| Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.h
|
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..92c44ffc4a3d7a815c9f75397bf79b9d9f65f6f3
|
| --- /dev/null
|
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h
|
| @@ -0,0 +1,57 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
|
| +#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
|
| +
|
| +#include "build/build_config.h"
|
| +
|
| +#ifndef WIN32_LEAN_AND_MEAN
|
| +#define WIN32_LEAN_AND_MEAN
|
| +#endif
|
| +#include <windows.h>
|
| +#include <XInput.h>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/compiler_specific.h"
|
| +#include "base/scoped_native_library.h"
|
| +#include "content/browser/gamepad/gamepad_data_fetcher.h"
|
| +
|
| +namespace content {
|
| +
|
| +class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
|
| + public:
|
| + GamepadPlatformDataFetcherWin();
|
| + virtual ~GamepadPlatformDataFetcherWin();
|
| + virtual void GetGamepadData(WebKit::WebGamepads* pads,
|
| + bool devices_changed_hint) OVERRIDE;
|
| + private:
|
| + // The three function types we use from xinput1_3.dll.
|
| + typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
|
| + typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
|
| + DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
|
| + typedef DWORD (WINAPI *XInputGetStateFunc)(
|
| + DWORD dwUserIndex, XINPUT_STATE* pState);
|
| +
|
| + // Get functions from dynamically loaded xinput1_3.dll. We don't use
|
| + // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
|
| + // isn't redistributable. Returns true if loading was successful. We include
|
| + // xinput1_3.dll with Chrome.
|
| + bool GetXinputDllFunctions();
|
| +
|
| + base::ScopedNativeLibrary xinput_dll_;
|
| + bool xinput_available_;
|
| +
|
| + // Function pointers to XInput functionality, retrieved in
|
| + // |GetXinputDllFunctions|.
|
| + XInputEnableFunc xinput_enable_;
|
| + XInputGetCapabilitiesFunc xinput_get_capabilities_;
|
| + XInputGetStateFunc xinput_get_state_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
|
|
|