Index: gpu/command_buffer/client/gles2_interface_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_interface_autogen.h b/gpu/command_buffer/client/gles2_interface_autogen.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..4f384857cf3a2d973a03c3c94671310bb4fecbb9 |
--- /dev/null |
+++ b/gpu/command_buffer/client/gles2_interface_autogen.h |
@@ -0,0 +1,290 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This file is auto-generated from |
+// gpu/command_buffer/build_gles2_cmd_buffer.py |
+// DO NOT EDIT! |
+ |
+// This file is included by gles2_interface.h to declare the |
+// GL api functions. |
+#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
+#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
+ |
+virtual void ActiveTexture(GLenum texture) = 0; |
+virtual void AttachShader(GLuint program, GLuint shader) = 0; |
+virtual void BindAttribLocation( |
+ GLuint program, GLuint index, const char* name) = 0; |
+virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
+virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; |
+virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; |
+virtual void BindTexture(GLenum target, GLuint texture) = 0; |
+virtual void BlendColor( |
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; |
+virtual void BlendEquation(GLenum mode) = 0; |
+virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; |
+virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; |
+virtual void BlendFuncSeparate( |
+ GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0; |
+virtual void BufferData( |
+ GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0; |
+virtual void BufferSubData( |
+ GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0; |
+virtual GLenum CheckFramebufferStatus(GLenum target) = 0; |
+virtual void Clear(GLbitfield mask) = 0; |
+virtual void ClearColor( |
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; |
+virtual void ClearDepthf(GLclampf depth) = 0; |
+virtual void ClearStencil(GLint s) = 0; |
+virtual void ColorMask( |
+ GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0; |
+virtual void CompileShader(GLuint shader) = 0; |
+virtual void CompressedTexImage2D( |
+ GLenum target, GLint level, GLenum internalformat, GLsizei width, |
+ GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; |
+virtual void CompressedTexSubImage2D( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
+ GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; |
+virtual void CopyTexImage2D( |
+ GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
+ GLsizei width, GLsizei height, GLint border) = 0; |
+virtual void CopyTexSubImage2D( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, |
+ GLsizei width, GLsizei height) = 0; |
+virtual GLuint CreateProgram() = 0; |
+virtual GLuint CreateShader(GLenum type) = 0; |
+virtual void CullFace(GLenum mode) = 0; |
+virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; |
+virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; |
+virtual void DeleteProgram(GLuint program) = 0; |
+virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; |
+virtual void DeleteShader(GLuint shader) = 0; |
+virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; |
+virtual void DepthFunc(GLenum func) = 0; |
+virtual void DepthMask(GLboolean flag) = 0; |
+virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; |
+virtual void DetachShader(GLuint program, GLuint shader) = 0; |
+virtual void Disable(GLenum cap) = 0; |
+virtual void DisableVertexAttribArray(GLuint index) = 0; |
+virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
+virtual void DrawElements( |
+ GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; |
+virtual void Enable(GLenum cap) = 0; |
+virtual void EnableVertexAttribArray(GLuint index) = 0; |
+virtual void Finish() = 0; |
+virtual void Flush() = 0; |
+virtual void ShallowFlushCHROMIUM() = 0; |
+virtual void FramebufferRenderbuffer( |
+ GLenum target, GLenum attachment, GLenum renderbuffertarget, |
+ GLuint renderbuffer) = 0; |
+virtual void FramebufferTexture2D( |
+ GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
+ GLint level) = 0; |
+virtual void FrontFace(GLenum mode) = 0; |
+virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; |
+virtual void GenerateMipmap(GLenum target) = 0; |
+virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; |
+virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; |
+virtual void GenTextures(GLsizei n, GLuint* textures) = 0; |
+virtual void GetActiveAttrib( |
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
+ GLenum* type, char* name) = 0; |
+virtual void GetActiveUniform( |
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
+ GLenum* type, char* name) = 0; |
+virtual void GetAttachedShaders( |
+ GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; |
+virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; |
+virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; |
+virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) = |
+ 0; |
+virtual GLenum GetError() = 0; |
+virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; |
+virtual void GetFramebufferAttachmentParameteriv( |
+ GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0; |
+virtual void GetIntegerv(GLenum pname, GLint* params) = 0; |
+virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; |
+virtual void GetProgramInfoLog( |
+ GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0; |
+virtual void GetRenderbufferParameteriv( |
+ GLenum target, GLenum pname, GLint* params) = 0; |
+virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; |
+virtual void GetShaderInfoLog( |
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0; |
+virtual void GetShaderPrecisionFormat( |
+ GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = |
+ 0; |
+virtual void GetShaderSource( |
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; |
+virtual const GLubyte* GetString(GLenum name) = 0; |
+virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) = |
+ 0; |
+virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; |
+virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; |
+virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; |
+virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; |
+virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = |
+ 0; |
+virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; |
+virtual void GetVertexAttribPointerv( |
+ GLuint index, GLenum pname, void** pointer) = 0; |
+virtual void Hint(GLenum target, GLenum mode) = 0; |
+virtual GLboolean IsBuffer(GLuint buffer) = 0; |
+virtual GLboolean IsEnabled(GLenum cap) = 0; |
+virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; |
+virtual GLboolean IsProgram(GLuint program) = 0; |
+virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; |
+virtual GLboolean IsShader(GLuint shader) = 0; |
+virtual GLboolean IsTexture(GLuint texture) = 0; |
+virtual void LineWidth(GLfloat width) = 0; |
+virtual void LinkProgram(GLuint program) = 0; |
+virtual void PixelStorei(GLenum pname, GLint param) = 0; |
+virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; |
+virtual void ReadPixels( |
+ GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
+ void* pixels) = 0; |
+virtual void ReleaseShaderCompiler() = 0; |
+virtual void RenderbufferStorage( |
+ GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; |
+virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; |
+virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
+virtual void ShaderBinary( |
+ GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
+ GLsizei length) = 0; |
+virtual void ShaderSource( |
+ GLuint shader, GLsizei count, const char** str, const GLint* length) = 0; |
+virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; |
+virtual void StencilFuncSeparate( |
+ GLenum face, GLenum func, GLint ref, GLuint mask) = 0; |
+virtual void StencilMask(GLuint mask) = 0; |
+virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; |
+virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; |
+virtual void StencilOpSeparate( |
+ GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; |
+virtual void TexImage2D( |
+ GLenum target, GLint level, GLint internalformat, GLsizei width, |
+ GLsizei height, GLint border, GLenum format, GLenum type, |
+ const void* pixels) = 0; |
+virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; |
+virtual void TexParameterfv( |
+ GLenum target, GLenum pname, const GLfloat* params) = 0; |
+virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; |
+virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) = |
+ 0; |
+virtual void TexSubImage2D( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
+ GLsizei height, GLenum format, GLenum type, const void* pixels) = 0; |
+virtual void Uniform1f(GLint location, GLfloat x) = 0; |
+virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
+virtual void Uniform1i(GLint location, GLint x) = 0; |
+virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; |
+virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; |
+virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
+virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; |
+virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; |
+virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; |
+virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
+virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; |
+virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; |
+virtual void Uniform4f( |
+ GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; |
+virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
+virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; |
+virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; |
+virtual void UniformMatrix2fv( |
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = |
+ 0; |
+virtual void UniformMatrix3fv( |
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = |
+ 0; |
+virtual void UniformMatrix4fv( |
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = |
+ 0; |
+virtual void UseProgram(GLuint program) = 0; |
+virtual void ValidateProgram(GLuint program) = 0; |
+virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; |
+virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; |
+virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; |
+virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; |
+virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; |
+virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; |
+virtual void VertexAttrib4f( |
+ GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; |
+virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; |
+virtual void VertexAttribPointer( |
+ GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, |
+ const void* ptr) = 0; |
+virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
+virtual void BlitFramebufferEXT( |
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, |
+ GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; |
+virtual void RenderbufferStorageMultisampleEXT( |
+ GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, |
+ GLsizei height) = 0; |
+virtual void TexStorage2DEXT( |
+ GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, |
+ GLsizei height) = 0; |
+virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0; |
+virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0; |
+virtual GLboolean IsQueryEXT(GLuint id) = 0; |
+virtual void BeginQueryEXT(GLenum target, GLuint id) = 0; |
+virtual void EndQueryEXT(GLenum target) = 0; |
+virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0; |
+virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0; |
+virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0; |
+virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0; |
+virtual void PopGroupMarkerEXT() = 0; |
+virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0; |
+virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0; |
+virtual GLboolean IsVertexArrayOES(GLuint array) = 0; |
+virtual void BindVertexArrayOES(GLuint array) = 0; |
+virtual void SwapBuffers() = 0; |
+virtual GLuint GetMaxValueInBufferCHROMIUM( |
+ GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0; |
+virtual void GenSharedIdsCHROMIUM( |
+ GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0; |
+virtual void DeleteSharedIdsCHROMIUM( |
+ GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; |
+virtual void RegisterSharedIdsCHROMIUM( |
+ GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; |
+virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0; |
+virtual void* MapBufferSubDataCHROMIUM( |
+ GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0; |
+virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0; |
+virtual void* MapTexSubImage2DCHROMIUM( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
+ GLsizei height, GLenum format, GLenum type, GLenum access) = 0; |
+virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0; |
+virtual void ResizeCHROMIUM(GLuint width, GLuint height) = 0; |
+virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0; |
+virtual void RequestExtensionCHROMIUM(const char* extension) = 0; |
+virtual void RateLimitOffscreenContextCHROMIUM() = 0; |
+virtual void GetMultipleIntegervCHROMIUM( |
+ const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0; |
+virtual void GetProgramInfoCHROMIUM( |
+ GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0; |
+virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0; |
+virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0; |
+virtual void GetTranslatedShaderSourceANGLE( |
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; |
+virtual void PostSubBufferCHROMIUM( |
+ GLint x, GLint y, GLint width, GLint height) = 0; |
+virtual void TexImageIOSurface2DCHROMIUM( |
+ GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, |
+ GLuint plane) = 0; |
+virtual void CopyTextureCHROMIUM( |
+ GLenum target, GLenum source_id, GLenum dest_id, GLint level, |
+ GLint internalformat) = 0; |
+virtual void DrawArraysInstancedANGLE( |
+ GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0; |
+virtual void DrawElementsInstancedANGLE( |
+ GLenum mode, GLsizei count, GLenum type, const void* indices, |
+ GLsizei primcount) = 0; |
+virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0; |
+virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0; |
+virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; |
+virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; |
+virtual void BindUniformLocationCHROMIUM( |
+ GLuint program, GLint location, const char* name) = 0; |
+#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
+ |