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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_SHADER_H_ | 5 #ifndef CC_SHADER_H_ |
6 #define CC_SHADER_H_ | 6 #define CC_SHADER_H_ |
7 | 7 |
8 #include "third_party/skia/include/core/SkColorPriv.h" | 8 #include "third_party/skia/include/core/SkColorPriv.h" |
9 #include <string> | 9 #include <string> |
10 | 10 |
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78 | 78 |
79 class VertexShaderQuad { | 79 class VertexShaderQuad { |
80 public: | 80 public: |
81 VertexShaderQuad(); | 81 VertexShaderQuad(); |
82 | 82 |
83 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni
form, int* baseUniformIndex); | 83 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni
form, int* baseUniformIndex); |
84 std::string getShaderString() const; | 84 std::string getShaderString() const; |
85 | 85 |
86 int matrixLocation() const { return m_matrixLocation; } | 86 int matrixLocation() const { return m_matrixLocation; } |
87 int pointLocation() const { return m_pointLocation; } | 87 int pointLocation() const { return m_pointLocation; } |
| 88 int texScaleLocation() const { return m_texScaleLocation; } |
88 | 89 |
89 private: | 90 private: |
90 int m_matrixLocation; | 91 int m_matrixLocation; |
91 int m_pointLocation; | 92 int m_pointLocation; |
| 93 int m_texScaleLocation; |
92 }; | 94 }; |
93 | 95 |
94 class VertexShaderTile { | 96 class VertexShaderTile { |
95 public: | 97 public: |
96 VertexShaderTile(); | 98 VertexShaderTile(); |
97 | 99 |
98 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni
form, int* baseUniformIndex); | 100 void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUni
form, int* baseUniformIndex); |
99 std::string getShaderString() const; | 101 std::string getShaderString() const; |
100 | 102 |
101 int matrixLocation() const { return m_matrixLocation; } | 103 int matrixLocation() const { return m_matrixLocation; } |
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338 private: | 340 private: |
339 int m_alphaLocation; | 341 int m_alphaLocation; |
340 int m_texTransformLocation; | 342 int m_texTransformLocation; |
341 int m_frequencyLocation; | 343 int m_frequencyLocation; |
342 int m_colorLocation; | 344 int m_colorLocation; |
343 }; | 345 }; |
344 | 346 |
345 } // namespace cc | 347 } // namespace cc |
346 | 348 |
347 #endif // CC_SHADER_H_ | 349 #endif // CC_SHADER_H_ |
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