| Index: gpu/command_buffer/client/gles2_interface_autogen.h
|
| diff --git a/gpu/command_buffer/client/gles2_interface_autogen.h b/gpu/command_buffer/client/gles2_interface_autogen.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4f384857cf3a2d973a03c3c94671310bb4fecbb9
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/client/gles2_interface_autogen.h
|
| @@ -0,0 +1,290 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// This file is auto-generated from
|
| +// gpu/command_buffer/build_gles2_cmd_buffer.py
|
| +// DO NOT EDIT!
|
| +
|
| +// This file is included by gles2_interface.h to declare the
|
| +// GL api functions.
|
| +#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
|
| +#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
|
| +
|
| +virtual void ActiveTexture(GLenum texture) = 0;
|
| +virtual void AttachShader(GLuint program, GLuint shader) = 0;
|
| +virtual void BindAttribLocation(
|
| + GLuint program, GLuint index, const char* name) = 0;
|
| +virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
|
| +virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
|
| +virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
|
| +virtual void BindTexture(GLenum target, GLuint texture) = 0;
|
| +virtual void BlendColor(
|
| + GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
|
| +virtual void BlendEquation(GLenum mode) = 0;
|
| +virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
|
| +virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
|
| +virtual void BlendFuncSeparate(
|
| + GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
|
| +virtual void BufferData(
|
| + GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
|
| +virtual void BufferSubData(
|
| + GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
|
| +virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
|
| +virtual void Clear(GLbitfield mask) = 0;
|
| +virtual void ClearColor(
|
| + GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
|
| +virtual void ClearDepthf(GLclampf depth) = 0;
|
| +virtual void ClearStencil(GLint s) = 0;
|
| +virtual void ColorMask(
|
| + GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
|
| +virtual void CompileShader(GLuint shader) = 0;
|
| +virtual void CompressedTexImage2D(
|
| + GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
| + GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
|
| +virtual void CompressedTexSubImage2D(
|
| + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
| + GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
|
| +virtual void CopyTexImage2D(
|
| + GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
|
| + GLsizei width, GLsizei height, GLint border) = 0;
|
| +virtual void CopyTexSubImage2D(
|
| + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
| + GLsizei width, GLsizei height) = 0;
|
| +virtual GLuint CreateProgram() = 0;
|
| +virtual GLuint CreateShader(GLenum type) = 0;
|
| +virtual void CullFace(GLenum mode) = 0;
|
| +virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
|
| +virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
|
| +virtual void DeleteProgram(GLuint program) = 0;
|
| +virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
|
| +virtual void DeleteShader(GLuint shader) = 0;
|
| +virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
|
| +virtual void DepthFunc(GLenum func) = 0;
|
| +virtual void DepthMask(GLboolean flag) = 0;
|
| +virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
|
| +virtual void DetachShader(GLuint program, GLuint shader) = 0;
|
| +virtual void Disable(GLenum cap) = 0;
|
| +virtual void DisableVertexAttribArray(GLuint index) = 0;
|
| +virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
|
| +virtual void DrawElements(
|
| + GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
|
| +virtual void Enable(GLenum cap) = 0;
|
| +virtual void EnableVertexAttribArray(GLuint index) = 0;
|
| +virtual void Finish() = 0;
|
| +virtual void Flush() = 0;
|
| +virtual void ShallowFlushCHROMIUM() = 0;
|
| +virtual void FramebufferRenderbuffer(
|
| + GLenum target, GLenum attachment, GLenum renderbuffertarget,
|
| + GLuint renderbuffer) = 0;
|
| +virtual void FramebufferTexture2D(
|
| + GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
| + GLint level) = 0;
|
| +virtual void FrontFace(GLenum mode) = 0;
|
| +virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
|
| +virtual void GenerateMipmap(GLenum target) = 0;
|
| +virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
|
| +virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
|
| +virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
|
| +virtual void GetActiveAttrib(
|
| + GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
|
| + GLenum* type, char* name) = 0;
|
| +virtual void GetActiveUniform(
|
| + GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
|
| + GLenum* type, char* name) = 0;
|
| +virtual void GetAttachedShaders(
|
| + GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
|
| +virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
|
| +virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
|
| +virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) =
|
| + 0;
|
| +virtual GLenum GetError() = 0;
|
| +virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
|
| +virtual void GetFramebufferAttachmentParameteriv(
|
| + GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
|
| +virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
|
| +virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
|
| +virtual void GetProgramInfoLog(
|
| + GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
|
| +virtual void GetRenderbufferParameteriv(
|
| + GLenum target, GLenum pname, GLint* params) = 0;
|
| +virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
|
| +virtual void GetShaderInfoLog(
|
| + GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
|
| +virtual void GetShaderPrecisionFormat(
|
| + GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) =
|
| + 0;
|
| +virtual void GetShaderSource(
|
| + GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
|
| +virtual const GLubyte* GetString(GLenum name) = 0;
|
| +virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) =
|
| + 0;
|
| +virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
|
| +virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
|
| +virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
|
| +virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
|
| +virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) =
|
| + 0;
|
| +virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
|
| +virtual void GetVertexAttribPointerv(
|
| + GLuint index, GLenum pname, void** pointer) = 0;
|
| +virtual void Hint(GLenum target, GLenum mode) = 0;
|
| +virtual GLboolean IsBuffer(GLuint buffer) = 0;
|
| +virtual GLboolean IsEnabled(GLenum cap) = 0;
|
| +virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
|
| +virtual GLboolean IsProgram(GLuint program) = 0;
|
| +virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
|
| +virtual GLboolean IsShader(GLuint shader) = 0;
|
| +virtual GLboolean IsTexture(GLuint texture) = 0;
|
| +virtual void LineWidth(GLfloat width) = 0;
|
| +virtual void LinkProgram(GLuint program) = 0;
|
| +virtual void PixelStorei(GLenum pname, GLint param) = 0;
|
| +virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
|
| +virtual void ReadPixels(
|
| + GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
| + void* pixels) = 0;
|
| +virtual void ReleaseShaderCompiler() = 0;
|
| +virtual void RenderbufferStorage(
