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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/session_state_animator.h" | 5 #include "ash/wm/session_state_animator.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/shell_window_ids.h" | 8 #include "ash/shell_window_ids.h" |
9 #include "ash/wm/window_animations.h" | 9 #include "ash/wm/window_animations.h" |
10 #include "ui/aura/client/aura_constants.h" | 10 #include "ui/aura/client/aura_constants.h" |
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113 animator->set_preemption_strategy( | 113 animator->set_preemption_strategy( |
114 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 114 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
115 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( | 115 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
116 ui::LayerAnimationElement::CreateOpacityElement( | 116 ui::LayerAnimationElement::CreateOpacityElement( |
117 target_opacity, duration)); | 117 target_opacity, duration)); |
118 animator->StartAnimation(sequence); | 118 animator->StartAnimation(sequence); |
119 if (observer) | 119 if (observer) |
120 sequence->AddObserver(observer); | 120 sequence->AddObserver(observer); |
121 } | 121 } |
122 | 122 |
123 // Fades |window| in to full opacity over |duration|. | 123 // Fades |window| in to |opacity| over |duration|. |
124 void FadeInWindow(aura::Window* window, | 124 void StartOpacityAnimationForWindow(aura::Window* window, |
125 base::TimeDelta duration, | 125 float opacity, |
126 ui::LayerAnimationObserver* observer) { | 126 base::TimeDelta duration, |
| 127 ui::LayerAnimationObserver* observer) { |
127 ui::LayerAnimator* animator = window->layer()->GetAnimator(); | 128 ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
128 animator->set_preemption_strategy( | 129 animator->set_preemption_strategy( |
129 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 130 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
130 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( | 131 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
131 ui::LayerAnimationElement::CreateOpacityElement(1.0, duration)); | 132 ui::LayerAnimationElement::CreateOpacityElement(opacity, duration)); |
132 animator->StartAnimation(sequence); | 133 animator->StartAnimation(sequence); |
133 if (observer) | 134 if (observer) |
134 sequence->AddObserver(observer); | 135 sequence->AddObserver(observer); |
135 } | 136 } |
136 | 137 |
137 // Makes |window| fully transparent instantaneously. | 138 // Makes |window| fully transparent instantaneously. |
138 void HideWindowImmediately(aura::Window* window, | 139 void HideWindowImmediately(aura::Window* window, |
139 ui::LayerAnimationObserver* observer) { | 140 ui::LayerAnimationObserver* observer) { |
140 window->layer()->SetOpacity(0.0); | 141 window->layer()->SetOpacity(0.0); |
141 if (observer) | 142 if (observer) |
142 observer->OnLayerAnimationEnded(NULL); | 143 observer->OnLayerAnimationEnded(NULL); |
143 } | 144 } |
144 | 145 |
145 // Restores |window| to its original position and scale and full opacity | 146 // Restores |window| to its original position and scale and full opacity |
146 // instantaneously. | 147 // instantaneously. |
147 void RestoreWindow(aura::Window* window, ui::LayerAnimationObserver* observer) { | 148 void RestoreWindow(aura::Window* window, ui::LayerAnimationObserver* observer) { |
148 window->layer()->SetTransform(gfx::Transform()); | 149 window->layer()->SetTransform(gfx::Transform()); |
149 window->layer()->SetOpacity(1.0); | 150 window->layer()->SetOpacity(1.0); |
150 if (observer) | 151 if (observer) |
151 observer->OnLayerAnimationEnded(NULL); | 152 observer->OnLayerAnimationEnded(NULL); |
152 } | 153 } |
153 | 154 |
154 void HideWindow(aura::Window* window, | 155 void HideWindow(aura::Window* window, |
155 base::TimeDelta duration, | 156 base::TimeDelta duration, |
156 bool above, | 157 bool above, |
157 ui::LayerAnimationObserver* observer) { | 158 ui::LayerAnimationObserver* observer) { |
158 ui::Layer* layer = window->layer(); | 159 ui::Layer* layer = window->layer(); |
159 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | 160 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
160 | 161 |
| 162 settings.SetPreemptionStrategy( |
