Chromium Code Reviews| OLD | NEW |
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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/power_button_controller.h" | 5 #include "ash/wm/power_button_controller.h" |
| 6 | 6 |
| 7 #include "ash/ash_switches.h" | 7 #include "ash/ash_switches.h" |
| 8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
| 9 #include "ash/shell_delegate.h" | 9 #include "ash/shell_delegate.h" |
| 10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
| 11 #include "ash/wm/cursor_manager.h" | 11 #include "ash/wm/cursor_manager.h" |
| 12 #include "ash/wm/session_state_animator.h" | |
| 12 #include "base/command_line.h" | 13 #include "base/command_line.h" |
| 13 #include "base/logging.h" | 14 #include "base/logging.h" |
| 14 #include "base/time.h" | 15 #include "base/time.h" |
| 15 #include "third_party/skia/include/core/SkColor.h" | 16 #include "third_party/skia/include/core/SkColor.h" |
| 16 #include "ui/aura/env.h" | 17 #include "ui/aura/env.h" |
| 17 #include "ui/aura/root_window.h" | 18 #include "ui/aura/root_window.h" |
| 18 #include "ui/aura/shared/compound_event_filter.h" | 19 #include "ui/aura/shared/compound_event_filter.h" |
| 19 #include "ui/aura/window.h" | 20 #include "ui/aura/window.h" |
| 20 #include "ui/compositor/layer.h" | 21 #include "ui/compositor/layer.h" |
|
Daniel Erat
2012/08/31 17:02:12
please go through all of these headers and remove
Denis Kuznetsov (DE-MUC)
2012/09/28 11:52:43
Done.
| |
| 21 #include "ui/compositor/layer_animation_element.h" | 22 #include "ui/compositor/layer_animation_element.h" |
| 22 #include "ui/compositor/layer_animation_sequence.h" | 23 #include "ui/compositor/layer_animation_sequence.h" |
| 23 #include "ui/compositor/layer_animator.h" | 24 #include "ui/compositor/layer_animator.h" |
| 24 #include "ui/gfx/canvas.h" | 25 #include "ui/gfx/canvas.h" |
| 25 #include "ui/gfx/rect.h" | 26 #include "ui/gfx/rect.h" |
| 26 #include "ui/gfx/size.h" | 27 #include "ui/gfx/size.h" |
| 27 #include "ui/gfx/transform.h" | 28 #include "ui/gfx/transform.h" |
| 28 | 29 |
| 29 namespace ash { | 30 namespace ash { |
| 30 | 31 |
| (...skipping 21 matching lines...) Expand all Loading... | |
| 52 | 53 |
| 53 // Amount of time taken to scale the snapshot of the screen back to its original | 54 // Amount of time taken to scale the snapshot of the screen back to its original |
| 54 // size when the button is released. | 55 // size when the button is released. |
| 55 const int kUndoSlowCloseAnimMs = 100; | 56 const int kUndoSlowCloseAnimMs = 100; |
| 56 | 57 |
| 57 // Amount of time taken to scale the snapshot down to a point in the center of | 58 // Amount of time taken to scale the snapshot down to a point in the center of |
| 58 // the screen once the screen has been locked or we've been notified that the | 59 // the screen once the screen has been locked or we've been notified that the |
| 59 // system is shutting down. | 60 // system is shutting down. |
| 60 const int kFastCloseAnimMs = 150; | 61 const int kFastCloseAnimMs = 150; |
| 61 | 62 |
| 62 // Amount of time taken to make the lock window fade in when the screen is | |
| 63 // locked. | |
| 64 const int kLockFadeInAnimMs = 500; | |
| 65 | |
| 66 // Additional time (beyond kFastCloseAnimMs) to wait after starting the | 63 // Additional time (beyond kFastCloseAnimMs) to wait after starting the |
| 67 // fast-close shutdown animation before actually requesting shutdown, to give | 64 // fast-close shutdown animation before actually requesting shutdown, to give |
| 68 // the animation time to finish. | 65 // the animation time to finish. |
| 69 const int kShutdownRequestDelayMs = 50; | 66 const int kShutdownRequestDelayMs = 50; |
| 70 | 67 |
| 71 // Slightly-smaller size that we scale the screen down to for the pre-lock and | |
| 72 // pre-shutdown states. | |
| 73 const float kSlowCloseSizeRatio = 0.95f; | |
| 74 | |
| 75 // Returns the transform that should be applied to containers for the slow-close | |
| 76 // animation. | |
| 77 ui::Transform GetSlowCloseTransform() { | |
| 78 gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size(); | |
| 79 ui::Transform transform; | |
| 80 transform.SetScale(kSlowCloseSizeRatio, kSlowCloseSizeRatio); | |
| 81 transform.ConcatTranslate( | |
| 82 floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.width() + 0.5), | |
