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1 // Copyright 2011 The Native Client SDK Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can | |
3 // be found in the LICENSE file. | |
4 | |
5 #ifndef SRC_EXPERIMENTAL_DEBUG_SERVER_COMMON_DEBUG_SOCKET_H_ | |
6 #define SRC_EXPERIMENTAL_DEBUG_SERVER_COMMON_DEBUG_SOCKET_H_ | |
7 | |
8 #include <winsock.h> | |
9 #include <string> | |
10 #include "debugger/base/debug_blob.h" | |
11 | |
12 namespace debug { | |
13 class Socket; | |
14 | |
15 /// Implements a listening socket. | |
16 /// | |
17 /// Example: | |
18 /// ListeningSocket lsn; | |
19 /// lsn.Setup(4014); | |
20 /// Socket conn; | |
21 /// if (lsn.Accept(&conn, 200)) | |
22 /// DoSomethingWithNewConnection(conn); | |
23 /// | |
24 /// Note: add wsock32.lib to the list of linked libraries. | |
25 class ListeningSocket { | |
26 public: | |
27 ListeningSocket(); | |
28 ~ListeningSocket(); | |
29 | |
30 bool Listen(int port); | |
31 bool Accept(Socket* new_connection, int wait_ms); | |
32 void Close(); | |
33 | |
34 private: | |
35 SOCKET sock_; | |
36 bool init_success_; | |
37 }; | |
38 | |
39 /// Implements a raw socket interface. | |
40 /// | |
41 /// Example: | |
42 /// Socket conn; | |
43 /// if (conn.ConnectTo("172.29.20.175", 4016)) | |
44 /// DoSomethingWithNewConnection(conn); | |
45 class Socket { | |
46 public: | |
47 Socket(); | |
48 ~Socket(); | |
49 | |
50 bool ConnectTo(const std::string& host, int port); | |
51 bool IsConnected() const; | |
52 void Close(); | |
53 size_t Read(void* buff, size_t sz, int wait_ms); | |
54 size_t Write(const void* buff, size_t sz, int wait_ms); | |
55 void WriteAll(const void* buff, size_t sz); | |
56 void WriteAll(const Blob& blob); | |
57 | |
58 private: | |
59 void AttachTo(SOCKET sock); | |
60 | |
61 SOCKET sock_; | |
62 bool init_success_; | |
63 friend class ListeningSocket; | |
64 }; | |
65 } // namespace debug | |
66 #endif // SRC_EXPERIMENTAL_DEBUG_SERVER_COMMON_DEBUG_SOCKET_H_ | |
67 | |
68 | |
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