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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! |
| 8 |
| 9 // It is included by client_context_state.cc |
| 10 #ifndef GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
| 11 #define GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
| 12 |
| 13 ClientContextState::EnableFlags::EnableFlags() |
| 14 : blend(false), |
| 15 cull_face(false), |
| 16 depth_test(false), |
| 17 dither(true), |
| 18 polygon_offset_fill(false), |
| 19 sample_alpha_to_coverage(false), |
| 20 sample_coverage(false), |
| 21 scissor_test(false), |
| 22 stencil_test(false) { |
| 23 } |
| 24 |
| 25 |
| 26 bool ClientContextState::SetCapabilityState( |
| 27 GLenum cap, bool enabled, bool* changed) { |
| 28 *changed = false; |
| 29 switch (cap) { |
| 30 case GL_BLEND: |
| 31 if (enable_flags.blend != enabled) { |
| 32 *changed = true; |
| 33 enable_flags.blend = enabled; |
| 34 } |
| 35 return true; |
| 36 case GL_CULL_FACE: |
| 37 if (enable_flags.cull_face != enabled) { |
| 38 *changed = true; |
| 39 enable_flags.cull_face = enabled; |
| 40 } |
| 41 return true; |
| 42 case GL_DEPTH_TEST: |
| 43 if (enable_flags.depth_test != enabled) { |
| 44 *changed = true; |
| 45 enable_flags.depth_test = enabled; |
| 46 } |
| 47 return true; |
| 48 case GL_DITHER: |
| 49 if (enable_flags.dither != enabled) { |
| 50 *changed = true; |
| 51 enable_flags.dither = enabled; |
| 52 } |
| 53 return true; |
| 54 case GL_POLYGON_OFFSET_FILL: |
| 55 if (enable_flags.polygon_offset_fill != enabled) { |
| 56 *changed = true; |
| 57 enable_flags.polygon_offset_fill = enabled; |
| 58 } |
| 59 return true; |
| 60 case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| 61 if (enable_flags.sample_alpha_to_coverage != enabled) { |
| 62 *changed = true; |
| 63 enable_flags.sample_alpha_to_coverage = enabled; |
| 64 } |
| 65 return true; |
| 66 case GL_SAMPLE_COVERAGE: |
| 67 if (enable_flags.sample_coverage != enabled) { |
| 68 *changed = true; |
| 69 enable_flags.sample_coverage = enabled; |
| 70 } |
| 71 return true; |
| 72 case GL_SCISSOR_TEST: |
| 73 if (enable_flags.scissor_test != enabled) { |
| 74 *changed = true; |
| 75 enable_flags.scissor_test = enabled; |
| 76 } |
| 77 return true; |
| 78 case GL_STENCIL_TEST: |
| 79 if (enable_flags.stencil_test != enabled) { |
| 80 *changed = true; |
| 81 enable_flags.stencil_test = enabled; |
| 82 } |
| 83 return true; |
| 84 default: |
| 85 return false; |
| 86 } |
| 87 } |
| 88 bool ClientContextState::GetEnabled( |
| 89 GLenum cap, bool* enabled) const { |
| 90 switch (cap) { |
| 91 case GL_BLEND: |
| 92 *enabled = enable_flags.blend; |
| 93 return true; |
| 94 case GL_CULL_FACE: |
| 95 *enabled = enable_flags.cull_face; |
| 96 return true; |
| 97 case GL_DEPTH_TEST: |
| 98 *enabled = enable_flags.depth_test; |
| 99 return true; |
| 100 case GL_DITHER: |
| 101 *enabled = enable_flags.dither; |
| 102 return true; |
| 103 case GL_POLYGON_OFFSET_FILL: |
| 104 *enabled = enable_flags.polygon_offset_fill; |
| 105 return true; |
| 106 case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| 107 *enabled = enable_flags.sample_alpha_to_coverage; |
| 108 return true; |
| 109 case GL_SAMPLE_COVERAGE: |
| 110 *enabled = enable_flags.sample_coverage; |
| 111 return true; |
| 112 case GL_SCISSOR_TEST: |
| 113 *enabled = enable_flags.scissor_test; |
| 114 return true; |
| 115 case GL_STENCIL_TEST: |
| 116 *enabled = enable_flags.stencil_test; |
| 117 return true; |
| 118 default: |
| 119 return false; |
| 120 } |
| 121 } |
| 122 #endif // GPU_COMMAND_BUFFER_CLIENT_CLIENT_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
| 123 |
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