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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! |
| 8 |
| 9 // This file is included by gles2_interface.h to declare the |
| 10 // GL api functions. |
| 11 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
| 12 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
| 13 |
| 14 virtual void ActiveTexture(GLenum texture) = 0; |
| 15 virtual void AttachShader(GLuint program, GLuint shader) = 0; |
| 16 virtual void BindAttribLocation( |
| 17 GLuint program, GLuint index, const char* name) = 0; |
| 18 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
| 19 virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; |
| 20 virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; |
| 21 virtual void BindTexture(GLenum target, GLuint texture) = 0; |
| 22 virtual void BlendColor( |
| 23 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; |
| 24 virtual void BlendEquation(GLenum mode) = 0; |
| 25 virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; |
| 26 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; |
| 27 virtual void BlendFuncSeparate( |
| 28 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0; |
| 29 virtual void BufferData( |
| 30 GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0; |
| 31 virtual void BufferSubData( |
| 32 GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0; |
| 33 virtual GLenum CheckFramebufferStatus(GLenum target) = 0; |
| 34 virtual void Clear(GLbitfield mask) = 0; |
| 35 virtual void ClearColor( |
| 36 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; |
| 37 virtual void ClearDepthf(GLclampf depth) = 0; |
| 38 virtual void ClearStencil(GLint s) = 0; |
| 39 virtual void ColorMask( |
| 40 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0; |
| 41 virtual void CompileShader(GLuint shader) = 0; |
| 42 virtual void CompressedTexImage2D( |
| 43 GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| 44 GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; |
| 45 virtual void CompressedTexSubImage2D( |
| 46 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| 47 GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; |
| 48 virtual void CopyTexImage2D( |
| 49 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
| 50 GLsizei width, GLsizei height, GLint border) = 0; |
| 51 virtual void CopyTexSubImage2D( |
| 52 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, |
| 53 GLsizei width, GLsizei height) = 0; |
| 54 virtual GLuint CreateProgram() = 0; |
| 55 virtual GLuint CreateShader(GLenum type) = 0; |
| 56 virtual void CullFace(GLenum mode) = 0; |
| 57 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; |
| 58 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; |
| 59 virtual void DeleteProgram(GLuint program) = 0; |
| 60 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; |
| 61 virtual void DeleteShader(GLuint shader) = 0; |
| 62 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; |
| 63 virtual void DepthFunc(GLenum func) = 0; |
| 64 virtual void DepthMask(GLboolean flag) = 0; |
| 65 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; |
| 66 virtual void DetachShader(GLuint program, GLuint shader) = 0; |
| 67 virtual void Disable(GLenum cap) = 0; |
| 68 virtual void DisableVertexAttribArray(GLuint index) = 0; |
| 69 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
| 70 virtual void DrawElements( |
| 71 GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; |
| 72 virtual void Enable(GLenum cap) = 0; |
| 73 virtual void EnableVertexAttribArray(GLuint index) = 0; |
| 74 virtual void Finish() = 0; |
| 75 virtual void Flush() = 0; |
| 76 virtual void ShallowFlushCHROMIUM() = 0; |
| 77 virtual void FramebufferRenderbuffer( |
| 78 GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| 79 GLuint renderbuffer) = 0; |
| 80 virtual void FramebufferTexture2D( |
| 81 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| 82 GLint level) = 0; |
| 83 virtual void FrontFace(GLenum mode) = 0; |
| 84 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; |
| 85 virtual void GenerateMipmap(GLenum target) = 0; |
| 86 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; |
| 87 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; |
| 88 virtual void GenTextures(GLsizei n, GLuint* textures) = 0; |
| 89 virtual void GetActiveAttrib( |
| 90 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| 91 GLenum* type, char* name) = 0; |
| 92 virtual void GetActiveUniform( |
| 93 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| 94 GLenum* type, char* name) = 0; |
| 95 virtual void GetAttachedShaders( |
| 96 GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; |
| 97 virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; |
| 98 virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; |
| 99 virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) = |
| 100 0; |
| 101 virtual GLenum GetError() = 0; |
| 102 virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; |
| 103 virtual void GetFramebufferAttachmentParameteriv( |
| 104 GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0; |