| 163 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
161 settings.SetTransitionDuration(duration); | 164 settings.SetTransitionDuration(duration); |
162 | 165 |
163 settings.SetTweenType(ui::Tween::EASE_OUT); | 166 settings.SetTweenType(ui::Tween::EASE_OUT); |
164 SetTransformForScaleAnimation(layer, | 167 SetTransformForScaleAnimation(layer, |
165 above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW); | 168 above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW); |
166 | 169 |
167 settings.SetTweenType(ui::Tween::EASE_IN_OUT); | 170 settings.SetTweenType(ui::Tween::EASE_IN_OUT); |
168 layer->SetOpacity(0.0f); | 171 layer->SetOpacity(0.0f); |
169 | 172 |
170 // After the animation completes snap the transform back to the identity, | 173 // After the animation completes snap the transform back to the identity, |
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181 // it does not call NotifyEnded(). | 184 // it does not call NotifyEnded(). |
182 if (observer) { | 185 if (observer) { |
183 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( | 186 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
184 ui::LayerAnimationElement::CreateOpacityElement( | 187 ui::LayerAnimationElement::CreateOpacityElement( |
185 0.0, base::TimeDelta())); | 188 0.0, base::TimeDelta())); |
186 sequence->AddObserver(observer); | 189 sequence->AddObserver(observer); |
187 layer->GetAnimator()->ScheduleAnimation(sequence); | 190 layer->GetAnimator()->ScheduleAnimation(sequence); |
188 } | 191 } |
189 } | 192 } |
190 | 193 |
191 void ShowWindow(aura::Window* window, | 194 void TransformWindowToBaseState(aura::Window* window, |
192 base::TimeDelta duration, | 195 base::TimeDelta duration, |
193 bool above, | 196 ui::LayerAnimationObserver* observer) { |
194 ui::LayerAnimationObserver* observer) { | |
195 ui::Layer* layer = window->layer(); | 197 ui::Layer* layer = window->layer(); |
196 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | 198 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
197 | 199 |
198 // Set initial state of animation | |
199 settings.SetTransitionDuration(base::TimeDelta()); | |
200 SetTransformForScaleAnimation(layer, | |
201 above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW); | |
202 | |
203 // Animate to target values. | 200 // Animate to target values. |
| 201 settings.SetPreemptionStrategy( |
| 202 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
204 settings.SetTransitionDuration(duration); | 203 settings.SetTransitionDuration(duration); |
205 | 204 |
206 settings.SetTweenType(ui::Tween::EASE_OUT); | 205 settings.SetTweenType(ui::Tween::EASE_OUT); |
207 layer->SetTransform(gfx::Transform()); | 206 layer->SetTransform(gfx::Transform()); |
208 | 207 |
209 settings.SetTweenType(ui::Tween::EASE_IN_OUT); | 208 settings.SetTweenType(ui::Tween::EASE_IN_OUT); |
210 layer->SetOpacity(1.0f); | 209 layer->SetOpacity(1.0f); |
211 | 210 |
212 // A bit of a dirty trick: we need to catch the end of the animation we don't | 211 // A bit of a dirty trick: we need to catch the end of the animation we don't |
213 // control. So we use two facts we know: which animator will be used and the | 212 // control. So we use two facts we know: which animator will be used and the |
214 // target opacity to add "Do nothing" animation sequence. | 213 // target opacity to add "Do nothing" animation sequence. |
215 // Unfortunately, we can not just use empty LayerAnimationSequence, because | 214 // Unfortunately, we can not just use empty LayerAnimationSequence, because |
216 // it does not call NotifyEnded(). | 215 // it does not call NotifyEnded(). |
217 if (observer) { | 216 if (observer) { |
218 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( | 217 ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
219 ui::LayerAnimationElement::CreateOpacityElement( | 218 ui::LayerAnimationElement::CreateOpacityElement( |
220 1.0, base::TimeDelta())); | 219 1.0, base::TimeDelta())); |
221 sequence->AddObserver(observer); | 220 sequence->AddObserver(observer); |
222 layer->GetAnimator()->ScheduleAnimation(sequence); | 221 layer->GetAnimator()->ScheduleAnimation(sequence); |
223 } | 222 } |
224 } | 223 } |
225 | 224 |
| 225 void ShowWindow(aura::Window* window, |
