| Index: ash/wm/session_state_controller.cc
|
| diff --git a/ash/wm/session_state_controller.cc b/ash/wm/session_state_controller.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5253ac2b84e0c5e35ec87100052849c02d3c324b
|
| --- /dev/null
|
| +++ b/ash/wm/session_state_controller.cc
|
| @@ -0,0 +1,359 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ash/wm/session_state_controller.h"
|
| +
|
| +#include "ash/ash_switches.h"
|
| +#include "ash/shell.h"
|
| +#include "ash/shell_delegate.h"
|
| +#include "ash/shell_window_ids.h"
|
| +#include "ash/wm/session_state_animator.h"
|
| +#include "base/command_line.h"
|
| +#include "ui/aura/root_window.h"
|
| +#include "ui/aura/shared/compound_event_filter.h"
|
| +
|
| +#if defined(OS_CHROMEOS)
|
| +#include "base/chromeos/chromeos_version.h"
|
| +#endif
|
| +
|
| +namespace ash {
|
| +
|
| +const int SessionStateController::kLockTimeoutMs = 400;
|
| +const int SessionStateController::kShutdownTimeoutMs = 400;
|
| +const int SessionStateController::kLockFailTimeoutMs = 4000;
|
| +const int SessionStateController::kLockToShutdownTimeoutMs = 150;
|
| +const int SessionStateController::kSlowCloseAnimMs = 400;
|
| +const int SessionStateController::kUndoSlowCloseAnimMs = 100;
|
| +const int SessionStateController::kFastCloseAnimMs = 150;
|
| +const int SessionStateController::kShutdownRequestDelayMs = 50;
|
| +
|
| +SessionStateController::TestApi::TestApi(SessionStateController* controller)
|
| + : controller_(controller) {
|
| +}
|
| +
|
| +SessionStateController::TestApi::~TestApi() {
|
| +}
|
| +
|
| +SessionStateController::SessionStateController()
|
| + : login_status_(user::LOGGED_IN_NONE),
|
| + unlocked_login_status_(user::LOGGED_IN_NONE),
|
| + shutting_down_(false),
|
| + shutdown_after_lock_(false),
|
| + animator_(new internal::SessionStateAnimator()) {
|
| + Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
|
| +}
|
| +
|
| +SessionStateController::~SessionStateController() {
|
| + Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this);
|
| +}
|
| +
|
| +void SessionStateController::SetDelegate(
|
| + SessionStateControllerDelegate* delegate) {
|
| + delegate_.reset(delegate);
|
| +}
|
| +
|
| +void SessionStateController::OnLoginStateChanged(user::LoginStatus status) {
|
| + login_status_ = status;
|
| + unlocked_login_status_ = user::LOGGED_IN_NONE;
|
| +}
|
| +
|
| +void SessionStateController::OnAppTerminating() {
|
| + // If we hear that Chrome is exiting but didn't request it ourselves, all we
|
| + // can really hope for is that we'll have time to clear the screen.
|
| + if (!shutting_down_) {
|
| + shutting_down_ = true;
|
| + Shell* shell = ash::Shell::GetInstance();
|
| + shell->env_filter()->set_cursor_hidden_by_filter(false);
|
| + shell->cursor_manager()->ShowCursor(false);
|
| + animator_->ShowBlackLayer();
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE);
|
| + }
|
| +}
|
| +
|
| +void SessionStateController::OnLockStateChanged(bool locked) {
|
| + if (shutting_down_ || (IsLocked()) == locked)
|
| + return;
|
| +
|
| + if (!locked && login_status_ == user::LOGGED_IN_LOCKED) {
|
| + login_status_ = unlocked_login_status_;
|
| + unlocked_login_status_ = user::LOGGED_IN_NONE;
|
| + } else {
|
| + unlocked_login_status_ = login_status_;
|
| + login_status_ = user::LOGGED_IN_LOCKED;
|
| + }
|
| +
|
| + if (locked) {
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_FADE_IN);
|
| + lock_timer_.Stop();
|
| + lock_fail_timer_.Stop();
|
| +
|
| + if (shutdown_after_lock_) {
|
| + shutdown_after_lock_ = false;
|
| + StartLockToShutdownTimer();
|
| + }
|
| + } else {
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND |
|
| + internal::SessionStateAnimator::LAUNCHER |
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_RESTORE);
|
| + animator_->DropBlackLayer();
|
| + }
|
| +}
|
| +
|
| +void SessionStateController::OnStartingLock() {
|
| + if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED)
|
| + return;
|
| +
|
| + // Ensure that the black layer is visible -- if the screen was locked via
|
| + // the wrench menu, we won't have already shown the black background
|
| + // as part of the slow-close animation.
