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Unified Diff: ash/wm/power_button_controller.cc

Issue 10914016: ash: Extract animator from PowerButtonController (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: restore ASH_EXPORT Created 8 years, 2 months ago
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Index: ash/wm/power_button_controller.cc
diff --git a/ash/wm/power_button_controller.cc b/ash/wm/power_button_controller.cc
index 58c8181069ffdf3834b3aa352c3ca6e45b8dfcbf..bd9bb911ac2c52702eb5dd1e700912104aebae51 100644
--- a/ash/wm/power_button_controller.cc
+++ b/ash/wm/power_button_controller.cc
@@ -8,23 +8,10 @@
#include "ash/shell.h"
#include "ash/shell_delegate.h"
#include "ash/shell_window_ids.h"
-#include "ash/wm/cursor_manager.h"
+#include "ash/wm/session_state_animator.h"
#include "base/command_line.h"
-#include "base/logging.h"
-#include "base/time.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "ui/aura/env.h"
#include "ui/aura/root_window.h"
#include "ui/aura/shared/compound_event_filter.h"
-#include "ui/aura/window.h"
-#include "ui/compositor/layer.h"
-#include "ui/compositor/layer_animation_element.h"
-#include "ui/compositor/layer_animation_sequence.h"
-#include "ui/compositor/layer_animator.h"
-#include "ui/gfx/canvas.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/size.h"
-#include "ui/gfx/transform.h"
namespace ash {
@@ -59,256 +46,20 @@ const int kUndoSlowCloseAnimMs = 100;
// system is shutting down.
const int kFastCloseAnimMs = 150;
-// Amount of time taken to make the lock window fade in when the screen is
-// locked.
-const int kLockFadeInAnimMs = 200;
-
// Additional time (beyond kFastCloseAnimMs) to wait after starting the
// fast-close shutdown animation before actually requesting shutdown, to give
// the animation time to finish.
const int kShutdownRequestDelayMs = 50;
-// Slightly-smaller size that we scale the screen down to for the pre-lock and
-// pre-shutdown states.
-const float kSlowCloseSizeRatio = 0.95f;
-
-// Returns the transform that should be applied to containers for the slow-close
-// animation.
-ui::Transform GetSlowCloseTransform() {
- gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size();
- ui::Transform transform;
- transform.SetScale(kSlowCloseSizeRatio, kSlowCloseSizeRatio);
- transform.ConcatTranslate(
- floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.width() + 0.5),
- floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.height() + 0.5));
- return transform;
-}
-
-// Returns the transform that should be applied to containers for the fast-close
-// animation.
-ui::Transform GetFastCloseTransform() {
- gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size();
- ui::Transform transform;
- transform.SetScale(0.0, 0.0);
- transform.ConcatTranslate(floor(0.5 * root_size.width() + 0.5),
- floor(0.5 * root_size.height() + 0.5));
- return transform;
-}
-
-// Slowly shrinks |window| to a slightly-smaller size.
-void StartSlowCloseAnimationForWindow(aura::Window* window) {
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
- animator->set_preemption_strategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- animator->StartAnimation(
- new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateTransformElement(
- GetSlowCloseTransform(),
- base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs))));
-}
-
-// Quickly undoes the effects of the slow-close animation on |window|.
-void StartUndoSlowCloseAnimationForWindow(aura::Window* window) {
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
- animator->set_preemption_strategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- animator->StartAnimation(
- new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateTransformElement(
- ui::Transform(),
- base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs))));
-}
-
-// Quickly shrinks |window| down to a point in the center of the screen and
-// fades it out to 0 opacity.
-void StartFastCloseAnimationForWindow(aura::Window* window) {
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
- animator->set_preemption_strategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- animator->StartAnimation(
- new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateTransformElement(
- GetFastCloseTransform(),
- base::TimeDelta::FromMilliseconds(kFastCloseAnimMs))));
- animator->StartAnimation(
- new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateOpacityElement(
- 0.0, base::TimeDelta::FromMilliseconds(kFastCloseAnimMs))));
-}
-
-// Fades |window| in to full opacity.