|
| + GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
|
| +virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
|
| +virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
|
| +virtual void ShaderBinary(
|
| + GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
|
| + GLsizei length) = 0;
|
| +virtual void ShaderSource(
|
| + GLuint shader, GLsizei count, const char** str, const GLint* length) = 0;
|
| +virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
|
| +virtual void StencilFuncSeparate(
|
| + GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
|
| +virtual void StencilMask(GLuint mask) = 0;
|
| +virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
|
| +virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
|
| +virtual void StencilOpSeparate(
|
| + GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
|
| +virtual void TexImage2D(
|
| + GLenum target, GLint level, GLint internalformat, GLsizei width,
|
| + GLsizei height, GLint border, GLenum format, GLenum type,
|
| + const void* pixels) = 0;
|
| +virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
|
| +virtual void TexParameterfv(
|
| + GLenum target, GLenum pname, const GLfloat* params) = 0;
|
| +virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
|
| +virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) =
|
| + 0;
|
| +virtual void TexSubImage2D(
|
| + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
| + GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
|
| +virtual void Uniform1f(GLint location, GLfloat x) = 0;
|
| +virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| +virtual void Uniform1i(GLint location, GLint x) = 0;
|
| +virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| +virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
|
| +virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| +virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
|
| +virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| +virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
|
| +virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| +virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
|
| +virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| +virtual void Uniform4f(
|
| + GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
|
| +virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
|
| +virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
|
| +virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
|
| +virtual void UniformMatrix2fv(
|
| + GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
|
| + 0;
|
| +virtual void UniformMatrix3fv(
|
| + GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
|
| + 0;
|
| +virtual void UniformMatrix4fv(
|
| + GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
|
| + 0;
|
| +virtual void UseProgram(GLuint program) = 0;
|
| +virtual void ValidateProgram(GLuint program) = 0;
|
| +virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
|
| +virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
|
| +virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
|
| +virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
|
| +virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
|
| +virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
|
| +virtual void VertexAttrib4f(
|
| + GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
|
| +virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
|
| +virtual void VertexAttribPointer(
|
| + GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
|
| + const void* ptr) = 0;
|
| +virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
|
| +virtual void BlitFramebufferEXT(
|
| + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
|
| + GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
|
| +virtual void RenderbufferStorageMultisampleEXT(
|
| + GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
| + GLsizei height) = 0;
|
| +virtual void TexStorage2DEXT(
|
| + GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
|
| + GLsizei height) = 0;
|
| +virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
|
| +virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
|
| +virtual GLboolean IsQueryEXT(GLuint id) = 0;
|
| +virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
|
| +virtual void EndQueryEXT(GLenum target) = 0;
|
| +virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
|
| +virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
|
| +virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
|
| +virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
|
| +virtual void PopGroupMarkerEXT() = 0;
|
| +virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
|
| +virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
|
| +virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
|
| +virtual void BindVertexArrayOES(GLuint array) = 0;
|
| +virtual void SwapBuffers() = 0;
|
| +virtual GLuint GetMaxValueInBufferCHROMIUM(
|
| + GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0;
|
| +virtual void GenSharedIdsCHROMIUM(
|
| + GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0;
|
| +virtual void DeleteSharedIdsCHROMIUM(
|
| + GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
|
| +virtual void RegisterSharedIdsCHROMIUM(
|
| + GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
|
| +virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
|
| +virtual void* MapBufferSubDataCHROMIUM(
|
| + GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0;
|
| +virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
|
| +virtual void* MapTexSubImage2DCHROMIUM(
|
| + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
| + GLsizei height, GLenum format, GLenum type, GLenum access) = 0;
|
| +virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
|
| +virtual void ResizeCHROMIUM(GLuint width, GLuint height) = 0;
|
| +virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
|
| +virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
|
| +virtual void RateLimitOffscreenContextCHROMIUM() = 0;
|
| +virtual void GetMultipleIntegervCHROMIUM(
|
| + const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0;
|
| +virtual void GetProgramInfoCHROMIUM(
|
| + GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0;
|
| +virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
|
| +virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0;
|
| +virtual void GetTranslatedShaderSourceANGLE(
|
| + GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
|
| +virtual void PostSubBufferCHROMIUM(
|
| + GLint x, GLint y, GLint width, GLint height) = 0;
|
| +virtual void TexImageIOSurface2DCHROMIUM(
|
| + GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId,
|
| + GLuint plane) = 0;
|
| +virtual void CopyTextureCHROMIUM(
|
| + GLenum target, GLenum source_id, GLenum dest_id, GLint level,
|
| + GLint internalformat) = 0;
|
| +virtual void DrawArraysInstancedANGLE(
|
| + GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0;
|
| +virtual void DrawElementsInstancedANGLE(
|
| + GLenum mode, GLsizei count, GLenum type, const void* indices,
|
| + GLsizei primcount) = 0;
|
| +virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
|
| +virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
|
| +virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
|
| +virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
|
| +virtual void BindUniformLocationCHROMIUM(
|
| + GLuint program, GLint location, const char* name) = 0;
|
| +#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
|
| +
|
|
|