| 83 floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.height() + 0.5)); | |
| 84 return transform; | |
| 85 } | |
| 86 | |
| 87 // Returns the transform that should be applied to containers for the fast-close | |
| 88 // animation. | |
| 89 ui::Transform GetFastCloseTransform() { | |
| 90 gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size(); | |
| 91 ui::Transform transform; | |
| 92 transform.SetScale(0.0, 0.0); | |
| 93 transform.ConcatTranslate(floor(0.5 * root_size.width() + 0.5), | |
| 94 floor(0.5 * root_size.height() + 0.5)); | |
| 95 return transform; | |
| 96 } | |
| 97 | |
| 98 // Slowly shrinks |window| to a slightly-smaller size. | |
| 99 void StartSlowCloseAnimationForWindow(aura::Window* window) { | |
| 100 ui::LayerAnimator* animator = window->layer()->GetAnimator(); | |
| 101 animator->set_preemption_strategy( | |
| 102 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 103 animator->StartAnimation( | |
| 104 new ui::LayerAnimationSequence( | |
| 105 ui::LayerAnimationElement::CreateTransformElement( | |
| 106 GetSlowCloseTransform(), | |
| 107 base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs)))); | |
| 108 } | |
| 109 | |
| 110 // Quickly undoes the effects of the slow-close animation on |window|. | |
| 111 void StartUndoSlowCloseAnimationForWindow(aura::Window* window) { | |
| 112 ui::LayerAnimator* animator = window->layer()->GetAnimator(); | |
| 113 animator->set_preemption_strategy( | |
| 114 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 115 animator->StartAnimation( | |
| 116 new ui::LayerAnimationSequence( | |
| 117 ui::LayerAnimationElement::CreateTransformElement( | |
| 118 ui::Transform(), | |
| 119 base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs)))); | |
| 120 } | |
| 121 | |
| 122 // Quickly shrinks |window| down to a point in the center of the screen and | |
| 123 // fades it out to 0 opacity. | |
| 124 void StartFastCloseAnimationForWindow(aura::Window* window) { | |
| 125 ui::LayerAnimator* animator = window->layer()->GetAnimator(); | |
| 126 animator->set_preemption_strategy( | |
| 127 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 128 animator->StartAnimation( | |
| 129 new ui::LayerAnimationSequence( | |
| 130 ui::LayerAnimationElement::CreateTransformElement( | |
| 131 GetFastCloseTransform(), | |
| 132 base::TimeDelta::FromMilliseconds(kFastCloseAnimMs)))); | |
| 133 animator->StartAnimation( | |
| 134 new ui::LayerAnimationSequence( | |
| 135 ui::LayerAnimationElement::CreateOpacityElement( | |
| 136 0.0, base::TimeDelta::FromMilliseconds(kFastCloseAnimMs)))); | |
| 137 } | |
| 138 | |
| 139 // Fades |window| in to full opacity. | |
| 140 void FadeInWindow(aura::Window* window) { | |
| 141 ui::LayerAnimator* animator = window->layer()->GetAnimator(); | |
| 142 animator->set_preemption_strategy( | |
| 143 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
| 144 animator->StartAnimation( | |
| 145 new ui::LayerAnimationSequence( | |
| 146 ui::LayerAnimationElement::CreateOpacityElement( | |
| 147 1.0, base::TimeDelta::FromMilliseconds(kLockFadeInAnimMs)))); | |
| 148 } | |
| 149 | |
| 150 // Makes |window| fully transparent instantaneously. | |
| 151 void HideWindow(aura::Window* window) { | |
| 152 window->layer()->SetOpacity(0.0); | |
| 153 } | |
| 154 | |
| 155 // Restores |window| to its original position and scale and full opacity | |
| 156 // instantaneously. | |
| 157 void RestoreWindow(aura::Window* window) { | |
| 158 window->layer()->SetTransform(ui::Transform()); | |
| 159 window->layer()->SetOpacity(1.0); | |
| 160 } | |
| 161 | |
| 162 // Fills |containers| with the containers described by |group|. | |
| 163 void GetContainers(PowerButtonController::ContainerGroup group, | |
| 164 aura::Window::Windows* containers) { | |
| 165 aura::RootWindow* root_window = Shell::GetPrimaryRootWindow(); | |
| 166 | |
| 167 aura::Window* non_lock_screen_containers = Shell::GetContainer( | |
| 168 root_window, | |
| 169 internal::kShellWindowId_NonLockScreenContainersContainer); | |
| 170 aura::Window* lock_screen_containers = Shell::GetContainer( | |
| 171 root_window, | |
| 172 internal::kShellWindowId_LockScreenContainersContainer); | |
| 173 aura::Window* lock_screen_related_containers = Shell::GetContainer( | |
| 174 root_window, | |
| 175 internal::kShellWindowId_LockScreenRelatedContainersContainer); | |