|
| + animator_->ShowBlackLayer();
|
| +
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE);
|
| +
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
|
| +
|
| + // Hide the screen locker containers so we can make them fade in later.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE);
|
| +}
|
| +
|
| +void SessionStateController::StartLockAnimationAndLockImmediately() {
|
| + animator_->ShowBlackLayer();
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
|
| + OnLockTimeout();
|
| +}
|
| +
|
| +void SessionStateController::StartLockAnimation() {
|
| + shutdown_after_lock_ = true;
|
| +
|
| + animator_->ShowBlackLayer();
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
|
| + StartLockTimer();
|
| +}
|
| +
|
| +void SessionStateController::StartShutdownAnimation() {
|
| + animator_->ShowBlackLayer();
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
|
| +
|
| + StartPreShutdownAnimationTimer();
|
| +}
|
| +
|
| +bool SessionStateController::IsEligibleForLock() {
|
| + return IsLoggedInAsNonGuest() && !IsLocked() && !LockRequested();
|
| +}
|
| +
|
| +bool SessionStateController::IsLocked() {
|
| + return login_status_ == user::LOGGED_IN_LOCKED;
|
| +}
|
| +
|
| +bool SessionStateController::LockRequested() {
|
| + return lock_fail_timer_.IsRunning();
|
| +}
|
| +
|
| +bool SessionStateController::ShutdownRequested() {
|
| + return shutting_down_;
|
| +}
|
| +
|
| +bool SessionStateController::CanCancelLockAnimation() {
|
| + return lock_timer_.IsRunning();
|
| +}
|
| +
|
| +void SessionStateController::CancelLockAnimation() {
|
| + if (!CanCancelLockAnimation())
|
| + return;
|
| + shutdown_after_lock_ = false;
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
|
| + animator_->ScheduleDropBlackLayer();
|
| + lock_timer_.Stop();
|
| +}
|
| +
|
| +void SessionStateController::CancelLockWithOtherAnimation() {
|
| + if (!CanCancelLockAnimation())
|
| + return;
|
| + shutdown_after_lock_ = false;
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
|
| + animator_->ScheduleDropBlackLayer();
|
| + lock_timer_.Stop();
|
| +}
|
| +
|
| +bool SessionStateController::CanCancelShutdownAnimation() {
|
| + return pre_shutdown_timer_.IsRunning() ||
|
| + shutdown_after_lock_ ||
|
| + lock_to_shutdown_timer_.IsRunning();
|
| +}
|
| +
|
| +void SessionStateController::CancelShutdownAnimation() {
|
| + if (!CanCancelShutdownAnimation())
|
| + return;
|
| + if (lock_to_shutdown_timer_.IsRunning()) {
|
| + lock_to_shutdown_timer_.Stop();
|
| + return;
|
| + }
|
| + if (shutdown_after_lock_) {
|
| + shutdown_after_lock_ = false;
|
| + return;
|
| + }
|
| +
|
| + if (login_status_ == user::LOGGED_IN_LOCKED) {
|
| + // If we've already started shutdown transition at lock screen
|
| + // desktop background needs to be restored immediately.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| + internal::SessionStateAnimator::ANIMATION_RESTORE);
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllLockScreenContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
|
| + animator_->ScheduleDropBlackLayer();
|
| + } else {
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
|
| + animator_->ScheduleDropBlackLayer();
|
| + }
|
| + pre_shutdown_timer_.Stop();
|
| +}
|
| +
|
| +void SessionStateController::RequestShutdown() {
|
| + if (!shutting_down_)
|
| + animator_->ShowBlackLayer();
|
| + RequestShutdownImpl();
|
| +}
|
| +
|
| +void SessionStateController::RequestShutdownImpl() {
|
| + DCHECK(!shutting_down_);
|
| + shutting_down_ = true;
|
| +
|
| + Shell* shell = ash::Shell::GetInstance();
|
| + shell->env_filter()->set_cursor_hidden_by_filter(false);
|
| + shell->cursor_manager()->ShowCursor(false);
|
| +
|
| + animator_->ShowBlackLayer();
|
| + if (login_status_ != user::LOGGED_IN_NONE) {
|
| + // Hide the other containers before starting the animation.
