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Side by Side Diff: cc/gl_renderer_draw_cache.h

Issue 11415161: Texture Draw Calls Coalescing (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: moved { to line above Created 8 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_GL_RENDERER_DRAW_CACHE_H_
6 #define CC_GL_RENDERER_DRAW_CACHE_H_
7
8 #include <vector>
9
10
11 // Collects 4 floats at a time for easy upload to GL.
12 struct Float4 { float data[4]; };
13
14 // Collects 16 floats at a time for easy upload to GL.
15 struct Float16 { float data[16]; };
16
17 // A cache for storing textured quads to be drawn. Stores the minimum required
18 // data to tell if two back to back draws only differ in their transform. Quads
19 // that only differ by transform may be coalesced into a single draw call.
20 struct TexturedQuadDrawCache {
21 TexturedQuadDrawCache();
22 ~TexturedQuadDrawCache();
23
24 // Values tracked to determine if textured quads may be coalesced.
25 int program_id;
26 int resource_id;
27 float alpha;
28 bool use_premultiplied_alpha;
29 bool needs_blending;
30
31 // Information about the program binding that is required to draw.
32 int alpha_location;
33 int uv_xform_location;
34 int matrix_location;
35
36 // A cache for the coalesced quad data.
37 std::vector<Float4> uv_xform_data;
38 std::vector<Float16> matrix_data;
39 };
40
41 #endif // CC_GL_RENDERER_DRAW_CACHE_H_
42
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