| 176 | |
| 177 containers->clear(); | |
| 178 switch (group) { | |
| 179 case PowerButtonController::ALL_CONTAINERS: | |
| 180 containers->push_back(non_lock_screen_containers); | |
| 181 containers->push_back(lock_screen_containers); | |
| 182 containers->push_back(lock_screen_related_containers); | |
| 183 break; | |
| 184 case PowerButtonController::SCREEN_LOCKER_CONTAINERS: | |
| 185 containers->push_back(lock_screen_containers); | |
| 186 break; | |
| 187 case PowerButtonController::SCREEN_LOCKER_AND_RELATED_CONTAINERS: | |
| 188 containers->push_back(lock_screen_containers); | |
| 189 containers->push_back(lock_screen_related_containers); | |
| 190 break; | |
| 191 case PowerButtonController::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS: | |
| 192 containers->push_back(non_lock_screen_containers); | |
| 193 break; | |
| 194 default: | |
| 195 NOTREACHED() << "Unhandled container group " << group; | |
| 196 } | |
| 197 } | |
| 198 | |
| 199 // Apply animation |type| to all containers described by |group|. | |
| 200 void StartAnimation(PowerButtonController::ContainerGroup group, | |
| 201 PowerButtonController::AnimationType type) { | |
| 202 aura::Window::Windows containers; | |
| 203 GetContainers(group, &containers); | |
| 204 | |
| 205 for (aura::Window::Windows::const_iterator it = containers.begin(); | |
| 206 it != containers.end(); ++it) { | |
| 207 aura::Window* window = *it; | |
| 208 switch (type) { | |
| 209 case PowerButtonController::ANIMATION_SLOW_CLOSE: | |
| 210 StartSlowCloseAnimationForWindow(window); | |
| 211 break; | |
| 212 case PowerButtonController::ANIMATION_UNDO_SLOW_CLOSE: | |
| 213 StartUndoSlowCloseAnimationForWindow(window); | |
| 214 break; | |
| 215 case PowerButtonController::ANIMATION_FAST_CLOSE: | |
| 216 StartFastCloseAnimationForWindow(window); | |
| 217 break; | |
| 218 case PowerButtonController::ANIMATION_FADE_IN: | |
| 219 FadeInWindow(window); | |
| 220 break; | |
| 221 case PowerButtonController::ANIMATION_HIDE: | |
| 222 HideWindow(window); | |
| 223 break; | |
| 224 case PowerButtonController::ANIMATION_RESTORE: | |
| 225 RestoreWindow(window); | |
| 226 break; | |
| 227 default: | |
| 228 NOTREACHED() << "Unhandled animation type " << type; | |
| 229 } | |
| 230 } | |
| 231 } | |
| 232 | |
| 233 } // namespace | 68 } // namespace |
| 234 | 69 |
| 235 bool PowerButtonController::TestApi::ContainerGroupIsAnimated( | |
| 236 ContainerGroup group, AnimationType type) const { | |
| 237 aura::Window::Windows containers; | |
| 238 GetContainers(group, &containers); | |
| 239 for (aura::Window::Windows::const_iterator it = containers.begin(); | |
| 240 it != containers.end(); ++it) { | |
| 241 aura::Window* window = *it; | |
| 242 ui::Layer* layer = window->layer(); | |
| 243 | |
| 244 switch (type) { | |
| 245 case PowerButtonController::ANIMATION_SLOW_CLOSE: | |
| 246 if (layer->GetTargetTransform() != GetSlowCloseTransform()) | |
| 247 return false; | |
| 248 break; | |
| 249 case PowerButtonController::ANIMATION_UNDO_SLOW_CLOSE: | |
| 250 if (layer->GetTargetTransform() != ui::Transform()) | |
| 251 return false; | |
| 252 break; | |
| 253 case PowerButtonController::ANIMATION_FAST_CLOSE: | |
| 254 if (layer->GetTargetTransform() != GetFastCloseTransform() || | |
| 255 layer->GetTargetOpacity() > 0.0001) | |
| 256 return false; | |
| 257 break; | |
| 258 case PowerButtonController::ANIMATION_FADE_IN: | |
| 259 if (layer->GetTargetOpacity() < 0.9999) | |
| 260 return false; | |
| 261 break; | |
| 262 case PowerButtonController::ANIMATION_HIDE: | |
| 263 if (layer->GetTargetOpacity() > 0.0001) | |
| 264 return false; | |
| 265 break; | |
| 266 case PowerButtonController::ANIMATION_RESTORE: | |
| 267 if (layer->opacity() < 0.9999 || layer->transform() != ui::Transform()) | |
| 268 return false; | |
| 269 break; | |
| 270 default: | |
| 271 NOTREACHED() << "Unhandled animation type " << type; | |
| 272 return false; | |
| 273 } | |
| 274 } | |
| 275 return true; | |
| 276 } | |
| 277 | |
| 278 bool PowerButtonController::TestApi::BackgroundLayerIsVisible() const { | |
| 279 return controller_->background_layer_.get() && | |
| 280 controller_->background_layer_->visible(); | |
| 281 } | |
| 282 | |
| 283 gfx::Rect PowerButtonController::TestApi::GetBackgroundLayerBounds() const { | |
| 284 ui::Layer* layer = controller_->background_layer_.get(); | |
