Index: gpu/command_buffer/client/gles2_implementation_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_implementation_autogen.h b/gpu/command_buffer/client/gles2_implementation_autogen.h |
index 8b7901f5f1a04a2dbba54a39c43692bbdde37d78..7ecd17dc2a95368e4d0a53705f903f4298618987 100644 |
--- a/gpu/command_buffer/client/gles2_implementation_autogen.h |
+++ b/gpu/command_buffer/client/gles2_implementation_autogen.h |
@@ -11,1621 +11,492 @@ |
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ |
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ |
-void ActiveTexture(GLenum texture); |
- |
-void AttachShader(GLuint program, GLuint shader) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glAttachShader(" << program << ", " << shader << ")"); // NOLINT |
- helper_->AttachShader(program, shader); |
-} |
- |
-void BindAttribLocation(GLuint program, GLuint index, const char* name); |
- |
-void BindBuffer(GLenum target, GLuint buffer) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindBuffer(" << GLES2Util::GetStringBufferTarget(target) << ", " << buffer << ")"); // NOLINT |
- if (IsBufferReservedId(buffer)) { |
- SetGLError(GL_INVALID_OPERATION, "BindBuffer", "buffer reserved id"); |
- return; |
- } |
- BindBufferHelper(target, buffer); |
- helper_->BindBuffer(target, buffer); |
-} |
- |
-void BindFramebuffer(GLenum target, GLuint framebuffer) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindFramebuffer(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << framebuffer << ")"); // NOLINT |
- if (IsFramebufferReservedId(framebuffer)) { |
- SetGLError( |
- GL_INVALID_OPERATION, "BindFramebuffer", "framebuffer reserved id"); |
- return; |
- } |
- BindFramebufferHelper(target, framebuffer); |
- helper_->BindFramebuffer(target, framebuffer); |
-} |
- |
-void BindRenderbuffer(GLenum target, GLuint renderbuffer) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindRenderbuffer(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << renderbuffer << ")"); // NOLINT |
- if (IsRenderbufferReservedId(renderbuffer)) { |
- SetGLError( |
- GL_INVALID_OPERATION, "BindRenderbuffer", "renderbuffer reserved id"); |
- return; |
- } |
- BindRenderbufferHelper(target, renderbuffer); |
- helper_->BindRenderbuffer(target, renderbuffer); |
-} |
- |
-void BindTexture(GLenum target, GLuint texture) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindTexture(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << texture << ")"); // NOLINT |
- if (IsTextureReservedId(texture)) { |
- SetGLError(GL_INVALID_OPERATION, "BindTexture", "texture reserved id"); |
- return; |
- } |
- BindTextureHelper(target, texture); |
- helper_->BindTexture(target, texture); |
-} |
- |
-void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBlendColor(" << red << ", " << green << ", " << blue << ", " << alpha << ")"); // NOLINT |
- helper_->BlendColor(red, green, blue, alpha); |
-} |
- |
-void BlendEquation(GLenum mode) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBlendEquation(" << GLES2Util::GetStringEquation(mode) << ")"); // NOLINT |
- helper_->BlendEquation(mode); |
-} |
- |
-void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBlendEquationSeparate(" << GLES2Util::GetStringEquation(modeRGB) << ", " << GLES2Util::GetStringEquation(modeAlpha) << ")"); // NOLINT |
- helper_->BlendEquationSeparate(modeRGB, modeAlpha); |
-} |
- |
-void BlendFunc(GLenum sfactor, GLenum dfactor) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBlendFunc(" << GLES2Util::GetStringSrcBlendFactor(sfactor) << ", " << GLES2Util::GetStringDstBlendFactor(dfactor) << ")"); // NOLINT |
- helper_->BlendFunc(sfactor, dfactor); |
-} |
- |
-void BlendFuncSeparate( |
- GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBlendFuncSeparate(" << GLES2Util::GetStringSrcBlendFactor(srcRGB) << ", " << GLES2Util::GetStringDstBlendFactor(dstRGB) << ", " << GLES2Util::GetStringSrcBlendFactor(srcAlpha) << ", " << GLES2Util::GetStringDstBlendFactor(dstAlpha) << ")"); // NOLINT |
- helper_->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
-} |
- |
-void BufferData( |
- GLenum target, GLsizeiptr size, const void* data, GLenum usage); |
- |
-void BufferSubData( |
- GLenum target, GLintptr offset, GLsizeiptr size, const void* data); |
- |
-GLenum CheckFramebufferStatus(GLenum target) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCheckFramebufferStatus(" << GLES2Util::GetStringFrameBufferTarget(target) << ")"); // NOLINT |
- typedef CheckFramebufferStatus::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return GL_FRAMEBUFFER_UNSUPPORTED; |
- } |
- *result = 0; |
- helper_->CheckFramebufferStatus( |
- target, GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- GPU_CLIENT_LOG("returned " << *result); |
- return *result; |
-} |
- |
-void Clear(GLbitfield mask); |
- |
-void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glClearColor(" << red << ", " << green << ", " << blue << ", " << alpha << ")"); // NOLINT |
- helper_->ClearColor(red, green, blue, alpha); |
-} |
- |
-void ClearDepthf(GLclampf depth) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glClearDepthf(" << depth << ")"); |
- helper_->ClearDepthf(depth); |
-} |
- |
-void ClearStencil(GLint s) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glClearStencil(" << s << ")"); |
- helper_->ClearStencil(s); |
-} |
- |
-void ColorMask( |
- GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glColorMask(" << GLES2Util::GetStringBool(red) << ", " << GLES2Util::GetStringBool(green) << ", " << GLES2Util::GetStringBool(blue) << ", " << GLES2Util::GetStringBool(alpha) << ")"); // NOLINT |
- helper_->ColorMask(red, green, blue, alpha); |
-} |
- |
-void CompileShader(GLuint shader) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCompileShader(" << shader << ")"); // NOLINT |
- helper_->CompileShader(shader); |
-} |
- |
-void CompressedTexImage2D( |
+virtual void ActiveTexture(GLenum texture) OVERRIDE; |
+ |
+virtual void AttachShader(GLuint program, GLuint shader) OVERRIDE; |
+ |
+virtual void BindAttribLocation( |
+ GLuint program, GLuint index, const char* name) OVERRIDE; |
+ |
+virtual void BindBuffer(GLenum target, GLuint buffer) OVERRIDE; |
+ |
+virtual void BindFramebuffer(GLenum target, GLuint framebuffer) OVERRIDE; |
+ |
+virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) OVERRIDE; |
+ |
+virtual void BindTexture(GLenum target, GLuint texture) OVERRIDE; |
+ |
+virtual void BlendColor( |
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE; |
+ |
+virtual void BlendEquation(GLenum mode) OVERRIDE; |
+ |
+virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) OVERRIDE; |
+ |
+virtual void BlendFunc(GLenum sfactor, GLenum dfactor) OVERRIDE; |
+ |
+virtual void BlendFuncSeparate( |
+ GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) OVERRIDE; |
+ |
+virtual void BufferData( |
+ GLenum target, GLsizeiptr size, const void* data, GLenum usage) OVERRIDE; |
+ |
+virtual void BufferSubData( |
+ GLenum target, GLintptr offset, GLsizeiptr size, |
+ const void* data) OVERRIDE; |
+ |
+virtual GLenum CheckFramebufferStatus(GLenum target) OVERRIDE; |
+ |
+virtual void Clear(GLbitfield mask) OVERRIDE; |
+ |
+virtual void ClearColor( |
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE; |
+ |
+virtual void ClearDepthf(GLclampf depth) OVERRIDE; |
+ |
+virtual void ClearStencil(GLint s) OVERRIDE; |
+ |
+virtual void ColorMask( |
+ GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) OVERRIDE; |
+ |
+virtual void CompileShader(GLuint shader) OVERRIDE; |
+ |
+virtual void CompressedTexImage2D( |
GLenum target, GLint level, GLenum internalformat, GLsizei width, |
- GLsizei height, GLint border, GLsizei imageSize, const void* data); |
+ GLsizei height, GLint border, GLsizei imageSize, |
+ const void* data) OVERRIDE; |
-void CompressedTexSubImage2D( |
+virtual void CompressedTexSubImage2D( |
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
- GLsizei height, GLenum format, GLsizei imageSize, const void* data); |
+ GLsizei height, GLenum format, GLsizei imageSize, |
+ const void* data) OVERRIDE; |
-void CopyTexImage2D( |
+virtual void CopyTexImage2D( |
GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
- GLsizei width, GLsizei height, GLint border) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCopyTexImage2D(" << GLES2Util::GetStringTextureTarget(target) << ", " << level << ", " << GLES2Util::GetStringTextureInternalFormat(internalformat) << ", " << x << ", " << y << ", " << width << ", " << height << ", " << border << ")"); // NOLINT |
- if (width < 0) { |
- SetGLError(GL_INVALID_VALUE, "glCopyTexImage2D", "width < 0"); |
- return; |
- } |
- if (height < 0) { |
- SetGLError(GL_INVALID_VALUE, "glCopyTexImage2D", "height < 0"); |
- return; |
- } |
- helper_->CopyTexImage2D( |
- target, level, internalformat, x, y, width, height, border); |
-} |
- |
-void CopyTexSubImage2D( |
+ GLsizei width, GLsizei height, GLint border) OVERRIDE; |
+ |
+virtual void CopyTexSubImage2D( |
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, |
- GLsizei width, GLsizei height) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCopyTexSubImage2D(" << GLES2Util::GetStringTextureTarget(target) << ", " << level << ", " << xoffset << ", " << yoffset << ", " << x << ", " << y << ", " << width << ", " << height << ")"); // NOLINT |
