Index: cc/gl_renderer_draw_cache.h |
diff --git a/cc/gl_renderer_draw_cache.h b/cc/gl_renderer_draw_cache.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c0a2b6900d8b9b34846f3813baf020225002947a |
--- /dev/null |
+++ b/cc/gl_renderer_draw_cache.h |
@@ -0,0 +1,42 @@ |
+// Copyright 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_GL_RENDERER_DRAW_CACHE_H_ |
+#define CC_GL_RENDERER_DRAW_CACHE_H_ |
+ |
+#include <vector> |
+ |
+ |
+// Collects 4 floats at a time for easy upload to GL. |
+struct Float4 { float data[4]; }; |
+ |
+// Collects 16 floats at a time for easy upload to GL. |
+struct Float16 { float data[16]; }; |
+ |
+// A cache for storing textured quads to be drawn. Stores the minimum required |
+// data to tell if two back to back draws only differ in their transform. Quads |
+// that only differ by transform may be coalesced into a single draw call. |
+struct TexturedQuadDrawCache { |
+ TexturedQuadDrawCache(); |
+ ~TexturedQuadDrawCache(); |
+ |
+ // Values tracked to determine if textured quads may be coalesced. |
+ int program_id; |
+ int resource_id; |
+ float alpha; |
+ bool use_premultiplied_alpha; |
+ bool needs_blending; |
+ |
+ // Information about the program binding that is required to draw. |
+ int alpha_location; |
+ int uv_xform_location; |
+ int matrix_location; |
+ |
+ // A cache for the coalesced quad data. |
+ std::vector<Float4> uv_xform_data; |
+ std::vector<Float16> matrix_data; |
+}; |
+ |
+#endif // CC_GL_RENDERER_DRAW_CACHE_H_ |
+ |