| 285 return layer ? layer->bounds() : gfx::Rect(); | |
| 286 } | |
| 287 | |
| 288 PowerButtonController::PowerButtonController() | 70 PowerButtonController::PowerButtonController() |
| 289 : login_status_(user::LOGGED_IN_NONE), | 71 : login_status_(user::LOGGED_IN_NONE), |
| 290 unlocked_login_status_(user::LOGGED_IN_NONE), | 72 unlocked_login_status_(user::LOGGED_IN_NONE), |
| 291 power_button_down_(false), | 73 power_button_down_(false), |
| 292 lock_button_down_(false), | 74 lock_button_down_(false), |
| 293 screen_is_off_(false), | 75 screen_is_off_(false), |
| 294 shutting_down_(false), | 76 shutting_down_(false), |
| 295 has_legacy_power_button_( | 77 has_legacy_power_button_( |
| 296 CommandLine::ForCurrentProcess()->HasSwitch( | 78 CommandLine::ForCurrentProcess()->HasSwitch( |
| 297 switches::kAuraLegacyPowerButton)) { | 79 switches::kAuraLegacyPowerButton)), |
| 80 animator_(new SessionStateAnimator()) { | |
| 298 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); | 81 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); |
| 299 } | 82 } |
| 300 | 83 |
| 301 PowerButtonController::~PowerButtonController() { | 84 PowerButtonController::~PowerButtonController() { |
| 302 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); | 85 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); |
| 86 delete animator_; | |
| 303 } | 87 } |
| 304 | 88 |
| 305 void PowerButtonController::OnLoginStateChanged(user::LoginStatus status) { | 89 void PowerButtonController::OnLoginStateChanged(user::LoginStatus status) { |
| 306 login_status_ = status; | 90 login_status_ = status; |
| 307 unlocked_login_status_ = user::LOGGED_IN_NONE; | 91 unlocked_login_status_ = user::LOGGED_IN_NONE; |
| 308 } | 92 } |
| 309 | 93 |
| 310 void PowerButtonController::OnAppTerminating() { | 94 void PowerButtonController::OnAppTerminating() { |
| 311 // If we hear that Chrome is exiting but didn't request it ourselves, all we | 95 // If we hear that Chrome is exiting but didn't request it ourselves, all we |
| 312 // can really hope for is that we'll have time to clear the screen. | 96 // can really hope for is that we'll have time to clear the screen. |
| 313 if (!shutting_down_) { | 97 if (!shutting_down_) { |
| 314 shutting_down_ = true; | 98 shutting_down_ = true; |
| 315 Shell* shell = ash::Shell::GetInstance(); | 99 Shell* shell = ash::Shell::GetInstance(); |
| 316 shell->env_filter()->set_update_cursor_visibility(false); | 100 shell->env_filter()->set_update_cursor_visibility(false); |
| 317 shell->cursor_manager()->ShowCursor(false); | 101 shell->cursor_manager()->ShowCursor(false); |
| 318 ShowBackgroundLayer(); | 102 animator_->ShowBackgroundLayer(); |
| 319 StartAnimation(ALL_CONTAINERS, ANIMATION_HIDE); | 103 animator_->StartAnimation(SessionStateAnimator::ALL_CONTAINERS, |
| 104 SessionStateAnimator::HIDE); | |
| 320 } | 105 } |
| 321 } | 106 } |
| 322 | 107 |
| 323 void PowerButtonController::OnLockStateChanged(bool locked) { | 108 void PowerButtonController::OnLockStateChanged(bool locked) { |
| 324 if (shutting_down_ || (login_status_ == user::LOGGED_IN_LOCKED) == locked) | 109 if (shutting_down_ || (login_status_ == user::LOGGED_IN_LOCKED) == locked) |
| 325 return; | 110 return; |
| 326 | 111 |
| 327 if (!locked && login_status_ == user::LOGGED_IN_LOCKED) { | 112 if (!locked && login_status_ == user::LOGGED_IN_LOCKED) { |
| 328 login_status_ = unlocked_login_status_; | 113 login_status_ = unlocked_login_status_; |
| 329 unlocked_login_status_ = user::LOGGED_IN_NONE; | 114 unlocked_login_status_ = user::LOGGED_IN_NONE; |
| 330 } else { | 115 } else { |
| 331 unlocked_login_status_ = login_status_; | 116 unlocked_login_status_ = login_status_; |
| 332 login_status_ = user::LOGGED_IN_LOCKED; | 117 login_status_ = user::LOGGED_IN_LOCKED; |
| 333 } | 118 } |
| 334 | 119 |
| 335 if (locked) { | 120 if (locked) { |
| 336 StartAnimation(SCREEN_LOCKER_CONTAINERS, ANIMATION_FADE_IN); | 121 animator_->StartAnimation(SessionStateAnimator::SCREEN_LOCKER_CONTAINERS, |
| 122 SessionStateAnimator::FADE_IN); | |
| 337 lock_timer_.Stop(); | 123 lock_timer_.Stop(); |
| 338 lock_fail_timer_.Stop(); | 124 lock_fail_timer_.Stop(); |
| 339 | 125 |
| 340 if (!has_legacy_power_button_ && power_button_down_) { | 126 if (!has_legacy_power_button_ && power_button_down_) { |
