| Index: content/browser/gamepad/platform_data_fetcher_win.cc
|
| diff --git a/content/browser/gamepad/platform_data_fetcher_win.cc b/content/browser/gamepad/platform_data_fetcher_win.cc
|
| deleted file mode 100644
|
| index 92587a4df2c0057f76f0a82f79914e7516f1fd0c..0000000000000000000000000000000000000000
|
| --- a/content/browser/gamepad/platform_data_fetcher_win.cc
|
| +++ /dev/null
|
| @@ -1,168 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/browser/gamepad/platform_data_fetcher_win.h"
|
| -
|
| -#include "base/debug/trace_event.h"
|
| -#include "content/common/gamepad_messages.h"
|
| -#include "content/common/gamepad_hardware_buffer.h"
|
| -
|
| -namespace content {
|
| -
|
| -using namespace WebKit;
|
| -
|
| -namespace {
|
| -
|
| -// See http://goo.gl/5VSJR. These are not available in all versions of the
|
| -// header, but they can be returned from the driver, so we define our own
|
| -// versions here.
|
| -static const BYTE kDeviceSubTypeGamepad = 1;
|
| -static const BYTE kDeviceSubTypeWheel = 2;
|
| -static const BYTE kDeviceSubTypeArcadeStick = 3;
|
| -static const BYTE kDeviceSubTypeFlightStick = 4;
|
| -static const BYTE kDeviceSubTypeDancePad = 5;
|
| -static const BYTE kDeviceSubTypeGuitar = 6;
|
| -static const BYTE kDeviceSubTypeGuitarAlternate = 7;
|
| -static const BYTE kDeviceSubTypeDrumKit = 8;
|
| -static const BYTE kDeviceSubTypeGuitarBass = 11;
|
| -static const BYTE kDeviceSubTypeArcadePad = 19;
|
| -
|
| -float NormalizeAxis(SHORT value) {
|
| - return ((value + 32768.f) / 32767.5f) - 1.f;
|
| -}
|
| -
|
| -const WebUChar* const GamepadSubTypeName(BYTE sub_type) {
|
| - switch (sub_type) {
|
| - case kDeviceSubTypeGamepad: return L"GAMEPAD";
|
| - case kDeviceSubTypeWheel: return L"WHEEL";
|
| - case kDeviceSubTypeArcadeStick: return L"ARCADE_STICK";
|
| - case kDeviceSubTypeFlightStick: return L"FLIGHT_STICK";
|
| - case kDeviceSubTypeDancePad: return L"DANCE_PAD";
|
| - case kDeviceSubTypeGuitar: return L"GUITAR";
|
| - case kDeviceSubTypeGuitarAlternate: return L"GUITAR_ALTERNATE";
|
| - case kDeviceSubTypeDrumKit: return L"DRUM_KIT";
|
| - case kDeviceSubTypeGuitarBass: return L"GUITAR_BASS";
|
| - case kDeviceSubTypeArcadePad: return L"ARCADE_PAD";
|
| - default: return L"<UNKNOWN>";
|
| - }
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -GamepadPlatformDataFetcherWin::GamepadPlatformDataFetcherWin()
|
| - : xinput_dll_(FilePath(FILE_PATH_LITERAL("xinput1_3.dll"))),
|
| - xinput_available_(GetXinputDllFunctions()) {
|
| -}
|
| -
|
| -GamepadPlatformDataFetcherWin::~GamepadPlatformDataFetcherWin() {
|
| -}
|
| -
|
| -void GamepadPlatformDataFetcherWin::GetGamepadData(WebGamepads* pads,
|
| - bool devices_changed_hint) {
|
| - TRACE_EVENT0("GAMEPAD", "GetGamepadData");
|
| -
|
| - // If there's no XInput DLL on the system, early out so that we don't
|
| - // call any other XInput functions.
|
| - if (!xinput_available_) {
|
| - pads->length = 0;
|
| - return;
|
| - }
|
| -
|
| - pads->length = WebGamepads::itemsLengthCap;
|
| -
|
| - // If we got notification that system devices have been updated, then
|
| - // run GetCapabilities to update the connected status and the device
|
| - // identifier. It can be slow to do to both GetCapabilities and
|
| - // GetState on unconnected devices, so we want to avoid a 2-5ms pause
|
| - // here by only doing this when the devices are updated (despite
|
| - // documentation claiming it's OK to call it any time).