| 105 virtual void GetIntegerv(GLenum pname, GLint* params) = 0; |
| 106 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; |
| 107 virtual void GetProgramInfoLog( |
| 108 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0; |
| 109 virtual void GetRenderbufferParameteriv( |
| 110 GLenum target, GLenum pname, GLint* params) = 0; |
| 111 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; |
| 112 virtual void GetShaderInfoLog( |
| 113 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0; |
| 114 virtual void GetShaderPrecisionFormat( |
| 115 GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = |
| 116 0; |
| 117 virtual void GetShaderSource( |
| 118 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; |
| 119 virtual const GLubyte* GetString(GLenum name) = 0; |
| 120 virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) = |
| 121 0; |
| 122 virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; |
| 123 virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; |
| 124 virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; |
| 125 virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; |
| 126 virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = |
| 127 0; |
| 128 virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; |
| 129 virtual void GetVertexAttribPointerv( |
| 130 GLuint index, GLenum pname, void** pointer) = 0; |
| 131 virtual void Hint(GLenum target, GLenum mode) = 0; |
| 132 virtual GLboolean IsBuffer(GLuint buffer) = 0; |
| 133 virtual GLboolean IsEnabled(GLenum cap) = 0; |
| 134 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; |
| 135 virtual GLboolean IsProgram(GLuint program) = 0; |
| 136 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; |
| 137 virtual GLboolean IsShader(GLuint shader) = 0; |
| 138 virtual GLboolean IsTexture(GLuint texture) = 0; |
| 139 virtual void LineWidth(GLfloat width) = 0; |
| 140 virtual void LinkProgram(GLuint program) = 0; |
| 141 virtual void PixelStorei(GLenum pname, GLint param) = 0; |
| 142 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; |
| 143 virtual void ReadPixels( |
| 144 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 145 void* pixels) = 0; |
| 146 virtual void ReleaseShaderCompiler() = 0; |
| 147 virtual void RenderbufferStorage( |
| 148 GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; |
| 149 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; |
| 150 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| 151 virtual void ShaderBinary( |
| 152 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
| 153 GLsizei length) = 0; |
| 154 virtual void ShaderSource( |
| 155 GLuint shader, GLsizei count, const char** str, const GLint* length) = 0; |
| 156 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; |
| 157 virtual void StencilFuncSeparate( |
| 158 GLenum face, GLenum func, GLint ref, GLuint mask) = 0; |
| 159 virtual void StencilMask(GLuint mask) = 0; |
| 160 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; |
| 161 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; |
| 162 virtual void StencilOpSeparate( |
| 163 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; |
| 164 virtual void TexImage2D( |
| 165 GLenum target, GLint level, GLint internalformat, GLsizei width, |
| 166 GLsizei height, GLint border, GLenum format, GLenum type, |
| 167 const void* pixels) = 0; |
| 168 virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; |
| 169 virtual void TexParameterfv( |
| 170 GLenum target, GLenum pname, const GLfloat* params) = 0; |
| 171 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; |
| 172 virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) = |
| 173 0; |
| 174 virtual void TexSubImage2D( |
| 175 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| 176 GLsizei height, GLenum format, GLenum type, const void* pixels) = 0; |
| 177 virtual void Uniform1f(GLint location, GLfloat x) = 0; |
| 178 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| 179 virtual void Uniform1i(GLint location, GLint x) = 0; |
| 180 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; |
| 181 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; |
| 182 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| 183 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; |
| 184 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; |
| 185 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; |
| 186 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| 187 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; |
| 188 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; |
| 189 virtual void Uniform4f( |
| 190 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; |
| 191 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| 192 virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; |
| 193 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; |
| 194 virtual void UniformMatrix2fv( |
| 195 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = |
| 196 0; |
| 197 virtual void UniformMatrix3fv( |
| 198 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = |
| 199 0; |
| 200 virtual void UniformMatrix4fv( |