| 341 lock_to_shutdown_timer_.Stop(); | 127 lock_to_shutdown_timer_.Stop(); |
| 342 lock_to_shutdown_timer_.Start( | 128 lock_to_shutdown_timer_.Start( |
| 343 FROM_HERE, | 129 FROM_HERE, |
| 344 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), | 130 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), |
| 345 this, &PowerButtonController::OnLockToShutdownTimeout); | 131 this, &PowerButtonController::OnLockToShutdownTimeout); |
| 346 } | 132 } |
| 347 } else { | 133 } else { |
| 348 StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, | 134 animator_->StartAnimation( |
| 349 ANIMATION_RESTORE); | 135 SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, |
| 350 HideBackgroundLayer(); | 136 SessionStateAnimator::RESTORE); |
| 137 animator_->HideBackgroundLayer(); | |
| 351 } | 138 } |
| 352 } | 139 } |
| 353 | 140 |
| 354 void PowerButtonController::OnScreenBrightnessChanged(double percent) { | 141 void PowerButtonController::OnScreenBrightnessChanged(double percent) { |
| 355 screen_is_off_ = percent <= 0.001; | 142 screen_is_off_ = percent <= 0.001; |
| 356 } | 143 } |
| 357 | 144 |
| 358 void PowerButtonController::OnStartingLock() { | 145 void PowerButtonController::OnStartingLock() { |
| 359 if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED) | 146 if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED) |
| 360 return; | 147 return; |
| 361 | 148 |
| 362 // Ensure that the background layer is visible -- if the screen was locked via | 149 // Ensure that the background layer is visible -- if the screen was locked via |
| 363 // the wrench menu, we won't have already shown the background as part of the | 150 // the wrench menu, we won't have already shown the background as part of the |
| 364 // slow-close animation. | 151 // slow-close animation. |
| 365 ShowBackgroundLayer(); | 152 animator_->ShowBackgroundLayer(); |
| 366 | 153 |
| 367 StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, | 154 animator_->StartAnimation( |
| 368 ANIMATION_FAST_CLOSE); | 155 SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, |
| 156 SessionStateAnimator::FAST_CLOSE); | |
| 369 | 157 |
| 370 // Hide the screen locker containers so we can make them fade in later. | 158 // Hide the screen locker containers so we can make them fade in later. |
| 371 StartAnimation(SCREEN_LOCKER_CONTAINERS, ANIMATION_HIDE); | 159 animator_->StartAnimation( |
| 160 SessionStateAnimator::SCREEN_LOCKER_CONTAINERS, | |
| 161 SessionStateAnimator::HIDE); | |
| 372 } | 162 } |
| 373 | 163 |
| 374 void PowerButtonController::OnPowerButtonEvent( | 164 void PowerButtonController::OnPowerButtonEvent( |
| 375 bool down, const base::TimeTicks& timestamp) { | 165 bool down, const base::TimeTicks& timestamp) { |
| 376 power_button_down_ = down; | 166 power_button_down_ = down; |
| 377 | 167 |
| 378 if (shutting_down_) | 168 if (shutting_down_) |
| 379 return; | 169 return; |
| 380 | 170 |
| 381 // Avoid starting the lock/shutdown sequence if the power button is pressed | 171 // Avoid starting the lock/shutdown sequence if the power button is pressed |
| 382 // while the screen is off (http://crbug.com/128451). | 172 // while the screen is off (http://crbug.com/128451). |
| 383 if (screen_is_off_) | 173 if (screen_is_off_) |
| 384 return; | 174 return; |
| 385 | 175 |
| 386 if (has_legacy_power_button_) { | 176 if (has_legacy_power_button_) { |
| 387 // If power button releases won't get reported correctly because we're not | 177 // If power button releases won't get reported correctly because we're not |
| 388 // running on official hardware, just lock the screen or shut down | 178 // running on official hardware, just lock the screen or shut down |
| 389 // immediately. | 179 // immediately. |
| 390 if (down) { | 180 if (down) { |
| 391 ShowBackgroundLayer(); | 181 animator_->ShowBackgroundLayer(); |
| 392 if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED) { | 182 if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED) { |
| 393 StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, | 183 animator_->StartAnimation( |
| 394 ANIMATION_SLOW_CLOSE); | 184 SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, |
| 185 SessionStateAnimator::SLOW_CLOSE); | |
| 395 OnLockTimeout(); | 186 OnLockTimeout(); |
| 396 } else { | 187 } else { |
| 397 OnShutdownTimeout(); | 188 OnShutdownTimeout(); |
| 398 } | 189 } |
| 399 } | 190 } |