- if (width < 0) { |
- SetGLError(GL_INVALID_VALUE, "glCopyTexSubImage2D", "width < 0"); |
- return; |
- } |
- if (height < 0) { |
- SetGLError(GL_INVALID_VALUE, "glCopyTexSubImage2D", "height < 0"); |
- return; |
- } |
- helper_->CopyTexSubImage2D( |
- target, level, xoffset, yoffset, x, y, width, height); |
-} |
- |
-GLuint CreateProgram() { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCreateProgram(" << ")"); |
- GLuint client_id; |
- GetIdHandler(id_namespaces::kProgramsAndShaders)-> |
- MakeIds(this, 0, 1, &client_id); |
- helper_->CreateProgram(client_id); |
- GPU_CLIENT_LOG("returned " << client_id); |
- return client_id; |
-} |
- |
-GLuint CreateShader(GLenum type) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCreateShader(" << GLES2Util::GetStringShaderType(type) << ")"); // NOLINT |
- GLuint client_id; |
- GetIdHandler(id_namespaces::kProgramsAndShaders)-> |
- MakeIds(this, 0, 1, &client_id); |
- helper_->CreateShader(type, client_id); |
- GPU_CLIENT_LOG("returned " << client_id); |
- return client_id; |
-} |
- |
-void CullFace(GLenum mode) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCullFace(" << GLES2Util::GetStringFaceType(mode) << ")"); // NOLINT |
- helper_->CullFace(mode); |
-} |
- |
-void DeleteBuffers(GLsizei n, const GLuint* buffers) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDeleteBuffers(" << n << ", " << static_cast<const void*>(buffers) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << buffers[i]); |
- } |
- }); |
- GPU_CLIENT_DCHECK_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_DCHECK(buffers[i] != 0); |
- } |
- }); |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glDeleteBuffers", "n < 0"); |
- return; |
- } |
- DeleteBuffersHelper(n, buffers); |
-} |
- |
-void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDeleteFramebuffers(" << n << ", " << static_cast<const void*>(framebuffers) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << framebuffers[i]); |
- } |
- }); |
- GPU_CLIENT_DCHECK_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_DCHECK(framebuffers[i] != 0); |
- } |
- }); |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glDeleteFramebuffers", "n < 0"); |
- return; |
- } |
- DeleteFramebuffersHelper(n, framebuffers); |
-} |
- |
-void DeleteProgram(GLuint program) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDeleteProgram(" << program << ")"); // NOLINT |
- GPU_CLIENT_DCHECK(program != 0); |
- DeleteProgramHelper(program); |
-} |
- |
-void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDeleteRenderbuffers(" << n << ", " << static_cast<const void*>(renderbuffers) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << renderbuffers[i]); |
- } |
- }); |
- GPU_CLIENT_DCHECK_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_DCHECK(renderbuffers[i] != 0); |
- } |
- }); |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glDeleteRenderbuffers", "n < 0"); |
- return; |
- } |
- DeleteRenderbuffersHelper(n, renderbuffers); |
-} |
- |
-void DeleteShader(GLuint shader) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDeleteShader(" << shader << ")"); |
- GPU_CLIENT_DCHECK(shader != 0); |
- DeleteShaderHelper(shader); |
-} |
- |
-void DeleteTextures(GLsizei n, const GLuint* textures) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDeleteTextures(" << n << ", " << static_cast<const void*>(textures) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << textures[i]); |
- } |
- }); |
- GPU_CLIENT_DCHECK_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_DCHECK(textures[i] != 0); |
- } |
- }); |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glDeleteTextures", "n < 0"); |
- return; |
- } |
- DeleteTexturesHelper(n, textures); |
-} |
- |
-void DepthFunc(GLenum func) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDepthFunc(" << GLES2Util::GetStringCmpFunction(func) << ")"); // NOLINT |
- helper_->DepthFunc(func); |
-} |
- |
-void DepthMask(GLboolean flag) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDepthMask(" << GLES2Util::GetStringBool(flag) << ")"); // NOLINT |
- helper_->DepthMask(flag); |
-} |
- |
-void DepthRangef(GLclampf zNear, GLclampf zFar) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDepthRangef(" << zNear << ", " << zFar << ")"); // NOLINT |
- helper_->DepthRangef(zNear, zFar); |
-} |
- |
-void DetachShader(GLuint program, GLuint shader) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDetachShader(" << program << ", " << shader << ")"); // NOLINT |
- helper_->DetachShader(program, shader); |
-} |
- |
-void Disable(GLenum cap); |
- |
-void DrawArrays(GLenum mode, GLint first, GLsizei count); |
- |
-void DrawElements( |
- GLenum mode, GLsizei count, GLenum type, const void* indices); |
- |
-void Enable(GLenum cap); |
- |
-void Finish(); |
- |
-void Flush(); |
- |
-void ShallowFlushCHROMIUM(); |
- |
-void FramebufferRenderbuffer( |
+ GLsizei width, GLsizei height) OVERRIDE; |
+ |
+virtual GLuint CreateProgram() OVERRIDE; |
+ |
+virtual GLuint CreateShader(GLenum type) OVERRIDE; |
+ |
+virtual void CullFace(GLenum mode) OVERRIDE; |
+ |
+virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) OVERRIDE; |
+ |
+virtual void DeleteFramebuffers( |
+ GLsizei n, const GLuint* framebuffers) OVERRIDE; |
+ |
+virtual void DeleteProgram(GLuint program) OVERRIDE; |
+ |
+virtual void DeleteRenderbuffers( |
+ GLsizei n, const GLuint* renderbuffers) OVERRIDE; |
+ |
+virtual void DeleteShader(GLuint shader) OVERRIDE; |
+ |
+virtual void DeleteTextures(GLsizei n, const GLuint* textures) OVERRIDE; |
+ |
+virtual void DepthFunc(GLenum func) OVERRIDE; |
+ |
+virtual void DepthMask(GLboolean flag) OVERRIDE; |
+ |
+virtual void DepthRangef(GLclampf zNear, GLclampf zFar) OVERRIDE; |
+ |
+virtual void DetachShader(GLuint program, GLuint shader) OVERRIDE; |
+ |
+virtual void Disable(GLenum cap) OVERRIDE; |
+ |
+virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) OVERRIDE; |
+ |
+virtual void DrawElements( |
+ GLenum mode, GLsizei count, GLenum type, const void* indices) OVERRIDE; |
+ |
+virtual void Enable(GLenum cap) OVERRIDE; |
+ |
+virtual void Finish() OVERRIDE; |
+ |
+virtual void Flush() OVERRIDE; |
+ |
+virtual void ShallowFlushCHROMIUM() OVERRIDE; |
+ |
+virtual void FramebufferRenderbuffer( |
GLenum target, GLenum attachment, GLenum renderbuffertarget, |
- GLuint renderbuffer) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glFramebufferRenderbuffer(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << GLES2Util::GetStringAttachment(attachment) << ", " << GLES2Util::GetStringRenderBufferTarget(renderbuffertarget) << ", " << renderbuffer << ")"); // NOLINT |
- helper_->FramebufferRenderbuffer( |
- target, attachment, renderbuffertarget, renderbuffer); |
-} |
- |
-void FramebufferTexture2D( |
+ GLuint renderbuffer) OVERRIDE; |
+ |
+virtual void FramebufferTexture2D( |
GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
- GLint level) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glFramebufferTexture2D(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << GLES2Util::GetStringAttachment(attachment) << ", " << GLES2Util::GetStringTextureTarget(textarget) << ", " << texture << ", " << level << ")"); // NOLINT |
- helper_->FramebufferTexture2D(target, attachment, textarget, texture, level); |
-} |
- |
-void FrontFace(GLenum mode) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glFrontFace(" << GLES2Util::GetStringFaceMode(mode) << ")"); // NOLINT |
- helper_->FrontFace(mode); |
-} |
- |
-void GenBuffers(GLsizei n, GLuint* buffers) { |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGenBuffers(" << n << ", " << static_cast<const void*>(buffers) << ")"); // NOLINT |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glGenBuffers", "n < 0"); |
- return; |
- } |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GetIdHandler(id_namespaces::kBuffers)-> |
- MakeIds(this, 0, n, buffers); |
- helper_->GenBuffersImmediate(n, buffers); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << buffers[i]); |
- } |
- }); |
-} |
- |
-void GenerateMipmap(GLenum target) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGenerateMipmap(" << GLES2Util::GetStringTextureBindTarget(target) << ")"); // NOLINT |
- helper_->GenerateMipmap(target); |
-} |
- |
-void GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGenFramebuffers(" << n << ", " << static_cast<const void*>(framebuffers) << ")"); // NOLINT |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glGenFramebuffers", "n < 0"); |
- return; |
- } |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GetIdHandler(id_namespaces::kFramebuffers)-> |
- MakeIds(this, 0, n, framebuffers); |
- helper_->GenFramebuffersImmediate(n, framebuffers); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << framebuffers[i]); |
- } |
- }); |
-} |
- |
-void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGenRenderbuffers(" << n << ", " << static_cast<const void*>(renderbuffers) << ")"); // NOLINT |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glGenRenderbuffers", "n < 0"); |
- return; |