-void FadeInWindow(aura::Window* window) {
- ui::LayerAnimator* animator = window->layer()->GetAnimator();
- animator->set_preemption_strategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- animator->StartAnimation(
- new ui::LayerAnimationSequence(
- ui::LayerAnimationElement::CreateOpacityElement(
- 1.0, base::TimeDelta::FromMilliseconds(kLockFadeInAnimMs))));
-}
-
-// Makes |window| fully transparent instantaneously.
-void HideWindow(aura::Window* window) {
- window->layer()->SetOpacity(0.0);
-}
-
-// Restores |window| to its original position and scale and full opacity
-// instantaneously.
-void RestoreWindow(aura::Window* window) {
- window->layer()->SetTransform(ui::Transform());
- window->layer()->SetOpacity(1.0);
-}
-
-// Fills |containers| with the containers described by |container_mask|.
-void GetContainers(int container_mask, aura::Window::Windows* containers) {
- aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
- containers->clear();
-
- if (container_mask & PowerButtonController::DESKTOP_BACKGROUND) {
- containers->push_back(Shell::GetContainer(
- root_window,
- internal::kShellWindowId_DesktopBackgroundContainer));
- }
- if (container_mask & PowerButtonController::LAUNCHER) {
- containers->push_back(Shell::GetContainer(
- root_window,
- internal::kShellWindowId_LauncherContainer));
- }
- if (container_mask & PowerButtonController::NON_LOCK_SCREEN_CONTAINERS) {
- // TODO(antrim): Figure out a way to eliminate a need to exclude launcher
- // in such way.
- aura::Window* non_lock_screen_containers = Shell::GetContainer(
- root_window,
- internal::kShellWindowId_NonLockScreenContainersContainer);
- aura::Window::Windows children = non_lock_screen_containers->children();
-
- for (aura::Window::Windows::const_iterator it = children.begin();
- it != children.end(); ++it) {
- aura::Window* window = *it;
- if (window->id() == internal::kShellWindowId_LauncherContainer)
- continue;
- containers->push_back(window);
- }
- }
- if (container_mask & PowerButtonController::LOCK_SCREEN_BACKGROUND) {
- containers->push_back(Shell::GetContainer(
- root_window,
- internal::kShellWindowId_LockScreenBackgroundContainer));
- }
- if (container_mask & PowerButtonController::LOCK_SCREEN_CONTAINERS) {
- containers->push_back(Shell::GetContainer(
- root_window,
- internal::kShellWindowId_LockScreenContainersContainer));
- }
- if (container_mask & PowerButtonController::LOCK_SCREEN_RELATED_CONTAINERS) {
- containers->push_back(Shell::GetContainer(
- root_window,
- internal::kShellWindowId_LockScreenRelatedContainersContainer));
- }
-}
-
-// Apply animation |type| to all containers described by |container_mask|.
