| Index: ppapi/api/dev/ppb_message_loop_dev.idl | 
| diff --git a/ppapi/api/dev/ppb_message_loop_dev.idl b/ppapi/api/dev/ppb_message_loop_dev.idl | 
| deleted file mode 100644 | 
| index c5072bbc542e50268b438fe6557f767519e1f633..0000000000000000000000000000000000000000 | 
| --- a/ppapi/api/dev/ppb_message_loop_dev.idl | 
| +++ /dev/null | 
| @@ -1,268 +0,0 @@ | 
| -/* Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
| - * Use of this source code is governed by a BSD-style license that can be | 
| - * found in the LICENSE file. | 
| - */ | 
| - | 
| -/** | 
| - * Defines the PPB_MessageLoop_Dev interface. | 
| - */ | 
| -label Chrome { | 
| -  M18 = 0.1 | 
| -}; | 
| - | 
| -/** | 
| - * A message loop allows PPAPI calls to be issued on a thread. You may not | 
| - * issue any API calls on a thread without creating a message loop. It also | 
| - * allows you to post work to the message loop for a thread. | 
| - * | 
| - * To process work posted to the message loop, as well as completion callbacks | 
| - * for asynchronous operations, you must run the message loop via Run(). | 
| - * | 
| - * Note the system manages the lifetime of the instance (and all associated | 
| - * resources). If the instance is deleted from the page, background threads may | 
| - * suddenly see their PP_Resource handles become invalid. In this case, calls | 
| - * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated | 
| - * with your instance, you will probably want to create some kind of threadsafe | 
| - * proxy object that can handle asynchonous destruction of the instance object. | 
| - * | 
| - * Typical usage: | 
| - *   On the main thread: | 
| - *    - Create the thread yourself (using pthreads). | 
| - *    - Create the message loop resource. | 
| - *    - Pass the message loop resource to your thread's main function. | 
| - *    - Call PostWork() on the message loop to run functions on the thread. | 
| - * | 
| - *   From the background thread's main function: | 
| - *    - Call AttachToCurrentThread() with the message loop resource. | 
| - *    - Call Run() with the message loop resource. | 
| - * | 
| - *   Your callacks should look like this: | 
| - *      void DoMyWork(void* user_data, int32_t status) { | 
| - *        if (status != PP_OK) { | 
| - *          Cleanup();  // e.g. free user_data. | 
| - *          return; | 
| - *        } | 
| - *        ... do your work... | 
| - *      } | 
| - * For a C++ example, see ppapi/utility/threading/simple_thread.h | 
| - * | 
| - * (You can also create the message loop resource on the background thread, | 
| - * but then the main thread will have no reference to it should you want to | 
| - * call PostWork()). | 
| - * | 
| - * | 
| - * THREAD HANDLING | 
| - * | 
| - * The main thread has an implicitly created message loop. The main thread is | 
| - * the thread where PPP_InitializeModule and PPP_Instance functions are called. | 
| - * You can retrieve a reference to this message loop by calling | 
| - * GetForMainThread() or, if your code is on the main thread, | 
| - * GetForCurrentThread() will also work. | 
| - * | 
| - * Some special threads created by the system can not have message loops. In | 
| - * particular, the background thread created for audio processing has this | 
| - * requirement because it's intended to be highly responsive to keep up with | 
| - * the realtime requirements of audio processing. You can not make PPAPI calls | 
| - * from these threads. | 
| - * | 
| - * Once you associate a message loop with a thread, you don't have to keep a | 
| - * reference to it. The system will hold a reference to the message loop for as | 
| - * long as the thread is running. The current message loop can be retrieved | 
| - * using the GetCurrent() function. | 
| - * | 
| - * It is legal to create threads in your plugin without message loops, but | 
| - * PPAPI calls will fail unless explicitly noted in the documentation. | 
| - * | 
| - * You can create a message loop object on a thread and never actually run the | 
| - * message loop. This will allow you to call blocking PPAPI calls (via | 
| - * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks | 
| - * from those calls will be queued in the message loop and never run. The same | 
| - * thing will happen if work is scheduled after the message loop exits and | 
| - * the message loop is not run again. | 
| - * | 
| - * | 
| - * DESTRUCTION AND ERROR HANDLING | 
| - * | 
| - * Often, your application will associate memory with completion callbacks. For | 
| - * example, the C++ CompletionCallbackFactory has a small amount of | 
| - * heap-allocated memory for each callback. This memory will be leaked if the | 
