| Index: ash/wm/power_button_controller.cc
|
| diff --git a/ash/wm/power_button_controller.cc b/ash/wm/power_button_controller.cc
|
| index 55d59931ee8f75ef047a408b53b320f0f9914044..5d44276433cad42dd09eca63d9c2792b609a2eae 100644
|
| --- a/ash/wm/power_button_controller.cc
|
| +++ b/ash/wm/power_button_controller.cc
|
| @@ -9,6 +9,7 @@
|
| #include "ash/shell_delegate.h"
|
| #include "ash/shell_window_ids.h"
|
| #include "ash/wm/cursor_manager.h"
|
| +#include "ash/wm/session_state_animator.h"
|
| #include "base/command_line.h"
|
| #include "base/logging.h"
|
| #include "base/time.h"
|
| @@ -59,232 +60,13 @@ const int kUndoSlowCloseAnimMs = 100;
|
| // system is shutting down.
|
| const int kFastCloseAnimMs = 150;
|
|
|
| -// Amount of time taken to make the lock window fade in when the screen is
|
| -// locked.
|
| -const int kLockFadeInAnimMs = 500;
|
| -
|
| // Additional time (beyond kFastCloseAnimMs) to wait after starting the
|
| // fast-close shutdown animation before actually requesting shutdown, to give
|
| // the animation time to finish.
|
| const int kShutdownRequestDelayMs = 50;
|
|
|
| -// Slightly-smaller size that we scale the screen down to for the pre-lock and
|
| -// pre-shutdown states.
|
| -const float kSlowCloseSizeRatio = 0.95f;
|
| -
|
| -// Returns the transform that should be applied to containers for the slow-close
|
| -// animation.
|
| -ui::Transform GetSlowCloseTransform() {
|
| - gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size();
|
| - ui::Transform transform;
|
| - transform.SetScale(kSlowCloseSizeRatio, kSlowCloseSizeRatio);
|
| - transform.ConcatTranslate(
|
| - floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.width() + 0.5),
|
| - floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.height() + 0.5));
|
| - return transform;
|
| -}
|
| -
|
| -// Returns the transform that should be applied to containers for the fast-close
|
| -// animation.
|
| -ui::Transform GetFastCloseTransform() {
|
| - gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size();
|
| - ui::Transform transform;
|
| - transform.SetScale(0.0, 0.0);
|
| - transform.ConcatTranslate(floor(0.5 * root_size.width() + 0.5),
|
| - floor(0.5 * root_size.height() + 0.5));
|
| - return transform;
|
| -}
|
| -
|
| -// Slowly shrinks |window| to a slightly-smaller size.
|
| -void StartSlowCloseAnimationForWindow(aura::Window* window) {
|
| - ui::LayerAnimator* animator = window->layer()->GetAnimator();
|
| - animator->set_preemption_strategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - animator->StartAnimation(
|
| - new ui::LayerAnimationSequence(
|
| - ui::LayerAnimationElement::CreateTransformElement(
|
| - GetSlowCloseTransform(),
|
| - base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs))));
|
| -}
|
| -
|
| -// Quickly undoes the effects of the slow-close animation on |window|.
|
| -void StartUndoSlowCloseAnimationForWindow(aura::Window* window) {
|
| - ui::LayerAnimator* animator = window->layer()->GetAnimator();
|
| - animator->set_preemption_strategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - animator->StartAnimation(
|
| - new ui::LayerAnimationSequence(
|
| - ui::LayerAnimationElement::CreateTransformElement(
|
| - ui::Transform(),
|
| - base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs))));
|
| -}
|
| -
|
| -// Quickly shrinks |window| down to a point in the center of the screen and
|
| -// fades it out to 0 opacity.
|
| -void StartFastCloseAnimationForWindow(aura::Window* window) {
|
| - ui::LayerAnimator* animator = window->layer()->GetAnimator();
|
| - animator->set_preemption_strategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - animator->StartAnimation(
|
| - new ui::LayerAnimationSequence(
|
| - ui::LayerAnimationElement::CreateTransformElement(
|
| - GetFastCloseTransform(),
|
| - base::TimeDelta::FromMilliseconds(kFastCloseAnimMs))));
|
| - animator->StartAnimation(
|
| - new ui::LayerAnimationSequence(
|
| - ui::LayerAnimationElement::CreateOpacityElement(
|
| - 0.0, base::TimeDelta::FromMilliseconds(kFastCloseAnimMs))));
|
| -}
|
| -
|
| -// Fades |window| in to full opacity.
