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Unified Diff: gpu/command_buffer/client/client_context_state_impl_autogen.h

Issue 11363191: Cache more GL state both service and client side. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 8 years, 1 month ago
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Index: gpu/command_buffer/client/client_context_state_impl_autogen.h
diff --git a/gpu/command_buffer/client/client_context_state_impl_autogen.h b/gpu/command_buffer/client/client_context_state_impl_autogen.h
new file mode 100644
index 0000000000000000000000000000000000000000..150816d04e3ba5a51a85caa0163bdb0f1756b8a6
--- /dev/null
+++ b/gpu/command_buffer/client/client_context_state_impl_autogen.h
@@ -0,0 +1,123 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// DO NOT EDIT!
+
+// It is included by client_context_state.cc
+#ifndef GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_IMPL_AUTOGEN_H_
+#define GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_IMPL_AUTOGEN_H_
+
+ClientContextState::EnableFlags::EnableFlags()
+ : blend(false),
+ cull_face(false),
+ depth_test(false),
+ dither(true),
+ polygon_offset_fill(false),
+ sample_alpha_to_coverage(false),
+ sample_coverage(false),
+ scissor_test(false),
+ stencil_test(false) {
+}
+
+
+bool ClientContextState::SetCapabilityState(
+ GLenum cap, bool enabled, bool* changed) {
+ *changed = false;
+ switch (cap) {
+ case GL_BLEND:
+ if (enable_flags.blend != enabled) {
+ *changed = true;
+ enable_flags.blend = enabled;
+ }
+ return true;
+ case GL_CULL_FACE:
+ if (enable_flags.cull_face != enabled) {
+ *changed = true;
+ enable_flags.cull_face = enabled;
+ }
+ return true;
+ case GL_DEPTH_TEST:
+ if (enable_flags.depth_test != enabled) {
+ *changed = true;
+ enable_flags.depth_test = enabled;
+ }
+ return true;
+ case GL_DITHER:
+ if (enable_flags.dither != enabled) {
+ *changed = true;
+ enable_flags.dither = enabled;
+ }
+ return true;
+ case GL_POLYGON_OFFSET_FILL:
+ if (enable_flags.polygon_offset_fill != enabled) {
+ *changed = true;
+ enable_flags.polygon_offset_fill = enabled;
+ }
+ return true;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ if (enable_flags.sample_alpha_to_coverage != enabled) {
+ *changed = true;
+ enable_flags.sample_alpha_to_coverage = enabled;
+ }
+ return true;
+ case GL_SAMPLE_COVERAGE:
+ if (enable_flags.sample_coverage != enabled) {
+ *changed = true;
+ enable_flags.sample_coverage = enabled;
+ }
+ return true;
+ case GL_SCISSOR_TEST:
+ if (enable_flags.scissor_test != enabled) {
+ *changed = true;
+ enable_flags.scissor_test = enabled;
+ }
+ return true;
+ case GL_STENCIL_TEST:
+ if (enable_flags.stencil_test != enabled) {
+ *changed = true;
+ enable_flags.stencil_test = enabled;
+ }
+ return true;
+ default:
+ return false;
+ }
+}
+bool ClientContextState::GetEnabled(
+ GLenum cap, bool* enabled) const {
+ switch (cap) {
+ case GL_BLEND:
+ *enabled = enable_flags.blend;
+ return true;
+ case GL_CULL_FACE:
+ *enabled = enable_flags.cull_face;
+ return true;
+ case GL_DEPTH_TEST:
+ *enabled = enable_flags.depth_test;
+ return true;
+ case GL_DITHER:
+ *enabled = enable_flags.dither;
+ return true;
+ case GL_POLYGON_OFFSET_FILL:
+ *enabled = enable_flags.polygon_offset_fill;
+ return true;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ *enabled = enable_flags.sample_alpha_to_coverage;
+ return true;
+ case GL_SAMPLE_COVERAGE:
+ *enabled = enable_flags.sample_coverage;
+ return true;
+ case GL_SCISSOR_TEST:
+ *enabled = enable_flags.scissor_test;
+ return true;
+ case GL_STENCIL_TEST:
+ *enabled = enable_flags.stencil_test;
+ return true;
+ default:
+ return false;
+ }
+}
+#endif // GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_IMPL_AUTOGEN_H_
+
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