DescriptionAllow using a larger-than-necessary texture as cached render pass backing
When moving a composited layer around the screen that requires a render pass,
it's not all that unusual for the required size to be slightly different from
frame to frame. This lets us use an oversized texture as the framebuffer
attachment.
BUG=161868
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=173112
Patch Set 1 #
Total comments: 4
Patch Set 2 : test #Patch Set 3 : #Patch Set 4 : #Patch Set 5 : seems to work #
Total comments: 8
Patch Set 6 : rebased #Patch Set 7 : addresses feedback (on top of https://codereview.chromium.org/11543013/) #
Total comments: 3
Patch Set 8 : nits, rebased #Patch Set 9 : win build fix - filepath literals #
Total comments: 1
Messages
Total messages: 24 (0 generated)
|