| - * callback is never run. To avoid this memory leak, you need to be careful | 
| - * about error handling and shutdown. | 
| - * | 
| - * There are a number of cases where posted callbacks will never be run: | 
| - * | 
| - *  - You tear down the thread (via pthreads) without "destroying" the message | 
| - *    loop (via PostQuit with should_destroy = PP_TRUE). In this case, any | 
| - *    tasks in the message queue will be lost. | 
| - * | 
| - *  - You create a message loop, post callbacks to it, and never run it. | 
| - * | 
| - *  - You quit the message loop via PostQuit with should_destroy set to | 
| - *    PP_FALSE. In this case, the system will assume the message loop will be | 
| - *    run again later and keep your tasks. | 
| - * | 
| - * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This | 
| - * will prohibit future work from being posted, and will allow the message loop | 
| - * to run until all pending tasks are run. | 
| - * | 
| - * If you post a callback to a message loop that's been destroyed, or to an | 
| - * invalid message loop, PostWork will return an error and will not run the | 
| - * callback. This is true even for callbacks with the "required" flag set, | 
| - * since the system may not even know what thread to issue the error callback | 
| - * on. | 
| - * | 
| - * Therefore, you should check for errors from PostWork and destroy any | 
| - * associated memory to avoid leaks. If you're using the C++ | 
| - * CompletionCallbackFactory, use the following pattern: | 
| - * | 
| - *   pp::CompletionCallback callback = factory_.NewOptionalCallback(...); | 
| - *   int32_t result = message_loop.PostWork(callback); | 
| - *   if (result != PP_OK_COMPLETIONPENDING) | 
| - *     callback.Run(result); | 
| - * | 
| - * This will run the callback with an error value, and assumes that the | 
| - * implementation of your callback checks the "result" argument and returns | 
| - * immediately on error. | 
| - */ | 
| -interface PPB_MessageLoop_Dev { | 
| -  /** | 
| -   * Creates a message loop resource. | 
| -   * | 
| -   * This may be called from any thread. After your thread starts but before | 
| -   * issuing any other PPAPI calls on it, you must associate it with a message | 
| -   * loop by calling AttachToCurrentThread. | 
| -   */ | 
| -  PP_Resource Create(PP_Instance instance); | 
| - | 
| -  /** | 
| -   * Returns a resource identifying the message loop for the main thread. The | 
| -   * main thread always has a message loop created by the system. | 
| -   */ | 
| -  PP_Resource GetForMainThread(); | 
| - | 
| -  /** | 
| -   * Returns a reference to the PPB_MessageLoop object attached to the current | 
| -   * thread. If there is no attached message loop, the return value will be 0. | 
| -   */ | 
| -  PP_Resource GetCurrent(); | 
| - | 
| -  /** | 
| -   * Sets the given message loop resource as being the associated message loop | 
| -   * for the currently running thread. | 
| -   * | 
| -   * You must call this function exactly once on a thread before making any | 
| -   * PPAPI calls. A message loop can only be attached to one thread, and the | 
| -   * message loop can not be changed later. The message loop will be attached | 
| -   * as long as the thread is running or until you quit with should_destroy | 
| -   * set to PP_TRUE. | 
| -   * | 
| -   * If this function fails, attempting to run the message loop will fail. | 
| -   * Note that you can still post work to the message loop: it will get queued | 
| -   * up should the message loop eventually be successfully attached and run. | 
| -   * | 
| -   * @return | 
| -   *   - PP_OK: The message loop was successfully attached to the thread and is | 
| -   *     ready to use. | 
| -   *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | 
| -   *   - PP_ERROR_INPROGRESS: The current thread already has a message loop | 
| -   *     attached. This will always be the case for the main thread, which has | 
| -   *     an implicit system-created message loop attached. | 
| -   *   - PP_ERROR_WRONG_THREAD: The current thread type can not have a message | 
| -   *     loop attached to it. See the interface level discussion about these | 
| -   *     special threads, which include realtime audio threads. | 
| -   */ | 
| -  int32_t AttachToCurrentThread([in] PP_Resource message_loop); | 
| - | 
| -  /** | 
| -   * Runs the thread message loop. Running the message loop is required for you | 
| -   * to get issued completion callbacks on the thread. | 
| -   * | 
| -   * The message loop identified by the argument must have been previously | 
| -   * successfully attached to the current thread. | 
