OLD | NEW |
(Empty) | |
| 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CC_GL_RENDERER_DRAW_CACHE_H_ |
| 6 #define CC_GL_RENDERER_DRAW_CACHE_H_ |
| 7 |
| 8 #include <vector> |
| 9 |
| 10 |
| 11 // Collects 4 floats at a time for easy upload to GL. |
| 12 struct Float4 { float data[4]; }; |
| 13 |
| 14 // Collects 16 floats at a time for easy upload to GL. |
| 15 struct Float16 { float data[16]; }; |
| 16 |
| 17 // A cache for storing textured quads to be drawn. Stores the minimum required |
| 18 // data to tell if two back to back draws only differ in their transform. Quads |
| 19 // that only differ by transform may be coalesced into a single draw call. |
| 20 struct TexturedQuadDrawCache { |
| 21 TexturedQuadDrawCache(); |
| 22 ~TexturedQuadDrawCache(); |
| 23 |
| 24 // Values tracked to determine if textured quads may be coalesced. |
| 25 int program_id; |
| 26 int resource_id; |
| 27 float alpha; |
| 28 bool use_premultiplied_alpha; |
| 29 bool needs_blending; |
| 30 |
| 31 // Information about the program binding that is required to draw. |
| 32 int alpha_location; |
| 33 int uv_xform_location; |
| 34 int matrix_location; |
| 35 |
| 36 // A cache for the coalesced quad data. |
| 37 std::vector<Float4> uv_xform_data; |
| 38 std::vector<Float16> matrix_data; |
| 39 }; |
| 40 |
| 41 #endif // CC_GL_RENDERER_DRAW_CACHE_H_ |
| 42 |
OLD | NEW |