|
| -void FadeInWindow(aura::Window* window) {
|
| - ui::LayerAnimator* animator = window->layer()->GetAnimator();
|
| - animator->set_preemption_strategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - animator->StartAnimation(
|
| - new ui::LayerAnimationSequence(
|
| - ui::LayerAnimationElement::CreateOpacityElement(
|
| - 1.0, base::TimeDelta::FromMilliseconds(kLockFadeInAnimMs))));
|
| -}
|
| -
|
| -// Makes |window| fully transparent instantaneously.
|
| -void HideWindow(aura::Window* window) {
|
| - window->layer()->SetOpacity(0.0);
|
| -}
|
| -
|
| -// Restores |window| to its original position and scale and full opacity
|
| -// instantaneously.
|
| -void RestoreWindow(aura::Window* window) {
|
| - window->layer()->SetTransform(ui::Transform());
|
| - window->layer()->SetOpacity(1.0);
|
| -}
|
| -
|
| -// Fills |containers| with the containers described by |group|.
|
| -void GetContainers(PowerButtonController::ContainerGroup group,
|
| - aura::Window::Windows* containers) {
|
| - aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
|
| -
|
| - aura::Window* non_lock_screen_containers = Shell::GetContainer(
|
| - root_window,
|
| - internal::kShellWindowId_NonLockScreenContainersContainer);
|
| - aura::Window* lock_screen_containers = Shell::GetContainer(
|
| - root_window,
|
| - internal::kShellWindowId_LockScreenContainersContainer);
|
| - aura::Window* lock_screen_related_containers = Shell::GetContainer(
|
| - root_window,
|
| - internal::kShellWindowId_LockScreenRelatedContainersContainer);
|
| -
|
| - containers->clear();
|
| - switch (group) {
|
| - case PowerButtonController::ALL_CONTAINERS:
|
| - containers->push_back(non_lock_screen_containers);
|
| - containers->push_back(lock_screen_containers);
|
| - containers->push_back(lock_screen_related_containers);
|
| - break;
|
| - case PowerButtonController::SCREEN_LOCKER_CONTAINERS:
|
| - containers->push_back(lock_screen_containers);
|
| - break;
|
| - case PowerButtonController::SCREEN_LOCKER_AND_RELATED_CONTAINERS:
|
| - containers->push_back(lock_screen_containers);
|
| - containers->push_back(lock_screen_related_containers);
|
| - break;
|
| - case PowerButtonController::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS:
|
| - containers->push_back(non_lock_screen_containers);
|
| - break;
|
| - default:
|
| - NOTREACHED() << "Unhandled container group " << group;
|
| - }
|
| -}
|
| -
|
| -// Apply animation |type| to all containers described by |group|.
|
| -void StartAnimation(PowerButtonController::ContainerGroup group,
|
| - PowerButtonController::AnimationType type) {
|
| - aura::Window::Windows containers;
|
| - GetContainers(group, &containers);
|
| -
|
| - for (aura::Window::Windows::const_iterator it = containers.begin();
|
| - it != containers.end(); ++it) {
|
| - aura::Window* window = *it;
|
| - switch (type) {
|
| - case PowerButtonController::ANIMATION_SLOW_CLOSE:
|
| - StartSlowCloseAnimationForWindow(window);
|
| - break;
|
| - case PowerButtonController::ANIMATION_UNDO_SLOW_CLOSE:
|
| - StartUndoSlowCloseAnimationForWindow(window);
|
| - break;
|
| - case PowerButtonController::ANIMATION_FAST_CLOSE:
|
| - StartFastCloseAnimationForWindow(window);
|
| - break;
|
| - case PowerButtonController::ANIMATION_FADE_IN:
|
| - FadeInWindow(window);
|
| - break;
|
| - case PowerButtonController::ANIMATION_HIDE:
|
| - HideWindow(window);
|
| - break;
|
| - case PowerButtonController::ANIMATION_RESTORE:
|
| - RestoreWindow(window);
|
| - break;
|
| - default:
|
| - NOTREACHED() << "Unhandled animation type " << type;
|
| - }
|
| - }
|
| -}
|
| -
|
| } // namespace
|
|
|
| -bool PowerButtonController::TestApi::ContainerGroupIsAnimated(
|
| - ContainerGroup group, AnimationType type) const {
|
| - aura::Window::Windows containers;
|
| - GetContainers(group, &containers);
|
| - for (aura::Window::Windows::const_iterator it = containers.begin();
|