| -   * | 
| -   * You may not run nested message loops. Since the main thread has an | 
| -   * implicit message loop that the system runs, you may not call Run on the | 
| -   * main thread. | 
| -   * | 
| -   * @return | 
| -   *   - PP_OK: The message loop was successfully run. Note that on | 
| -   *     success, the message loop will only exit when you call PostQuit(). | 
| -   *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | 
| -   *   - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that | 
| -   *     has not been successfully attached to the current thread. Call | 
| -   *     AttachToCurrentThread(). | 
| -   *   - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested | 
| -   *     fashion (Run is already on the stack). This will occur if you attempt | 
| -   *     to call run on the main thread's message loop (see above). | 
| -   */ | 
| -  int32_t Run([in] PP_Resource message_loop); | 
| - | 
| -  /** | 
| -   * Schedules work to run on the given message loop. This may be called from | 
| -   * any thread. Posted work will be executed in the order it was posted when | 
| -   * the message loop is Run(). | 
| -   * | 
| -   * @param message_loop The message loop resource. | 
| -   * | 
| -   * @param callback The completion callback to execute from the message loop. | 
| -   * | 
| -   * @param delay_ms The number of millseconds to delay execution of the given | 
| -   * completion callback. Passing 0 means it will get queued normally and | 
| -   * executed in order. | 
| -   * | 
| -   * | 
| -   * The completion callback will be called with PP_OK as the "result" parameter | 
| -   * if it is run normally. It is good practice to check for PP_OK and return | 
| -   * early otherwise. | 
| -   * | 
| -   * The "required" flag on the completion callback is ignored. If there is an | 
| -   * error posting your callback, the error will be returned from PostWork and | 
| -   * the callback will never be run (because there is no appropriate place to | 
| -   * run your callback with an error without causing unexpected threading | 
| -   * problems). If you associate memory with the completion callback (for | 
| -   * example, you're using the C++ CompletionCallbackFactory), you will need to | 
| -   * free this or manually run the callback. See "Desctruction and error | 
| -   * handling" above. | 
| -   * | 
| -   * | 
| -   * You can call this function before the message loop has started and the | 
| -   * work will get queued until the message loop is run. You can also post | 
| -   * work after the message loop has exited as long as should_destroy was | 
| -   * PP_FALSE. It will be queued until the next invocation of Run(). | 
| -   * | 
| -   * @return | 
| -   *   - PP_OK_COMPLETIONPENDING: The work was posted to the message loop's | 
| -   *     queue. As described above, this does not mean that the work has been | 
| -   *     or will be executed (if you never run the message loop after posting). | 
| -   *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | 
| -   *   - PP_ERROR_BADARGUMENT: The function pointer for the completion callback | 
| -   *     is null (this will be the case if you pass PP_BlockUntilComplete()). | 
| -   *   - PP_ERROR_FAILED: The message loop has been destroyed. | 
| -   */ | 
| -  int32_t PostWork([in] PP_Resource message_loop, | 
| -                   [in] PP_CompletionCallback callback, | 
| -                   [in] int64_t delay_ms); | 
| - | 
| -  /** | 
| -   * Posts a quit message to the given message loop's work queue. Work posted | 
| -   * before that point will be processed before quitting. | 
| -   * | 
| -   * This may be called on the message loop registered for the current thread, | 
| -   * or it may be called on the message loop registered for another thread. | 
| -   * | 
| -   * @param should_destroy Marks the message loop as being in a destroyed state | 
| -   * and prevents further posting of messages. | 
| -   * | 
| -   * If you quit a message loop without setting should_destroy, it will still | 
| -   * be attached to the thread and you can still run it again by calling Run() | 
| -   * again. If you destroy it, it will be detached from the current thread. | 
| -   * | 
| -   * @return | 
| -   *   - PP_OK: The request to quit was successfully posted. | 
| -   *   - PP_ERROR_BADRESOURCE: The message loop was invalid. | 
| -   *   - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread. | 
| -   *     The main thread's message loop is managed by the system and can't be | 
| -   *     quit. | 
| -   */ | 
| -  int32_t PostQuit([in] PP_Resource message_loop, PP_Bool should_destroy); | 
| -}; | 
|  |