Index: cc/texture_copier_unittest.cc |
diff --git a/cc/texture_copier_unittest.cc b/cc/texture_copier_unittest.cc |
index 1c1fb1d5403fb66c37df0bc71ecaff089225c783..190b640cfea75d486713707c0051ea9194e49a95 100644 |
--- a/cc/texture_copier_unittest.cc |
+++ b/cc/texture_copier_unittest.cc |
@@ -6,10 +6,10 @@ |
#include "TextureCopier.h" |
-#include "FakeWebGraphicsContext3D.h" |
-#include "GraphicsContext3D.h" |
#include "testing/gmock/include/gmock/gmock.h" |
#include "testing/gtest/include/gtest/gtest.h" |
+#include "third_party/khronos/GLES2/gl2.h" |
+#include "FakeWebGraphicsContext3D.h" |
#include <wtf/RefPtr.h> |
using namespace cc; |
@@ -34,20 +34,20 @@ TEST(TextureCopierTest, testDrawArraysCopy) |
InSequence sequence; |
// Here we check just some essential properties of copyTexture() to avoid mirroring the full implementation. |
- EXPECT_CALL(*mockContext, bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, _)); |
+ EXPECT_CALL(*mockContext, bindFramebuffer(GL_FRAMEBUFFER, _)); |
// Make sure linear filtering is disabled during the copy. |
- EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST)); |
- EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::NEAREST)); |
+ EXPECT_CALL(*mockContext, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); |
+ EXPECT_CALL(*mockContext, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); |
EXPECT_CALL(*mockContext, drawArrays(_, _, _)); |
// Linear filtering should be restored. |
- EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR)); |
- EXPECT_CALL(*mockContext, texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR)); |
+ EXPECT_CALL(*mockContext, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
+ EXPECT_CALL(*mockContext, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |
// Default framebuffer should be restored |
- EXPECT_CALL(*mockContext, bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)); |
+ EXPECT_CALL(*mockContext, bindFramebuffer(GL_FRAMEBUFFER, 0)); |
} |
int sourceTextureId = 1; |