| 226 base::TimeDelta duration, |
| 227 bool above, |
| 228 ui::LayerAnimationObserver* observer) { |
| 229 ui::Layer* layer = window->layer(); |
| 230 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
| 231 |
| 232 // Set initial state of animation |
| 233 settings.SetPreemptionStrategy( |
| 234 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| 235 settings.SetTransitionDuration(base::TimeDelta()); |
| 236 SetTransformForScaleAnimation(layer, |
| 237 above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW); |
| 238 |
| 239 TransformWindowToBaseState(window, duration, observer); |
| 240 } |
| 241 |
226 // Starts grayscale/brightness animation for |window| over |duration|. Target | 242 // Starts grayscale/brightness animation for |window| over |duration|. Target |
227 // value for both grayscale and brightness are specified by |target|. | 243 // value for both grayscale and brightness are specified by |target|. |
228 void StartGrayscaleBrightnessAnimationForWindow( | 244 void StartGrayscaleBrightnessAnimationForWindow( |
229 aura::Window* window, | 245 aura::Window* window, |
230 float target, | 246 float target, |
231 base::TimeDelta duration, | 247 base::TimeDelta duration, |
232 ui::LayerAnimationObserver* observer) { | 248 ui::LayerAnimationObserver* observer) { |
233 ui::LayerAnimator* animator = window->layer()->GetAnimator(); | 249 ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
234 | 250 |
235 std::vector<ui::LayerAnimationSequence*> animations = | 251 std::vector<ui::LayerAnimationSequence*> animations = |
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292 break; | 308 break; |
293 case SessionStateAnimator::ANIMATION_FULL_CLOSE: | 309 case SessionStateAnimator::ANIMATION_FULL_CLOSE: |
294 if (layer->GetTargetTransform() != GetFastCloseTransform() || | 310 if (layer->GetTargetTransform() != GetFastCloseTransform() || |
295 layer->GetTargetOpacity() > 0.0001) | 311 layer->GetTargetOpacity() > 0.0001) |
296 return false; | 312 return false; |
297 break; | 313 break; |
298 case SessionStateAnimator::ANIMATION_FADE_IN: | 314 case SessionStateAnimator::ANIMATION_FADE_IN: |
299 if (layer->GetTargetOpacity() < 0.9999) | 315 if (layer->GetTargetOpacity() < 0.9999) |
300 return false; | 316 return false; |
301 break; | 317 break; |
| 318 case SessionStateAnimator::ANIMATION_FADE_OUT: |
| 319 if (layer->GetTargetOpacity() > 0.0001) |
| 320 return false; |
| 321 break; |
302 case SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY: | 322 case SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY: |
303 if (layer->GetTargetOpacity() > 0.0001) | 323 if (layer->GetTargetOpacity() > 0.0001) |
304 return false; | 324 return false; |
305 break; | 325 break; |
306 case SessionStateAnimator::ANIMATION_RESTORE: | 326 case SessionStateAnimator::ANIMATION_RESTORE: |
307 if (layer->opacity() < 0.9999 || layer->transform() != gfx::Transform()) | 327 if (layer->opacity() < 0.9999 || layer->transform() != gfx::Transform()) |
308 return false; | 328 return false; |
309 break; | 329 break; |
310 case SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS: | 330 case SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS: |
311 if ((layer->GetTargetBrightness() < 0.9999) || | 331 if ((layer->GetTargetBrightness() < 0.9999) || |
312 (layer->GetTargetGrayscale() < 0.9999)) | 332 (layer->GetTargetGrayscale() < 0.9999)) |
313 return false; | 333 return false; |
314 break; | 334 break; |
315 case SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS: | 335 case SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS: |
316 if ((layer->GetTargetBrightness() > 0.0001) || | 336 if ((layer->GetTargetBrightness() > 0.0001) || |
317 (layer->GetTargetGrayscale() > 0.0001)) | 337 (layer->GetTargetGrayscale() > 0.0001)) |
318 return false; | 338 return false; |
319 break; | 339 break; |
320 case SessionStateAnimator::ANIMATION_DROP: | 340 case SessionStateAnimator::ANIMATION_DROP: |
| 341 case SessionStateAnimator::ANIMATION_UNDO_LIFT: |
321 //ToDo(antim) : check other effects | 342 //ToDo(antim) : check other effects |
322 if (layer->GetTargetOpacity() < 0.9999) | 343 if (layer->GetTargetOpacity() < 0.9999) |
323 return false; | 344 return false; |
324 break; | 345 break; |