| 400 } else { // !has_legacy_power_button_ | 191 } else { // !has_legacy_power_button_ |
| 401 if (down) { | 192 if (down) { |
| 402 // If we already have a pending request to lock the screen, wait. | 193 // If we already have a pending request to lock the screen, wait. |
| 403 if (lock_fail_timer_.IsRunning()) | 194 if (lock_fail_timer_.IsRunning()) |
| 404 return; | 195 return; |
| 405 | 196 |
| 406 if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED) | 197 if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED) |
| 407 StartLockTimer(); | 198 StartLockTimer(); |
| 408 else | 199 else |
| 409 StartShutdownTimer(); | 200 StartShutdownTimer(); |
| 410 } else { // Button is up. | 201 } else { // Button is up. |
| 411 if (lock_timer_.IsRunning() || shutdown_timer_.IsRunning()) | 202 if (lock_timer_.IsRunning() || shutdown_timer_.IsRunning()) |
| 412 StartAnimation( | 203 animator_->StartAnimation( |
| 413 (login_status_ == user::LOGGED_IN_LOCKED) ? | 204 (login_status_ == user::LOGGED_IN_LOCKED) ? |
| 414 SCREEN_LOCKER_AND_RELATED_CONTAINERS : ALL_CONTAINERS, | 205 SessionStateAnimator::SCREEN_LOCKER_AND_RELATED_CONTAINERS : |
| 415 ANIMATION_UNDO_SLOW_CLOSE); | 206 SessionStateAnimator::ALL_CONTAINERS, |
| 207 SessionStateAnimator::UNDO_SLOW_CLOSE); | |
| 416 | 208 |
| 417 // Drop the background layer after the undo animation finishes. | 209 // Drop the background layer after the undo animation finishes. |
| 418 if (lock_timer_.IsRunning() || | 210 if (lock_timer_.IsRunning() || |
| 419 (shutdown_timer_.IsRunning() && !LoggedInAsNonGuest())) { | 211 (shutdown_timer_.IsRunning() && !LoggedInAsNonGuest())) { |
| 420 hide_background_layer_timer_.Stop(); | 212 animator_->DropBackgroundLayer(); |
| 421 hide_background_layer_timer_.Start( | |
| 422 FROM_HERE, | |
| 423 base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs), | |
| 424 this, &PowerButtonController::HideBackgroundLayer); | |
| 425 } | 213 } |
| 426 | 214 |
| 427 lock_timer_.Stop(); | 215 lock_timer_.Stop(); |
| 428 shutdown_timer_.Stop(); | 216 shutdown_timer_.Stop(); |
| 429 lock_to_shutdown_timer_.Stop(); | 217 lock_to_shutdown_timer_.Stop(); |
| 430 } | 218 } |
| 431 } | 219 } |
| 432 } | 220 } |
| 433 | 221 |
| 434 void PowerButtonController::OnLockButtonEvent( | 222 void PowerButtonController::OnLockButtonEvent( |
| 435 bool down, const base::TimeTicks& timestamp) { | 223 bool down, const base::TimeTicks& timestamp) { |
| 436 lock_button_down_ = down; | 224 lock_button_down_ = down; |
| 437 | 225 |
| 438 if (shutting_down_ || !LoggedInAsNonGuest()) | 226 if (shutting_down_ || !LoggedInAsNonGuest()) |
| 439 return; | 227 return; |
| 440 | 228 |
| 441 // Bail if we're already locked or are in the process of locking. Also give | 229 // Bail if we're already locked or are in the process of locking. Also give |
| 442 // the power button precedence over the lock button (we don't expect both | 230 // the power button precedence over the lock button (we don't expect both |
| 443 // buttons to be present, so this is just making sure that we don't do | 231 // buttons to be present, so this is just making sure that we don't do |
| 444 // something completely stupid if that assumption changes later). | 232 // something completely stupid if that assumption changes later). |
| 445 if (login_status_ == user::LOGGED_IN_LOCKED || | 233 if (login_status_ == user::LOGGED_IN_LOCKED || |
| 446 lock_fail_timer_.IsRunning() || power_button_down_) | 234 lock_fail_timer_.IsRunning() || power_button_down_) |
| 447 return; | 235 return; |
| 448 | 236 |
| 449 if (down) { | 237 if (down) { |
| 450 StartLockTimer(); | 238 StartLockTimer(); |
| 451 } else { | 239 } else { |
| 452 if (lock_timer_.IsRunning()) { | 240 if (lock_timer_.IsRunning()) { |
| 453 StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, | 241 animator_->StartAnimation( |
| 454 ANIMATION_UNDO_SLOW_CLOSE); | 242 SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, |
| 455 hide_background_layer_timer_.Stop(); | 243 SessionStateAnimator::UNDO_SLOW_CLOSE); |
| 456 hide_background_layer_timer_.Start( | 244 animator_->DropBackgroundLayer(); |
| 457 FROM_HERE, | |
| 458 base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs), | |
| 459 this, &PowerButtonController::HideBackgroundLayer); | |
| 460 lock_timer_.Stop(); | 245 lock_timer_.Stop(); |
| 461 } | 246 } |
| 462 } | 247 } |