- } |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GetIdHandler(id_namespaces::kRenderbuffers)-> |
- MakeIds(this, 0, n, renderbuffers); |
- helper_->GenRenderbuffersImmediate(n, renderbuffers); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << renderbuffers[i]); |
- } |
- }); |
-} |
- |
-void GenTextures(GLsizei n, GLuint* textures) { |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGenTextures(" << n << ", " << static_cast<const void*>(textures) << ")"); // NOLINT |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glGenTextures", "n < 0"); |
- return; |
- } |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GetIdHandler(id_namespaces::kTextures)-> |
- MakeIds(this, 0, n, textures); |
- helper_->GenTexturesImmediate(n, textures); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << textures[i]); |
- } |
- }); |
-} |
- |
-void GetActiveAttrib( |
+ GLint level) OVERRIDE; |
+ |
+virtual void FrontFace(GLenum mode) OVERRIDE; |
+ |
+virtual void GenBuffers(GLsizei n, GLuint* buffers) OVERRIDE; |
+ |
+virtual void GenerateMipmap(GLenum target) OVERRIDE; |
+ |
+virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) OVERRIDE; |
+ |
+virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) OVERRIDE; |
+ |
+virtual void GenTextures(GLsizei n, GLuint* textures) OVERRIDE; |
+ |
+virtual void GetActiveAttrib( |
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
- GLenum* type, char* name); |
+ GLenum* type, char* name) OVERRIDE; |
-void GetActiveUniform( |
+virtual void GetActiveUniform( |
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
- GLenum* type, char* name); |
- |
-void GetAttachedShaders( |
- GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
- |
-GLint GetAttribLocation(GLuint program, const char* name); |
- |
-void GetBooleanv(GLenum pname, GLboolean* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLboolean, params); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetBooleanv(" << GLES2Util::GetStringGLState(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- if (GetBooleanvHelper(pname, params)) { |
- return; |
- } |
- typedef GetBooleanv::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return; |
- } |
- result->SetNumResults(0); |
- helper_->GetBooleanv(pname, |
- GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- result->CopyResult(params); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (int32 i = 0; i < result->GetNumResults(); ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
- } |
- }); |
-} |
-void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetBufferParameteriv(" << GLES2Util::GetStringBufferTarget(target) << ", " << GLES2Util::GetStringBufferParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- if (GetBufferParameterivHelper(target, pname, params)) { |
- return; |
- } |
- typedef GetBufferParameteriv::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return; |
- } |
- result->SetNumResults(0); |
- helper_->GetBufferParameteriv(target, pname, |
- GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- result->CopyResult(params); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (int32 i = 0; i < result->GetNumResults(); ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
- } |
- }); |
-} |
-GLenum GetError(); |
- |
-void GetFloatv(GLenum pname, GLfloat* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetFloatv(" << GLES2Util::GetStringGLState(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- if (GetFloatvHelper(pname, params)) { |
- return; |
- } |
- typedef GetFloatv::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return; |
- } |
- result->SetNumResults(0); |
- helper_->GetFloatv(pname, |
- GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- result->CopyResult(params); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (int32 i = 0; i < result->GetNumResults(); ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
- } |
- }); |
-} |
-void GetFramebufferAttachmentParameteriv( |
- GLenum target, GLenum attachment, GLenum pname, GLint* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetFramebufferAttachmentParameteriv(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << GLES2Util::GetStringAttachment(attachment) << ", " << GLES2Util::GetStringFrameBufferParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- if (GetFramebufferAttachmentParameterivHelper( |
- target, attachment, pname, params)) { |
- return; |
- } |
- typedef GetFramebufferAttachmentParameteriv::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return; |
- } |
- result->SetNumResults(0); |
- helper_->GetFramebufferAttachmentParameteriv(target, attachment, pname, |
- GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- result->CopyResult(params); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (int32 i = 0; i < result->GetNumResults(); ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
- } |
- }); |
-} |
-void GetIntegerv(GLenum pname, GLint* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetIntegerv(" << GLES2Util::GetStringGLState(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- if (GetIntegervHelper(pname, params)) { |
- return; |
- } |
- typedef GetIntegerv::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return; |
- } |
- result->SetNumResults(0); |
- helper_->GetIntegerv(pname, |
- GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- result->CopyResult(params); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (int32 i = 0; i < result->GetNumResults(); ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
- } |
- }); |
-} |
-void GetProgramiv(GLuint program, GLenum pname, GLint* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetProgramiv(" << program << ", " << GLES2Util::GetStringProgramParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- if (GetProgramivHelper(program, pname, params)) { |
- return; |
- } |
- typedef GetProgramiv::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return; |
- } |
- result->SetNumResults(0); |
- helper_->GetProgramiv(program, pname, |
- GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- result->CopyResult(params); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (int32 i = 0; i < result->GetNumResults(); ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
- } |
- }); |
-} |
-void GetProgramInfoLog( |
- GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_OPTIONAL_INITALIZATION(GLsizei, length); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() |
- << "] glGetProgramInfoLog" << "(" |
- << program << ", " |
- << bufsize << ", " |
- << static_cast<void*>(length) << ", " |
- << static_cast<void*>(infolog) << ")"); |
- helper_->SetBucketSize(kResultBucketId, 0); |
- helper_->GetProgramInfoLog(program, kResultBucketId); |
- std::string str; |
- GLsizei max_size = 0; |
- if (GetBucketAsString(kResultBucketId, &str)) { |
- if (bufsize > 0) { |
- max_size = |
- std::min(static_cast<size_t>(bufsize) - 1, str.size()); |
- memcpy(infolog, str.c_str(), max_size); |
- infolog[max_size] = '\0'; |
- GPU_CLIENT_LOG("------\n" << infolog << "\n------"); |
- } |
- } |
- if (length != NULL) { |
- *length = max_size; |
- } |
-} |
-void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetRenderbufferParameteriv(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << GLES2Util::GetStringRenderBufferParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- if (GetRenderbufferParameterivHelper(target, pname, params)) { |
- return; |
- } |
- typedef GetRenderbufferParameteriv::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return; |
- } |
- result->SetNumResults(0); |
- helper_->GetRenderbufferParameteriv(target, pname, |
- GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- result->CopyResult(params); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (int32 i = 0; i < result->GetNumResults(); ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
- } |
- }); |
-} |
-void GetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetShaderiv(" << shader << ", " << GLES2Util::GetStringShaderParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- if (GetShaderivHelper(shader, pname, params)) { |
- return; |
- } |
- typedef GetShaderiv::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return; |
- } |
- result->SetNumResults(0); |
- helper_->GetShaderiv(shader, pname, |
- GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- result->CopyResult(params); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (int32 i = 0; i < result->GetNumResults(); ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
- } |
- }); |
-} |
-void GetShaderInfoLog( |
- GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_OPTIONAL_INITALIZATION(GLsizei, length); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() |
- << "] glGetShaderInfoLog" << "(" |
- << shader << ", " |
- << bufsize << ", " |
- << static_cast<void*>(length) << ", " |
- << static_cast<void*>(infolog) << ")"); |
- helper_->SetBucketSize(kResultBucketId, 0); |
- helper_->GetShaderInfoLog(shader, kResultBucketId); |
- std::string str; |
- GLsizei max_size = 0; |
- if (GetBucketAsString(kResultBucketId, &str)) { |
- if (bufsize > 0) { |
- max_size = |
- std::min(static_cast<size_t>(bufsize) - 1, str.size()); |