-void StartAnimation(int container_mask,
- PowerButtonController::AnimationType type) {
- aura::Window::Windows containers;
- GetContainers(container_mask, &containers);
-
- for (aura::Window::Windows::const_iterator it = containers.begin();
- it != containers.end(); ++it) {
- aura::Window* window = *it;
- switch (type) {
- case PowerButtonController::ANIMATION_SLOW_CLOSE:
- StartSlowCloseAnimationForWindow(window);
- break;
- case PowerButtonController::ANIMATION_UNDO_SLOW_CLOSE:
- StartUndoSlowCloseAnimationForWindow(window);
- break;
- case PowerButtonController::ANIMATION_FAST_CLOSE:
- StartFastCloseAnimationForWindow(window);
- break;
- case PowerButtonController::ANIMATION_FADE_IN:
- FadeInWindow(window);
- break;
- case PowerButtonController::ANIMATION_HIDE:
- HideWindow(window);
- break;
- case PowerButtonController::ANIMATION_RESTORE:
- RestoreWindow(window);
- break;
- default:
- NOTREACHED() << "Unhandled animation type " << type;
- }
- }
-}
-
} // namespace
-bool PowerButtonController::TestApi::ContainersAreAnimated(
- int container_mask, AnimationType type) const {
- aura::Window::Windows containers;
- GetContainers(container_mask, &containers);
- for (aura::Window::Windows::const_iterator it = containers.begin();
- it != containers.end(); ++it) {
- aura::Window* window = *it;
- ui::Layer* layer = window->layer();
-
- switch (type) {
- case PowerButtonController::ANIMATION_SLOW_CLOSE:
- if (layer->GetTargetTransform() != GetSlowCloseTransform())
- return false;
- break;
- case PowerButtonController::ANIMATION_UNDO_SLOW_CLOSE:
- if (layer->GetTargetTransform() != ui::Transform())
- return false;
- break;
- case PowerButtonController::ANIMATION_FAST_CLOSE:
- if (layer->GetTargetTransform() != GetFastCloseTransform() ||
- layer->GetTargetOpacity() > 0.0001)
- return false;
- break;
- case PowerButtonController::ANIMATION_FADE_IN:
- if (layer->GetTargetOpacity() < 0.9999)
- return false;
- break;
- case PowerButtonController::ANIMATION_HIDE:
- if (layer->GetTargetOpacity() > 0.0001)
- return false;
- break;
- case PowerButtonController::ANIMATION_RESTORE:
- if (layer->opacity() < 0.9999 || layer->transform() != ui::Transform())
- return false;
- break;
- default:
- NOTREACHED() << "Unhandled animation type " << type;
- return false;
- }
- }
- return true;
-}
-
-bool PowerButtonController::TestApi::BlackLayerIsVisible() const {
- return controller_->black_layer_.get() &&
- controller_->black_layer_->visible();
-}
-
-gfx::Rect PowerButtonController::TestApi::GetBlackLayerBounds() const {
- ui::Layer* layer = controller_->black_layer_.get();
- return layer ? layer->bounds() : gfx::Rect();
+PowerButtonController::TestApi::TestApi(PowerButtonController* controller)
+ : controller_(controller),
+ animator_api_(new internal::SessionStateAnimator::TestApi(
+ controller->animator_.get())) {
}
-// static
-int PowerButtonController::GetAllContainersMask() {
- return PowerButtonController::DESKTOP_BACKGROUND |
- PowerButtonController::LAUNCHER |
- PowerButtonController::NON_LOCK_SCREEN_CONTAINERS |
- GetAllLockScreenContainersMask();
-}
-
-// static
-int PowerButtonController::GetAllLockScreenContainersMask() {
- return PowerButtonController::LOCK_SCREEN_BACKGROUND |
- PowerButtonController::LOCK_SCREEN_CONTAINERS |
- PowerButtonController::LOCK_SCREEN_RELATED_CONTAINERS;
+PowerButtonController::TestApi::~TestApi() {
}
PowerButtonController::PowerButtonController()
@@ -320,7 +71,8 @@ PowerButtonController::PowerButtonController()
shutting_down_(false),
has_legacy_power_button_(
CommandLine::ForCurrentProcess()->HasSwitch(
- switches::kAuraLegacyPowerButton)) {
+ switches::kAuraLegacyPowerButton)),
+ animator_(new internal::SessionStateAnimator()) {
Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
}
@@ -341,8 +93,10 @@ void PowerButtonController::OnAppTerminating() {
Shell* shell = ash::Shell::GetInstance();
shell->env_filter()->set_cursor_hidden_by_filter(false);
shell->cursor_manager()->ShowCursor(false);
- ShowBlackLayer();
- StartAnimation(GetAllContainersMask(), ANIMATION_HIDE);
+ animator_->ShowBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
}
}
@@ -359,7 +113,9 @@ void PowerButtonController::OnLockStateChanged(bool locked) {
}
if (locked) {
- StartAnimation(LOCK_SCREEN_CONTAINERS, ANIMATION_FADE_IN);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_FADE_IN);
lock_timer_.Stop();
lock_fail_timer_.Stop();
@@ -371,9 +127,12 @@ void PowerButtonController::OnLockStateChanged(bool locked) {
this, &PowerButtonController::OnLockToShutdownTimeout);
}
} else {
- StartAnimation(DESKTOP_BACKGROUND | LAUNCHER | NON_LOCK_SCREEN_CONTAINERS,
- ANIMATION_RESTORE);
- HideBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::DESKTOP_BACKGROUND |
+ internal::SessionStateAnimator::LAUNCHER |
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_RESTORE);
+ animator_->DropBlackLayer();
}
}
@@ -388,14 +147,20 @@ void PowerButtonController::OnStartingLock() {
// Ensure that the black layer is visible -- if the screen was locked via
// the wrench menu, we won't have already shown the black background
// as part of the slow-close animation.