| - it != containers.end(); ++it) {
|
| - aura::Window* window = *it;
|
| - ui::Layer* layer = window->layer();
|
| -
|
| - switch (type) {
|
| - case PowerButtonController::ANIMATION_SLOW_CLOSE:
|
| - if (layer->GetTargetTransform() != GetSlowCloseTransform())
|
| - return false;
|
| - break;
|
| - case PowerButtonController::ANIMATION_UNDO_SLOW_CLOSE:
|
| - if (layer->GetTargetTransform() != ui::Transform())
|
| - return false;
|
| - break;
|
| - case PowerButtonController::ANIMATION_FAST_CLOSE:
|
| - if (layer->GetTargetTransform() != GetFastCloseTransform() ||
|
| - layer->GetTargetOpacity() > 0.0001)
|
| - return false;
|
| - break;
|
| - case PowerButtonController::ANIMATION_FADE_IN:
|
| - if (layer->GetTargetOpacity() < 0.9999)
|
| - return false;
|
| - break;
|
| - case PowerButtonController::ANIMATION_HIDE:
|
| - if (layer->GetTargetOpacity() > 0.0001)
|
| - return false;
|
| - break;
|
| - case PowerButtonController::ANIMATION_RESTORE:
|
| - if (layer->opacity() < 0.9999 || layer->transform() != ui::Transform())
|
| - return false;
|
| - break;
|
| - default:
|
| - NOTREACHED() << "Unhandled animation type " << type;
|
| - return false;
|
| - }
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -bool PowerButtonController::TestApi::BackgroundLayerIsVisible() const {
|
| - return controller_->background_layer_.get() &&
|
| - controller_->background_layer_->visible();
|
| -}
|
| -
|
| -gfx::Rect PowerButtonController::TestApi::GetBackgroundLayerBounds() const {
|
| - ui::Layer* layer = controller_->background_layer_.get();
|
| - return layer ? layer->bounds() : gfx::Rect();
|
| -}
|
| -
|
| PowerButtonController::PowerButtonController()
|
| : login_status_(user::LOGGED_IN_NONE),
|
| unlocked_login_status_(user::LOGGED_IN_NONE),
|
| @@ -294,12 +76,14 @@ PowerButtonController::PowerButtonController()
|
| shutting_down_(false),
|
| has_legacy_power_button_(
|
| CommandLine::ForCurrentProcess()->HasSwitch(
|
| - switches::kAuraLegacyPowerButton)) {
|
| + switches::kAuraLegacyPowerButton)),
|
| + animator_(new SessionStateAnimator()) {
|
| Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
|
| }
|
|
|
| PowerButtonController::~PowerButtonController() {
|
| Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this);
|
| + delete animator_;
|
| }
|
|
|
| void PowerButtonController::OnLoginStateChanged(user::LoginStatus status) {
|
| @@ -315,8 +99,9 @@ void PowerButtonController::OnAppTerminating() {
|
| Shell* shell = ash::Shell::GetInstance();
|
| shell->env_filter()->set_update_cursor_visibility(false);
|
| shell->cursor_manager()->ShowCursor(false);
|
| - ShowBackgroundLayer();
|
| - StartAnimation(ALL_CONTAINERS, ANIMATION_HIDE);
|
| + animator_->ShowBackgroundLayer();
|
| + animator_->StartAnimation(SessionStateAnimator::ALL_CONTAINERS,
|
| + SessionStateAnimator::HIDE);
|
| }
|
| }
|
|
|
| @@ -333,7 +118,8 @@ void PowerButtonController::OnLockStateChanged(bool locked) {
|
| }
|
|
|
| if (locked) {
|
| - StartAnimation(SCREEN_LOCKER_CONTAINERS, ANIMATION_FADE_IN);
|
| + animator_->StartAnimation(SessionStateAnimator::SCREEN_LOCKER_CONTAINERS,
|
| + SessionStateAnimator::FADE_IN);
|
| lock_timer_.Stop();
|
| lock_fail_timer_.Stop();
|
|
|
| @@ -345,9 +131,10 @@ void PowerButtonController::OnLockStateChanged(bool locked) {
|
| this, &PowerButtonController::OnLockToShutdownTimeout);
|
| }
|
| } else {
|
| - StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| - ANIMATION_RESTORE);
|
| - HideBackgroundLayer();
|
| + animator_->StartAnimation(
|
| + SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| + SessionStateAnimator::RESTORE);
|
| + animator_->HideBackgroundLayer();
|
| }
|
| }
|
|
|
| @@ -362,13 +149,16 @@ void PowerButtonController::OnStartingLock() {
|
| // Ensure that the background layer is visible -- if the screen was locked via
|
| // the wrench menu, we won't have already shown the background as part of the
|
| // slow-close animation.