|
| + // ANIMATION_FAST_CLOSE will make the screen locker windows partially
|
| + // transparent, and we don't want the other windows to show through.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
|
| + internal::SessionStateAnimator::LAUNCHER,
|
| + internal::SessionStateAnimator::ANIMATION_HIDE);
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllLockScreenContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
|
| + } else {
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::kAllContainersMask,
|
| + internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
|
| + }
|
| + StartRealShutdownTimer();
|
| +}
|
| +
|
| +void SessionStateController::OnRootWindowHostCloseRequested(
|
| + const aura::RootWindow*) {
|
| + if(Shell::GetInstance() && Shell::GetInstance()->delegate())
|
| + Shell::GetInstance()->delegate()->Exit();
|
| +}
|
| +
|
| +bool SessionStateController::IsLoggedInAsNonGuest() const {
|
| + // TODO(mukai): think about kiosk mode.
|
| + return (login_status_ != user::LOGGED_IN_NONE) &&
|
| + (login_status_ != user::LOGGED_IN_GUEST);
|
| +}
|
| +
|
| +void SessionStateController::StartLockTimer() {
|
| + lock_timer_.Stop();
|
| + lock_timer_.Start(FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs),
|
| + this, &SessionStateController::OnLockTimeout);
|
| +}
|
| +
|
| +void SessionStateController::OnLockTimeout() {
|
| + delegate_->RequestLockScreen();
|
| + lock_fail_timer_.Start(
|
| + FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs),
|
| + this, &SessionStateController::OnLockFailTimeout);
|
| +}
|
| +
|
| +void SessionStateController::OnLockFailTimeout() {
|
| + DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED);
|
| + // Undo lock animation.
|
| + animator_->StartAnimation(
|
| + internal::SessionStateAnimator::LAUNCHER |
|
| + internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| + internal::SessionStateAnimator::ANIMATION_RESTORE);
|
| + animator_->DropBlackLayer();
|
| +}
|
| +
|
| +void SessionStateController::StartLockToShutdownTimer() {
|
| + shutdown_after_lock_ = false;
|
| + lock_to_shutdown_timer_.Stop();
|
| + lock_to_shutdown_timer_.Start(
|
| + FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs),
|
| + this, &SessionStateController::OnLockToShutdownTimeout);
|
| +}
|
| +
|
| +
|
| +void SessionStateController::OnLockToShutdownTimeout() {
|
| + DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED);
|
| + StartShutdownAnimation();
|
| +}
|
| +
|
| +void SessionStateController::StartPreShutdownAnimationTimer() {
|
| + pre_shutdown_timer_.Stop();
|
| + pre_shutdown_timer_.Start(
|
| + FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs),
|
| + this, &SessionStateController::OnPreShutdownAnimationTimeout);
|
| +}
|
| +
|
| +void SessionStateController::OnPreShutdownAnimationTimeout() {
|
| + if (!shutting_down_)
|
| + RequestShutdownImpl();
|
| +}
|
| +
|
| +void SessionStateController::StartRealShutdownTimer() {
|
| + real_shutdown_timer_.Start(
|
| + FROM_HERE,
|
| + base::TimeDelta::FromMilliseconds(kFastCloseAnimMs +
|
| + kShutdownRequestDelayMs),
|
| + this, &SessionStateController::OnRealShutdownTimeout);
|
| +}
|
| +
|
| +void SessionStateController::OnRealShutdownTimeout() {
|
| + DCHECK(shutting_down_);
|
| +#if defined(OS_CHROMEOS)
|
| + if (!base::chromeos::IsRunningOnChromeOS()) {
|
| + ShellDelegate* delegate = Shell::GetInstance()->delegate();
|
| + if (delegate) {
|
| + delegate->Exit();
|
| + return;
|
| + }
|
| + }
|
| +#endif
|
| + delegate_->RequestShutdown();
|
| +}
|
| +
|
| +} // namespace ash
|
|
|