| Index: content/browser/gamepad/gamepad_platform_data_fetcher_mac.h
|
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_mac.h b/content/browser/gamepad/gamepad_platform_data_fetcher_mac.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8bcc9c2f0232be376db3de0bc0519e6ed02331a5
|
| --- /dev/null
|
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_mac.h
|
| @@ -0,0 +1,82 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_
|
| +#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/compiler_specific.h"
|
| +#include "base/mac/scoped_cftyperef.h"
|
| +#include "build/build_config.h"
|
| +#include "content/browser/gamepad/gamepad_data_fetcher.h"
|
| +#include "content/browser/gamepad/gamepad_standard_mappings.h"
|
| +#include "content/common/gamepad_hardware_buffer.h"
|
| +
|
| +#include <CoreFoundation/CoreFoundation.h>
|
| +#include <IOKit/hid/IOHIDManager.h>
|
| +
|
| +#if defined(__OBJC__)
|
| +@class NSArray;
|
| +#else
|
| +class NSArray;
|
| +#endif
|
| +
|
| +namespace content {
|
| +
|
| +class GamepadPlatformDataFetcherMac : public GamepadDataFetcher {
|
| + public:
|
| + GamepadPlatformDataFetcherMac();
|
| + virtual ~GamepadPlatformDataFetcherMac();
|
| + virtual void GetGamepadData(WebKit::WebGamepads* pads,
|
| + bool devices_changed_hint) OVERRIDE;
|
| + virtual void PauseHint(bool paused) OVERRIDE;
|
| +
|
| + private:
|
| + bool enabled_;
|
| + base::mac::ScopedCFTypeRef<IOHIDManagerRef> hid_manager_ref_;
|
| +
|
| + static GamepadPlatformDataFetcherMac* InstanceFromContext(void* context);
|
| + static void DeviceAddCallback(void* context,
|
| + IOReturn result,
|
| + void* sender,
|
| + IOHIDDeviceRef ref);
|
| + static void DeviceRemoveCallback(void* context,
|
| + IOReturn result,
|
| + void* sender,
|
| + IOHIDDeviceRef ref);
|
| + static void ValueChangedCallback(void* context,
|
| + IOReturn result,
|
| + void* sender,
|
| + IOHIDValueRef ref);
|
| +
|
| + void DeviceAdd(IOHIDDeviceRef device);
|
| + void AddButtonsAndAxes(NSArray* elements, size_t slot);
|
| + void DeviceRemove(IOHIDDeviceRef device);
|
| + void ValueChanged(IOHIDValueRef value);
|
| +
|
| + void RegisterForNotifications();
|
| + void UnregisterFromNotifications();
|
| +
|
| + WebKit::WebGamepads data_;
|
| +
|
| + // Side-band data that's not passed to the consumer, but we need to maintain
|
| + // to update data_.
|
| + struct AssociatedData {
|
| + IOHIDDeviceRef device_ref;
|
| + IOHIDElementRef button_elements[WebKit::WebGamepad::buttonsLengthCap];
|
| + IOHIDElementRef axis_elements[WebKit::WebGamepad::buttonsLengthCap];
|
| + CFIndex axis_minimums[WebKit::WebGamepad::axesLengthCap];
|
| + CFIndex axis_maximums[WebKit::WebGamepad::axesLengthCap];
|
| + // Function to map from device data to standard layout, if available. May
|
| + // be null if no mapping is available.
|
| + GamepadStandardMappingFunction mapper;
|
| + };
|
| + AssociatedData associated_[WebKit::WebGamepads::itemsLengthCap];
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherMac);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_MAC_H_
|
|
|