| 463 } | 248 } |
| 464 | 249 |
| 465 void PowerButtonController::RequestShutdown() { | 250 void PowerButtonController::RequestShutdown() { |
| 466 if (!shutting_down_) | 251 if (!shutting_down_) |
| 467 StartShutdownAnimationAndRequestShutdown(); | 252 StartShutdownAnimationAndRequestShutdown(); |
| 468 } | 253 } |
| 469 | 254 |
| 470 void PowerButtonController::OnRootWindowResized(const aura::RootWindow* root, | |
| 471 const gfx::Size& new_size) { | |
| 472 if (background_layer_.get()) | |
| 473 background_layer_->SetBounds(gfx::Rect(root->bounds().size())); | |
| 474 } | |
| 475 | |
| 476 void PowerButtonController::OnRootWindowHostCloseRequested( | 255 void PowerButtonController::OnRootWindowHostCloseRequested( |
| 477 const aura::RootWindow*) { | 256 const aura::RootWindow*) { |
| 478 if(Shell::GetInstance() && Shell::GetInstance()->delegate()) | 257 if(Shell::GetInstance() && Shell::GetInstance()->delegate()) |
| 479 Shell::GetInstance()->delegate()->Exit(); | 258 Shell::GetInstance()->delegate()->Exit(); |
| 480 } | 259 } |
| 481 | 260 |
| 482 bool PowerButtonController::LoggedInAsNonGuest() const { | 261 bool PowerButtonController::LoggedInAsNonGuest() const { |
| 483 if (login_status_ == user::LOGGED_IN_NONE) | 262 if (login_status_ == user::LOGGED_IN_NONE) |
| 484 return false; | 263 return false; |
| 485 if (login_status_ == user::LOGGED_IN_GUEST) | 264 if (login_status_ == user::LOGGED_IN_GUEST) |
| 486 return false; | 265 return false; |
| 487 // TODO(mukai): think about kiosk mode. | 266 // TODO(mukai): think about kiosk mode. |
| 488 return true; | 267 return true; |
| 489 } | 268 } |
| 490 | 269 |
| 491 void PowerButtonController::OnLockTimeout() { | 270 void PowerButtonController::OnLockTimeout() { |
| 492 delegate_->RequestLockScreen(); | 271 delegate_->RequestLockScreen(); |
| 493 lock_fail_timer_.Start( | 272 lock_fail_timer_.Start( |
| 494 FROM_HERE, | 273 FROM_HERE, |
| 495 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), | 274 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), |
| 496 this, &PowerButtonController::OnLockFailTimeout); | 275 this, &PowerButtonController::OnLockFailTimeout); |
| 497 } | 276 } |
| 498 | 277 |
| 499 void PowerButtonController::OnLockFailTimeout() { | 278 void PowerButtonController::OnLockFailTimeout() { |
| 500 DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED); | 279 DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED); |
| 501 LOG(ERROR) << "Screen lock request timed out"; | 280 LOG(ERROR) << "Screen lock request timed out"; |
| 502 StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, | 281 animator_->StartAnimation( |
| 503 ANIMATION_RESTORE); | 282 SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, |
| 504 HideBackgroundLayer(); | 283 SessionStateAnimator::RESTORE); |
| 284 animator_->HideBackgroundLayer(); | |
| 505 } | 285 } |
| 506 | 286 |
| 507 void PowerButtonController::OnLockToShutdownTimeout() { | 287 void PowerButtonController::OnLockToShutdownTimeout() { |
| 508 DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED); | 288 DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED); |
| 509 StartShutdownTimer(); | 289 StartShutdownTimer(); |
| 510 } | 290 } |
| 511 | 291 |
| 512 void PowerButtonController::OnShutdownTimeout() { | 292 void PowerButtonController::OnShutdownTimeout() { |
| 513 if (!shutting_down_) | 293 if (!shutting_down_) |
| 514 StartShutdownAnimationAndRequestShutdown(); | 294 StartShutdownAnimationAndRequestShutdown(); |
| 515 } | 295 } |
| 516 | 296 |
| 517 void PowerButtonController::OnRealShutdownTimeout() { | 297 void PowerButtonController::OnRealShutdownTimeout() { |
| 518 DCHECK(shutting_down_); | 298 DCHECK(shutting_down_); |
| 519 delegate_->RequestShutdown(); | 299 delegate_->RequestShutdown(); |
| 520 } | 300 } |
| 521 | 301 |
| 522 void PowerButtonController::StartLockTimer() { | 302 void PowerButtonController::StartLockTimer() { |
| 523 ShowBackgroundLayer(); | 303 animator_->ShowBackgroundLayer(); |
| 524 StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, | 304 animator_->StartAnimation( |
| 525 ANIMATION_SLOW_CLOSE); | 305 SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, |
| 306 SessionStateAnimator::SLOW_CLOSE); | |
| 526 lock_timer_.Stop(); | 307 lock_timer_.Stop(); |
| 527 lock_timer_.Start(FROM_HERE, | 308 lock_timer_.Start(FROM_HERE, |