|
| - if (devices_changed_hint) {
|
| - for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - WebGamepad& pad = pads->items[i];
|
| - TRACE_EVENT1("GAMEPAD", "GetCapabilities", "id", i);
|
| - XINPUT_CAPABILITIES caps;
|
| - DWORD res = xinput_get_capabilities_(i, XINPUT_FLAG_GAMEPAD, &caps);
|
| - if (res == ERROR_DEVICE_NOT_CONNECTED) {
|
| - pad.connected = false;
|
| - } else {
|
| - pad.connected = true;
|
| - base::swprintf(pad.id,
|
| - WebGamepad::idLengthCap,
|
| - L"Xbox 360 Controller (XInput STANDARD %ls)",
|
| - GamepadSubTypeName(caps.SubType));
|
| - }
|
| - }
|
| - }
|
| -
|
| - // We've updated the connection state if necessary, now update the actual
|
| - // data for the devices that are connected.
|
| - for (unsigned i = 0; i < WebGamepads::itemsLengthCap; ++i) {
|
| - WebGamepad& pad = pads->items[i];
|
| -
|
| - // We rely on device_changed and GetCapabilities to tell us that
|
| - // something's been connected, but we will mark as disconnected if
|
| - // GetState returns that we've lost the pad.
|
| - if (!pad.connected)
|
| - continue;
|
| -
|
| - XINPUT_STATE state;
|
| - memset(&state, 0, sizeof(XINPUT_STATE));
|
| - TRACE_EVENT_BEGIN1("GAMEPAD", "XInputGetState", "id", i);
|
| - DWORD dwResult = xinput_get_state_(i, &state);
|
| - TRACE_EVENT_END1("GAMEPAD", "XInputGetState", "id", i);
|
| -
|
| - if (dwResult == ERROR_SUCCESS) {
|
| - pad.timestamp = state.dwPacketNumber;
|
| - pad.buttonsLength = 0;
|
| -#define ADD(b) pad.buttons[pad.buttonsLength++] = \
|
| - ((state.Gamepad.wButtons & (b)) ? 1.0 : 0.0);
|
| - ADD(XINPUT_GAMEPAD_A);
|
| - ADD(XINPUT_GAMEPAD_B);
|
| - ADD(XINPUT_GAMEPAD_X);
|
| - ADD(XINPUT_GAMEPAD_Y);
|
| - ADD(XINPUT_GAMEPAD_LEFT_SHOULDER);
|
| - ADD(XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
| - pad.buttons[pad.buttonsLength++] = state.Gamepad.bLeftTrigger / 255.0;
|
| - pad.buttons[pad.buttonsLength++] = state.Gamepad.bRightTrigger / 255.0;
|
| - ADD(XINPUT_GAMEPAD_BACK);
|
| - ADD(XINPUT_GAMEPAD_START);
|
| - ADD(XINPUT_GAMEPAD_LEFT_THUMB);
|
| - ADD(XINPUT_GAMEPAD_RIGHT_THUMB);
|
| - ADD(XINPUT_GAMEPAD_DPAD_UP);
|
| - ADD(XINPUT_GAMEPAD_DPAD_DOWN);
|
| - ADD(XINPUT_GAMEPAD_DPAD_LEFT);
|
| - ADD(XINPUT_GAMEPAD_DPAD_RIGHT);
|
| -#undef ADD
|
| - pad.axesLength = 0;
|
| - // XInput are +up/+right, -down/-left, we want -up/-left.
|
| - pad.axes[pad.axesLength++] = NormalizeAxis(state.Gamepad.sThumbLX);
|
| - pad.axes[pad.axesLength++] = -NormalizeAxis(state.Gamepad.sThumbLY);
|
| - pad.axes[pad.axesLength++] = NormalizeAxis(state.Gamepad.sThumbRX);
|
| - pad.axes[pad.axesLength++] = -NormalizeAxis(state.Gamepad.sThumbRY);
|
| - } else {
|
| - pad.connected = false;
|
| - }
|
| - }
|
| -}
|
| -
|
| -bool GamepadPlatformDataFetcherWin::GetXinputDllFunctions() {
|
| - xinput_get_capabilities_ = NULL;
|
| - xinput_get_state_ = NULL;
|
| - xinput_enable_ = static_cast<XInputEnableFunc>(
|
| - xinput_dll_.GetFunctionPointer("XInputEnable"));
|
| - if (!xinput_enable_)
|
| - return false;
|
| - xinput_get_capabilities_ = static_cast<XInputGetCapabilitiesFunc>(
|
| - xinput_dll_.GetFunctionPointer("XInputGetCapabilities"));
|
| - if (!xinput_get_capabilities_)
|
| - return false;
|
| - xinput_get_state_ = static_cast<XInputGetStateFunc>(
|
| - xinput_dll_.GetFunctionPointer("XInputGetState"));
|
| - if (!xinput_get_state_)
|
| - return false;
|
| - xinput_enable_(true);
|
| - return true;
|
| -}
|
| -
|
| -} // namespace content
|
|
|