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Unified Diff: experimental/windows_debugger/debugger/base/debug_socket.h

Issue 10928195: First round of dead file removal (Closed) Base URL: https://github.com/samclegg/nativeclient-sdk.git@master
Patch Set: Created 8 years, 3 months ago
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Index: experimental/windows_debugger/debugger/base/debug_socket.h
diff --git a/experimental/windows_debugger/debugger/base/debug_socket.h b/experimental/windows_debugger/debugger/base/debug_socket.h
deleted file mode 100644
index e97882d0c346ef9444ac4730ee2788502b05b0af..0000000000000000000000000000000000000000
--- a/experimental/windows_debugger/debugger/base/debug_socket.h
+++ /dev/null
@@ -1,68 +0,0 @@
-// Copyright 2011 The Native Client SDK Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can
-// be found in the LICENSE file.
-
-#ifndef SRC_EXPERIMENTAL_DEBUG_SERVER_COMMON_DEBUG_SOCKET_H_
-#define SRC_EXPERIMENTAL_DEBUG_SERVER_COMMON_DEBUG_SOCKET_H_
-
-#include <winsock.h>
-#include <string>
-#include "debugger/base/debug_blob.h"
-
-namespace debug {
-class Socket;
-
-/// Implements a listening socket.
-///
-/// Example:
-/// ListeningSocket lsn;
-/// lsn.Setup(4014);
-/// Socket conn;
-/// if (lsn.Accept(&conn, 200))
-/// DoSomethingWithNewConnection(conn);
-///
-/// Note: add wsock32.lib to the list of linked libraries.
-class ListeningSocket {
- public:
- ListeningSocket();
- ~ListeningSocket();
-
- bool Listen(int port);
- bool Accept(Socket* new_connection, int wait_ms);
- void Close();
-
- private:
- SOCKET sock_;
- bool init_success_;
-};
-
-/// Implements a raw socket interface.
-///
-/// Example:
-/// Socket conn;
-/// if (conn.ConnectTo("172.29.20.175", 4016))
-/// DoSomethingWithNewConnection(conn);
-class Socket {
- public:
- Socket();
- ~Socket();
-
- bool ConnectTo(const std::string& host, int port);
- bool IsConnected() const;
- void Close();
- size_t Read(void* buff, size_t sz, int wait_ms);
- size_t Write(const void* buff, size_t sz, int wait_ms);
- void WriteAll(const void* buff, size_t sz);
- void WriteAll(const Blob& blob);
-
- private:
- void AttachTo(SOCKET sock);
-
- SOCKET sock_;
- bool init_success_;
- friend class ListeningSocket;
-};
-} // namespace debug
-#endif // SRC_EXPERIMENTAL_DEBUG_SERVER_COMMON_DEBUG_SOCKET_H_
-
-

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