- ShowBlackLayer();
+ animator_->ShowBlackLayer();
- StartAnimation(LAUNCHER, ANIMATION_HIDE);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LAUNCHER,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
- StartAnimation(NON_LOCK_SCREEN_CONTAINERS, ANIMATION_FAST_CLOSE);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
// Hide the screen locker containers so we can make them fade in later.
- StartAnimation(LOCK_SCREEN_CONTAINERS, ANIMATION_HIDE);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
}
void PowerButtonController::OnPowerButtonEvent(
@@ -415,9 +180,11 @@ void PowerButtonController::OnPowerButtonEvent(
// running on official hardware, just lock the screen or shut down
// immediately.
if (down) {
- ShowBlackLayer();
+ animator_->ShowBlackLayer();
if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED) {
- StartAnimation(NON_LOCK_SCREEN_CONTAINERS, ANIMATION_SLOW_CLOSE);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
OnLockTimeout();
} else {
OnShutdownTimeout();
@@ -438,22 +205,21 @@ void PowerButtonController::OnPowerButtonEvent(
if (login_status_ == user::LOGGED_IN_LOCKED) {
// If we've already started shutdown transition at lock screen
// desktop background needs to be restored immediately.
- StartAnimation(DESKTOP_BACKGROUND, ANIMATION_RESTORE);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::DESKTOP_BACKGROUND,
+ internal::SessionStateAnimator::ANIMATION_RESTORE);
}
- StartAnimation(
+ animator_->StartAnimation(
(login_status_ == user::LOGGED_IN_LOCKED) ?
- GetAllLockScreenContainersMask() : GetAllContainersMask(),
- ANIMATION_UNDO_SLOW_CLOSE);
+ internal::SessionStateAnimator::kAllLockScreenContainersMask :
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
}
// Drop the black layer after the undo animation finishes.