| 201 GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = |
| 202 0; |
| 203 virtual void UseProgram(GLuint program) = 0; |
| 204 virtual void ValidateProgram(GLuint program) = 0; |
| 205 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; |
| 206 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; |
| 207 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; |
| 208 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; |
| 209 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; |
| 210 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; |
| 211 virtual void VertexAttrib4f( |
| 212 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; |
| 213 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; |
| 214 virtual void VertexAttribPointer( |
| 215 GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, |
| 216 const void* ptr) = 0; |
| 217 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| 218 virtual void BlitFramebufferEXT( |
| 219 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, |
| 220 GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; |
| 221 virtual void RenderbufferStorageMultisampleEXT( |
| 222 GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, |
| 223 GLsizei height) = 0; |
| 224 virtual void TexStorage2DEXT( |
| 225 GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, |
| 226 GLsizei height) = 0; |
| 227 virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0; |
| 228 virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0; |
| 229 virtual GLboolean IsQueryEXT(GLuint id) = 0; |
| 230 virtual void BeginQueryEXT(GLenum target, GLuint id) = 0; |
| 231 virtual void EndQueryEXT(GLenum target) = 0; |
| 232 virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0; |
| 233 virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0; |
| 234 virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0; |
| 235 virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0; |
| 236 virtual void PopGroupMarkerEXT() = 0; |
| 237 virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0; |
| 238 virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0; |
| 239 virtual GLboolean IsVertexArrayOES(GLuint array) = 0; |
| 240 virtual void BindVertexArrayOES(GLuint array) = 0; |
| 241 virtual void SwapBuffers() = 0; |
| 242 virtual GLuint GetMaxValueInBufferCHROMIUM( |
| 243 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0; |
| 244 virtual void GenSharedIdsCHROMIUM( |
| 245 GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0; |
| 246 virtual void DeleteSharedIdsCHROMIUM( |
| 247 GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; |
| 248 virtual void RegisterSharedIdsCHROMIUM( |
| 249 GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; |
| 250 virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0; |
| 251 virtual void* MapBufferSubDataCHROMIUM( |
| 252 GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0; |
| 253 virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0; |
| 254 virtual void* MapTexSubImage2DCHROMIUM( |
| 255 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| 256 GLsizei height, GLenum format, GLenum type, GLenum access) = 0; |
| 257 virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0; |
| 258 virtual void ResizeCHROMIUM(GLuint width, GLuint height) = 0; |
| 259 virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0; |
| 260 virtual void RequestExtensionCHROMIUM(const char* extension) = 0; |
| 261 virtual void RateLimitOffscreenContextCHROMIUM() = 0; |
| 262 virtual void GetMultipleIntegervCHROMIUM( |
| 263 const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0; |
| 264 virtual void GetProgramInfoCHROMIUM( |
| 265 GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0; |
| 266 virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0; |
| 267 virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0; |
| 268 virtual void GetTranslatedShaderSourceANGLE( |
| 269 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; |
| 270 virtual void PostSubBufferCHROMIUM( |
| 271 GLint x, GLint y, GLint width, GLint height) = 0; |
| 272 virtual void TexImageIOSurface2DCHROMIUM( |
| 273 GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, |
| 274 GLuint plane) = 0; |
| 275 virtual void CopyTextureCHROMIUM( |
| 276 GLenum target, GLenum source_id, GLenum dest_id, GLint level, |
| 277 GLint internalformat) = 0; |
| 278 virtual void DrawArraysInstancedANGLE( |
| 279 GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0; |
| 280 virtual void DrawElementsInstancedANGLE( |
| 281 GLenum mode, GLsizei count, GLenum type, const void* indices, |
| 282 GLsizei primcount) = 0; |
| 283 virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0; |
| 284 virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0; |
| 285 virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; |
| 286 virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; |
| 287 virtual void BindUniformLocationCHROMIUM( |
| 288 GLuint program, GLint location, const char* name) = 0; |
| 289 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
| 290 |
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