_HIDE_IMMEDIATELY:
|
| DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE);
|
| @@ -532,6 +564,9 @@ void SessionStateAnimator::RunAnimationForWindow(
|
| case ANIMATION_DROP:
|
| ShowWindow(window, duration, true, observer);
|
| break;
|
| + case ANIMATION_UNDO_LIFT:
|
| + TransformWindowToBaseState(window, duration, observer);
|
| + break;
|
| case ANIMATION_RAISE_TO_SCREEN:
|
| ShowWindow(window, duration, false, observer);
|
| break;
|
|
|