Index: cc/scrollbar_layer_impl.cc |
diff --git a/cc/scrollbar_layer_impl.cc b/cc/scrollbar_layer_impl.cc |
index fcb8f38265b5b4b7b56aaed89d681fdb430565ad..180fd82b9eca965b0c6016f86c0d5e42bab0fe99 100644 |
--- a/cc/scrollbar_layer_impl.cc |
+++ b/cc/scrollbar_layer_impl.cc |
@@ -72,6 +72,15 @@ static FloatRect toUVRect(const WebRect& r, const IntRect& bounds) |
static_cast<float>(r.width) / bounds.width(), static_cast<float>(r.height) / bounds.height()); |
} |
+IntRect ScrollbarLayerImpl::scrollbarLayerRectToContentRect(const WebRect& layerRect) const |
+{ |
+ // Don't intersect with the bounds as in layerRectToContentRect() because |
+ // layerRect here might be in coordinates of the containing layer. |
+ FloatRect contentRect(layerRect.x, layerRect.y, layerRect.width, layerRect.height); |
+ contentRect.scale(contentsScaleX(), contentsScaleY()); |
+ return enclosingIntRect(contentRect); |
+} |
+ |
void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& appendQuadsData) |
{ |
bool premultipledAlpha = false; |
@@ -89,7 +98,7 @@ void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append |
thumbRect = WebRect(); |
if (m_thumbResourceId && !thumbRect.isEmpty()) { |
- scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::create(sharedQuadState, layerRectToContentRect(thumbRect), m_thumbResourceId, premultipledAlpha, uvRect, flipped); |
+ scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::create(sharedQuadState, scrollbarLayerRectToContentRect(thumbRect), m_thumbResourceId, premultipledAlpha, uvRect, flipped); |
quad->setNeedsBlending(); |
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
} |
@@ -99,7 +108,7 @@ void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append |
// We only paint the track in two parts if we were given a texture for the forward track part. |
if (m_foreTrackResourceId && !foreTrackRect.isEmpty()) |
- quadSink.append(TextureDrawQuad::create(sharedQuadState, layerRectToContentRect(foreTrackRect), m_foreTrackResourceId, premultipledAlpha, toUVRect(foreTrackRect, boundsRect), flipped).PassAs<DrawQuad>(), appendQuadsData); |
+ quadSink.append(TextureDrawQuad::create(sharedQuadState, scrollbarLayerRectToContentRect(foreTrackRect), m_foreTrackResourceId, premultipledAlpha, toUVRect(foreTrackRect, boundsRect), flipped).PassAs<DrawQuad>(), appendQuadsData); |
// Order matters here: since the back track texture is being drawn to the entire contents rect, we must append it after the thumb and |
// fore track quads. The back track texture contains (and displays) the buttons. |