Index: experimental/conways_life/index.html |
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-<html> |
-<head> |
- <title>Life Demo</title> |
- <meta HTTP-EQUIV="Pragma" CONTENT="no-cache"> |
- <meta HTTP-EQUIV="Expires" CONTENT="-1"> |
- <link href="css/life.css" rel="stylesheet" type="text/css"> |
- <link href="css/toolbar.css" rel="stylesheet" type="text/css"> |
- <link href="css/stamp_editor.css" rel="stylesheet" type="text/css"> |
- |
- <script type="text/javascript" src="closure.js"></script> |
- <!-- Loads the Life application code. This is order dependent. --> |
- <script type="text/javascript" src="events/dragger.js"></script> |
- <script type="text/javascript" src="events/event.js"></script> |
- <script type="text/javascript" src="controllers/stamp_editor.js"></script> |
- <script type="text/javascript" src="controllers/stamp_panel.js"></script> |
- <script type="text/javascript" src="controllers/viewcontroller.js"> </script> |
- <script type="text/javascript" src="life.js"></script> |
- <!--Resolve interdependencies in Life. --> |
- <script type="text/javascript"> |
- goog.require('life.Application'); |
- goog.require('life.controllers.ViewController'); |
- goog.require('uikit.events.Dragger'); |
- goog.require('uikit.events.Event'); |
- </script> |
-</head> |
-<body id="bodyId"> |
- <!-- |
- Place the Life game UI components inside an auto-sizing container so that |
- they change size with the window. |
- --> |
- <div id="autosize_background"> |
- <div id="life_top_toolbar" class="life-toolbar top-toolbar"> |
- <div class="vertical-align-center">Conway's Game of Life 2011</div> |
- <form name="game_controls_form" |
- class="vertical-align-center text-align-right" |
- action="" |
- method="get"> |
- <button type="button" |
- id="stamp_editor_button" |
- style="position: relative;"></button> |
- <!-- Lay out the stamp editor panel. There is some title text, followed |
- the the stamp editor itself, a set of cancel/ok buttons and then |
- an explanatory legend. The stamp editor DOM is built via |
- Javascript in stamp.Editor.makeStampEditorPanel(). --> |
- <div class="panel" style="display: none;" id="stamp_editor_panel"> |
- <p id="title_text">Click on a cell to change its state.</p> |
- <table id="stamp_editor_outer_container" |
- style="font-size: inherit; text-align: center;"> |
- <tr> |
- <!-- The cell editor table. This gets populated in stamp_editor.js --> |
- <td id="stamp_editor_container" colspan=2></td> |
- <td valign="top"> |
- <!-- The add/collapse column buttons. --> |
- <table rows=2 cols=1 style="font-size: inherit;"> |
- <tr> |
- <td id="add_column_button"><img src="img/plus_button.png" |
- alt="Add column" border=0 /></td> |
- </tr> |
- <tr> |
- <td id="remove_column_button" |
- style="opacity: 0.5;"><img |
- src="img/minus_button.png" |
- alt="Remove column" border=0 /></td> |
- </tr> |
- </table> |
- </td> |
- </tr> |
- <!-- The add/remove row buttons --> |
- <tr> |
- <td id="add_row_button" width="12"><img src="img/plus_button.png" |
- alt="Add row" border=0 /></td> |
- <td id="remove_row_button" |
- align="left" |
- style="opacity: 0.5;"><img |
- src="img/minus_button.png" |
- alt="Remove row" border=0 /></td> |
- </tr> |
- </table> |
- <table id="ok_cancel_buttons"> |
- <!-- The OK/Cancel buttons --> |
- <tr> |
- <td id="cancel_button" class="stamp_editor_button">Cancel</td> |
- <td id="ok_button" class="stamp_editor_button">OK</td> |
- </tr> |
- </table> |
- <!-- The editor legend. --> |
- <table id="stamp_editor_legend" |
- rows=1 cols=4 align=center width=100%> |
- <tr> |
- <td><img src="img/live_cell.png" width=8 height=8 /></td> |
- <td>alive</td> |
- <td><img src="img/dead_cell.png" width=8 height=8 /></td> |
- <td>dead</td> |
- </tr> |
- </table> |
- </div> |
- <select id="play_mode_select"> |
- <option selected="yes" value="random_seed">Random Seed</option> |
- <option value="stamp">Stamp</option> |
- </select> |
- <select id="sound_select"> |
- <option value="sounds/ahem_x.wav">Ahem</option> |
- <option value="sounds/bicycle_bell.wav">Bell</option> |
- <option selected="yes" value="sounds/boing_x.wav">Boing</option> |
- <option value="sounds/doorbell.wav">Doorbell</option> |
- </select> |
- <button id="play_button" |
- type="button" |
- class="image_button" |
- altimage="url(img/pause_button.png)" |
- state="off" |
- style="background-image:url(img/play_button.png);"> |
- </button> |
- <button id="clear_button" |
- type="button" |
- style="width: 72px;">Clear</button> |
- </form> |
- </div> |
- <!-- The Life NaCl module will end up in this <DIV>. --> |
- <div id="life_game_view" class="life-view"></div> |
- <div id="life_bottom_toolbar" class="life-toolbar bottom-toolbar"> |
- <p class="vertical-align-center" |
- style="font-size: 10pt; padding-left: 32px;"> |
- <a href="about.html">Acknowledgements and Notices</a> |
- </p> |
- <form name="automaton_rules_form" |
- class="vertical-align-center text-align-right" |
- action="" |
- method="get"> |
- <div style="font-size: 10pt;"> |
- Birth: <input type="text" |
- id="birth_field" |
- value="3" |
- size="3" /> |
- <div id="separator" class="toolbar-separator"></div> |
- Keep Alive: <input type="text" |
- id="keep_alive_field" |
- value="2,3" |
- size="3" /> |
- </div> |
- </form> |
- </div> |
- </div> |
- |
- <script type="text/javascript"> |
- var application = new life.Application(); |
- application.run('life_game_view'); |
- </script> |
-</body> |
-</html> |