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Issue 11091023: ash : Decouple power button controller and session state controller. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fix power button cancel behaviour + unittest Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/wm/session_state_controller.h"
6
7 #include "ash/ash_switches.h"
8 #include "ash/shell.h"
9 #include "ash/shell_delegate.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/session_state_animator.h"
12 #include "base/command_line.h"
13 #include "ui/aura/root_window.h"
14 #include "ui/aura/shared/compound_event_filter.h"
15
16 #if defined(OS_CHROMEOS)
17 #include "base/chromeos/chromeos_version.h"
18 #endif
19
20 namespace ash {
21
22 const int SessionStateController::kLockTimeoutMs = 400;
23 const int SessionStateController::kShutdownTimeoutMs = 400;
24 const int SessionStateController::kLockFailTimeoutMs = 4000;
25 const int SessionStateController::kLockToShutdownTimeoutMs = 150;
26 const int SessionStateController::kSlowCloseAnimMs = 400;
27 const int SessionStateController::kUndoSlowCloseAnimMs = 100;
28 const int SessionStateController::kFastCloseAnimMs = 150;
29 const int SessionStateController::kShutdownRequestDelayMs = 50;
30
31 SessionStateController::TestApi::TestApi(SessionStateController* controller)
32 : controller_(controller) {
33 }
34
35 SessionStateController::TestApi::~TestApi() {
36 }
37
38 SessionStateController::SessionStateController()
39 : login_status_(user::LOGGED_IN_NONE),
40 unlocked_login_status_(user::LOGGED_IN_NONE),
41 shutting_down_(false),
42 shutdown_after_lock_(false),
43 animator_(new internal::SessionStateAnimator()) {
44 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
45 }
46
47 SessionStateController::~SessionStateController() {
48 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this);
49 }
50
51 void SessionStateController::SetDelegate(
52 SessionStateControllerDelegate* delegate) {
53 delegate_.reset(delegate);
54 }
55
56 void SessionStateController::OnLoginStateChanged(user::LoginStatus status) {
57 login_status_ = status;
58 unlocked_login_status_ = user::LOGGED_IN_NONE;
59 }
60
61 void SessionStateController::OnAppTerminating() {
62 // If we hear that Chrome is exiting but didn't request it ourselves, all we
63 // can really hope for is that we'll have time to clear the screen.
64 if (!shutting_down_) {
65 shutting_down_ = true;
66 Shell* shell = ash::Shell::GetInstance();
67 shell->env_filter()->set_cursor_hidden_by_filter(false);
68 shell->cursor_manager()->ShowCursor(false);
69 animator_->ShowBlackLayer();
70 animator_->StartAnimation(
71 internal::SessionStateAnimator::kAllContainersMask,
72 internal::SessionStateAnimator::ANIMATION_HIDE);
73 }
74 }
75
76 void SessionStateController::OnLockStateChanged(bool locked) {
77 if (shutting_down_ || (IsLocked()) == locked)
78 return;
79
80 if (!locked && login_status_ == user::LOGGED_IN_LOCKED) {
81 login_status_ = unlocked_login_status_;
82 unlocked_login_status_ = user::LOGGED_IN_NONE;
83 } else {
84 unlocked_login_status_ = login_status_;
85 login_status_ = user::LOGGED_IN_LOCKED;
86 }
87
88 if (locked) {
89 animator_->StartAnimation(
90 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
91 internal::SessionStateAnimator::ANIMATION_FADE_IN);
92 lock_timer_.Stop();
93 lock_fail_timer_.Stop();
94
95 if (shutdown_after_lock_) {
96 shutdown_after_lock_ = false;
97 StartLockToShutdownTimer();
98 }
99 } else {
100 animator_->StartAnimation(
101 internal::SessionStateAnimator::DESKTOP_BACKGROUND |
102 internal::SessionStateAnimator::LAUNCHER |
103 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
104 internal::SessionStateAnimator::ANIMATION_RESTORE);
105 animator_->DropBlackLayer();
106 }
107 }
108
109 void SessionStateController::OnStartingLock() {
110 if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED)
111 return;
112
113 // Ensure that the black layer is visible -- if the screen was locked via
114 // the wrench menu, we won't have already shown the black background
115 // as part of the slow-close animation.