325 //ToDo(antim) : check other effects | 346 //ToDo(antim) : check other effects |
326 case SessionStateAnimator::ANIMATION_LIFT: | 347 case SessionStateAnimator::ANIMATION_LIFT: |
327 if (layer->GetTargetOpacity() > 0.0001) | 348 if (layer->GetTargetOpacity() > 0.0001) |
328 return false; | 349 return false; |
329 break; | 350 break; |
330 case SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN: | 351 case SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN: |
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451 if (container_mask & LOCK_SCREEN_CONTAINERS) { | 472 if (container_mask & LOCK_SCREEN_CONTAINERS) { |
452 containers->push_back(Shell::GetContainer( | 473 containers->push_back(Shell::GetContainer( |
453 root_window, | 474 root_window, |
454 internal::kShellWindowId_LockScreenContainersContainer)); | 475 internal::kShellWindowId_LockScreenContainersContainer)); |
455 } | 476 } |
456 if (container_mask & LOCK_SCREEN_RELATED_CONTAINERS) { | 477 if (container_mask & LOCK_SCREEN_RELATED_CONTAINERS) { |
457 containers->push_back(Shell::GetContainer( | 478 containers->push_back(Shell::GetContainer( |
458 root_window, | 479 root_window, |
459 internal::kShellWindowId_LockScreenRelatedContainersContainer)); | 480 internal::kShellWindowId_LockScreenRelatedContainersContainer)); |
460 } | 481 } |
461 if (container_mask & LOCK_SCREEN_SYSTEM_FOREGROUND) { | |
462 containers->push_back(Shell::GetContainer( | |
463 root_window, | |
464 internal::kShellWindowId_PowerButtonAnimationContainer)); | |
465 } | |
466 } | 482 } |
467 | 483 |
468 void SessionStateAnimator::StartAnimation(int container_mask, | 484 void SessionStateAnimator::StartAnimation(int container_mask, |
469 AnimationType type, | 485 AnimationType type, |
470 AnimationSpeed speed) { | 486 AnimationSpeed speed) { |
471 aura::Window::Windows containers; | 487 aura::Window::Windows containers; |
472 GetContainers(container_mask, &containers); | 488 GetContainers(container_mask, &containers); |
473 for (aura::Window::Windows::const_iterator it = containers.begin(); | 489 for (aura::Window::Windows::const_iterator it = containers.begin(); |
474 it != containers.end(); ++it) { | 490 it != containers.end(); ++it) { |
475 RunAnimationForWindow(*it, type, speed, NULL); | 491 RunAnimationForWindow(*it, type, speed, NULL); |
476 } | 492 } |
477 } | 493 } |
478 | 494 |
479 // Apply animation |type| to all containers described by |container_mask|. | 495 // Apply animation |type| to all containers described by |container_mask|. |
480 void SessionStateAnimator::StartAnimationWithCallback( | 496 void SessionStateAnimator::StartAnimationWithCallback( |
481 int container_mask, | 497 int container_mask, |
482 AnimationType type, | 498 AnimationType type, |
483 AnimationSpeed speed, | 499 AnimationSpeed speed, |
484 base::Callback<void(void)>& callback) { | 500 base::Callback<void(void)>& callback) { |
485 aura::Window::Windows containers; | 501 aura::Window::Windows containers; |
486 GetContainers(container_mask, &containers); | 502 GetContainers(container_mask, &containers); |
487 for (aura::Window::Windows::const_iterator it = containers.begin(); | 503 for (aura::Window::Windows::const_iterator it = containers.begin(); |
488 it != containers.end(); ++it) { | 504 it != containers.end(); ++it) { |
489 ui::LayerAnimationObserver* observer = | 505 ui::LayerAnimationObserver* observer = |
490 new CallbackAnimationObserver(callback); | 506 new CallbackAnimationObserver(callback); |
491 RunAnimationForWindow(*it, type, speed, observer); | 507 RunAnimationForWindow(*it, type, speed, observer); |
492 } | 508 } |
493 } | 509 } |
494 | 510 |
| 511 void SessionStateAnimator::StartAnimationWithObserver( |
| 512 int container_mask, |
| 513 AnimationType type, |
| 514 AnimationSpeed speed, |
| 515 ui::LayerAnimationObserver* observer) { |
| 516 aura::Window::Windows containers; |
| 517 GetContainers(container_mask, &containers); |
| 518 for (aura::Window::Windows::const_iterator it = containers.begin(); |
| 519 it != containers.end(); ++it) { |
| 520 RunAnimationForWindow(*it, type, speed, observer); |
| 521 } |
| 522 } |
| 523 |
495 void SessionStateAnimator::StartGlobalAnimation(AnimationType type, | 524 void SessionStateAnimator::StartGlobalAnimation(AnimationType type, |