- memcpy(infolog, str.c_str(), max_size); |
- infolog[max_size] = '\0'; |
- GPU_CLIENT_LOG("------\n" << infolog << "\n------"); |
- } |
- } |
- if (length != NULL) { |
- *length = max_size; |
- } |
-} |
-void GetShaderPrecisionFormat( |
- GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
- |
-void GetShaderSource( |
- GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_OPTIONAL_INITALIZATION(GLsizei, length); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() |
- << "] glGetShaderSource" << "(" |
- << shader << ", " |
- << bufsize << ", " |
- << static_cast<void*>(length) << ", " |
- << static_cast<void*>(source) << ")"); |
- helper_->SetBucketSize(kResultBucketId, 0); |
- helper_->GetShaderSource(shader, kResultBucketId); |
- std::string str; |
- GLsizei max_size = 0; |
- if (GetBucketAsString(kResultBucketId, &str)) { |
- if (bufsize > 0) { |
- max_size = |
- std::min(static_cast<size_t>(bufsize) - 1, str.size()); |
- memcpy(source, str.c_str(), max_size); |
- source[max_size] = '\0'; |
- GPU_CLIENT_LOG("------\n" << source << "\n------"); |
- } |
- } |
- if (length != NULL) { |
- *length = max_size; |
- } |
-} |
-const GLubyte* GetString(GLenum name); |
- |
-void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetTexParameterfv(" << GLES2Util::GetStringGetTexParamTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- if (GetTexParameterfvHelper(target, pname, params)) { |
- return; |
- } |
- typedef GetTexParameterfv::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return; |
- } |
- result->SetNumResults(0); |
- helper_->GetTexParameterfv(target, pname, |
- GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- result->CopyResult(params); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (int32 i = 0; i < result->GetNumResults(); ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
- } |
- }); |
-} |
-void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(GLint, params); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGetTexParameteriv(" << GLES2Util::GetStringGetTexParamTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- if (GetTexParameterivHelper(target, pname, params)) { |
- return; |
- } |
- typedef GetTexParameteriv::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return; |
- } |
- result->SetNumResults(0); |
- helper_->GetTexParameteriv(target, pname, |
- GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- result->CopyResult(params); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (int32 i = 0; i < result->GetNumResults(); ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << result->GetData()[i]); |
- } |
- }); |
-} |
-void GetUniformfv(GLuint program, GLint location, GLfloat* params); |
- |
-void GetUniformiv(GLuint program, GLint location, GLint* params); |
- |
-GLint GetUniformLocation(GLuint program, const char* name); |
- |
-void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer); |
- |
-void Hint(GLenum target, GLenum mode) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glHint(" << GLES2Util::GetStringHintTarget(target) << ", " << GLES2Util::GetStringHintMode(mode) << ")"); // NOLINT |
- helper_->Hint(target, mode); |
-} |
- |
-GLboolean IsBuffer(GLuint buffer) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glIsBuffer(" << buffer << ")"); |
- typedef IsBuffer::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return GL_FALSE; |
- } |
- *result = 0; |
- helper_->IsBuffer(buffer, GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- GPU_CLIENT_LOG("returned " << *result); |
- return *result; |
-} |
- |
-GLboolean IsEnabled(GLenum cap); |
- |
-GLboolean IsFramebuffer(GLuint framebuffer) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glIsFramebuffer(" << framebuffer << ")"); // NOLINT |
- typedef IsFramebuffer::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return GL_FALSE; |
- } |
- *result = 0; |
- helper_->IsFramebuffer(framebuffer, GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- GPU_CLIENT_LOG("returned " << *result); |
- return *result; |
-} |
- |
-GLboolean IsProgram(GLuint program) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glIsProgram(" << program << ")"); |
- typedef IsProgram::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return GL_FALSE; |
- } |
- *result = 0; |
- helper_->IsProgram(program, GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- GPU_CLIENT_LOG("returned " << *result); |
- return *result; |
-} |
- |
-GLboolean IsRenderbuffer(GLuint renderbuffer) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glIsRenderbuffer(" << renderbuffer << ")"); // NOLINT |
- typedef IsRenderbuffer::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return GL_FALSE; |
- } |
- *result = 0; |
- helper_->IsRenderbuffer( |
- renderbuffer, GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- GPU_CLIENT_LOG("returned " << *result); |
- return *result; |
-} |
- |
-GLboolean IsShader(GLuint shader) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glIsShader(" << shader << ")"); |
- typedef IsShader::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return GL_FALSE; |
- } |
- *result = 0; |
- helper_->IsShader(shader, GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- GPU_CLIENT_LOG("returned " << *result); |
- return *result; |
-} |
- |
-GLboolean IsTexture(GLuint texture) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glIsTexture(" << texture << ")"); |
- typedef IsTexture::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return GL_FALSE; |
- } |
- *result = 0; |
- helper_->IsTexture(texture, GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- GPU_CLIENT_LOG("returned " << *result); |
- return *result; |
-} |
- |
-void LineWidth(GLfloat width) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glLineWidth(" << width << ")"); |
- helper_->LineWidth(width); |
-} |
- |
-void LinkProgram(GLuint program); |
- |
-void PixelStorei(GLenum pname, GLint param); |
- |
-void PolygonOffset(GLfloat factor, GLfloat units) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glPolygonOffset(" << factor << ", " << units << ")"); // NOLINT |
- helper_->PolygonOffset(factor, units); |
-} |
- |
-void ReadPixels( |
+ GLenum* type, char* name) OVERRIDE; |
+ |
+virtual void GetAttachedShaders( |
+ GLuint program, GLsizei maxcount, GLsizei* count, |
+ GLuint* shaders) OVERRIDE; |
+ |
+virtual GLint GetAttribLocation(GLuint program, const char* name) OVERRIDE; |
+ |
+virtual void GetBooleanv(GLenum pname, GLboolean* params) OVERRIDE; |
+ |
+virtual void GetBufferParameteriv( |
+ GLenum target, GLenum pname, GLint* params) OVERRIDE; |
+ |
+virtual GLenum GetError() OVERRIDE; |
+ |
+virtual void GetFloatv(GLenum pname, GLfloat* params) OVERRIDE; |
+ |
+virtual void GetFramebufferAttachmentParameteriv( |
+ GLenum target, GLenum attachment, GLenum pname, GLint* params) OVERRIDE; |
+ |
+virtual void GetIntegerv(GLenum pname, GLint* params) OVERRIDE; |
+ |
+virtual void GetProgramiv( |
+ GLuint program, GLenum pname, GLint* params) OVERRIDE; |
+ |
+virtual void GetProgramInfoLog( |
+ GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE; |
+ |
+virtual void GetRenderbufferParameteriv( |
+ GLenum target, GLenum pname, GLint* params) OVERRIDE; |
+ |
+virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) OVERRIDE; |
+ |
+virtual void GetShaderInfoLog( |
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE; |
+ |
+virtual void GetShaderPrecisionFormat( |
+ GLenum shadertype, GLenum precisiontype, GLint* range, |
+ GLint* precision) OVERRIDE; |
+ |
+virtual void GetShaderSource( |
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE; |
+ |
+virtual const GLubyte* GetString(GLenum name) OVERRIDE; |
+ |
+virtual void GetTexParameterfv( |
+ GLenum target, GLenum pname, GLfloat* params) OVERRIDE; |
+ |
+virtual void GetTexParameteriv( |
+ GLenum target, GLenum pname, GLint* params) OVERRIDE; |
+ |
+virtual void GetUniformfv( |
+ GLuint program, GLint location, GLfloat* params) OVERRIDE; |
+ |
+virtual void GetUniformiv( |
+ GLuint program, GLint location, GLint* params) OVERRIDE; |
+ |
+virtual GLint GetUniformLocation(GLuint program, const char* name) OVERRIDE; |
+ |
+virtual void GetVertexAttribPointerv( |
+ GLuint index, GLenum pname, void** pointer) OVERRIDE; |
+ |
+virtual void Hint(GLenum target, GLenum mode) OVERRIDE; |
+ |
+virtual GLboolean IsBuffer(GLuint buffer) OVERRIDE; |
+ |
+virtual GLboolean IsEnabled(GLenum cap) OVERRIDE; |
+ |
+virtual GLboolean IsFramebuffer(GLuint framebuffer) OVERRIDE; |
+ |
+virtual GLboolean IsProgram(GLuint program) OVERRIDE; |
+ |
+virtual GLboolean IsRenderbuffer(GLuint renderbuffer) OVERRIDE; |
+ |
+virtual GLboolean IsShader(GLuint shader) OVERRIDE; |
+ |
+virtual GLboolean IsTexture(GLuint texture) OVERRIDE; |
+ |
+virtual void LineWidth(GLfloat width) OVERRIDE; |
+ |
+virtual void LinkProgram(GLuint program) OVERRIDE; |
+ |
+virtual void PixelStorei(GLenum pname, GLint param) OVERRIDE; |
+ |
+virtual void PolygonOffset(GLfloat factor, GLfloat units) OVERRIDE; |
+ |
+virtual void ReadPixels( |
GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
- void* pixels); |
- |
-void ReleaseShaderCompiler() { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glReleaseShaderCompiler(" << ")"); |