| 528 base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs), | 309 base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs), |
| 529 this, &PowerButtonController::OnLockTimeout); | 310 this, &PowerButtonController::OnLockTimeout); |
| 530 } | 311 } |
| 531 | 312 |
| 532 void PowerButtonController::StartShutdownTimer() { | 313 void PowerButtonController::StartShutdownTimer() { |
| 533 ShowBackgroundLayer(); | 314 animator_->ShowBackgroundLayer(); |
| 534 StartAnimation(ALL_CONTAINERS, ANIMATION_SLOW_CLOSE); | 315 animator_->StartAnimation( |
| 316 SessionStateAnimator::ALL_CONTAINERS, | |
| 317 SessionStateAnimator::SLOW_CLOSE); | |
| 535 shutdown_timer_.Stop(); | 318 shutdown_timer_.Stop(); |
| 536 shutdown_timer_.Start( | 319 shutdown_timer_.Start( |
| 537 FROM_HERE, | 320 FROM_HERE, |
| 538 base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs), | 321 base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs), |
| 539 this, &PowerButtonController::OnShutdownTimeout); | 322 this, &PowerButtonController::OnShutdownTimeout); |
| 540 } | 323 } |
| 541 | 324 |
| 542 void PowerButtonController::StartShutdownAnimationAndRequestShutdown() { | 325 void PowerButtonController::StartShutdownAnimationAndRequestShutdown() { |
| 543 DCHECK(!shutting_down_); | 326 DCHECK(!shutting_down_); |
| 544 shutting_down_ = true; | 327 shutting_down_ = true; |
| 545 | 328 |
| 546 Shell* shell = ash::Shell::GetInstance(); | 329 Shell* shell = ash::Shell::GetInstance(); |
| 547 shell->env_filter()->set_update_cursor_visibility(false); | 330 shell->env_filter()->set_update_cursor_visibility(false); |
| 548 shell->cursor_manager()->ShowCursor(false); | 331 shell->cursor_manager()->ShowCursor(false); |
| 549 | 332 |
| 550 ShowBackgroundLayer(); | 333 animator_->ShowBackgroundLayer(); |
| 551 if (login_status_ != user::LOGGED_IN_NONE) { | 334 if (login_status_ != user::LOGGED_IN_NONE) { |
| 552 // Hide the other containers before starting the animation. | 335 // Hide the other containers before starting the animation. |
| 553 // ANIMATION_FAST_CLOSE will make the screen locker windows partially | 336 // FAST_CLOSE will make the screen locker windows partially |
| 554 // transparent, and we don't want the other windows to show through. | 337 // transparent, and we don't want the other windows to show through. |
| 555 StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, | 338 animator_->StartAnimation( |
| 556 ANIMATION_HIDE); | 339 SessionStateAnimator::ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, |
| 557 StartAnimation(SCREEN_LOCKER_AND_RELATED_CONTAINERS, ANIMATION_FAST_CLOSE); | 340 SessionStateAnimator::HIDE); |
| 341 animator_->StartAnimation( | |
| 342 SessionStateAnimator::SCREEN_LOCKER_AND_RELATED_CONTAINERS, | |
| 343 SessionStateAnimator::FAST_CLOSE); | |
| 558 } else { | 344 } else { |
| 559 StartAnimation(ALL_CONTAINERS, ANIMATION_FAST_CLOSE); | 345 animator_->StartAnimation(SessionStateAnimator::ALL_CONTAINERS, |
| 346 SessionStateAnimator::FAST_CLOSE); | |
| 560 } | 347 } |
| 561 | 348 |
| 562 real_shutdown_timer_.Start( | 349 real_shutdown_timer_.Start( |
| 563 FROM_HERE, | 350 FROM_HERE, |
| 564 base::TimeDelta::FromMilliseconds( | 351 base::TimeDelta::FromMilliseconds( |
| 565 kFastCloseAnimMs + kShutdownRequestDelayMs), | 352 kFastCloseAnimMs + kShutdownRequestDelayMs), |
| 566 this, &PowerButtonController::OnRealShutdownTimeout); | 353 this, &PowerButtonController::OnRealShutdownTimeout); |
| 567 } | 354 } |
| 568 | 355 |
| 569 void PowerButtonController::ShowBackgroundLayer() { | |
| 570 if (hide_background_layer_timer_.IsRunning()) | |
| 571 hide_background_layer_timer_.Stop(); | |
| 572 | |
| 573 if (!background_layer_.get()) { | |
| 574 background_layer_.reset(new ui::Layer(ui::LAYER_SOLID_COLOR)); | |
| 575 background_layer_->SetColor(SK_ColorBLACK); | |
| 576 | |
| 577 ui::Layer* root_layer = Shell::GetPrimaryRootWindow()->layer(); | |
| 578 background_layer_->SetBounds(root_layer->bounds()); | |
| 579 root_layer->Add(background_layer_.get()); | |
| 580 root_layer->StackAtBottom(background_layer_.get()); | |
| 581 } | |
| 582 background_layer_->SetVisible(true); | |
| 583 } | |
| 584 | |
| 585 void PowerButtonController::HideBackgroundLayer() { | |
| 586 background_layer_.reset(); | |
| 587 } | |
| 588 | |
| 589 } // namespace ash | 356 } // namespace ash |
| OLD | NEW |