Index: ash/wm/session_state_controller.h |
diff --git a/ash/wm/session_state_controller.h b/ash/wm/session_state_controller.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef ASH_WM_SESSION_STATE_CONTROLLER_H_ |
+#define ASH_WM_SESSION_STATE_CONTROLLER_H_ |
+ |
+#include "ash/ash_export.h" |
+#include "ash/shell_observer.h" |
+#include "ash/wm/session_state_animator.h" |
+#include "base/basictypes.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/time.h" |
+#include "base/timer.h" |
+#include "ui/aura/root_window_observer.h" |
+ |
+namespace gfx { |
+class Rect; |
+class Size; |
+} |
+ |
+namespace ui { |
+class Layer; |
+} |
+ |
+namespace ash { |
+ |
+namespace test { |
+class PowerButtonControllerTest; |
+} |
+ |
+// Performs system-related functions on behalf of SessionStateController. |
+class ASH_EXPORT SessionStateControllerDelegate { |
+ public: |
+ SessionStateControllerDelegate() {} |
+ virtual ~SessionStateControllerDelegate() {} |
+ |
+ virtual void RequestLockScreen() = 0; |
+ virtual void RequestShutdown() = 0; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(SessionStateControllerDelegate); |
+}; |
+ |
+// Displays onscreen animations and locks or suspends the system in response to |
+// the power button being pressed or released. |
+class ASH_EXPORT SessionStateController : public aura::RootWindowObserver, |
+ public ShellObserver { |
+ public: |
+ // Amount of time that the power button needs to be held before we lock the |
+ // screen. |
+ static const int kLockTimeoutMs; |
+ |
+ // Amount of time that the power button needs to be held before we shut down. |
+ static const int kShutdownTimeoutMs; |
+ |
+ // Amount of time to wait for our lock requests to be honored before giving |
+ // up. |
+ static const int kLockFailTimeoutMs; |
+ |
+ // When the button has been held continuously from the unlocked state, amount |
+ // of time that we wait after the screen locker window is shown before |
+ // starting the pre-shutdown animation. |
+ static const int kLockToShutdownTimeoutMs; |
+ |
+ // Amount of time taken to scale the snapshot of the screen down to a |
+ // slightly-smaller size once the user starts holding the power button. Used |
+ // for both the pre-lock and pre-shutdown animations. |
+ static const int kSlowCloseAnimMs; |
+ |
+ // Amount of time taken to scale the snapshot of the screen back to its |
+ // original size when the button is released. |
+ static const int kUndoSlowCloseAnimMs; |
+ |
+ // Amount of time taken to scale the snapshot down to a point in the center of |
+ // the screen once the screen has been locked or we've been notified that the |
+ // system is shutting down. |
+ static const int kFastCloseAnimMs; |
+ |
+ // Additional time (beyond kFastCloseAnimMs) to wait after starting the |
+ // fast-close shutdown animation before actually requesting shutdown, to give |
+ // the animation time to finish. |
+ static const int kShutdownRequestDelayMs; |
+ |
+ // Helper class used by tests to access internal state. |
+ class ASH_EXPORT TestApi { |
+ public: |
+ explicit TestApi(SessionStateController* controller); |
+ |
+ virtual ~TestApi(); |
+ |
+ bool lock_timer_is_running() const { |
+ return controller_->lock_timer_.IsRunning(); |
+ } |
+ bool lock_fail_timer_is_running() const { |
+ return controller_->lock_fail_timer_.IsRunning(); |
+ } |
+ bool lock_to_shutdown_timer_is_running() const { |
+ return controller_->lock_to_shutdown_timer_.IsRunning(); |
+ } |
+ bool shutdown_timer_is_running() const { |
+ return controller_->pre_shutdown_timer_.IsRunning(); |
+ } |
+ bool real_shutdown_timer_is_running() const { |
+ return controller_->real_shutdown_timer_.IsRunning(); |
+ } |
+ |
+ void trigger_lock_timeout() { |
+ controller_->OnLockTimeout(); |
+ controller_->lock_timer_.Stop(); |
+ } |
+ void trigger_lock_fail_timeout() { |
+ controller_->OnLockFailTimeout(); |
+ controller_->lock_fail_timer_.Stop(); |
+ } |
+ void trigger_lock_to_shutdown_timeout() { |
+ controller_->OnLockToShutdownTimeout(); |
+ controller_->lock_to_shutdown_timer_.Stop(); |
+ } |
+ void trigger_shutdown_timeout() { |
+ controller_->OnPreShutdownAnimationTimeout(); |
+ controller_->pre_shutdown_timer_.Stop(); |
+ } |
+ void trigger_real_shutdown_timeout() { |
+ controller_->OnRealShutdownTimeout(); |
+ controller_->real_shutdown_timer_.Stop(); |
+ } |
+ private: |
+ SessionStateController* controller_; // not owned |
+ |
+ DISALLOW_COPY_AND_ASSIGN(TestApi); |
+ }; |
+ |
+ SessionStateController(); |
+ virtual ~SessionStateController(); |
+ |
+ // RootWindowObserver override: |
+ virtual void OnRootWindowHostCloseRequested( |
+ const aura::RootWindow* root) OVERRIDE; |
+ |
+ // ShellObserver overrides: |
+ virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; |
+ virtual void OnAppTerminating() OVERRIDE; |
