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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/scrollbar_layer_impl.h" | 7 #include "cc/scrollbar_layer_impl.h" |
8 | 8 |
9 #include "cc/quad_sink.h" | 9 #include "cc/quad_sink.h" |
10 #include "cc/scrollbar_animation_controller.h" | 10 #include "cc/scrollbar_animation_controller.h" |
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65 | 65 |
66 m_geometry->update(scrollbar); | 66 m_geometry->update(scrollbar); |
67 } | 67 } |
68 | 68 |
69 static FloatRect toUVRect(const WebRect& r, const IntRect& bounds) | 69 static FloatRect toUVRect(const WebRect& r, const IntRect& bounds) |
70 { | 70 { |
71 return FloatRect(static_cast<float>(r.x) / bounds.width(), static_cast<float
>(r.y) / bounds.height(), | 71 return FloatRect(static_cast<float>(r.x) / bounds.width(), static_cast<float
>(r.y) / bounds.height(), |
72 static_cast<float>(r.width) / bounds.width(), static_cast<f
loat>(r.height) / bounds.height()); | 72 static_cast<float>(r.width) / bounds.width(), static_cast<f
loat>(r.height) / bounds.height()); |
73 } | 73 } |
74 | 74 |
| 75 IntRect ScrollbarLayerImpl::scrollbarLayerRectToContentRect(const WebRect& layer
Rect) const |
| 76 { |
| 77 // Don't intersect with the bounds as in layerRectToContentRect() because |
| 78 // layerRect here might be in coordinates of the containing layer. |
| 79 FloatRect contentRect(layerRect.x, layerRect.y, layerRect.width, layerRect.h
eight); |
| 80 contentRect.scale(contentsScaleX(), contentsScaleY()); |
| 81 return enclosingIntRect(contentRect); |
| 82 } |
| 83 |
75 void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append
QuadsData) | 84 void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append
QuadsData) |
76 { | 85 { |
77 bool premultipledAlpha = false; | 86 bool premultipledAlpha = false; |
78 bool flipped = false; | 87 bool flipped = false; |
79 FloatRect uvRect(0, 0, 1, 1); | 88 FloatRect uvRect(0, 0, 1, 1); |
80 IntRect boundsRect(IntPoint(), bounds()); | 89 IntRect boundsRect(IntPoint(), bounds()); |
81 IntRect contentBoundsRect(IntPoint(), contentBounds()); | 90 IntRect contentBoundsRect(IntPoint(), contentBounds()); |
82 | 91 |
83 SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQ
uadState()); | 92 SharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQ
uadState()); |
84 appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData); | 93 appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData); |
85 | 94 |
86 WebRect thumbRect, backTrackRect, foreTrackRect; | 95 WebRect thumbRect, backTrackRect, foreTrackRect; |
87 m_geometry->splitTrack(&m_scrollbar, m_geometry->trackRect(&m_scrollbar), ba
ckTrackRect, thumbRect, foreTrackRect); | 96 m_geometry->splitTrack(&m_scrollbar, m_geometry->trackRect(&m_scrollbar), ba
ckTrackRect, thumbRect, foreTrackRect); |
88 if (!m_geometry->hasThumb(&m_scrollbar)) | 97 if (!m_geometry->hasThumb(&m_scrollbar)) |
89 thumbRect = WebRect(); | 98 thumbRect = WebRect(); |
90 | 99 |
91 if (m_thumbResourceId && !thumbRect.isEmpty()) { | 100 if (m_thumbResourceId && !thumbRect.isEmpty()) { |
92 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::create(sharedQuadSta
te, layerRectToContentRect(thumbRect), m_thumbResourceId, premultipledAlpha, uvR
ect, flipped); | 101 scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::create(sharedQuadSta
te, scrollbarLayerRectToContentRect(thumbRect), m_thumbResourceId, premultipledA
lpha, uvRect, flipped); |
93 quad->setNeedsBlending(); | 102 quad->setNeedsBlending(); |
94 quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); | 103 quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData); |
95 } | 104 } |
96 | 105 |
97 if (!m_backTrackResourceId) | 106 if (!m_backTrackResourceId) |
98 return; | 107 return; |
99 | 108 |
100 // We only paint the track in two parts if we were given a texture for the f
orward track part. | 109 // We only paint the track in two parts if we were given a texture for the f
orward track part. |
101 if (m_foreTrackResourceId && !foreTrackRect.isEmpty()) | 110 if (m_foreTrackResourceId && !foreTrackRect.isEmpty()) |
102 quadSink.append(TextureDrawQuad::create(sharedQuadState, layerRectToCont
entRect(foreTrackRect), m_foreTrackResourceId, premultipledAlpha, toUVRect(foreT
rackRect, boundsRect), flipped).PassAs<DrawQuad>(), appendQuadsData); | 111 quadSink.append(TextureDrawQuad::create(sharedQuadState, scrollbarLayerR
ectToContentRect(foreTrackRect), m_foreTrackResourceId, premultipledAlpha, toUVR
ect(foreTrackRect, boundsRect), flipped).PassAs<DrawQuad>(), appendQuadsData); |
103 | 112 |
104 // Order matters here: since the back track texture is being drawn to the en
tire contents rect, we must append it after the thumb and | 113 // Order matters here: since the back track texture is being drawn to the en
tire contents rect, we must append it after the thumb and |
105 // fore track quads. The back track texture contains (and displays) the butt
ons. | 114 // fore track quads. The back track texture contains (and displays) the butt
ons. |
106 if (!contentBoundsRect.isEmpty()) | 115 if (!contentBoundsRect.isEmpty()) |
107 quadSink.append(TextureDrawQuad::create(sharedQuadState, IntRect(content
BoundsRect), m_backTrackResourceId, premultipledAlpha, uvRect, flipped).PassAs<D
rawQuad>(), appendQuadsData); | 116 quadSink.append(TextureDrawQuad::create(sharedQuadState, IntRect(content
BoundsRect), m_backTrackResourceId, premultipledAlpha, uvRect, flipped).PassAs<D
rawQuad>(), appendQuadsData); |
108 } | 117 } |
109 | 118 |
110 void ScrollbarLayerImpl::didLoseContext() | 119 void ScrollbarLayerImpl::didLoseContext() |
111 { | 120 { |
112 m_backTrackResourceId = 0; | 121 m_backTrackResourceId = 0; |
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193 { | 202 { |
194 return m_owner->m_isCustomScrollbar; | 203 return m_owner->m_isCustomScrollbar; |
195 } | 204 } |
196 | 205 |
197 const char* ScrollbarLayerImpl::layerTypeAsString() const | 206 const char* ScrollbarLayerImpl::layerTypeAsString() const |
198 { | 207 { |
199 return "ScrollbarLayer"; | 208 return "ScrollbarLayer"; |
200 } | 209 } |
201 | 210 |
202 } | 211 } |
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