if (lock_timer_.IsRunning() ||
(shutdown_timer_.IsRunning() && !LoggedInAsNonGuest())) {
- hide_black_layer_timer_.Stop();
- hide_black_layer_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs),
- this, &PowerButtonController::HideBlackLayer);
+ animator_->ScheduleDropBlackLayer();
}
lock_timer_.Stop();
@@ -482,12 +248,10 @@ void PowerButtonController::OnLockButtonEvent(
StartLockTimer();
} else {
if (lock_timer_.IsRunning()) {
- StartAnimation(NON_LOCK_SCREEN_CONTAINERS, ANIMATION_UNDO_SLOW_CLOSE);
- hide_black_layer_timer_.Stop();
- hide_black_layer_timer_.Start(
- FROM_HERE,
- base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs),
- this, &PowerButtonController::HideBlackLayer);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
+ animator_->ScheduleDropBlackLayer();
lock_timer_.Stop();
}
}
@@ -498,12 +262,6 @@ void PowerButtonController::RequestShutdown() {
StartShutdownAnimationAndRequestShutdown();
}
-void PowerButtonController::OnRootWindowResized(const aura::RootWindow* root,
- const gfx::Size& new_size) {
- if (black_layer_.get())
- black_layer_->SetBounds(gfx::Rect(root->bounds().size()));
-}
-
void PowerButtonController::OnRootWindowHostCloseRequested(
const aura::RootWindow*) {
if(Shell::GetInstance() && Shell::GetInstance()->delegate())
@@ -530,8 +288,11 @@ void PowerButtonController::OnLockTimeout() {
void PowerButtonController::OnLockFailTimeout() {
DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED);
LOG(ERROR) << "Screen lock request timed out";
- StartAnimation(LAUNCHER | NON_LOCK_SCREEN_CONTAINERS, ANIMATION_RESTORE);
- HideBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::LAUNCHER |
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_RESTORE);
+ animator_->DropBlackLayer();
}
void PowerButtonController::OnLockToShutdownTimeout() {
@@ -550,8 +311,10 @@ void PowerButtonController::OnRealShutdownTimeout() {
}
void PowerButtonController::StartLockTimer() {
- ShowBlackLayer();
- StartAnimation(NON_LOCK_SCREEN_CONTAINERS, ANIMATION_SLOW_CLOSE);
+ animator_->ShowBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
+ internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
lock_timer_.Stop();
lock_timer_.Start(FROM_HERE,
base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs),
@@ -559,8 +322,10 @@ void PowerButtonController::StartLockTimer() {
}
void PowerButtonController::StartShutdownTimer() {
- ShowBlackLayer();
- StartAnimation(GetAllContainersMask(), ANIMATION_SLOW_CLOSE);
+ animator_->ShowBlackLayer();
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
shutdown_timer_.Stop();
shutdown_timer_.Start(
FROM_HERE,
@@ -576,15 +341,22 @@ void PowerButtonController::StartShutdownAnimationAndRequestShutdown() {
shell->env_filter()->set_cursor_hidden_by_filter(false);
shell->cursor_manager()->ShowCursor(false);
- ShowBlackLayer();
+ animator_->ShowBlackLayer();
if (login_status_ != user::LOGGED_IN_NONE) {
// Hide the other containers before starting the animation.
// ANIMATION_FAST_CLOSE will make the screen locker windows partially
// transparent, and we don't want the other windows to show through.
- StartAnimation(LAUNCHER | NON_LOCK_SCREEN_CONTAINERS, ANIMATION_HIDE);
- StartAnimation(GetAllLockScreenContainersMask(), ANIMATION_FAST_CLOSE);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
+ internal::SessionStateAnimator::LAUNCHER,
+ internal::SessionStateAnimator::ANIMATION_HIDE);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllLockScreenContainersMask,
+ internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
} else {
- StartAnimation(GetAllContainersMask(), ANIMATION_FAST_CLOSE);
+ animator_->StartAnimation(
+ internal::SessionStateAnimator::kAllContainersMask,
+ internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
}
real_shutdown_timer_.Start(
@@ -594,24 +366,4 @@ void PowerButtonController::StartShutdownAnimationAndRequestShutdown() {
this, &PowerButtonController::OnRealShutdownTimeout);
}
-void PowerButtonController::ShowBlackLayer() {
- if (hide_black_layer_timer_.IsRunning())
- hide_black_layer_timer_.Stop();
-
- if (!black_layer_.get()) {
- black_layer_.reset(new ui::Layer(ui::LAYER_SOLID_COLOR));
- black_layer_->SetColor(SK_ColorBLACK);
-
- ui::Layer* root_layer = Shell::GetPrimaryRootWindow()->layer();
- black_layer_->SetBounds(root_layer->bounds());
- root_layer->Add(black_layer_.get());
- root_layer->StackAtBottom(black_layer_.get());
- }
- black_layer_->SetVisible(true);
-}
-
-void PowerButtonController::HideBlackLayer() {
- black_layer_.reset();
-}
-
} // namespace ash
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