|
| - ShowBackgroundLayer();
|
| + animator_->ShowBackgroundLayer();
|
|
|
| - StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| - ANIMATION_FAST_CLOSE);
|
| + animator_->StartAnimation(
|
| + SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| + SessionStateAnimator::FAST_CLOSE);
|
|
|
| // Hide the screen locker containers so we can make them fade in later.
|
| - StartAnimation(SCREEN_LOCKER_CONTAINERS, ANIMATION_HIDE);
|
| + animator_->StartAnimation(
|
| + SessionStateAnimator::SCREEN_LOCKER_CONTAINERS,
|
| + SessionStateAnimator::HIDE);
|
| }
|
|
|
| void PowerButtonController::OnPowerButtonEvent(
|
| @@ -388,10 +178,11 @@ void PowerButtonController::OnPowerButtonEvent(
|
| // running on official hardware, just lock the screen or shut down
|
| // immediately.
|
| if (down) {
|
| - ShowBackgroundLayer();
|
| + animator_->ShowBackgroundLayer();
|
| if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED) {
|
| - StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| - ANIMATION_SLOW_CLOSE);
|
| + animator_->StartAnimation(
|
| + SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| + SessionStateAnimator::SLOW_CLOSE);
|
| OnLockTimeout();
|
| } else {
|
| OnShutdownTimeout();
|
| @@ -409,19 +200,16 @@ void PowerButtonController::OnPowerButtonEvent(
|
| StartShutdownTimer();
|
| } else { // Button is up.
|
| if (lock_timer_.IsRunning() || shutdown_timer_.IsRunning())
|
| - StartAnimation(
|
| + animator_->StartAnimation(
|
| (login_status_ == user::LOGGED_IN_LOCKED) ?
|
| - SCREEN_LOCKER_AND_RELATED_CONTAINERS : ALL_CONTAINERS,
|
| - ANIMATION_UNDO_SLOW_CLOSE);
|
| + SessionStateAnimator::SCREEN_LOCKER_AND_RELATED_CONTAINERS :
|
| + SessionStateAnimator::ALL_CONTAINERS,
|
| + SessionStateAnimator::UNDO_SLOW_CLOSE);
|
|
|
| // Drop the background layer after the undo animation finishes.
|
| if (lock_timer_.IsRunning() ||
|
| (shutdown_timer_.IsRunning() && !LoggedInAsNonGuest())) {
|
| - hide_background_layer_timer_.Stop();
|
| - hide_background_layer_timer_.Start(
|
| - FROM_HERE,
|
| - base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs),
|
| - this, &PowerButtonController::HideBackgroundLayer);
|
| + animator_->DropBackgroundLayer();
|
| }
|
|
|
| lock_timer_.Stop();
|
| @@ -450,13 +238,10 @@ void PowerButtonController::OnLockButtonEvent(
|
| StartLockTimer();
|
| } else {
|
| if (lock_timer_.IsRunning()) {
|
| - StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| - ANIMATION_UNDO_SLOW_CLOSE);
|
| - hide_background_layer_timer_.Stop();
|
| - hide_background_layer_timer_.Start(
|
| - FROM_HERE,
|
| - base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs),
|
| - this, &PowerButtonController::HideBackgroundLayer);
|
| + animator_->StartAnimation(
|
| + SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| + SessionStateAnimator::UNDO_SLOW_CLOSE);
|
| + animator_->DropBackgroundLayer();
|
| lock_timer_.Stop();
|
| }
|
| }
|
| @@ -467,12 +252,6 @@ void PowerButtonController::RequestShutdown() {
|
| StartShutdownAnimationAndRequestShutdown();
|
| }
|
|
|
| -void PowerButtonController::OnRootWindowResized(const aura::RootWindow* root,
|
| - const gfx::Size& new_size) {
|
| - if (background_layer_.get())
|
| - background_layer_->SetBounds(gfx::Rect(root->bounds().size()));
|
| -}
|
| -
|
| void PowerButtonController::OnRootWindowHostCloseRequested(
|
| const aura::RootWindow*) {
|
| if(Shell::GetInstance() && Shell::GetInstance()->delegate())
|
| @@ -499,9 +278,10 @@ void PowerButtonController::OnLockTimeout() {
|
| void PowerButtonController::OnLockFailTimeout() {
|
| DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED);