- helper_->ReleaseShaderCompiler(); |
-} |
- |
-void RenderbufferStorage( |
- GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glRenderbufferStorage(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << GLES2Util::GetStringRenderBufferFormat(internalformat) << ", " << width << ", " << height << ")"); // NOLINT |
- if (width < 0) { |
- SetGLError(GL_INVALID_VALUE, "glRenderbufferStorage", "width < 0"); |
- return; |
- } |
- if (height < 0) { |
- SetGLError(GL_INVALID_VALUE, "glRenderbufferStorage", "height < 0"); |
- return; |
- } |
- helper_->RenderbufferStorage(target, internalformat, width, height); |
-} |
- |
-void SampleCoverage(GLclampf value, GLboolean invert) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glSampleCoverage(" << value << ", " << GLES2Util::GetStringBool(invert) << ")"); // NOLINT |
- helper_->SampleCoverage(value, invert); |
-} |
- |
-void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glScissor(" << x << ", " << y << ", " << width << ", " << height << ")"); // NOLINT |
- if (width < 0) { |
- SetGLError(GL_INVALID_VALUE, "glScissor", "width < 0"); |
- return; |
- } |
- if (height < 0) { |
- SetGLError(GL_INVALID_VALUE, "glScissor", "height < 0"); |
- return; |
- } |
- helper_->Scissor(x, y, width, height); |
-} |
- |
-void ShaderBinary( |
+ void* pixels) OVERRIDE; |
+ |
+virtual void ReleaseShaderCompiler() OVERRIDE; |
+ |
+virtual void RenderbufferStorage( |
+ GLenum target, GLenum internalformat, GLsizei width, |
+ GLsizei height) OVERRIDE; |
+ |
+virtual void SampleCoverage(GLclampf value, GLboolean invert) OVERRIDE; |
+ |
+virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE; |
+ |
+virtual void ShaderBinary( |
GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
- GLsizei length); |
- |
-void ShaderSource( |
- GLuint shader, GLsizei count, const char** str, const GLint* length); |
- |
-void StencilFunc(GLenum func, GLint ref, GLuint mask) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glStencilFunc(" << GLES2Util::GetStringCmpFunction(func) << ", " << ref << ", " << mask << ")"); // NOLINT |
- helper_->StencilFunc(func, ref, mask); |
-} |
- |
-void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glStencilFuncSeparate(" << GLES2Util::GetStringFaceType(face) << ", " << GLES2Util::GetStringCmpFunction(func) << ", " << ref << ", " << mask << ")"); // NOLINT |
- helper_->StencilFuncSeparate(face, func, ref, mask); |
-} |
- |
-void StencilMask(GLuint mask) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glStencilMask(" << mask << ")"); |
- helper_->StencilMask(mask); |
-} |
- |
-void StencilMaskSeparate(GLenum face, GLuint mask) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glStencilMaskSeparate(" << GLES2Util::GetStringFaceType(face) << ", " << mask << ")"); // NOLINT |
- helper_->StencilMaskSeparate(face, mask); |
-} |
- |
-void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glStencilOp(" << GLES2Util::GetStringStencilOp(fail) << ", " << GLES2Util::GetStringStencilOp(zfail) << ", " << GLES2Util::GetStringStencilOp(zpass) << ")"); // NOLINT |
- helper_->StencilOp(fail, zfail, zpass); |
-} |
- |
-void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glStencilOpSeparate(" << GLES2Util::GetStringFaceType(face) << ", " << GLES2Util::GetStringStencilOp(fail) << ", " << GLES2Util::GetStringStencilOp(zfail) << ", " << GLES2Util::GetStringStencilOp(zpass) << ")"); // NOLINT |
- helper_->StencilOpSeparate(face, fail, zfail, zpass); |
-} |
- |
-void TexImage2D( |
+ GLsizei length) OVERRIDE; |
+ |
+virtual void ShaderSource( |
+ GLuint shader, GLsizei count, const char** str, |
+ const GLint* length) OVERRIDE; |
+ |
+virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) OVERRIDE; |
+ |
+virtual void StencilFuncSeparate( |
+ GLenum face, GLenum func, GLint ref, GLuint mask) OVERRIDE; |
+ |
+virtual void StencilMask(GLuint mask) OVERRIDE; |
+ |
+virtual void StencilMaskSeparate(GLenum face, GLuint mask) OVERRIDE; |
+ |
+virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE; |
+ |
+virtual void StencilOpSeparate( |
+ GLenum face, GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE; |
+ |
+virtual void TexImage2D( |
GLenum target, GLint level, GLint internalformat, GLsizei width, |
GLsizei height, GLint border, GLenum format, GLenum type, |
- const void* pixels); |
- |
-void TexParameterf(GLenum target, GLenum pname, GLfloat param) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTexParameterf(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << param << ")"); // NOLINT |
- helper_->TexParameterf(target, pname, param); |
-} |
- |
-void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTexParameterfv(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- GPU_CLIENT_LOG("values: " << params[0]); |
- helper_->TexParameterfvImmediate(target, pname, params); |
-} |
- |
-void TexParameteri(GLenum target, GLenum pname, GLint param) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTexParameteri(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << param << ")"); // NOLINT |
- helper_->TexParameteri(target, pname, param); |
-} |
- |
-void TexParameteriv(GLenum target, GLenum pname, const GLint* params) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTexParameteriv(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << GLES2Util::GetStringTextureParameter(pname) << ", " << static_cast<const void*>(params) << ")"); // NOLINT |
- GPU_CLIENT_LOG("values: " << params[0]); |
- helper_->TexParameterivImmediate(target, pname, params); |
-} |
- |
-void TexSubImage2D( |
+ const void* pixels) OVERRIDE; |
+ |
+virtual void TexParameterf( |
+ GLenum target, GLenum pname, GLfloat param) OVERRIDE; |
+ |
+virtual void TexParameterfv( |
+ GLenum target, GLenum pname, const GLfloat* params) OVERRIDE; |
+ |
+virtual void TexParameteri(GLenum target, GLenum pname, GLint param) OVERRIDE; |
+ |
+virtual void TexParameteriv( |
+ GLenum target, GLenum pname, const GLint* params) OVERRIDE; |
+ |
+virtual void TexSubImage2D( |
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
- GLsizei height, GLenum format, GLenum type, const void* pixels); |
- |
-void Uniform1f(GLint location, GLfloat x) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform1f(" << location << ", " << x << ")"); // NOLINT |
- helper_->Uniform1f(location, x); |
-} |
- |
-void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform1fv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < count; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 1]); |
- } |
- }); |
- if (count < 0) { |
- SetGLError(GL_INVALID_VALUE, "glUniform1fv", "count < 0"); |
- return; |
- } |
- helper_->Uniform1fvImmediate(location, count, v); |
-} |
- |
-void Uniform1i(GLint location, GLint x) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform1i(" << location << ", " << x << ")"); // NOLINT |
- helper_->Uniform1i(location, x); |
-} |
- |
-void Uniform1iv(GLint location, GLsizei count, const GLint* v) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform1iv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < count; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 1]); |
- } |
- }); |
- if (count < 0) { |
- SetGLError(GL_INVALID_VALUE, "glUniform1iv", "count < 0"); |
- return; |
- } |
- helper_->Uniform1ivImmediate(location, count, v); |
-} |
- |
-void Uniform2f(GLint location, GLfloat x, GLfloat y) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform2f(" << location << ", " << x << ", " << y << ")"); // NOLINT |
- helper_->Uniform2f(location, x, y); |
-} |
- |
-void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform2fv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < count; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 2] << ", " << v[1 + i * 2]); // NOLINT |
- } |
- }); |
- if (count < 0) { |
- SetGLError(GL_INVALID_VALUE, "glUniform2fv", "count < 0"); |
- return; |
- } |
- helper_->Uniform2fvImmediate(location, count, v); |
-} |
- |
-void Uniform2i(GLint location, GLint x, GLint y) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform2i(" << location << ", " << x << ", " << y << ")"); // NOLINT |
- helper_->Uniform2i(location, x, y); |
-} |
- |
-void Uniform2iv(GLint location, GLsizei count, const GLint* v) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform2iv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < count; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 2] << ", " << v[1 + i * 2]); // NOLINT |
- } |
- }); |
- if (count < 0) { |
- SetGLError(GL_INVALID_VALUE, "glUniform2iv", "count < 0"); |
- return; |
- } |
- helper_->Uniform2ivImmediate(location, count, v); |
-} |
- |
-void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform3f(" << location << ", " << x << ", " << y << ", " << z << ")"); // NOLINT |
- helper_->Uniform3f(location, x, y, z); |
-} |
- |
-void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform3fv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < count; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 3] << ", " << v[1 + i * 3] << ", " << v[2 + i * 3]); // NOLINT |
- } |
- }); |
- if (count < 0) { |
- SetGLError(GL_INVALID_VALUE, "glUniform3fv", "count < 0"); |
- return; |
- } |
