| Index: content/browser/gamepad/platform_data_fetcher_win.h
|
| diff --git a/content/browser/gamepad/platform_data_fetcher_win.h b/content/browser/gamepad/platform_data_fetcher_win.h
|
| deleted file mode 100644
|
| index 9cae9cc438b2973389d7d79ab5adccef654f530e..0000000000000000000000000000000000000000
|
| --- a/content/browser/gamepad/platform_data_fetcher_win.h
|
| +++ /dev/null
|
| @@ -1,57 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
|
| -#define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
|
| -
|
| -#include "build/build_config.h"
|
| -
|
| -#ifndef WIN32_LEAN_AND_MEAN
|
| -#define WIN32_LEAN_AND_MEAN
|
| -#endif
|
| -#include <windows.h>
|
| -#include <XInput.h>
|
| -
|
| -#include "base/basictypes.h"
|
| -#include "base/compiler_specific.h"
|
| -#include "base/scoped_native_library.h"
|
| -#include "content/browser/gamepad/data_fetcher.h"
|
| -
|
| -namespace content {
|
| -
|
| -class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
|
| - public:
|
| - GamepadPlatformDataFetcherWin();
|
| - virtual ~GamepadPlatformDataFetcherWin();
|
| - virtual void GetGamepadData(WebKit::WebGamepads* pads,
|
| - bool devices_changed_hint) OVERRIDE;
|
| - private:
|
| - // The three function types we use from xinput1_3.dll.
|
| - typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
|
| - typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
|
| - DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
|
| - typedef DWORD (WINAPI *XInputGetStateFunc)(
|
| - DWORD dwUserIndex, XINPUT_STATE* pState);
|
| -
|
| - // Get functions from dynamically loaded xinput1_3.dll. We don't use
|
| - // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
|
| - // isn't redistributable. Returns true if loading was successful. We include
|
| - // xinput1_3.dll with Chrome.
|
| - bool GetXinputDllFunctions();
|
| -
|
| - base::ScopedNativeLibrary xinput_dll_;
|
| - bool xinput_available_;
|
| -
|
| - // Function pointers to XInput functionality, retrieved in
|
| - // |GetXinputDllFunctions|.
|
| - XInputEnableFunc xinput_enable_;
|
| - XInputGetCapabilitiesFunc xinput_get_capabilities_;
|
| - XInputGetStateFunc xinput_get_state_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
|
| -};
|
| -
|
| -} // namespace content
|
| -
|
| -#endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
|
|
|