116 animator_->ShowBlackLayer();
117
118 animator_->StartAnimation(
119 internal::SessionStateAnimator::LAUNCHER,
120 internal::SessionStateAnimator::ANIMATION_HIDE);
121
122 animator_->StartAnimation(
123 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
124 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
125
126 // Hide the screen locker containers so we can make them fade in later.
127 animator_->StartAnimation(
128 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
129 internal::SessionStateAnimator::ANIMATION_HIDE);
130 }
131
132 void SessionStateController::StartLockAnimationAndLockImmediately() {
133 animator_->ShowBlackLayer();
134 animator_->StartAnimation(
135 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
136 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
137 OnLockTimeout();
138 }
139
140 void SessionStateController::StartLockAnimation() {
141 shutdown_after_lock_ = true;
142
143 animator_->ShowBlackLayer();
144 animator_->StartAnimation(
145 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
146 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
147 StartLockTimer();
148 }
149
150 void SessionStateController::StartShutdownAnimation() {
151 animator_->ShowBlackLayer();
152 animator_->StartAnimation(
153 internal::SessionStateAnimator::kAllContainersMask,
154 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
155
156 StartPreShutdownAnimationTimer();
157 }
158
159 bool SessionStateController::IsEligibleForLock() {
160 return IsLoggedInAsNonGuest() && !IsLocked() && !LockRequested();
161 }
162
163 bool SessionStateController::IsLocked() {
164 return login_status_ == user::LOGGED_IN_LOCKED;
165 }
166
167 bool SessionStateController::LockRequested() {
168 return lock_fail_timer_.IsRunning();
169 }
170
171 bool SessionStateController::ShutdownRequested() {
172 return shutting_down_;
173 }
174
175 bool SessionStateController::CanCancelLockAnimation() {
176 return lock_timer_.IsRunning();
177 }
178
179 void SessionStateController::CancelLockAnimation() {
180 if (!CanCancelLockAnimation())
181 return;
182 shutdown_after_lock_ = false;
183 animator_->StartAnimation(
184 internal::SessionStateAnimator::kAllContainersMask,
185 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
186 animator_->ScheduleDropBlackLayer();
187 lock_timer_.Stop();
188 }
189
190 void SessionStateController::CancelLockWithOtherAnimation() {
191 if (!CanCancelLockAnimation())
192 return;
193 shutdown_after_lock_ = false;
194 animator_->StartAnimation(
195 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
196 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
197 animator_->ScheduleDropBlackLayer();
198 lock_timer_.Stop();
199 }
200
201 bool SessionStateController::CanCancelShutdownAnimation() {
202 return pre_shutdown_timer_.IsRunning() ||
203 shutdown_after_lock_ ||
204 lock_to_shutdown_timer_.IsRunning();
205 }
206
207 void SessionStateController::CancelShutdownAnimation() {
208 if (!CanCancelShutdownAnimation())
209 return;
210 if (lock_to_shutdown_timer_.IsRunning()) {
211 lock_to_shutdown_timer_.Stop();
212 return;
213 }
214 if (shutdown_after_lock_) {
215 shutdown_after_lock_ = false;
216 return;
217 }
218
219 if (login_status_ == user::LOGGED_IN_LOCKED) {
220 // If we've already started shutdown transition at lock screen
221 // desktop background needs to be restored immediately.
222 animator_->StartAnimation(
223 internal::SessionStateAnimator::DESKTOP_BACKGROUND,
224 internal::SessionStateAnimator::ANIMATION_RESTORE);
225 animator_->StartAnimation(
226 internal::SessionStateAnimator::kAllLockScreenContainersMask,
227 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
228 animator_->ScheduleDropBlackLayer();
229 } else {
230 animator_->StartAnimation(
231 internal::SessionStateAnimator::kAllContainersMask,
232 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
233 animator_->ScheduleDropBlackLayer();
234 }
235 pre_shutdown_timer_.Stop();
236 }
237
238 void SessionStateController::RequestShutdown() {
239 if (!shutting_down_)
240 animator_->ShowBlackLayer();
241 RequestShutdownImpl();
242 }
243
244 void SessionStateController::RequestShutdownImpl() {
245 DCHECK(!shutting_down_);
246 shutting_down_ = true;
247
248 Shell* shell = ash::Shell::GetInstance();
249 shell->env_filter()->set_cursor_hidden_by_filter(false);
250 shell->cursor_manager()->ShowCursor(false);
251
252 animator_->ShowBlackLayer();
253 if (login_status_ != user::LOGGED_IN_NONE) {
254 // Hide the other containers before starting the animation.