- helper_->Uniform3fvImmediate(location, count, v); |
-} |
- |
-void Uniform3i(GLint location, GLint x, GLint y, GLint z) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform3i(" << location << ", " << x << ", " << y << ", " << z << ")"); // NOLINT |
- helper_->Uniform3i(location, x, y, z); |
-} |
- |
-void Uniform3iv(GLint location, GLsizei count, const GLint* v) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform3iv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < count; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 3] << ", " << v[1 + i * 3] << ", " << v[2 + i * 3]); // NOLINT |
- } |
- }); |
- if (count < 0) { |
- SetGLError(GL_INVALID_VALUE, "glUniform3iv", "count < 0"); |
- return; |
- } |
- helper_->Uniform3ivImmediate(location, count, v); |
-} |
- |
-void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform4f(" << location << ", " << x << ", " << y << ", " << z << ", " << w << ")"); // NOLINT |
- helper_->Uniform4f(location, x, y, z, w); |
-} |
- |
-void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform4fv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < count; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 4] << ", " << v[1 + i * 4] << ", " << v[2 + i * 4] << ", " << v[3 + i * 4]); // NOLINT |
- } |
- }); |
- if (count < 0) { |
- SetGLError(GL_INVALID_VALUE, "glUniform4fv", "count < 0"); |
- return; |
- } |
- helper_->Uniform4fvImmediate(location, count, v); |
-} |
- |
-void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform4i(" << location << ", " << x << ", " << y << ", " << z << ", " << w << ")"); // NOLINT |
- helper_->Uniform4i(location, x, y, z, w); |
-} |
- |
-void Uniform4iv(GLint location, GLsizei count, const GLint* v) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniform4iv(" << location << ", " << count << ", " << static_cast<const void*>(v) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < count; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << v[0 + i * 4] << ", " << v[1 + i * 4] << ", " << v[2 + i * 4] << ", " << v[3 + i * 4]); // NOLINT |
- } |
- }); |
- if (count < 0) { |
- SetGLError(GL_INVALID_VALUE, "glUniform4iv", "count < 0"); |
- return; |
- } |
- helper_->Uniform4ivImmediate(location, count, v); |
-} |
- |
-void UniformMatrix2fv( |
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniformMatrix2fv(" << location << ", " << count << ", " << GLES2Util::GetStringBool(transpose) << ", " << static_cast<const void*>(value) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < count; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << value[0 + i * 4] << ", " << value[1 + i * 4] << ", " << value[2 + i * 4] << ", " << value[3 + i * 4]); // NOLINT |
- } |
- }); |
- if (count < 0) { |
- SetGLError(GL_INVALID_VALUE, "glUniformMatrix2fv", "count < 0"); |
- return; |
- } |
- helper_->UniformMatrix2fvImmediate(location, count, transpose, value); |
-} |
- |
-void UniformMatrix3fv( |
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniformMatrix3fv(" << location << ", " << count << ", " << GLES2Util::GetStringBool(transpose) << ", " << static_cast<const void*>(value) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < count; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << value[0 + i * 9] << ", " << value[1 + i * 9] << ", " << value[2 + i * 9] << ", " << value[3 + i * 9] << ", " << value[4 + i * 9] << ", " << value[5 + i * 9] << ", " << value[6 + i * 9] << ", " << value[7 + i * 9] << ", " << value[8 + i * 9]); // NOLINT |
- } |
- }); |
- if (count < 0) { |
- SetGLError(GL_INVALID_VALUE, "glUniformMatrix3fv", "count < 0"); |
- return; |
- } |
- helper_->UniformMatrix3fvImmediate(location, count, transpose, value); |
-} |
- |
-void UniformMatrix4fv( |
- GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUniformMatrix4fv(" << location << ", " << count << ", " << GLES2Util::GetStringBool(transpose) << ", " << static_cast<const void*>(value) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < count; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << value[0 + i * 16] << ", " << value[1 + i * 16] << ", " << value[2 + i * 16] << ", " << value[3 + i * 16] << ", " << value[4 + i * 16] << ", " << value[5 + i * 16] << ", " << value[6 + i * 16] << ", " << value[7 + i * 16] << ", " << value[8 + i * 16] << ", " << value[9 + i * 16] << ", " << value[10 + i * 16] << ", " << value[11 + i * 16] << ", " << value[12 + i * 16] << ", " << value[13 + i * 16] << ", " << value[14 + i * 16] << ", " << value[15 + i * 16]); // NOLINT |
- } |
- }); |
- if (count < 0) { |
- SetGLError(GL_INVALID_VALUE, "glUniformMatrix4fv", "count < 0"); |
- return; |
- } |
- helper_->UniformMatrix4fvImmediate(location, count, transpose, value); |
-} |
- |
-void UseProgram(GLuint program) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glUseProgram(" << program << ")"); |
- helper_->UseProgram(program); |
-} |
- |
-void ValidateProgram(GLuint program) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glValidateProgram(" << program << ")"); // NOLINT |
- helper_->ValidateProgram(program); |
-} |
- |
-void VertexAttrib1f(GLuint indx, GLfloat x) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttrib1f(" << indx << ", " << x << ")"); // NOLINT |
- helper_->VertexAttrib1f(indx, x); |
-} |
- |
-void VertexAttrib1fv(GLuint indx, const GLfloat* values) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttrib1fv(" << indx << ", " << static_cast<const void*>(values) << ")"); // NOLINT |
- GPU_CLIENT_LOG("values: " << values[0]); |
- helper_->VertexAttrib1fvImmediate(indx, values); |
-} |
- |
-void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttrib2f(" << indx << ", " << x << ", " << y << ")"); // NOLINT |
- helper_->VertexAttrib2f(indx, x, y); |
-} |
- |
-void VertexAttrib2fv(GLuint indx, const GLfloat* values) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttrib2fv(" << indx << ", " << static_cast<const void*>(values) << ")"); // NOLINT |
- GPU_CLIENT_LOG("values: " << values[0] << ", " << values[1]); |
- helper_->VertexAttrib2fvImmediate(indx, values); |
-} |
- |
-void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttrib3f(" << indx << ", " << x << ", " << y << ", " << z << ")"); // NOLINT |
- helper_->VertexAttrib3f(indx, x, y, z); |
-} |
- |
-void VertexAttrib3fv(GLuint indx, const GLfloat* values) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttrib3fv(" << indx << ", " << static_cast<const void*>(values) << ")"); // NOLINT |
- GPU_CLIENT_LOG("values: " << values[0] << ", " << values[1] << ", " << values[2]); // NOLINT |
- helper_->VertexAttrib3fvImmediate(indx, values); |
-} |
- |
-void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttrib4f(" << indx << ", " << x << ", " << y << ", " << z << ", " << w << ")"); // NOLINT |
- helper_->VertexAttrib4f(indx, x, y, z, w); |
-} |
- |
-void VertexAttrib4fv(GLuint indx, const GLfloat* values) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glVertexAttrib4fv(" << indx << ", " << static_cast<const void*>(values) << ")"); // NOLINT |
- GPU_CLIENT_LOG("values: " << values[0] << ", " << values[1] << ", " << values[2] << ", " << values[3]); // NOLINT |
- helper_->VertexAttrib4fvImmediate(indx, values); |
-} |
- |
-void VertexAttribPointer( |
+ GLsizei height, GLenum format, GLenum type, const void* pixels) OVERRIDE; |
+ |
+virtual void Uniform1f(GLint location, GLfloat x) OVERRIDE; |
+ |
+virtual void Uniform1fv( |
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
+ |
+virtual void Uniform1i(GLint location, GLint x) OVERRIDE; |
+ |
+virtual void Uniform1iv( |
+ GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+ |
+virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE; |
+ |
+virtual void Uniform2fv( |
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
+ |
+virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE; |
+ |
+virtual void Uniform2iv( |
+ GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+ |
+virtual void Uniform3f( |
+ GLint location, GLfloat x, GLfloat y, GLfloat z) OVERRIDE; |
+ |
+virtual void Uniform3fv( |
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
+ |
+virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE; |
+ |
+virtual void Uniform3iv( |
+ GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+ |
+virtual void Uniform4f( |
+ GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE; |
+ |
+virtual void Uniform4fv( |
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
+ |
+virtual void Uniform4i( |
+ GLint location, GLint x, GLint y, GLint z, GLint w) OVERRIDE; |
+ |
+virtual void Uniform4iv( |
+ GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+ |
+virtual void UniformMatrix2fv( |
+ GLint location, GLsizei count, GLboolean transpose, |
+ const GLfloat* value) OVERRIDE; |
+ |
+virtual void UniformMatrix3fv( |
+ GLint location, GLsizei count, GLboolean transpose, |
+ const GLfloat* value) OVERRIDE; |
+ |
+virtual void UniformMatrix4fv( |
+ GLint location, GLsizei count, GLboolean transpose, |
+ const GLfloat* value) OVERRIDE; |
+ |
+virtual void UseProgram(GLuint program) OVERRIDE; |
+ |
+virtual void ValidateProgram(GLuint program) OVERRIDE; |
+ |
+virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE; |
+ |
+virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+ |
+virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE; |
+ |
+virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+ |
+virtual void VertexAttrib3f( |
+ GLuint indx, GLfloat x, GLfloat y, GLfloat z) OVERRIDE; |
+ |
+virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+ |
+virtual void VertexAttrib4f( |
+ GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE; |
+ |
+virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+ |
+virtual void VertexAttribPointer( |
GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, |
- const void* ptr); |
- |
-void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glViewport(" << x << ", " << y << ", " << width << ", " << height << ")"); // NOLINT |
- if (width < 0) { |
- SetGLError(GL_INVALID_VALUE, "glViewport", "width < 0"); |
- return; |
- } |
- if (height < 0) { |
- SetGLError(GL_INVALID_VALUE, "glViewport", "height < 0"); |
- return; |
- } |
- helper_->Viewport(x, y, width, height); |
-} |
- |
-void BlitFramebufferEXT( |
+ const void* ptr) OVERRIDE; |
+ |
+virtual void Viewport( |
+ GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE; |
+ |
+virtual void BlitFramebufferEXT( |
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, |
- GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBlitFramebufferEXT(" << srcX0 << ", " << srcY0 << ", " << srcX1 << ", " << srcY1 << ", " << dstX0 << ", " << dstY0 << ", " << dstX1 << ", " << dstY1 << ", " << mask << ", " << GLES2Util::GetStringBlitFilter(filter) << ")"); // NOLINT |
- helper_->BlitFramebufferEXT( |
- srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
-} |
- |
-void RenderbufferStorageMultisampleEXT( |
+ GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, |
+ GLenum filter) OVERRIDE; |
+ |
+virtual void RenderbufferStorageMultisampleEXT( |
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, |
- GLsizei height) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glRenderbufferStorageMultisampleEXT(" << GLES2Util::GetStringRenderBufferTarget(target) << ", " << samples << ", " << GLES2Util::GetStringRenderBufferFormat(internalformat) << ", " << width << ", " << height << ")"); // NOLINT |
- if (samples < 0) { |
- SetGLError( |
- GL_INVALID_VALUE, "glRenderbufferStorageMultisampleEXT", "samples < 0"); |
- return; |
- } |
- if (width < 0) { |
- SetGLError( |
- GL_INVALID_VALUE, "glRenderbufferStorageMultisampleEXT", "width < 0"); |
- return; |
- } |
- if (height < 0) { |
- SetGLError( |
- GL_INVALID_VALUE, "glRenderbufferStorageMultisampleEXT", "height < 0"); |
- return; |
- } |
- helper_->RenderbufferStorageMultisampleEXT( |
- target, samples, internalformat, width, height); |
-} |
- |
-void TexStorage2DEXT( |
+ GLsizei height) OVERRIDE; |
+ |
+virtual void TexStorage2DEXT( |
GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, |
- GLsizei height) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTexStorage2DEXT(" << GLES2Util::GetStringTextureTarget(target) << ", " << levels << ", " << GLES2Util::GetStringTextureInternalFormatStorage(internalFormat) << ", " << width << ", " << height << ")"); // NOLINT |
- if (levels < 0) { |
- SetGLError(GL_INVALID_VALUE, "glTexStorage2DEXT", "levels < 0"); |
- return; |
- } |
- if (width < 0) { |
- SetGLError(GL_INVALID_VALUE, "glTexStorage2DEXT", "width < 0"); |
- return; |
- } |
- if (height < 0) { |
- SetGLError(GL_INVALID_VALUE, "glTexStorage2DEXT", "height < 0"); |
- return; |
- } |
- helper_->TexStorage2DEXT(target, levels, internalFormat, width, height); |
-} |
- |
-void GenQueriesEXT(GLsizei n, GLuint* queries) { |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGenQueriesEXT(" << n << ", " << static_cast<const void*>(queries) << ")"); // NOLINT |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glGenQueriesEXT", "n < 0"); |
- return; |
- } |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GetIdHandler(id_namespaces::kQueries)-> |
- MakeIds(this, 0, n, queries); |
- helper_->GenQueriesEXTImmediate(n, queries); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << queries[i]); |
- } |
- }); |
-} |
- |
-void DeleteQueriesEXT(GLsizei n, const GLuint* queries) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDeleteQueriesEXT(" << n << ", " << static_cast<const void*>(queries) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << queries[i]); |
- } |
- }); |
- GPU_CLIENT_DCHECK_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_DCHECK(queries[i] != 0); |
- } |
- }); |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glDeleteQueriesEXT", "n < 0"); |
- return; |
- } |
- DeleteQueriesEXTHelper(n, queries); |
-} |
- |
-GLboolean IsQueryEXT(GLuint id); |
- |
-void BeginQueryEXT(GLenum target, GLuint id); |
- |
-void EndQueryEXT(GLenum target); |
- |
-void GetQueryivEXT(GLenum target, GLenum pname, GLint* params); |
- |
-void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params); |
- |
-void InsertEventMarkerEXT(GLsizei length, const GLchar* marker); |
- |
-void PushGroupMarkerEXT(GLsizei length, const GLchar* marker); |
- |
-void PopGroupMarkerEXT(); |
- |
-void GenVertexArraysOES(GLsizei n, GLuint* arrays) { |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glGenVertexArraysOES(" << n << ", " << static_cast<const void*>(arrays) << ")"); // NOLINT |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glGenVertexArraysOES", "n < 0"); |
- return; |
- } |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GetIdHandler(id_namespaces::kVertexArrays)-> |
- MakeIds(this, 0, n, arrays); |
- helper_->GenVertexArraysOESImmediate(n, arrays); |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << arrays[i]); |
- } |
- }); |
-} |
- |
-void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glDeleteVertexArraysOES(" << n << ", " << static_cast<const void*>(arrays) << ")"); // NOLINT |
- GPU_CLIENT_LOG_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_CLIENT_LOG(" " << i << ": " << arrays[i]); |
- } |
- }); |
- GPU_CLIENT_DCHECK_CODE_BLOCK({ |
- for (GLsizei i = 0; i < n; ++i) { |
- GPU_DCHECK(arrays[i] != 0); |
- } |
- }); |
- if (n < 0) { |
- SetGLError(GL_INVALID_VALUE, "glDeleteVertexArraysOES", "n < 0"); |
- return; |
- } |
- DeleteVertexArraysOESHelper(n, arrays); |
-} |
- |
-GLboolean IsVertexArrayOES(GLuint array) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glIsVertexArrayOES(" << array << ")"); // NOLINT |
- typedef IsVertexArrayOES::Result Result; |
- Result* result = GetResultAs<Result*>(); |
- if (!result) { |
- return GL_FALSE; |
- } |
- *result = 0; |
- helper_->IsVertexArrayOES(array, GetResultShmId(), GetResultShmOffset()); |
- WaitForCmd(); |
- GPU_CLIENT_LOG("returned " << *result); |
- return *result; |
-} |
- |
-void BindVertexArrayOES(GLuint array) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindVertexArrayOES(" << array << ")"); // NOLINT |
- if (IsVertexArrayReservedId(array)) { |
- SetGLError( |
- GL_INVALID_OPERATION, "BindVertexArrayOES", "array reserved id"); |
- return; |
- } |
- BindVertexArrayHelper(array); |
- helper_->BindVertexArrayOES(array); |
-} |
- |
-void SwapBuffers(); |
- |
-GLuint GetMaxValueInBufferCHROMIUM( |
- GLuint buffer_id, GLsizei count, GLenum type, GLuint offset); |
- |
-void GenSharedIdsCHROMIUM( |
- GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids); |
- |
-void DeleteSharedIdsCHROMIUM( |
- GLuint namespace_id, GLsizei n, const GLuint* ids); |
- |
-void RegisterSharedIdsCHROMIUM( |
- GLuint namespace_id, GLsizei n, const GLuint* ids); |
- |
-GLboolean EnableFeatureCHROMIUM(const char* feature); |
- |
-void* MapBufferSubDataCHROMIUM( |
- GLuint target, GLintptr offset, GLsizeiptr size, GLenum access); |
- |
-void UnmapBufferSubDataCHROMIUM(const void* mem); |
- |
-void* MapTexSubImage2DCHROMIUM( |
+ GLsizei height) OVERRIDE; |
+ |
+virtual void GenQueriesEXT(GLsizei n, GLuint* queries) OVERRIDE; |
+ |
+virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) OVERRIDE; |
+ |
+virtual GLboolean IsQueryEXT(GLuint id) OVERRIDE; |
+ |
+virtual void BeginQueryEXT(GLenum target, GLuint id) OVERRIDE; |
+ |
+virtual void EndQueryEXT(GLenum target) OVERRIDE; |
+ |
+virtual void GetQueryivEXT( |
+ GLenum target, GLenum pname, GLint* params) OVERRIDE; |
+ |
+virtual void GetQueryObjectuivEXT( |
+ GLuint id, GLenum pname, GLuint* params) OVERRIDE; |
+ |
+virtual void InsertEventMarkerEXT( |
+ GLsizei length, const GLchar* marker) OVERRIDE; |
+ |
+virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) OVERRIDE; |
+ |
+virtual void PopGroupMarkerEXT() OVERRIDE; |
+ |
+virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) OVERRIDE; |
+ |
+virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) OVERRIDE; |
+ |
+virtual GLboolean IsVertexArrayOES(GLuint array) OVERRIDE; |
+ |
+virtual void BindVertexArrayOES(GLuint array) OVERRIDE; |
+ |
+virtual void SwapBuffers() OVERRIDE; |
+ |
+virtual GLuint GetMaxValueInBufferCHROMIUM( |
+ GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) OVERRIDE; |
+ |
+virtual void GenSharedIdsCHROMIUM( |
+ GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE; |
+ |
+virtual void DeleteSharedIdsCHROMIUM( |
+ GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE; |
+ |
+virtual void RegisterSharedIdsCHROMIUM( |
+ GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE; |
+ |
+virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE; |
+ |
+virtual void* MapBufferSubDataCHROMIUM( |
+ GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) OVERRIDE; |
+ |
+virtual void UnmapBufferSubDataCHROMIUM(const void* mem) OVERRIDE; |
+ |
+virtual void* MapTexSubImage2DCHROMIUM( |
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
- GLsizei height, GLenum format, GLenum type, GLenum access); |
- |
-void UnmapTexSubImage2DCHROMIUM(const void* mem); |
- |
-void ResizeCHROMIUM(GLuint width, GLuint height); |
- |
-const GLchar* GetRequestableExtensionsCHROMIUM(); |
- |
-void RequestExtensionCHROMIUM(const char* extension); |
- |
-void RateLimitOffscreenContextCHROMIUM(); |
- |
-void GetMultipleIntegervCHROMIUM( |
- const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size); |
- |
-void GetProgramInfoCHROMIUM( |
- GLuint program, GLsizei bufsize, GLsizei* size, void* info); |
- |
-GLuint CreateStreamTextureCHROMIUM(GLuint texture); |
- |
-void DestroyStreamTextureCHROMIUM(GLuint texture); |
- |
-void GetTranslatedShaderSourceANGLE( |
- GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_VALIDATE_DESTINATION_OPTIONAL_INITALIZATION(GLsizei, length); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() |
- << "] glGetTranslatedShaderSourceANGLE" << "(" |
- << shader << ", " |
- << bufsize << ", " |
- << static_cast<void*>(length) << ", " |
- << static_cast<void*>(source) << ")"); |
- helper_->SetBucketSize(kResultBucketId, 0); |
- helper_->GetTranslatedShaderSourceANGLE(shader, kResultBucketId); |
- std::string str; |
- GLsizei max_size = 0; |
- if (GetBucketAsString(kResultBucketId, &str)) { |
- if (bufsize > 0) { |
- max_size = |
- std::min(static_cast<size_t>(bufsize) - 1, str.size()); |
- memcpy(source, str.c_str(), max_size); |
- source[max_size] = '\0'; |
- GPU_CLIENT_LOG("------\n" << source << "\n------"); |
- } |
- } |
- if (length != NULL) { |
- *length = max_size; |
- } |
-} |
-void PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height); |
- |
-void TexImageIOSurface2DCHROMIUM( |
+ GLsizei height, GLenum format, GLenum type, GLenum access) OVERRIDE; |
+ |
+virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) OVERRIDE; |
+ |
+virtual void ResizeCHROMIUM(GLuint width, GLuint height) OVERRIDE; |
+ |
+virtual const GLchar* GetRequestableExtensionsCHROMIUM() OVERRIDE; |
+ |
+virtual void RequestExtensionCHROMIUM(const char* extension) OVERRIDE; |
+ |
+virtual void RateLimitOffscreenContextCHROMIUM() OVERRIDE; |
+ |
+virtual void GetMultipleIntegervCHROMIUM( |
+ const GLenum* pnames, GLuint count, GLint* results, |
+ GLsizeiptr size) OVERRIDE; |
+ |
+virtual void GetProgramInfoCHROMIUM( |
+ GLuint program, GLsizei bufsize, GLsizei* size, void* info) OVERRIDE; |
+ |
+virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE; |
+ |
+virtual void DestroyStreamTextureCHROMIUM(GLuint texture) OVERRIDE; |
+ |
+virtual void GetTranslatedShaderSourceANGLE( |
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE; |
+ |
+virtual void PostSubBufferCHROMIUM( |
+ GLint x, GLint y, GLint width, GLint height) OVERRIDE; |
+ |
+virtual void TexImageIOSurface2DCHROMIUM( |
GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, |
- GLuint plane) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glTexImageIOSurface2DCHROMIUM(" << GLES2Util::GetStringTextureBindTarget(target) << ", " << width << ", " << height << ", " << ioSurfaceId << ", " << plane << ")"); // NOLINT |
- if (width < 0) { |
- SetGLError(GL_INVALID_VALUE, "glTexImageIOSurface2DCHROMIUM", "width < 0"); |
- return; |
- } |
- if (height < 0) { |
- SetGLError( |
- GL_INVALID_VALUE, "glTexImageIOSurface2DCHROMIUM", "height < 0"); |
- return; |
- } |
- helper_->TexImageIOSurface2DCHROMIUM( |
- target, width, height, ioSurfaceId, plane); |
-} |
- |
-void CopyTextureCHROMIUM( |
+ GLuint plane) OVERRIDE; |
+ |
+virtual void CopyTextureCHROMIUM( |
GLenum target, GLenum source_id, GLenum dest_id, GLint level, |
- GLint internalformat) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glCopyTextureCHROMIUM(" << GLES2Util::GetStringEnum(target) << ", " << GLES2Util::GetStringEnum(source_id) << ", " << GLES2Util::GetStringEnum(dest_id) << ", " << level << ", " << internalformat << ")"); // NOLINT |
- helper_->CopyTextureCHROMIUM( |
- target, source_id, dest_id, level, internalformat); |
-} |
+ GLint internalformat) OVERRIDE; |
-void DrawArraysInstancedANGLE( |
- GLenum mode, GLint first, GLsizei count, GLsizei primcount); |
+virtual void DrawArraysInstancedANGLE( |
+ GLenum mode, GLint first, GLsizei count, GLsizei primcount) OVERRIDE; |
-void DrawElementsInstancedANGLE( |
+virtual void DrawElementsInstancedANGLE( |
GLenum mode, GLsizei count, GLenum type, const void* indices, |
- GLsizei primcount); |
+ GLsizei primcount) OVERRIDE; |
-void VertexAttribDivisorANGLE(GLuint index, GLuint divisor); |
+virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) OVERRIDE; |
-void GenMailboxCHROMIUM(GLbyte* mailbox); |
+virtual void GenMailboxCHROMIUM(GLbyte* mailbox) OVERRIDE; |
-void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glProduceTextureCHROMIUM(" << GLES2Util::GetStringTextureTarget(target) << ", " << static_cast<const void*>(mailbox) << ")"); // NOLINT |
- GPU_CLIENT_LOG("values: " << mailbox[0] << ", " << mailbox[1] << ", " << mailbox[2] << ", " << mailbox[3] << ", " << mailbox[4] << ", " << mailbox[5] << ", " << mailbox[6] << ", " << mailbox[7] << ", " << mailbox[8] << ", " << mailbox[9] << ", " << mailbox[10] << ", " << mailbox[11] << ", " << mailbox[12] << ", " << mailbox[13] << ", " << mailbox[14] << ", " << mailbox[15] << ", " << mailbox[16] << ", " << mailbox[17] << ", " << mailbox[18] << ", " << mailbox[19] << ", " << mailbox[20] << ", " << mailbox[21] << ", " << mailbox[22] << ", " << mailbox[23] << ", " << mailbox[24] << ", " << mailbox[25] << ", " << mailbox[26] << ", " << mailbox[27] << ", " << mailbox[28] << ", " << mailbox[29] << ", " << mailbox[30] << ", " << mailbox[31] << ", " << mailbox[32] << ", " << mailbox[33] << ", " << mailbox[34] << ", " << mailbox[35] << ", " << mailbox[36] << ", " << mailbox[37] << ", " << mailbox[38] << ", " << mailbox[39] << ", " << mailbox[40] << ", " << mailbox[41] << ", " << mailbox[42] << ", " << mailbox[43] << ", " << mailbox[44] << ", " << mailbox[45] << ", " << mailbox[46] << ", " << mailbox[47] << ", " << mailbox[48] << ", " << mailbox[49] << ", " << mailbox[50] << ", " << mailbox[51] << ", " << mailbox[52] << ", " << mailbox[53] << ", " << mailbox[54] << ", " << mailbox[55] << ", " << mailbox[56] << ", " << mailbox[57] << ", " << mailbox[58] << ", " << mailbox[59] << ", " << mailbox[60] << ", " << mailbox[61] << ", " << mailbox[62] << ", " << mailbox[63]); // NOLINT |
- helper_->ProduceTextureCHROMIUMImmediate(target, mailbox); |
-} |
+virtual void ProduceTextureCHROMIUM( |
+ GLenum target, const GLbyte* mailbox) OVERRIDE; |
-void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { |
- GPU_CLIENT_SINGLE_THREAD_CHECK(); |
- GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glConsumeTextureCHROMIUM(" << GLES2Util::GetStringTextureTarget(target) << ", " << static_cast<const void*>(mailbox) << ")"); // NOLINT |
- GPU_CLIENT_LOG("values: " << mailbox[0] << ", " << mailbox[1] << ", " << mailbox[2] << ", " << mailbox[3] << ", " << mailbox[4] << ", " << mailbox[5] << ", " << mailbox[6] << ", " << mailbox[7] << ", " << mailbox[8] << ", " << mailbox[9] << ", " << mailbox[10] << ", " << mailbox[11] << ", " << mailbox[12] << ", " << mailbox[13] << ", " << mailbox[14] << ", " << mailbox[15] << ", " << mailbox[16] << ", " << mailbox[17] << ", " << mailbox[18] << ", " << mailbox[19] << ", " << mailbox[20] << ", " << mailbox[21] << ", " << mailbox[22] << ", " << mailbox[23] << ", " << mailbox[24] << ", " << mailbox[25] << ", " << mailbox[26] << ", " << mailbox[27] << ", " << mailbox[28] << ", " << mailbox[29] << ", " << mailbox[30] << ", " << mailbox[31] << ", " << mailbox[32] << ", " << mailbox[33] << ", " << mailbox[34] << ", " << mailbox[35] << ", " << mailbox[36] << ", " << mailbox[37] << ", " << mailbox[38] << ", " << mailbox[39] << ", " << mailbox[40] << ", " << mailbox[41] << ", " << mailbox[42] << ", " << mailbox[43] << ", " << mailbox[44] << ", " << mailbox[45] << ", " << mailbox[46] << ", " << mailbox[47] << ", " << mailbox[48] << ", " << mailbox[49] << ", " << mailbox[50] << ", " << mailbox[51] << ", " << mailbox[52] << ", " << mailbox[53] << ", " << mailbox[54] << ", " << mailbox[55] << ", " << mailbox[56] << ", " << mailbox[57] << ", " << mailbox[58] << ", " << mailbox[59] << ", " << mailbox[60] << ", " << mailbox[61] << ", " << mailbox[62] << ", " << mailbox[63]); // NOLINT |
- helper_->ConsumeTextureCHROMIUMImmediate(target, mailbox); |
-} |
+virtual void ConsumeTextureCHROMIUM( |
+ GLenum target, const GLbyte* mailbox) OVERRIDE; |
-void BindUniformLocationCHROMIUM( |
- GLuint program, GLint location, const char* name); |
+virtual void BindUniformLocationCHROMIUM( |
+ GLuint program, GLint location, const char* name) OVERRIDE; |
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_AUTOGEN_H_ |