|
| LOG(ERROR) << "Screen lock request timed out";
|
| - StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| - ANIMATION_RESTORE);
|
| - HideBackgroundLayer();
|
| + animator_->StartAnimation(
|
| + SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| + SessionStateAnimator::RESTORE);
|
| + animator_->HideBackgroundLayer();
|
| }
|
|
|
| void PowerButtonController::OnLockToShutdownTimeout() {
|
| @@ -520,9 +300,10 @@ void PowerButtonController::OnRealShutdownTimeout() {
|
| }
|
|
|
| void PowerButtonController::StartLockTimer() {
|
| - ShowBackgroundLayer();
|
| - StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| - ANIMATION_SLOW_CLOSE);
|
| + animator_->ShowBackgroundLayer();
|
| + animator_->StartAnimation(
|
| + SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| + SessionStateAnimator::SLOW_CLOSE);
|
| lock_timer_.Stop();
|
| lock_timer_.Start(FROM_HERE,
|
| base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs),
|
| @@ -530,8 +311,10 @@ void PowerButtonController::StartLockTimer() {
|
| }
|
|
|
| void PowerButtonController::StartShutdownTimer() {
|
| - ShowBackgroundLayer();
|
| - StartAnimation(ALL_CONTAINERS, ANIMATION_SLOW_CLOSE);
|
| + animator_->ShowBackgroundLayer();
|
| + animator_->StartAnimation(
|
| + SessionStateAnimator::ALL_CONTAINERS,
|
| + SessionStateAnimator::SLOW_CLOSE);
|
| shutdown_timer_.Stop();
|
| shutdown_timer_.Start(
|
| FROM_HERE,
|
| @@ -547,16 +330,20 @@ void PowerButtonController::StartShutdownAnimationAndRequestShutdown() {
|
| shell->env_filter()->set_update_cursor_visibility(false);
|
| shell->cursor_manager()->ShowCursor(false);
|
|
|
| - ShowBackgroundLayer();
|
| + animator_->ShowBackgroundLayer();
|
| if (login_status_ != user::LOGGED_IN_NONE) {
|
| // Hide the other containers before starting the animation.
|
| - // ANIMATION_FAST_CLOSE will make the screen locker windows partially
|
| + // FAST_CLOSE will make the screen locker windows partially
|
| // transparent, and we don't want the other windows to show through.
|
| - StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| - ANIMATION_HIDE);
|
| - StartAnimation(SCREEN_LOCKER_AND_RELATED_CONTAINERS, ANIMATION_FAST_CLOSE);
|
| + animator_->StartAnimation(
|
| + SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| + SessionStateAnimator::HIDE);
|
| + animator_->StartAnimation(
|
| + SessionStateAnimator::SCREEN_LOCKER_AND_RELATED_CONTAINERS,
|
| + SessionStateAnimator::FAST_CLOSE);
|
| } else {
|
| - StartAnimation(ALL_CONTAINERS, ANIMATION_FAST_CLOSE);
|
| + animator_->StartAnimation(SessionStateAnimator::ALL_CONTAINERS,
|
| + SessionStateAnimator::FAST_CLOSE);
|
| }
|
|
|
| real_shutdown_timer_.Start(
|
| @@ -566,24 +353,4 @@ void PowerButtonController::StartShutdownAnimationAndRequestShutdown() {
|
| this, &PowerButtonController::OnRealShutdownTimeout);
|
| }
|
|
|
| -void PowerButtonController::ShowBackgroundLayer() {
|
| - if (hide_background_layer_timer_.IsRunning())
|
| - hide_background_layer_timer_.Stop();
|
| -
|
| - if (!background_layer_.get()) {
|
| - background_layer_.reset(new ui::Layer(ui::LAYER_SOLID_COLOR));
|
| - background_layer_->SetColor(SK_ColorBLACK);
|
| -
|
| - ui::Layer* root_layer = Shell::GetPrimaryRootWindow()->layer();
|
| - background_layer_->SetBounds(root_layer->bounds());
|
| - root_layer->Add(background_layer_.get());
|
| - root_layer->StackAtBottom(background_layer_.get());
|
| - }
|
| - background_layer_->SetVisible(true);
|
| -}
|
| -
|
| -void PowerButtonController::HideBackgroundLayer() {
|
| - background_layer_.reset();
|
| -}
|
| -
|
| } // namespace ash
|
|
|