255 // ANIMATION_FAST_CLOSE will make the screen locker windows partially
256 // transparent, and we don't want the other windows to show through.
257 animator_->StartAnimation(
258 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
259 internal::SessionStateAnimator::LAUNCHER,
260 internal::SessionStateAnimator::ANIMATION_HIDE);
261 animator_->StartAnimation(
262 internal::SessionStateAnimator::kAllLockScreenContainersMask,
263 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
264 } else {
265 animator_->StartAnimation(
266 internal::SessionStateAnimator::kAllContainersMask,
267 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
268 }
269 StartRealShutdownTimer();
270 }
271
272 void SessionStateController::OnRootWindowHostCloseRequested(
273 const aura::RootWindow*) {
274 if(Shell::GetInstance() && Shell::GetInstance()->delegate())
275 Shell::GetInstance()->delegate()->Exit();
276 }
277
278 bool SessionStateController::IsLoggedInAsNonGuest() const {
279 // TODO(mukai): think about kiosk mode.
280 return (login_status_ != user::LOGGED_IN_NONE) &&
281 (login_status_ != user::LOGGED_IN_GUEST);
282 }
283
284 void SessionStateController::StartLockTimer() {
285 lock_timer_.Stop();
286 lock_timer_.Start(FROM_HERE,
287 base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs),
288 this, &SessionStateController::OnLockTimeout);
289 }
290
291 void SessionStateController::OnLockTimeout() {
292 delegate_->RequestLockScreen();
293 lock_fail_timer_.Start(
294 FROM_HERE,
295 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs),
296 this, &SessionStateController::OnLockFailTimeout);
297 }
298
299 void SessionStateController::OnLockFailTimeout() {
300 DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED);
301 // Undo lock animation.
302 animator_->StartAnimation(
303 internal::SessionStateAnimator::LAUNCHER |
304 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
305 internal::SessionStateAnimator::ANIMATION_RESTORE);
306 animator_->DropBlackLayer();
307 }
308
309 void SessionStateController::StartLockToShutdownTimer() {
310 shutdown_after_lock_ = false;
311 lock_to_shutdown_timer_.Stop();
312 lock_to_shutdown_timer_.Start(
313 FROM_HERE,
314 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs),
315 this, &SessionStateController::OnLockToShutdownTimeout);
316 }
317
318
319 void SessionStateController::OnLockToShutdownTimeout() {
320 DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED);
321 StartShutdownAnimation();
322 }
323
324 void SessionStateController::StartPreShutdownAnimationTimer() {
325 pre_shutdown_timer_.Stop();
326 pre_shutdown_timer_.Start(
327 FROM_HERE,
328 base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs),
329 this, &SessionStateController::OnPreShutdownAnimationTimeout);
330 }
331
332 void SessionStateController::OnPreShutdownAnimationTimeout() {
333 if (!shutting_down_)
334 RequestShutdownImpl();
335 }
336
337 void SessionStateController::StartRealShutdownTimer() {
338 real_shutdown_timer_.Start(
339 FROM_HERE,
340 base::TimeDelta::FromMilliseconds(kFastCloseAnimMs +
341 kShutdownRequestDelayMs),
342 this, &SessionStateController::OnRealShutdownTimeout);
343 }
344
345 void SessionStateController::OnRealShutdownTimeout() {
346 DCHECK(shutting_down_);
347 #if defined(OS_CHROMEOS)
348 if (!base::chromeos::IsRunningOnChromeOS()) {
349 ShellDelegate* delegate = Shell::GetInstance()->delegate();
350 if (delegate) {
351 delegate->Exit();
352 return;
353 }
354 }
355 #endif
356 delegate_->RequestShutdown();
357 }
358
359 } // namespace ash
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