+ virtual void OnLockStateChanged(bool locked) OVERRIDE; |
+ |
+ void SetDelegate(SessionStateControllerDelegate* delegate); |
+ |
+ // Returns true iff when we're in state when user session can be locked. |
+ virtual bool IsEligibleForLock(); |
+ |
+ // Returns true if system is locked. |
+ virtual bool IsLocked(); |
+ |
+ // Starts locking (with slow animation) that can be cancelled. |
+ // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() |
+ // will be called unless CancelShutdown() is called. |
+ virtual void StartLockAnimation(); |
+ |
+ // Starts shutting down (with slow animation) that can be cancelled. |
+ virtual void StartShutdownAnimation(); |
+ |
+ // Starts usual lock animation, but locks immediately. |
+ // Unlike StartLockAnimation it does no lead to StartShutdownAnimation. |
+ virtual void StartLockAnimationAndLockImmediately(); |
+ |
+ // Returns true if we have requested system to lock, but haven't received |
+ // confirmation yet. |
+ virtual bool LockRequested(); |
+ |
+ // Returns true if we are shutting down. |
+ virtual bool ShutdownRequested(); |
+ |
+ // Returns true if we are within cancellable lock timeframe. |
+ virtual bool CanCancelLockAnimation(); |
+ |
+ // Cancels locking and reverts lock animation. |
+ virtual void CancelLockAnimation(); |
+ |
+ // Cancels locking and reverts lock animation with slightly different |
+ // parameters. Seems to be some bug, but refactoring should keep all bugs. |
+ // TODO(antrim): remove this, animations should actually be the same. |
+ virtual void CancelLockWithOtherAnimation(); |
+ |
+ // Returns true if we are within cancellable shutdown timeframe. |
+ virtual bool CanCancelShutdownAnimation(); |
+ |
+ // Cancels shutting down and reverts shutdown animation. |
+ virtual void CancelShutdownAnimation(); |
+ |
+ // Called when Chrome gets a request to display the lock screen. |
+ virtual void OnStartingLock(); |
+ |
+ // Displays the shutdown animation and requests shutdown when it's done. |
+ virtual void RequestShutdown(); |
+ |
+ protected: |
+ friend class test::PowerButtonControllerTest; |
+ |
+ bool IsLoggedInAsNonGuest() const; |
+ |
+ private: |
+ void RequestShutdownImpl(); |
+ |
+ // Starts lock timer. |
+ void StartLockTimer(); |
+ |
+ // Requests that the screen be locked and starts |lock_fail_timer_|. |
+ void OnLockTimeout(); |
+ |
+ // Reverts the pre-lock animation, reports the error. |
+ void OnLockFailTimeout(); |
+ |
+ // Starts timer for gap between lock and shutdown. |
+ void StartLockToShutdownTimer(); |
+ |
+ // Calls StartShutdownAnimation(). |
+ void OnLockToShutdownTimeout(); |
+ |
+ // Starts timer for undoable shutdown animation. |
+ void StartPreShutdownAnimationTimer(); |
+ |
+ // Calls RequestShutdownImpl(); |
+ void OnPreShutdownAnimationTimeout(); |
+ |
+ // Starts timer for final shutdown animation. |
+ void StartRealShutdownTimer(); |
+ |
+ // Requests that the machine be shut down. |
+ void OnRealShutdownTimeout(); |
+ |
+ // The current login status. |
+ user::LoginStatus login_status_; |
+ |
+ // Original login status from before we locked. LOGGED_IN_NONE if it's not |
+ // locked. |
+ user::LoginStatus unlocked_login_status_; |
+ |
+ // Are we in the process of shutting the machine down? |
+ bool shutting_down_; |
+ |
+ // Indicates whether controller should proceed to (cancellable) shutdown after |
+ // locking. |
+ bool shutdown_after_lock_; |
+ |
+ // Started when the user first presses the power button while in a |
+ // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the |
+ // screen. |
+ base::OneShotTimer<SessionStateController> lock_timer_; |
+ |
+ // Started when we request that the screen be locked. When it fires, we |
+ // assume that our request got dropped. |
+ base::OneShotTimer<SessionStateController> lock_fail_timer_; |
+ |
+ // Started when the screen is locked while the power button is held. Adds a |
+ // delay between the appearance of the lock screen and the beginning of the |
+ // pre-shutdown animation. |
+ base::OneShotTimer<SessionStateController> lock_to_shutdown_timer_; |
+ |
+ // Started when we begin displaying the pre-shutdown animation. When it |
+ // fires, we start the shutdown animation and get ready to request shutdown. |
+ base::OneShotTimer<SessionStateController> pre_shutdown_timer_; |
+ |
+ // Started when we display the shutdown animation. When it fires, we actually |
+ // request shutdown. Gives the animation time to complete before Chrome, X, |
+ // etc. are shut down. |
+ base::OneShotTimer<SessionStateController> real_shutdown_timer_; |
+ |
+ scoped_ptr<internal::SessionStateAnimator> animator_; |
+ |
+ scoped_ptr<SessionStateControllerDelegate> delegate_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SessionStateController); |
+}; |
+ |
+} // namespace ash |
+ |
+#endif // ASH_WM_SESSION_STATE_CONTROLLER_H_ |