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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
| 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
| 7 |
| 8 #include "build/build_config.h" |
| 9 |
| 10 #ifndef WIN32_LEAN_AND_MEAN |
| 11 #define WIN32_LEAN_AND_MEAN |
| 12 #endif |
| 13 #include <windows.h> |
| 14 #include <XInput.h> |
| 15 |
| 16 #include "base/basictypes.h" |
| 17 #include "base/compiler_specific.h" |
| 18 #include "base/scoped_native_library.h" |
| 19 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
| 20 |
| 21 namespace content { |
| 22 |
| 23 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
| 24 public: |
| 25 GamepadPlatformDataFetcherWin(); |
| 26 virtual ~GamepadPlatformDataFetcherWin(); |
| 27 virtual void GetGamepadData(WebKit::WebGamepads* pads, |
| 28 bool devices_changed_hint) OVERRIDE; |
| 29 private: |
| 30 // The three function types we use from xinput1_3.dll. |
| 31 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); |
| 32 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( |
| 33 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); |
| 34 typedef DWORD (WINAPI *XInputGetStateFunc)( |
| 35 DWORD dwUserIndex, XINPUT_STATE* pState); |
| 36 |
| 37 // Get functions from dynamically loaded xinput1_3.dll. We don't use |
| 38 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which |
| 39 // isn't redistributable. Returns true if loading was successful. We include |
| 40 // xinput1_3.dll with Chrome. |
| 41 bool GetXinputDllFunctions(); |
| 42 |
| 43 base::ScopedNativeLibrary xinput_dll_; |
| 44 bool xinput_available_; |
| 45 |
| 46 // Function pointers to XInput functionality, retrieved in |
| 47 // |GetXinputDllFunctions|. |
| 48 XInputEnableFunc xinput_enable_; |
| 49 XInputGetCapabilitiesFunc xinput_get_capabilities_; |
| 50 XInputGetStateFunc xinput_get_state_; |
| 51 |
| 52 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
| 53 }; |
| 54 |
| 55 } // namespace content |
| 56 |
| 57 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
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