496 AnimationSpeed speed) { | 525 AnimationSpeed speed) { |
497 aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); | 526 aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); |
498 RunAnimationForWindow(root_window, type, speed, NULL); | 527 RunAnimationForWindow(root_window, type, speed, NULL); |
499 } | 528 } |
500 | 529 |
501 void SessionStateAnimator::RunAnimationForWindow( | 530 void SessionStateAnimator::RunAnimationForWindow( |
502 aura::Window* window, | 531 aura::Window* window, |
503 AnimationType type, | 532 AnimationType type, |
504 AnimationSpeed speed, | 533 AnimationSpeed speed, |
505 ui::LayerAnimationObserver* observer) { | 534 ui::LayerAnimationObserver* observer) { |
506 base::TimeDelta duration = GetDuration(speed); | 535 base::TimeDelta duration = GetDuration(speed); |
507 | 536 |
508 switch (type) { | 537 switch (type) { |
509 case ANIMATION_PARTIAL_CLOSE: | 538 case ANIMATION_PARTIAL_CLOSE: |
510 StartSlowCloseAnimationForWindow(window, duration, observer); | 539 StartSlowCloseAnimationForWindow(window, duration, observer); |
511 break; | 540 break; |
512 case ANIMATION_UNDO_PARTIAL_CLOSE: | 541 case ANIMATION_UNDO_PARTIAL_CLOSE: |
513 StartUndoSlowCloseAnimationForWindow(window, duration, observer); | 542 StartUndoSlowCloseAnimationForWindow(window, duration, observer); |
514 break; | 543 break; |
515 case ANIMATION_FULL_CLOSE: | 544 case ANIMATION_FULL_CLOSE: |
516 StartFastCloseAnimationForWindow(window, duration, observer); | 545 StartFastCloseAnimationForWindow(window, duration, observer); |
517 break; | 546 break; |
518 case ANIMATION_FADE_IN: | 547 case ANIMATION_FADE_IN: |
519 FadeInWindow(window, duration, observer); | 548 StartOpacityAnimationForWindow(window, 1.0, duration, observer); |
| 549 break; |
| 550 case ANIMATION_FADE_OUT: |
| 551 StartOpacityAnimationForWindow(window, 0.0, duration, observer); |
520 break; | 552 break; |
521 case ANIMATION_HIDE_IMMEDIATELY: | 553 case ANIMATION_HIDE_IMMEDIATELY: |
522 DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE); | 554 DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE); |
523 HideWindowImmediately(window, observer); | 555 HideWindowImmediately(window, observer); |
524 break; | 556 break; |
525 case ANIMATION_RESTORE: | 557 case ANIMATION_RESTORE: |
526 DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE); | 558 DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE); |
527 RestoreWindow(window, observer); | 559 RestoreWindow(window, observer); |
528 break; | 560 break; |
529 case ANIMATION_LIFT: | 561 case ANIMATION_LIFT: |
530 HideWindow(window, duration, true, observer); | 562 HideWindow(window, duration, true, observer); |
531 break; | 563 break; |
532 case ANIMATION_DROP: | 564 case ANIMATION_DROP: |
533 ShowWindow(window, duration, true, observer); | 565 ShowWindow(window, duration, true, observer); |
534 break; | 566 break; |
| 567 case ANIMATION_UNDO_LIFT: |
| 568 TransformWindowToBaseState(window, duration, observer); |
| 569 break; |
535 case ANIMATION_RAISE_TO_SCREEN: | 570 case ANIMATION_RAISE_TO_SCREEN: |
536 ShowWindow(window, duration, false, observer); | 571 ShowWindow(window, duration, false, observer); |
537 break; | 572 break; |
538 case ANIMATION_LOWER_BELOW_SCREEN: | 573 case ANIMATION_LOWER_BELOW_SCREEN: |
539 HideWindow(window, duration, false, observer); | 574 HideWindow(window, duration, false, observer); |
540 break; | 575 break; |
541 case ANIMATION_PARTIAL_FADE_IN: | 576 case ANIMATION_PARTIAL_FADE_IN: |
542 StartPartialFadeAnimation( | 577 StartPartialFadeAnimation( |
543 window, kPartialFadeRatio, duration, observer); | 578 window, kPartialFadeRatio, duration, observer); |
544 break; | 579 break; |
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571 foreground_->SetColor(SK_ColorWHITE); | 606 foreground_->SetColor(SK_ColorWHITE); |
572 foreground_->GetWidget()->Show(); | 607 foreground_->GetWidget()->Show(); |
573 } | 608 } |
574 | 609 |
575 void SessionStateAnimator::DropForeground() { | 610 void SessionStateAnimator::DropForeground() { |
576 foreground_.reset(); | 611 foreground_.reset(); |
577 } | 612 } |
578 | 613 |
579 } // namespace internal | 614 } // namespace internal |
580 } // namespace ash | 615 } // namespace ash |
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